Arcanosaur - No one wants a new Duskbreaker, Arcanosaur would be fair at 5 Mana and probably very strong.
Scorch - 0 Mana deal 4 is super powerful, especially when it is locked behind something as easy as playing an Elemental last turn. I think it might be fine but you should still be careful.
Bloodclaw - I think this change is a bit much, it still might not help the card see play but a 0 Mana 2/2 Weapon is overkill.
Farraki Battleaxe - The focus of the card should be its overkill effect. By reducing the durability and increasing its attack you take away that focus and orient it to being something more aggressive. I feel your change alters the card too heavily.
Wartbringer - Wartbringer is supposed to support a facet of Spell Shaman that plays many spells at once, token/overload Shaman. Changing it to one spell again changes the general meaning of the card. Either make it do what it does but better or do not touch it.
Big Bad Voodoo - This is a weird choice as the card is already very powerful and played very often. If your change would go through, Big Shaman players could Muckmorpher into Big Bad Voodoo a turn earlier. I actually think it might be fine, it's just a dangerous change.
Gurabashi Hypemon - 7 Mana 7/7 with a bunch of high roll potential sounds scary, but I honestly think it should be fine because Rogues have trouble surviving 'till the late game.
Spirit of the Bat and Bloodtroll Sapper - I'm not a fan of these two changes for the same reasons, the cards are about sacrificing your own minions. Although the changes you made are clever they alter what the cards do too heavily. If you need to change those two cards you might want to focus on their numbers.
Overlord's Whip - The whip is already overstatted, making it even more so isn't the right move. A 3/4 weapon is priced at around 5 Mana and would be very very playable at 4 Mana in any class. Giving Assassin's Blade a 2 Mana discount for a negligible drawback is bonkers.
I like what you're going for, you just have to be more careful when changing cards and take into account a card's original purpose and design.
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This thread is a continuation of this thread: https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/234312-possible-witchwood-buffs
This is a compilation of potential Rastakhan's Rumble Buffs. Hope you enjoy, and leave your feedback in the comments.
You lost me on a few of these this time.
Arcanosaur - No one wants a new Duskbreaker, Arcanosaur would be fair at 5 Mana and probably very strong.
Scorch - 0 Mana deal 4 is super powerful, especially when it is locked behind something as easy as playing an Elemental last turn. I think it might be fine but you should still be careful.
Bloodclaw - I think this change is a bit much, it still might not help the card see play but a 0 Mana 2/2 Weapon is overkill.
Farraki Battleaxe - The focus of the card should be its overkill effect. By reducing the durability and increasing its attack you take away that focus and orient it to being something more aggressive. I feel your change alters the card too heavily.
Wartbringer - Wartbringer is supposed to support a facet of Spell Shaman that plays many spells at once, token/overload Shaman. Changing it to one spell again changes the general meaning of the card. Either make it do what it does but better or do not touch it.
Big Bad Voodoo - This is a weird choice as the card is already very powerful and played very often. If your change would go through, Big Shaman players could Muckmorpher into Big Bad Voodoo a turn earlier. I actually think it might be fine, it's just a dangerous change.
Gurabashi Hypemon - 7 Mana 7/7 with a bunch of high roll potential sounds scary, but I honestly think it should be fine because Rogues have trouble surviving 'till the late game.
Spirit of the Bat and Bloodtroll Sapper - I'm not a fan of these two changes for the same reasons, the cards are about sacrificing your own minions. Although the changes you made are clever they alter what the cards do too heavily. If you need to change those two cards you might want to focus on their numbers.
Overlord's Whip - The whip is already overstatted, making it even more so isn't the right move. A 3/4 weapon is priced at around 5 Mana and would be very very playable at 4 Mana in any class. Giving Assassin's Blade a 2 Mana discount for a negligible drawback is bonkers.
I like what you're going for, you just have to be more careful when changing cards and take into account a card's original purpose and design.