Add the "Start of the Game Effect", Keyword, it's really good, and it doesn't make completly better your deck, cause eventually you will draw this and it will be a pretty bad topdeck.
I thought about doing that, but I think this card will be too powerful if it always was in your starting hand or casted automatically so I wanted there to be a chance that you get it and a chance that you don't
Add the "Start of the Game Effect", Keyword, it's really good, and it doesn't make completly better your deck, cause eventually you will draw this and it will be a pretty bad topdeck.
I thought about doing that, but I think this card will be too powerful if it always was in your starting hand or casted automatically so I wanted there to be a chance that you get it and a chance that you don't
Well, in that case a Battlecry effect, to make the card clear.
Simple and straight forward minion for both druid quests. If you compare it with Jade Blossom it is weaker, but gives you the ramp right away.
Isn't the 'gain a mana crystal' option almost always strictly better? That's strict powercreep over Wild Growth (you get a free 1/1 and you get the mana immediately). The +4 attack is a strictly worse Magma Rager since it can be silenced.
Since the basic set shouldn't be the strongest set, a lot of cards form expansions are better than basic ones, even in classes, is a tolerable power creep.
I like the card, but it's a bit strong
I agree the basic set can be powercrept, and I feel like that option is okay in power level. My issue is that the other option is a strictly worse Magma Rager, one of the worse cards in the game. I feel like all Choose One cards should at least have both options considered. Like sure at 10 mana crystals you'll choose the +4 attack but you'll never be happy about it.
Maybe it can be changed to something like "Choose One: Gain +4 attack and give your hero +4 attack this turn; or gain a mana crystal"? That's probably too strong since it basically casts Bite, so maybe a 3 mana 2/1 with "Choose One: Gain +3 attack and give your hero +3 attack this turn; or gain a mana crystal" or something? That way both options have their advantages.
Edit: Or you could forget about the symmetry, keep it as it is, and just tack on "and give your hero +2 attack this turn" to the first option to keep the powerlevel from getting too high while still making it interesting.
Simple and straight forward minion for both druid quests. If you compare it with Jade Blossom it is weaker, but gives you the ramp right away.
Isn't the 'gain a mana crystal' option almost always strictly better? That's strict powercreep over Wild Growth (you get a free 1/1 and you get the mana immediately). The +4 attack is a strictly worse Magma Rager since it can be silenced.
Since the basic set shouldn't be the strongest set, a lot of cards form expansions are better than basic ones, even in classes, is a tolerable power creep.
I like the card, but it's a bit strong
I agree the basic set can be powercrept, and I feel like that option is okay in power level. My issue is that the other option is a strictly worse Magma Rager, one of the worse cards in the game. I feel like all Choose One cards should at least have both options considered. Like sure at 10 mana crystals you'll choose the +4 attack but you'll never be happy about it.
Maybe it can be changed to something like "Choose One: Gain +4 attack and give your hero +4 attack this turn; or gain a mana crystal"? That's probably too strong since it basically casts Bite, so maybe a 3 mana 2/1 with "Choose One: Gain +3 attack and give your hero +3 attack this turn; or gain a mana crystal" or something? That way both options have their advantages.
Edit: Or you could forget about the symmetry, keep it as it is, and just tack on "and give your hero +2 attack this turn" to the first option to keep the powerlevel from getting too high while still making it interesting.
The problem, is, the card wouldn't be elegible for the competition because it wouldnt help both druid quests.
Simple and straight forward minion for both druid quests. If you compare it with Jade Blossom it is weaker, but gives you the ramp right away.
Isn't the 'gain a mana crystal' option almost always strictly better? That's strict powercreep over Wild Growth (you get a free 1/1 and you get the mana immediately). The +4 attack is a strictly worse Magma Rager since it can be silenced.
Since the basic set shouldn't be the strongest set, a lot of cards form expansions are better than basic ones, even in classes, is a tolerable power creep.
I like the card, but it's a bit strong
I agree the basic set can be powercrept, and I feel like that option is okay in power level. My issue is that the other option is a strictly worse Magma Rager, one of the worse cards in the game. I feel like all Choose One cards should at least have both options considered. Like sure at 10 mana crystals you'll choose the +4 attack but you'll never be happy about it.
Maybe it can be changed to something like "Choose One: Gain +4 attack and give your hero +4 attack this turn; or gain a mana crystal"? That's probably too strong since it basically casts Bite, so maybe a 3 mana 2/1 with "Choose One: Gain +3 attack and give your hero +3 attack this turn; or gain a mana crystal" or something? That way both options have their advantages.
Edit: Or you could forget about the symmetry, keep it as it is, and just tack on "and give your hero +2 attack this turn" to the first option to keep the powerlevel from getting too high while still making it interesting.
The problem, is, the card wouldn't be elegible for the competition because it wouldnt help both druid quests.
Simple and straight forward minion for both druid quests. If you compare it with Jade Blossom it is weaker, but gives you the ramp right away.
Isn't the 'gain a mana crystal' option almost always strictly better? That's strict powercreep over Wild Growth (you get a free 1/1 and you get the mana immediately). The +4 attack is a strictly worse Magma Rager since it can be silenced.
Since the basic set shouldn't be the strongest set, a lot of cards form expansions are better than basic ones, even in classes, is a tolerable power creep.
I like the card, but it's a bit strong
I agree the basic set can be powercrept, and I feel like that option is okay in power level. My issue is that the other option is a strictly worse Magma Rager, one of the worse cards in the game. I feel like all Choose One cards should at least have both options considered. Like sure at 10 mana crystals you'll choose the +4 attack but you'll never be happy about it.
Maybe it can be changed to something like "Choose One: Gain +4 attack and give your hero +4 attack this turn; or gain a mana crystal"? That's probably too strong since it basically casts Bite, so maybe a 3 mana 2/1 with "Choose One: Gain +3 attack and give your hero +3 attack this turn; or gain a mana crystal" or something? That way both options have their advantages.
Edit: Or you could forget about the symmetry, keep it as it is, and just tack on "and give your hero +2 attack this turn" to the first option to keep the powerlevel from getting too high while still making it interesting.
The problem, is, the card wouldn't be elegible for the competition because it wouldnt help both druid quests.
Elise's self-proclaimed nemesis, followed her to and back from Un'Goro. Perfect for Making Mummies (quest completion and reward) and Jungle Giants. How do you think Rocky Carapace (+3 health) and Volcanic Mite (+1/1) adaptations ought to interact with the reborn summon?
Simple and straight forward minion for both druid quests. If you compare it with Jade Blossom it is weaker, but gives you the ramp right away.
I like this card but I don't think it would trigger Jungle Giants since it isn't summoned with 5 attack with this wording. A transform effect would be needed. Even then though, it does seem like the only time you would not pick the ramp would be after such time as you should have completed your quest already anyway.
I thought about doing that, but I think this card will be too powerful if it always was in your starting hand or casted automatically so I wanted there to be a chance that you get it and a chance that you don't
Here's my idea- Bonescale Biter
Token-
Bonescale Biter synergizes with the two Druid Quests, Untapped Potential through the unspent Mana and Jungle Giants with the 5/1 Hunters it generates.
Please give me your feedback!
Well, in that case a Battlecry effect, to make the card clear.
I agree the basic set can be powercrept, and I feel like that option is okay in power level. My issue is that the other option is a strictly worse Magma Rager, one of the worse cards in the game. I feel like all Choose One cards should at least have both options considered. Like sure at 10 mana crystals you'll choose the +4 attack but you'll never be happy about it.
Maybe it can be changed to something like "Choose One: Gain +4 attack and give your hero +4 attack this turn; or gain a mana crystal"? That's probably too strong since it basically casts Bite, so maybe a 3 mana 2/1 with "Choose One: Gain +3 attack and give your hero +3 attack this turn; or gain a mana crystal" or something? That way both options have their advantages.
Edit: Or you could forget about the symmetry, keep it as it is, and just tack on "and give your hero +2 attack this turn" to the first option to keep the powerlevel from getting too high while still making it interesting.
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
The problem, is, the card wouldn't be elegible for the competition because it wouldnt help both druid quests.
Submission Topic doesn't seem to allow replies, so posting this here for now (will move in the future):
A minion that allows taking advantage of unspent mana, if you manage to trigger its deathrattle on your own turn.
Works with the following quests: Untapped Potential, The Marsh Queen, Awaken the Makers, Unite the Murlocs. Also somewhat indirectly words with The Last Kaleidosaur, since it encourages buffs to allow to keep it alive and pop it on your own turns.
This card works like Zephrys the Great, it evaluates what quest is active and gives you a random card that would help you completing your quest.
Some examples:
-it gives you a random Reborn card if you have Making Mummies active,
-it gives you a random card which draws you a or some cards (can be Novice Engineer or even Myra's Unstable Element) if you have Supreme Archaeology active,
-it gives you a The Coin or Innervate vs if you have Untapped Potential active,
-it gives you a random minion which summons another minion as battlecry if you have Unseal the Vault active,
-it gives you a random weapon (other than 0 attack), or a rockbiter like spell if you have Hack the System active,
-it gives you a random buff if you have The Last Kaleidosaur
-it gives you a random minion that you already played or gives you a copy of a minion in your hand for The Caverns Below,
etc.
Hey the submission thread is locked, was wondering when it will be available for posting?
What do you peeps think about this card?
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
Would it not? It would have 5 attack for Jungle Giants and it would let you float a mana for Untapped Potential.
The only thing I suggested different from OP is to also give your hero some attack as well, that way it's better than Magma Rager
Correct me if I'm wrong but The Last Kaleidosaur doesn't proc if a minion casts a spell on itself ala Tortollan Primalist or Yogg-Saron, Hope's End right? It should probably just discover a 1-cost spell to add to your hand.
My bad, i missed completely the +3 to this and +3 to your hero
More than one person has been asking this soooo...
PSA: The submission topic is always locked for the first day. Please check the "Competition Process" section if you have any other questions.
That is all. Carry on. :^)
I like this card but I don't think it would trigger Jungle Giants since it isn't summoned with 5 attack with this wording. A transform effect would be needed. Even then though, it does seem like the only time you would not pick the ramp would be after such time as you should have completed your quest already anyway.
Would this be considered cheating?
nope
My idea for this Topic. Too ambitious? (Do I have to create a card for every effect or it is okay in this way?)
"Unlike his brother, he want to be an Explorer. So he has sent curriculum to Reno"
The effect gained depends on the active quest:
Untapped Potential: Add two Coins to your hand
Unseal the Vault: Summon two 1/1 Lamps
Raid the Sky Temple: Add Magic Trick to your hand
Making Mummies: Reborn
Activate the Obelisk: Restore 5 Health
Bazaar Burglary: Discover a card from another class
Corrupt the Waters: Discover a Battlecry minion
Supreme Archaeology: Draw two cards
Hack the System: Give your hero +4 Attack this turn
Jungle Giants: Discover a minion with 5 or more Attack to your hand
The Marsh Queen: Add Springpaw and Alleycat to your hand
Open the Waygate: Discover a spell
The Last Kaleidosaur: Add Sound the Bell! to your hand
Awaken the Makers: Discover a Deathrattle minion
The Caverns Below: Rush. At the end of the turn, return this to your hand
Unite the Murlocs: Draw two Murlocs from your deck
Lakkari Sacrifice: Choose a card from your hand. Discard it
Fire Plume's Heart: Taunt. Gain +1 Health
I'm new to this. How do I upload my card?