Within a Jungle Giants deck, after turn 10, it can spawn two 5 attack minions in one turn, progressing the quest twice, and is also a great card to have reduced to (0) mana. Within Untapped Potential decks, it works in a similar way to Crystal Merchant, allowing you to progress the quest, without losing as much tempo or value. I feel the cards high potential power is justified by it's low stats, particularly health, making it hard to keep on the board for more than one turn.
Mechanically, the summoning is the same as Spirit of the Tiger, except with this this wicked art instead.
As an example, if you had 2 unspent mana left, this minion would spawn.
If it's deathrattle either triggers on it's first death or doesn't trigger on it's second, you simply get a worse Candletaker. However, if it triggers on it's second death and comes back to your hand, not only did you get a pretty nice reborn minion for 3 mana, you effectively get another one and possibly even more!
Edit: and I thought this was the discussion page. Whoops. I guess I'm sticking with this submission even though I just thought of something much better. lol. Oh well.
Greetings, my idea is to generate value for both mage quests, yet also gets more value whenever your opponent is playing a quest also. It could seem to be overwhelmed when your opponent is playing a hunter or warlock quests with many counters, yet your hand will be full and it stops giving you spells which leads to overdrawing. So the card could be an asset for mages to create interesting rng situations.
Hope you like it! Have fun.
Notes: Please double check the rules. You are not allowed to submit golden cards.