Imgur is working again! We will accept submissions from both Imgur and Postimages.
Competition Theme: Quest Chain
Competition-Specific Restrictions:
You must make a card that directly benefits Two or more Quests.
You must also choose one of these sub prompts:
Your submission may be a Neutral card that directly benefits quests from different classes.
Your submission may be a Class card that directly benefits both the quest from SoU and JtU.
Important! Simply having a battlecry minion like Questing Explorer does not mean it directly benefits all 9 quests. It’s effects (Battlecry and Draw a card) would benefit two quests, and we can split hairs about Unseal the Vault. The card would be viable for the competition, but only because it works with Supreme Archaeology and Corrupt the Waters. Here’s a shortlist of what we consider a general direct interaction....
Saviors of Uldum:
Untapped Potential: Should interact with unspent mana at the end of the turn or refresh mana crystals.
Unseal the Vault: Should allow you to summon at least 2 minions, be it through adding them to your hand or directly summoning them.
Raid the Sky Temple: A spell that either provides you with more spells or makes the ones you have easier to cast.
Making Mummies: It should have Reborn or give you a minion with reborn. Or both!
Corrupt the Waters: Battlecry minion or card that gives you Battlecry minion. Or weapon. Or hero?
Supreme Archaeology: A card that either draws cards or benefits (intentionally) from being cheap. Or has an on draw effect. Could also make your deck bigger too,
Lakkari Sacrifice: Either it should discard cards, interact with previously discarded cards, or do some wacky things when it itself is discarded. I’ll even support the classic “Discard fodder” producers that clog your hand with cards to discard.
Fire Plumes Heart: Last one! Taunt minions, bread and butter, which was basically half of SoU anyways.
These are just general guidelines, we are open to debate the voracity of direct interactions.
These are the rules that remain consistent from competition to competition.
Posting Rules
You are allowed to submit only one entry.
After your submit, you may only make minor edits to your submissions (spelling, grammar, etc.). Please PM a fan creations moderator if you have questions regarding an edit you are not sure about.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones. Please PM a fan creations moderator if you make a mistake in your submission.
This thread is for submissions only. Any discussion of the competition must take place in the discussion topic.
These are the rules about your Submission:
Your card cannot be Golden, have a hearthcards.net generated backdrop, or any major photo editing done to it.
You are allowed to post in this Submission Topic only once, only to submit your one entry.
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not plagiarize. An immediate qualification is the punishment for this offense.
You must host your card on a image hosting website. postimage.org is highly recommended. imgur.com currently has issues on this site and images hosted there do not show up.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit. Emote-related cards will be considered a troll entry.
We reserve the right to classify cards as "troll" entries as we deem necessary, even if the reasoning is not explicitly stated in the rules.
A Note on Group Submissions: If you team up with other people to submit an entry, you must enclose that information in your submission and none of you may upvote that entry. That would be considered an unfair advantage and we will treat it as vote-manipulation. You are technically voting for yourself, and that is not allowed. Failing to tell us you're in a group is also against the rules, as we'll have no choice but to assume that you withheld the information to ghost-vote your group's submission.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Posting Tutorial
This is a posting tutorial for the website postimage.org. If you use another website, the process will be similar.
It is recommended you use hearthcards.net to create your cards. Save the generated card to your device.
Upload the image to postimage.org. Use the "Do not resize my image" option. You can choose either "No expiration" or "Remove after 31 days".
After your image is uploaded, many links will be generated. Find the "Direct link". It will have a .jpg or .png at the end of the link. Copy the link.
On your hearthpwn post, find the "Insert/edit image" button:
Paste the direct link. This is recommended but not mandatory: You may choose to make the image smaller by changing the image dimensions.
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (August 15, 2019 [10:00 PM CST] - August 16, 2019 [10:00 PM CST]) The Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (August 16, 2019 [10:00 PM CST] - August 20, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (August 20, 2019 [10:00 PM CST] - August 21, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (August 21, 2019 [10:00 PM CST] - August 22, 2019 [10:00 PM CST]) During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
How do we determine the qualifying finalists? We use the following formula:
( ab ) / ( c ) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & " Card Design Champion " Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
"Faith is her mirror, but will is her weapon. Also the hammer... Mostly the hammer."
High Exarch Yrel: My idea this week is all about Paladin synergies. Yrel has Reborn to activate Making Mummies, and allows your minions to benefit even further from casting spells on them for The Last Kaleidosaur. Her stats allude to Tirion Fordring, with Divine Shield and healing to embody the archetypal paladin. I decided to go with similar wording to Djinni of Zephyrs for targeting friendly minions, although changed to 'a friendly minion', since Yrel can also be healed by her own effect.
Rule Clarifications: "A Class card that directly benefits both the quest from SoU and JtU." ✔ "Making Mummies: It should have Reborn or give you a minion with reborn." ✔ "The Last Kaleidosaur: Buff Spells and spell interacting minions." ✔
Spell generation on spell generation on a cheap card that can be repeated. Perfect for both mage quests and slightly better than the reward to account for actually taking up deck slots.
"I've found a quest! For you, though, not me. I don't DO quests."
The idea behind this card is that, if this is in your opening hand, you can mulligan away your quest, but still be able to "play" the quest on turn one, and simultaneously gain some tempo while you're at it.
Having renounced his oath, lately George spends his time thinking of Karl and robbing adventurers of the things they love. You know, because they robbed him of Karl.
If it dies during the opponent's turn, it will use your unspent Mana. So your opponent may choose to ignore it. That means you will be able to manipulate the deathrattle. Build your Pepe army wisely.
This is the Submission Topic. The Discussion Topic is here.
Imgur is working again! We will accept submissions from both Imgur and Postimages.
Competition Theme: Quest Chain
Competition-Specific Restrictions:
Saviors of Uldum:
Untapped Potential: Should interact with unspent mana at the end of the turn or refresh mana crystals.
Unseal the Vault: Should allow you to summon at least 2 minions, be it through adding them to your hand or directly summoning them.
Raid the Sky Temple: A spell that either provides you with more spells or makes the ones you have easier to cast.
Making Mummies: It should have Reborn or give you a minion with reborn. Or both!
Activate the Obelisk: Heal things or give you things that need healing.
Bazaar Burglary: Burgle things. Other people’s things.
Corrupt the Waters: Battlecry minion or card that gives you Battlecry minion. Or weapon. Or hero?
Supreme Archaeology: A card that either draws cards or benefits (intentionally) from being cheap. Or has an on draw effect. Could also make your deck bigger too,
Hack the System: Weapons and weapon accessories.
Journey to Un’goro:
Jungle Giants: Give it 5 or more attack or a way to gain 5 or more attack.
The Marsh Queen: As many 1-attack interacts as you can without stepping on Paladins’ toes.
Open the Waygate: See the previous Mage quest, because mages don’t change all that much.
The Last Kaleidosaur: Buff Spells and spell interacting minions.
Awaken the Makers: Are we just getting quests in places with Titan facilities? Deathrattle.
The Caverns Below: If you really feel like buffing this, you weren’t playing in JtU. Anyways, hand bounce or replication is good.
Unite the Murlocs: Mrrrgrggrgrlllll!
Lakkari Sacrifice: Either it should discard cards, interact with previously discarded cards, or do some wacky things when it itself is discarded. I’ll even support the classic “Discard fodder” producers that clog your hand with cards to discard.
Fire Plumes Heart: Last one! Taunt minions, bread and butter, which was basically half of SoU anyways.
These are just general guidelines, we are open to debate the voracity of direct interactions.
LooseExamples: Springpaw, Hench-Clan Shadequill, Sludge SlurperCompetition Rules
These are the rules that remain consistent from competition to competition.
Posting Rules
These are the rules about your Submission:
A Note on Group Submissions: If you team up with other people to submit an entry, you must enclose that information in your submission and none of you may upvote that entry. That would be considered an unfair advantage and we will treat it as vote-manipulation. You are technically voting for yourself, and that is not allowed. Failing to tell us you're in a group is also against the rules, as we'll have no choice but to assume that you withheld the information to ghost-vote your group's submission.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Posting Tutorial
This is a posting tutorial for the website postimage.org. If you use another website, the process will be similar.
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (August 15, 2019 [10:00 PM CST] - August 16, 2019 [10:00 PM CST])
The Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (August 16, 2019 [10:00 PM CST] - August 20, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (August 20, 2019 [10:00 PM CST] - August 21, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (August 21, 2019 [10:00 PM CST] - August 22, 2019 [10:00 PM CST])
During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
How do we determine the qualifying finalists? We use the following formula:
( ab ) / ( c ) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & " Card Design Champion " Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Good Luck!
Satisfies both Warlock Quests Lakkari Sacrifice and Supreme Archaeology.
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
A minion that allows taking advantage of unspent mana, if you manage to trigger its deathrattle on your own turn.
Works with the following quests: Untapped Potential, The Marsh Queen, Awaken the Makers, Unite the Murlocs. Also somewhat indirectly words with The Last Kaleidosaur, since it encourages buffs to allow to keep it alive and pop it on your own turns.
Synergy with Corrupt the Waters and Unite the Murlocs. Some bonus synergy also with Megafin.
Flavour text: Elise's "nemesis", although now he's more mad that Rafaam froze him out of the Dream Team (League of E.V.I.L.).
A call back to the previous quest expansion (Un'Goro) featuring the Adapt keyword and tied in to the new expansion with the Reborn keyword.
Quest clarification: Ideal for the most thematic quests of the two quest expansions: Jungle Giants and Making Mummies.
"Faith is her mirror, but will is her weapon. Also the hammer... Mostly the hammer."
High Exarch Yrel:
My idea this week is all about Paladin synergies. Yrel has Reborn to activate Making Mummies, and allows your minions to benefit even further from casting spells on them for The Last Kaleidosaur. Her stats allude to Tirion Fordring, with Divine Shield and healing to embody the archetypal paladin. I decided to go with similar wording to Djinni of Zephyrs for targeting friendly minions, although changed to 'a friendly minion', since Yrel can also be healed by her own effect.
Rule Clarifications:
"A Class card that directly benefits both the quest from SoU and JtU." ✔
"Making Mummies: It should have Reborn or give you a minion with reborn." ✔
"The Last Kaleidosaur: Buff Spells and spell interacting minions." ✔
This card works like Zephrys the Great, it evaluates what quest is active and gives you a random card that would help you completing your quest.
Some examples:
-it gives you a random Reborn card if you have Making Mummies active,
-it gives you a random card which draws you a or some cards (can be Novice Engineer or even Myra's Unstable Element) if you have Supreme Archaeology active,
-it gives you a The Coin or Innervate vs if you have Untapped Potential active,
-it gives you a random minion which summons another minion as battlecry if you have Unseal the Vault active,
-it gives you a random weapon (other than 0 attack), or a rockbiter like spell if you have Hack the System active,
-it gives you a random buff if you have The Last Kaleidosaur
-it gives you a random minion that you already played or gives you a copy of a minion in your hand for The Caverns Below,
etc.
Why sinergize with two quests when you can sinergize with all of them?
Fire Plume's Heart & Hack the System
*It may helps you by copying a other class card in your hand from Pilfer, Clever Disguise etc. to complete Bazaar Burglar quest.
*It also may helps by copying some minions like Glacial Shard, Novice Engineer that used for completing Crystal Core quest.
(Note: I had to change the design of the card due to a misunderstooding the designing rule, sorry)
Spell generation on spell generation on a cheap card that can be repeated. Perfect for both mage quests and slightly better than the reward to account for actually taking up deck slots.
Weekly Card Design Competition 10.15
"I've found a quest! For you, though, not me. I don't DO quests."
The idea behind this card is that, if this is in your opening hand, you can mulligan away your quest, but still be able to "play" the quest on turn one, and simultaneously gain some tempo while you're at it.
Untapped Potential and Hack the System
Having renounced his oath, lately George spends his time thinking of Karl and robbing adventurers of the things they love. You know, because they robbed him of Karl.
Supreme Archaeology & Lakkari Sacrifice. Can draw both Soulfire in a discard zoolock deck.
If it dies during the opponent's turn, it will use your unspent Mana. So your opponent may choose to ignore it. That means you will be able to manipulate the deathrattle. Build your Pepe army wisely.
Edit: Sorry for multiple changes. Improved art.
Jungle Giants & Untapped Potential.
The Last Kaleidosaur and Making Mummies