Galakrond's Awakening Adventure Guide & Card List
What's your opinion?
Edit: Just noticed there's the word "thought" missing the the threads title. Dang it!
-=- Potential combos -=-
Spirit of the Rhino + Rampage (+ Inner Rage)
Akali, the Rhino or different hand buffs (*wink* Paladin class *wink*)
Divine Spirit + Inner Fire
Mark of Nature (+ Ossirian Tear) // Mark of the Wild
Notice how you don't have to attack the summoned minion using the Challenger!
as of now it's kinda bad, would make it kinda better either with 2 less manaor the effect summons the lowest cost minion in the opponent's hand first
I mean, the combos are one thing.
But, what if you don't have a combo? Best case scenario is kill two low cost minions for 7-mana?
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