@the_Zef Not a bad idea; The phrasing in Hearthstone would be “Reborn. Overkill: Give a random friendly minion Reborn.” I’d also recommend raising cost to 6 or lowering attack to 3, though I suppose the overkill does mitigate the damage you can do.
@Beckemon It’s not a bad idea, so if you want to use the effect, you can always slap the spell onto a battlecry minion.
@Lordinaryus Sick art edit! I think it balances pretty nicely like this, though as a veteran card creator I’d say you can probably play around with the word spacing on the card.
@Sillyraptor I like both of these as ideas. The spirit guide is neat but I believe the growing sapling is even more conceptually interesting. I can’t quite place the balance but it’s probably balanced fine. Good stuff!
@MattyHooba good concept for a phoenix. I fear it’s too slow as is, but I also feel the constant Reborn (But inability to guarantee immortality) could be a great asset. I like it!
Also,
Submission thread goes up in half an hour from this post!
Spend as much time as you’d like perfecting your cards though, although most of the stuff I’m seeing is pretty dope!
Inspired by Blood of The Ancient One as you can see with the stats of G'huun. I love the concept of a Blood God and with Zul dying in World of Warcraft and coming back again as Zul, Reborn, you can google that out :D you can use Expired Merchant to add more copies of Zul, Reborn or maybe Faceless Manipulator it? It's about to you! I felt like I had to add Lifesteal for the blood concept and Hexproof because all that effort won't be nullified by silence effects.
within set parameters though, read the rules before posting.
@Guts4Dinner Interesting conceptually but I’d recommend cranking down Zul’s cost to maybe 2m and giving him a way to “naturally” complete g’huun (with maybe 1-2 cards helping it). Also! Try this art (https://www.pinterest.com/pin/685462005761433825/), people generally vote for art over WoW models.
Great Idea, but probably could use a different name. "Reborned" isn't really a word, so probably something like "Kel'thuzad, Ascended" or just "Arch-lich Kel'thuzad" would be a better name.
First of all: make it a legendary. This effect it too dang powerful for just an epic. 2nd of all: this card is just too dang powerful full stop.
Let me put it this way: in the current standard format, both Paladin and Druid have exactly four cards that could possibly kill this reliably. And all of them are neutrals. (To be specific: Deathwing, Tinkmaster Overspark, Big Game Hunter, and Voodoo Doll. Doomsayer and also Choose-both Keeper of the Grove technically can kill this, but that's why I said 'reliable ways'.) There are no Druid or Paladin standard cards that remove without dealing damage, and sweet mercy on your poor opponent if you could draft this in arena.
There's a difference between something being weak to silence effects, and something that forces silence to be run by a class that literally cannot kill it otherwise.
Yeah, this is not as slow as you think it is. Yes, it doesn't do anything when you place it down but I'm honestly reminded of Rez-Preist when I see this, and that is not a good thing.
Hear me out: You place this down on turn 4, it does nothing. But if your opponent just has a minion on the field, you trade the Phoenix, then you ping it with hero power. +2 spell damage in 1 turn: your next turn Blizzard is now a Flamestrike. At worst, if you only pinged this, you have +5 spell damage, (essentially permanently) by turn 10. If your opponent has any minions at all, and maybe needs to use an AoE effect one time: this minion gains +11 Spell Damage in 6 turns. That's not quite as bad as having 4 Obsidian Statues up by turn 8; but I'd say it's close.
Defiantly your best designed one by far. Thematic, looks balanced. I like it a lot! (And am rather scared to compete against it with my own rogue weapon if I'm honest.)
Repeat again: Don't use Imgur. (Also you don't really need to specify what Reborn does. The 1-durability requirement is part and parcel to the keyword.)
Otherwise, I think 4 or 5 mana would be a little bit better. Unlike trying to multi-hit with Sul'thraze, it shouldn't be that difficult to get something to 3 health or less to kill with this weapon.
I honestly can't figure out if this is too strong or too weak?
On one hand you drop this turn 4 and your opponent can kill it if they have three damage just around. However if they can't? As long as you can use spells to clear off enemy minions (and you're most likely a Mage so you generally do.) This thing can start snowballing fast. It's certainly more balanced than a lot of the other "permanently reborn minions" here, so I think is probably is balanced really well: I'm just quite scared of the idea that you would have to kill this in one turn lest it spiral out of control. So thumbs up from me. :D
Definitely think that Spirit guide is the best designed of the two: Suddenly healing totem is the biggest threat. I'd say it's a little weak stat-lined though, probably give it 3 attack. The effect of permanent reborn via conditions is much probably more worth 1 mana than two.
I'm less keen on Growing Sapling simply because of the second Choose One option. It's worded in such a way that I can't tell if it becomes reborn forever or only once after it dies the first time: and neither option is that great. Might I suggest instead the option be between 2 2/2 treants and 2 1/1 Saplings with Reborn. That way as token druid, (where this would almost certainly go) you'd able to choose between a little more damage or being a bit stickier, both of which are actually good.
I like your photoshop skills. You have potential. ;)
Regarding your query, since Mekgineer Thermaplugg doesn't trigger when he dies, you shouldn't have to worry about that. The only thing I'm thinking about is that there's few enemy board clears in Druid, so realistically you'd have to combo with Wispering Woods or the like to properly abuse this, and I'm not sure how well it would fit in Hand Druid or Token Druid. I love the idea and it seems balanced, I'm just struggling to think of where it would fit into a deck.
Okay: So compare Blood of The Ancient One and Mogu Cultist. The first is small number of really big expensive minions that combine over two turns, the second requires a lot of cheap minions to combine in one turn. Your card is an expensive minion that need to combine with other things in a single turn: as a deathrattle.
Just thinking of the logistics here: Lets imagine you did, somehow, get three Zuls on the board at once. You need 6 Dark Youngs to combo. So just Hellfire and you have three Dark Young and Three Zuls: How do you kill the Zuls without the Dark Youngs also dying? Two Mortal Coils and a Shadow Bolt for 9 mana maybe? Cause you cant AoE them down; the Dark Youngs need to be alive. And all of this all needs to happen on one turn to work.
And that brings me to Ghun which is: No. Just No.
First off: Hexproof isn't a keyword. And if you mean "Can't be target by spell or Hero powers", Soggoth the Slitherer was hard to remove, and he was 5/9. This is 30/30. So not only is this card almost impossible to pull off, but it's absolutely broken while also being too slow, since you need to play him the next turn you pull off this combo, that means your opponent has a full turn with your empty board + any direct damaging effects the turn after that to kill you.
I understand where the idea came from, but there is a lot wrong with basically every stage of this card to make worth playing.
@ProsiaczekPuchatek Most people don't have high level artistic talents. There's nothing wrong with using Googled pictures for a contest that's just a bit of fun.
Feel free to draw your own images if you want, but don't act snobbish other people can't.
1. If Calia dies, all Reborn effect she has given will dissapear. 2. If minion with one health remaining is healed or gains health, it loose Reborn. 3. She can give Reborn to herself so she actually can be a Reborn minion.
Just clarifying this entry before a discussion happens... technically, yes, it follows the rules.
Rules aside, this card is broken because of Stonetusk Boar, or even Skaterbot.
It's not even just that: It's her own synergy that breaks her.
If you're able to give her reborn through Embalming Ritual or even just pinging her to one health: She'll be Reborn with 1 Health and then give herself herself reborn through her effect: so immortal 3/1that also makes everything else immortal.
Change is really simple though. Make her text read: Reborn, Your other minions gain Reborn at the end of turn. (Or even just: When you play a minion, give it Reborn.)
Keeps the 'Everything Reborn' idea while making her not completely broken with everything.
1) Imgur: Don't use it. (This is on the front page people)
2) Formatting. It's not easy to read all the keywords on one line, and you shouldn't have a space between the two sections of the ability.
3) Why on earth is an Annoy-o-tron not a mech? (Granted I would not want this thing discoverable in Boom Warrior, but then why make it an Annoyotron?)
4) All that said, I don't really like this card. It's unlikely to be balanced, and it's a really unwieldy, wordy and unintuitive card. Honestly? Just do away with the whole random aspect and give it Reborn, Taunt, Divine Shield and Poisonous. It's sticky, powerful, INSANELY annoying to get through, and can do a lot of damage to mid-range decks.
My first card design submission: Plagued Patreon. Uses both the Plague and Reborn theme of this expansion, made for Warlock which doesn't have any Reborn minions yet. I know it's probably not very good considering the stats, I just opted to keep it in line with Grim Patreon :)
Flavor text: To kill or to be killed, that is the question.
Edit: @mods, is it perhaps an Idea to host these design competitions in a news thread instead of a forum thread, so that each new submission gets a place on the top instead of bottom of the list? It doesn't really seem like theres any point in joining these competitions after page 1 or 2, considering there are a grand total of 5 votes on the submissions on page 4-6 (assuming those are real votes in the first place).
Spiritwalker 2m 1/4 Effect: Whenever you summon a Totem, give it Reborn. [Shaman Class]
(Sorry, I tried a few times to use the postimage website, but for some reason it was being fussy with the link on my end, tried with imgur, got similar result)
@the_Zef Not a bad idea; The phrasing in Hearthstone would be “Reborn. Overkill: Give a random friendly minion Reborn.” I’d also recommend raising cost to 6 or lowering attack to 3, though I suppose the overkill does mitigate the damage you can do.
Yeah, i wanted to put in the random but if forgot to write it. :V
Wicked Tracker is the highlander version of old friend Stitched Tracker. Deadscale Seer is an attempt to give Murloc some staying power similar to Murmy.
Rollback Post to RevisionRollBack
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Under this effect you never run out of patrons, right? (It's not spelled patreon) I don't know if taking three damage is enough compensation for an infinite body, though Bittertide Hydra did something similar.
Furthermore, it does not matter that people who submit later get fewer votes. Votes are weighted depending how far back an entry was submitted. Everything you need to know about how we calculate score is in the opening post.
Wicked Tracker is a very neat, smart idea. No one has done a highlander cards yet and this one is worth playing highlander for.
Deadscale Seer is probably too expensive to see play, due to the Neutral costing 7 or more restriction. It's a nice idea, might work better as a class minion.
Unfortunately, both are not valid entries:
You must make a card that directly uses the Reborn mechanic. (Cards like Embalming Ritual or Psychopomp do not count.)
@the_Zef Not a bad idea; The phrasing in Hearthstone would be “Reborn. Overkill: Give a random friendly minion Reborn.” I’d also recommend raising cost to 6 or lowering attack to 3, though I suppose the overkill does mitigate the damage you can do.
@Beckemon It’s not a bad idea, so if you want to use the effect, you can always slap the spell onto a battlecry minion.
@Lordinaryus Sick art edit! I think it balances pretty nicely like this, though as a veteran card creator I’d say you can probably play around with the word spacing on the card.
@Sillyraptor I like both of these as ideas. The spirit guide is neat but I believe the growing sapling is even more conceptually interesting. I can’t quite place the balance but it’s probably balanced fine. Good stuff!
@MattyHooba good concept for a phoenix. I fear it’s too slow as is, but I also feel the constant Reborn (But inability to guarantee immortality) could be a great asset. I like it!
Also,
Submission thread goes up in half an hour from this post!
Spend as much time as you’d like perfecting your cards though, although most of the stuff I’m seeing is pretty dope!
Inspired by Blood of The Ancient One as you can see with the stats of G'huun. I love the concept of a Blood God and with Zul dying in World of Warcraft and coming back again as Zul, Reborn, you can google that out :D you can use Expired Merchant to add more copies of Zul, Reborn or maybe Faceless Manipulator it? It's about to you! I felt like I had to add Lifesteal for the blood concept and Hexproof because all that effort won't be nullified by silence effects.
Submission thread’s up, go wild!
within set parameters though, read the rules before posting.
@Guts4Dinner Interesting conceptually but I’d recommend cranking down Zul’s cost to maybe 2m and giving him a way to “naturally” complete g’huun (with maybe 1-2 cards helping it). Also! Try this art (https://www.pinterest.com/pin/685462005761433825/), people generally vote for art over WoW models.
First of all: make it a legendary. This effect it too dang powerful for just an epic. 2nd of all: this card is just too dang powerful full stop.
Let me put it this way: in the current standard format, both Paladin and Druid have exactly four cards that could possibly kill this reliably. And all of them are neutrals. (To be specific: Deathwing, Tinkmaster Overspark, Big Game Hunter, and Voodoo Doll. Doomsayer and also Choose-both Keeper of the Grove technically can kill this, but that's why I said 'reliable ways'.) There are no Druid or Paladin standard cards that remove without dealing damage, and sweet mercy on your poor opponent if you could draft this in arena.
There's a difference between something being weak to silence effects, and something that forces silence to be run by a class that literally cannot kill it otherwise.
Yeah, this is not as slow as you think it is. Yes, it doesn't do anything when you place it down but I'm honestly reminded of Rez-Preist when I see this, and that is not a good thing.
Hear me out: You place this down on turn 4, it does nothing. But if your opponent just has a minion on the field, you trade the Phoenix, then you ping it with hero power. +2 spell damage in 1 turn: your next turn Blizzard is now a Flamestrike. At worst, if you only pinged this, you have +5 spell damage, (essentially permanently) by turn 10. If your opponent has any minions at all, and maybe needs to use an AoE effect one time: this minion gains +11 Spell Damage in 6 turns. That's not quite as bad as having 4 Obsidian Statues up by turn 8; but I'd say it's close.
Defiantly your best designed one by far. Thematic, looks balanced. I like it a lot! (And am rather scared to compete against it with my own rogue weapon if I'm honest.)
Repeat again: Don't use Imgur. (Also you don't really need to specify what Reborn does. The 1-durability requirement is part and parcel to the keyword.)
Otherwise, I think 4 or 5 mana would be a little bit better. Unlike trying to multi-hit with Sul'thraze, it shouldn't be that difficult to get something to 3 health or less to kill with this weapon.
Definitely think that Spirit guide is the best designed of the two: Suddenly healing totem is the biggest threat. I'd say it's a little weak stat-lined though, probably give it 3 attack. The effect of permanent reborn via conditions is much probably more worth 1 mana than two.
I'm less keen on Growing Sapling simply because of the second Choose One option. It's worded in such a way that I can't tell if it becomes reborn forever or only once after it dies the first time: and neither option is that great. Might I suggest instead the option be between 2 2/2 treants and 2 1/1 Saplings with Reborn. That way as token druid, (where this would almost certainly go) you'd able to choose between a little more damage or being a bit stickier, both of which are actually good.
I like your photoshop skills. You have potential. ;)
Regarding your query, since Mekgineer Thermaplugg doesn't trigger when he dies, you shouldn't have to worry about that. The only thing I'm thinking about is that there's few enemy board clears in Druid, so realistically you'd have to combo with Wispering Woods or the like to properly abuse this, and I'm not sure how well it would fit in Hand Druid or Token Druid. I love the idea and it seems balanced, I'm just struggling to think of where it would fit into a deck.
Okay: So compare Blood of The Ancient One and Mogu Cultist. The first is small number of really big expensive minions that combine over two turns, the second requires a lot of cheap minions to combine in one turn. Your card is an expensive minion that need to combine with other things in a single turn: as a deathrattle.
Just thinking of the logistics here: Lets imagine you did, somehow, get three Zuls on the board at once. You need 6 Dark Youngs to combo. So just Hellfire and you have three Dark Young and Three Zuls: How do you kill the Zuls without the Dark Youngs also dying? Two Mortal Coils and a Shadow Bolt for 9 mana maybe? Cause you cant AoE them down; the Dark Youngs need to be alive. And all of this all needs to happen on one turn to work.
And that brings me to Ghun which is: No. Just No.
First off: Hexproof isn't a keyword. And if you mean "Can't be target by spell or Hero powers", Soggoth the Slitherer was hard to remove, and he was 5/9. This is 30/30. So not only is this card almost impossible to pull off, but it's absolutely broken while also being too slow, since you need to play him the next turn you pull off this combo, that means your opponent has a full turn with your empty board + any direct damaging effects the turn after that to kill you.
I understand where the idea came from, but there is a lot wrong with basically every stage of this card to make worth playing.
well i thought u have to draw ur own art would be harder and funnier to do it but people just use some pics from google and attach text to it :(
@ProsiaczekPuchatek Most people don't have high level artistic talents. There's nothing wrong with using Googled pictures for a contest that's just a bit of fun.
Feel free to draw your own images if you want, but don't act snobbish other people can't.
1. If Calia dies, all Reborn effect she has given will dissapear.
2. If minion with one health remaining is healed or gains health, it loose Reborn.
3. She can give Reborn to herself so she actually can be a Reborn minion.
Just clarifying this entry before a discussion happens... technically, yes, it follows the rules.
Rules aside, this card is broken because of Stonetusk Boar, or even Skaterbot.
It's not even just that: It's her own synergy that breaks her.
If you're able to give her reborn through Embalming Ritual or even just pinging her to one health: She'll be Reborn with 1 Health and then give herself herself reborn through her effect: so immortal 3/1that also makes everything else immortal.
Change is really simple though. Make her text read: Reborn, Your other minions gain Reborn at the end of turn. (Or even just: When you play a minion, give it Reborn.)
Keeps the 'Everything Reborn' idea while making her not completely broken with everything.
Edit: Wrong forum my bad lol
1) Imgur: Don't use it. (This is on the front page people)
2) Formatting. It's not easy to read all the keywords on one line, and you shouldn't have a space between the two sections of the ability.
3) Why on earth is an Annoy-o-tron not a mech? (Granted I would not want this thing discoverable in Boom Warrior, but then why make it an Annoyotron?)
4) All that said, I don't really like this card. It's unlikely to be balanced, and it's a really unwieldy, wordy and unintuitive card. Honestly? Just do away with the whole random aspect and give it Reborn, Taunt, Divine Shield and Poisonous. It's sticky, powerful, INSANELY annoying to get through, and can do a lot of damage to mid-range decks.
thx for the advice, im going to add the mech tag
My first card design submission: Plagued Patreon. Uses both the Plague and Reborn theme of this expansion, made for Warlock which doesn't have any Reborn minions yet. I know it's probably not very good considering the stats, I just opted to keep it in line with Grim Patreon :)
Artwork: https://www.reddit.com/r/hearthstone/comments/4do3we/art_patron_warrior_fan_art/
Flavor text: To kill or to be killed, that is the question.
Edit: @mods, is it perhaps an Idea to host these design competitions in a news thread instead of a forum thread, so that each new submission gets a place on the top instead of bottom of the list? It doesn't really seem like theres any point in joining these competitions after page 1 or 2, considering there are a grand total of 5 votes on the submissions on page 4-6 (assuming those are real votes in the first place).
https://imgur.com/a/vlk6AA3
Spiritwalker 2m
1/4
Effect: Whenever you summon a Totem, give it Reborn.
[Shaman Class]
(Sorry, I tried a few times to use the postimage website, but for some reason it was being fussy with the link on my end, tried with imgur, got similar result)
@the_Zef Not a bad idea; The phrasing in Hearthstone would be “Reborn. Overkill: Give a random friendly minion Reborn.” I’d also recommend raising cost to 6 or lowering attack to 3, though I suppose the overkill does mitigate the damage you can do.
Yeah, i wanted to put in the random but if forgot to write it. :V
Wicked Tracker is the highlander version of old friend Stitched Tracker. Deadscale Seer is an attempt to give Murloc some staying power similar to Murmy.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Under this effect you never run out of patrons, right? (It's not spelled patreon) I don't know if taking three damage is enough compensation for an infinite body, though Bittertide Hydra did something similar.
Furthermore, it does not matter that people who submit later get fewer votes. Votes are weighted depending how far back an entry was submitted. Everything you need to know about how we calculate score is in the opening post.
Solid card. Nothing needs to be changed.
Wicked Tracker is a very neat, smart idea. No one has done a highlander cards yet and this one is worth playing highlander for.
Deadscale Seer is probably too expensive to see play, due to the Neutral costing 7 or more restriction. It's a nice idea, might work better as a class minion.
Unfortunately, both are not valid entries:
I hope that this counts!