If i correctly understand the rules, your card doesn't count, as it must have Reborn, or gain Reborn when condition is met, not just use Reborn in its text.
I wanted to make a slower card with a big payoff for board control. However, I don't really know if it's balanced well nor am I satisfied with the art very much, so feedback is greatly appreciated.
My idea is that Reborn can stack. If you play this and summon 2 other totems in one turn, this gains 2x reborn. In this case when it dies, it summons 2 Totem of undying, giving the first one Reborn from the second summoned. When let alone this minnion can become many duplicates of itself!
If you guys think Reborn shouldn't stack like this, It'd be a lot less interesting...
Comparing to Assassin's Blade this looks balanced, at cost of 1 damge from two first attacks yo gain an additional 1 damage to all other enemies on two last attacks (Damage to the attacked is the same as Assassin's Blade, cause it's 2+1). Area damage might be a bit better, but considering that your opponent has two turns to eventually protect from this, i think it's fine.
Pretty sure that Reborn doesn't stack, same like divine shield.
Not sure if my opinion is helpful, i just made account here to take part in competition, so I'm not experienced at this, but looking at the fact that there's much more people who just post cards than the ones who rate them, I thought that i should try. Also, I made a new card:
So, it can be 2x3/1 Mech or +3/+1 and Reborn for a friendly Mech. Balanced it around Embalming Ritual and other Magnetic Mechs.
Notes: Please do not use Imgur to host images until further notice.
As MrBurger said: Reborn doesn't stack. Case in point: using Embalming Ritual on a minion that has Reborn active does nothing. Which is acually good, because if it did work like that, your card would be broken. This + 2 EVIL Totem + Hero power = Old Dreadsteed-esque full board for 9 mana.
The idea is still cool though: just needs to be balanced around reborn happening once.
Absolutely love it! But a couple of quick reminders: 1) Don't use Imgur. I needed to basically code to see what your card looks like. Theres a link on the first post to a site that will work.
B) Paladin cards aren't allowed. Condition 3 of the opening post specifies that if you make a class card, it can't be for a class that got Reborn minions in the expansion. So Paladin is out, but I honestly think this could would be good for Hunter alongside Spider Bomb decks, so probably pick that class. :D
Insanely Broken and straight up power-creep on Wasteland Assassin. Basically unless your opponent has a full board clear: this card will never ever die. Read this card as "Gain Stealth and Divine Sheild at the end of your turn." because in a lot of cases that is exactly the effect it has. Which is pretty much broken.
Oh, I somehow forgot that paladin uses reborn. Thanks for advice about Imgur. Now, the only problem i have is that my card doesn't thematically fit as good wit hunter as with paladin, so maybe I should look for more proper arts and change its name.
As someone pointed out, this card does not have Reborn itself so would not qualify. There are a few other things, as well. You forgot to select a class. Is it Paladin? Shaman? And as for balance I'd probably give this a 3/2. You pretty much lock in your board *twice* at 3/2 with this card. That's already insane. It's like two better Soul of the Murlocs in one card, plus a 2.5 mana weapon. This might honestly be better at 6 mana, just for balance's sake.
Yeah, like others have said, this won't work. At 0 mana, however, this card becomes very interesting. I wouldn't mind seeing this card at 0 mana honestly, gives a big incentive for Token/Totem Shaman, especially with the new EVIL Totem as a follow up on turn 2. While it's a 0 mana with a big upside, a 1/1 is honestly small enough of an impact that I think it could work. Now *that*, I think, would be interesting.
This is an excellent concept. It's smart and clean. But, yeah, someone pointed out it's paladin. In my opinion, I would also put this at 2/2. 3/1 is rather aggressive for a magnetic effect at 3 mana.
Yeahhh it's perma-Reborn, haha. Back to the drawing board, unfortunately. It is also not a valid card. If you do a Neutral minion, it must cost 7 or more.
Deal 10, heal 10, summon 8/4 in stats, all at 8 mana. Hmmmm. I would like to see this at 4/4, so it's more in line with Walking Fountain. They would both damage and heal the same while your card has a lot of tokens while Walking Fountain can live for next turn.
Don't forget to use postimages or another external site, unless you don't mind your card vanishing after a week or so. If you do not re-host using postimages, the hearthcards.net server purges all cards regularly to save space.
As for the card itself, it's weak. Definitely needs a lot more stats. I'd give it a 6/12 or something.
Hmmmm not bad. Could be a very powerful tool to refill your hand in Quest Druid. Would like to see better art (this looks like a generic fantasy character on a very bland background) and better formatting on the card. You have a random empty line and forgot the period.
I think this is too similar to Colossus of the Moon with a lot less stats. Would have to be a 7/7 to even compete with Tirion. I think this card could be more interesting, though, instead of just 3 keywords, especially when another in-game legendary has two of those on it already.
It's also a Paladin card, and that does not qualify. Please double-check the rules in the opening post.
Hmmmm I like this! It's perfectly balanced. Too bad Blizzard doesn't reuse Recruit. While this card is fine as-is, if you want to be more authentic, just simply replace "Recruit" with summon.
Stats are inspired by Magic Carpet. I don't know it is good enough to win after seeing Azshara's card :D Loved that one
It reminds me a lot of Murmuring Mystic from M:tG. I don't know if the goal of the card is to encourage adding Wisps to your maindeck or encouraging board control, and adding another way to get mass tokens. If it's the latter, I don't think it fully utilizes the word reborn, as if that was just tacked on to fit the prompt.
Overall, however, I really like the thematic concept of taking the "soul" of enemies to use against them.
I don't know if it's intentionally part the monk class :/
Anyway, it seems like a really simple card, without many new mechanics. If you were to submit it, I would recommend it as a common (as well as part of the Uldum set).
Well this is all going very nicely! Here’s a quick blanket announcement;
We do have a fan creation section of the Hearthpwn Discord as well!
That being said, gonna do some @‘s of my own...
@Lordinaryus I think technically a Reborn aura would mean they would regain the reborn once they died, effectively making all Wisps a psuedo-Dreadsteed. I’d recommend you either give wisps Reborn on summon, or have it lose health per summon like Imp Master.
@Hoez Per the rules we stick to the nine classes and neutrals for weeklies and tackle new classes in a seperate comp.
@Simonsaid The concept’s neat, the balance is maybe a bit too undercosted; However even with the addition of SN1P-SN4P we don’t see new keywords over past watermarks. SN1P-SN4P lacks a watermark, so in the vein of consistency I’d recommend dropping the witchwood tag.
@DarkArtisan I like it conceptually but it feels like an extremely overtuned boardswing. Compare it to Shirvallah the Tiger, which only upticks your health by 7, leaves a 7/5 lifesteal body and requires a decent amount of lead-up to play; some games you’re locked out of your loa entirely. This offers a potential 10 health swing AND leaves a 8/4 body (admittedly a split one) for 8m in neutral. I like both Lifesteal and Squashlings as a Horseman concept, I just they’re too much together.
@ArcyroX I think Reborn with a Tar Creeper twist is really fun and great conceptually. Not sure it’d get me to play Wasteland Assassin though.
@MrBurger This busts Kangor’s Endless Army on paper but I like it, I’m pretty sure it’s fine.
@Kinggo Imma say it, this would be fine at 1 mana. Since Reborn doesn’t stack, most you could do is gain like two charges in one turn it’s not pulling any Dreadsteed shenanigans and it’s probably safe, if a bit frustrating, as a turn one “semi-infinite” totem.
If i correctly understand the rules, your card doesn't count, as it must have Reborn, or gain Reborn when condition is met, not just use Reborn in its text.
I wanted to make a slower card with a big payoff for board control. However, I don't really know if it's balanced well nor am I satisfied with the art very much, so feedback is greatly appreciated.
My idea is that Reborn can stack. If you play this and summon 2 other totems in one turn, this gains 2x reborn.
In this case when it dies, it summons 2 Totem of undying, giving the first one Reborn from the second summoned.
When let alone this minnion can become many duplicates of itself!
If you guys think Reborn shouldn't stack like this, It'd be a lot less interesting...
Comparing to Assassin's Blade this looks balanced, at cost of 1 damge from two first attacks yo gain an additional 1 damage to all other enemies on two last attacks (Damage to the attacked is the same as Assassin's Blade, cause it's 2+1). Area damage might be a bit better, but considering that your opponent has two turns to eventually protect from this, i think it's fine.
Pretty sure that Reborn doesn't stack, same like divine shield.
Not sure if my opinion is helpful, i just made account here to take part in competition, so I'm not experienced at this, but looking at the fact that there's much more people who just post cards than the ones who rate them, I thought that i should try. Also, I made a new card:
So, it can be 2x3/1 Mech or +3/+1 and Reborn for a friendly Mech. Balanced it around Embalming Ritual and other Magnetic Mechs.
deleted
Absolutely love it! But a couple of quick reminders: 1) Don't use Imgur. I needed to basically code to see what your card looks like. Theres a link on the first post to a site that will work.
B) Paladin cards aren't allowed. Condition 3 of the opening post specifies that if you make a class card, it can't be for a class that got Reborn minions in the expansion. So Paladin is out, but I honestly think this could would be good for Hunter alongside Spider Bomb decks, so probably pick that class. :D
Doesn't follow rule 1 I'm afraid: The card you make has to either have Reborn, or be able to acquire it. Your card gives reborn, so it isn't allowed.
Insanely Broken and straight up power-creep on Wasteland Assassin. Basically unless your opponent has a full board clear: this card will never ever die. Read this card as "Gain Stealth and Divine Sheild at the end of your turn." because in a lot of cases that is exactly the effect it has. Which is pretty much broken.
Oh, I somehow forgot that paladin uses reborn. Thanks for advice about Imgur. Now, the only problem i have is that my card doesn't thematically fit as good wit hunter as with paladin, so maybe I should look for more proper arts and change its name.
It has to be snakes.
Whew, that's a lot of posts. Here we go:
As someone pointed out, this card does not have Reborn itself so would not qualify. There are a few other things, as well. You forgot to select a class. Is it Paladin? Shaman? And as for balance I'd probably give this a 3/2. You pretty much lock in your board *twice* at 3/2 with this card. That's already insane. It's like two better Soul of the Murlocs in one card, plus a 2.5 mana weapon. This might honestly be better at 6 mana, just for balance's sake.
Ok, please review the posting tutorial in the opening post on how to put images in a post.
Second, I can only assume your card was meant to be a weapon so I recreated it for you. I didn't find the exact art so here is a replacement.
Yeah, like others have said, this won't work. At 0 mana, however, this card becomes very interesting. I wouldn't mind seeing this card at 0 mana honestly, gives a big incentive for Token/Totem Shaman, especially with the new EVIL Totem as a follow up on turn 2. While it's a 0 mana with a big upside, a 1/1 is honestly small enough of an impact that I think it could work. Now *that*, I think, would be interesting.
This is an excellent concept. It's smart and clean. But, yeah, someone pointed out it's paladin. In my opinion, I would also put this at 2/2. 3/1 is rather aggressive for a magnetic effect at 3 mana.
Yeahhh it's perma-Reborn, haha. Back to the drawing board, unfortunately. It is also not a valid card. If you do a Neutral minion, it must cost 7 or more.
Deal 10, heal 10, summon 8/4 in stats, all at 8 mana. Hmmmm. I would like to see this at 4/4, so it's more in line with Walking Fountain. They would both damage and heal the same while your card has a lot of tokens while Walking Fountain can live for next turn.
Don't forget to use postimages or another external site, unless you don't mind your card vanishing after a week or so. If you do not re-host using postimages, the hearthcards.net server purges all cards regularly to save space.
As for the card itself, it's weak. Definitely needs a lot more stats. I'd give it a 6/12 or something.
Hmmmm not bad. Could be a very powerful tool to refill your hand in Quest Druid. Would like to see better art (this looks like a generic fantasy character on a very bland background) and better formatting on the card. You have a random empty line and forgot the period.
I think this is too similar to Colossus of the Moon with a lot less stats. Would have to be a 7/7 to even compete with Tirion. I think this card could be more interesting, though, instead of just 3 keywords, especially when another in-game legendary has two of those on it already.
It's also a Paladin card, and that does not qualify. Please double-check the rules in the opening post.
Hmmmm I like this! It's perfectly balanced. Too bad Blizzard doesn't reuse Recruit. While this card is fine as-is, if you want to be more authentic, just simply replace "Recruit" with summon.
Could have been a control-reborn package for warlock
Stats are inspired by Magic Carpet. I don't know it is good enough to win after seeing Azshara's card :D Loved that one
It reminds me a lot of Murmuring Mystic from M:tG. I don't know if the goal of the card is to encourage adding Wisps to your maindeck or encouraging board control, and adding another way to get mass tokens. If it's the latter, I don't think it fully utilizes the word reborn, as if that was just tacked on to fit the prompt.
Overall, however, I really like the thematic concept of taking the "soul" of enemies to use against them.
I don't know if it's intentionally part the monk class :/
Anyway, it seems like a really simple card, without many new mechanics. If you were to submit it, I would recommend it as a common (as well as part of the Uldum set).
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Well this is all going very nicely! Here’s a quick blanket announcement;
We do have a fan creation section of the Hearthpwn Discord as well!
That being said, gonna do some @‘s of my own...@Lordinaryus I think technically a Reborn aura would mean they would regain the reborn once they died, effectively making all Wisps a psuedo-Dreadsteed. I’d recommend you either give wisps Reborn on summon, or have it lose health per summon like Imp Master.
@Hoez Per the rules we stick to the nine classes and neutrals for weeklies and tackle new classes in a seperate comp.
@Simonsaid The concept’s neat, the balance is maybe a bit too undercosted; However even with the addition of SN1P-SN4P we don’t see new keywords over past watermarks. SN1P-SN4P lacks a watermark, so in the vein of consistency I’d recommend dropping the witchwood tag.
@DarkArtisan I like it conceptually but it feels like an extremely overtuned boardswing. Compare it to Shirvallah the Tiger, which only upticks your health by 7, leaves a 7/5 lifesteal body and requires a decent amount of lead-up to play; some games you’re locked out of your loa entirely. This offers a potential 10 health swing AND leaves a 8/4 body (admittedly a split one) for 8m in neutral. I like both Lifesteal and Squashlings as a Horseman concept, I just they’re too much together.
@ArcyroX I think Reborn with a Tar Creeper twist is really fun and great conceptually. Not sure it’d get me to play Wasteland Assassin though.
@MrBurger This busts Kangor’s Endless Army on paper but I like it, I’m pretty sure it’s fine.
@Kinggo Imma say it, this would be fine at 1 mana. Since Reborn doesn’t stack, most you could do is gain like two charges in one turn it’s not pulling any Dreadsteed shenanigans and it’s probably safe, if a bit frustrating, as a turn one “semi-infinite” totem.
All this is looking great, keep up the good work!
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
Thoughts?
Debated with myself for quite a while between dealing 5,6, or 7 damage in the Deathrattle.