"Wonderful weapon! Just... look out to not cut yourself by accident with this."
My look and Reborn weapon. This one goes to Rogue and have typical stats - 3/2 for 3 mana. But effect is quite powerful but balanced in my opinion. Gaining two cards, mostly of your choice can be really helpful. Especially in late game when you hit some big guy. Don't mentioning extra synergy with thief archetype, if you get a class minion. Of course we need to kill it first, what mean getting extra damage, but its always a case with using weapons. Reborn allows to immediately gain first killed minion, but buffs (like from Deadly Poison for example) will not retain. It could generate even more cards, in Wild thanks too Doomerang or Runeforge Haunter, or when in standard we will get a Upgrade! from other Rogue's cards.
"♫ Chance, then, it's only RNG. I am the Lord of the Ravens - Overload: (3). ♫"
Based on the recent effect of Vessina, I wanted to see how Reborn could interact with being Overloaded. I considered having Anzu gain reborn whenever you played a card with Overload, but instead, but felt having the Reborn be conditional was more interesting. To clarify, whereas other minions lose their reborn status after triggering it, Anzu would regain it, provided you were overloaded. Whenever you aren't overloaded, the effect is immediately lost.
The stats and cost are quite low, so if you ever go a turn without being overloaded it's easily removed, but I hope it's strong enough to adjust your playstyle towards being Overloaded where you otherwise wouldn't. To ensure it survives the turn it's played, and to give it some drawback, it has Overload: (3). After some feedback on the Discussions forum, I adjusted the overload cost from 1 to 3, allowing you to play it during the early game, while keepig its power in check.
The idea behind the card (how I want it to work) is
Dies
Reborn happens first
Deathrattle THEN triggers
Gains Reborn + maintains the Deathrattle + gains 1 Spell Damage each time it dies (which persists through deaths giving it a Spell Damage ramp overtime)
the idea behind this is to make a threat that is very sticky (pun intended). If your opponent kills it but doesnt finish off the reborn copy, then it just resummons another full health goopling back. It forces your opponent to silence or have double removal, and will often get favorable trades. it can also be used with sacrifice type effects like plague of flames for powerful synergy.
Notes: Please read the opening post on how to upload images.
Simple concept, turns healing totem into a huge threat and gives Shaman board presence and a way to control the board and keep a body on it. I was going to give it Reborn to start as well, but I feel like it's power level goes too high at that point.
A finisher that can trade first into a taunt, and then go to face
"Wonderful weapon! Just... look out to not cut yourself by accident with this."
My look and Reborn weapon. This one goes to Rogue and have typical stats - 3/2 for 3 mana. But effect is quite powerful but balanced in my opinion.
Gaining two cards, mostly of your choice can be really helpful. Especially in late game when you hit some big guy. Don't mentioning extra synergy with thief archetype, if you get a class minion. Of course we need to kill it first, what mean getting extra damage, but its always a case with using weapons. Reborn allows to immediately gain first killed minion, but buffs (like from Deadly Poison for example) will not retain.
It could generate even more cards, in Wild thanks too Doomerang or Runeforge Haunter, or when in standard we will get a Upgrade! from other Rogue's cards.
"♫ Chance, then, it's only RNG. I am the Lord of the Ravens - Overload: (3). ♫"
Based on the recent effect of Vessina, I wanted to see how Reborn could interact with being Overloaded. I considered having Anzu gain reborn whenever you played a card with Overload, but instead, but felt having the Reborn be conditional was more interesting. To clarify, whereas other minions lose their reborn status after triggering it, Anzu would regain it, provided you were overloaded. Whenever you aren't overloaded, the effect is immediately lost.
The stats and cost are quite low, so if you ever go a turn without being overloaded it's easily removed, but I hope it's strong enough to adjust your playstyle towards being Overloaded where you otherwise wouldn't. To ensure it survives the turn it's played, and to give it some drawback, it has Overload: (3). After some feedback on the Discussions forum, I adjusted the overload cost from 1 to 3, allowing you to play it during the early game, while keepig its power in check.
"Everyone knows you have to aim for the brain!"
THERE IS NO GAME.
"He loves all kinds of animals. Especially the undead ones."
No amount of cherry kool-aid was enough
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Edit: Misread rules, submission is invalid.
The idea behind the card (how I want it to work) is
Dies
Reborn happens first
Deathrattle THEN triggers
Gains Reborn + maintains the Deathrattle + gains 1 Spell Damage each time it dies (which persists through deaths giving it a Spell Damage ramp overtime)
ZhalZhak#2315 @ EU/NA
I joke a lot, if you take anything I say seriously, well, shame on you :p
the idea behind this is to make a threat that is very sticky (pun intended). If your opponent kills it but doesnt finish off the reborn copy, then it just resummons another full health goopling back. It forces your opponent to silence or have double removal, and will often get favorable trades. it can also be used with sacrifice type effects like plague of flames for powerful synergy.
bepisf2p btw
Simple concept, turns healing totem into a huge threat and gives Shaman board presence and a way to control the board and keep a body on it. I was going to give it Reborn to start as well, but I feel like it's power level goes too high at that point.
Weekly Card Design Competition 10.15
When it reborns the first time it will also gain reborn before it dies when its on 1 health.
Flavor text: "Don't look so smug! I know what you're thinking, if you strike me down, of course it will be merely a SETBACK."
After Reborn effect, his art would change to something like the one below:
TOKEN generated by spells:
A 2 drop that has a good chance of reviving itself if you get to make the trade.
I really like zoolock, so I made another card for the deck