According to Wowpedia (praise be to our lore overlords), Grand Magistrix Elisande is the (now former by virtue of her being dead but whatever) ruler of the nightborne , an elven race that grew to be separated from the others by their use of the Nightwell , a font of incredible arcane energy that embued them with great magic powers. Elisande wasn't exactly a benevolent leader, but she sure was a badass. By enchanting normal magics and infusing them with the power of the Nightwell, the Enchanter overpowers over your opponent by blasting them with bolts of arcana and throwing the odd burning-legion-allied demon at them here and there. TL;DR: Lore good. You can skip ahead to the cards if you want.
Playstyles
Control. The Enchanter has a lot of control tools, but has relatively few sustainability cards, having to rely on only a few cards per rotation for healing. For this reason, Elisande has to play differently than how a class like Warrior, Druid, or Paladin might when playing a control deck. While she can be reactive, she also has to pair that reactivity with maintaining her own board presence, and with powerful spells to help her with that you can keep your opponent under control while hopefully not getting bursted down. Auto-mana-ton is a powerful control tool in classic that gives you a delayed one-sided board clear. The Tombwurm is an Enchanter's ultimate finisher, providing unlimited value as long as you can keep yourself alive.
Versatile Damage. Not only does the Enchanter's hero power activate Phase on her damage-dealing spells, it also ups their power level irrespective of the keyword (explanation for that below). While Mana Beam only deals 2 damage to a minion and the enemy hero for 2 mana, pairing it with your Hero Power makes it a more versatile and playable Cobra Shot . Immolate goes from 6 mana deal 3 damage to all enemies to 8 mana 4 to all. Astral Fire deals 8 damage for 8 mana, or 10 damage for 10 mana, a la Pyroblast . Use your versatility to your advantage in midrange and control decks.
Aggro & Midrange. Enchanter has enough small minions and token generation, as well as handbuff and boardbuff effects , to consistently threaten your opponent; while Enchanter certainly doesn't have as powerful buffs as Paladin, it has more of them; see Ley Walker for an early game buff, and Enchanted Figures for a late-game finisher.
Hand Positioning and Combos. Enchanter doesn't have access to endless hero damage like Hunter or Mage, but it does have combo potential and Cost reduction mainly based on the left-most card in your hand, from classic onwards (particularly in Rastakhan's Rumble). With the right setup, you can potentially empty your hand from left to right into one or two turns – but you have to make sure your hand is set up correctly.
Deathrattles, Stat Swapping, and 1-Cost cards. These are some of the set themes that Enchanter uses; in KFT and K&C we have deathrattles, in Witchwood we have stat-swapping, and throughout all of these we have 1-Cost cards, a mechanic that is taken advantage of in Boomsday most notably.
Keyword
Explanation:
SYNERGY CARDS:
Phase activates when a number on a card changes when you play it. I know it sounds like a weird keyword, and you'd be right, but nothing about the Enchanter is conventional, and Phase is a supplement to the numerous mechanics that Enchanter takes advantage of anyways. Still confused? Here are some examples:
Here's an example of a phase spell .
The first card is the normal version. It deals 2 damage and adds two 1/1 Demons to your hand, a pretty weak effect. On the other hand, the card on the left has activated Phase thanks to Spell Damage, which turns it into Feeding Time if played while you have Spell Damage. With an upgraded hero power, this can be a very powerful card, dealing 4 damage and summoning four 1/1s.
Here's an example of a phase minion .
The first card is normal, the second card was handbuffed by +2/+2. When playing the buffed version, instead of destroying a minion, you add Seismic Rift to your hand, to be played later.
Important note: Any number change on a minion is a phase activator. If the Cost of a card increases or decreases it activates Phase; same with Attack and Health for minions, and damage dealt with spells. The wackiest and most powerful phase activator is Eryn's Particle Paradox .
Showcase
RASTAKHAN'S RUMBLE
DESIGNER'S REMARKS: soon™
THE BOOMSDAY PROJECT
DESIGNER'S REMARKS: soon™
THE WITCHWOOD
DESIGNER'S REMARKS: soon™
KOBOLDS & CATACOMBS
➠
DESIGNER'S REMARKS: soon™
KNIGHTS OF THE FROZEN THRONE
LICH KING CHALLENGE CARD (AKA CURVESTONE)
DESIGNER'S REMARKS: soon™
JOURNEY TO UN'GORO
DESIGNER'S REMARKS: soon™
CLASSIC
DESIGNER'S REMARKS: soon™
BASIC
DESIGNER'S REMARKS: soon™
WILD
DESIGNER'S REMARKS: Infuser Rhiadrya (ree-add-ree-ya) sets up Phase on your hand and either enables or disables combos. GvG randomness in a nutshell. Runic Guardian is the ultimate counter-swing card. Your opponent Flamestrike s? Time to whip this out and you can counter any board they build. If you're going up against a miracle deck, you can tech this in to get your own miracle going. Nightborne Cultist is what Enchanter healing should be; based off of the power of minions in your hand rather than on absolute values. This compares favourably with Antique Healbot when used in conjunction with Enchanter's handbuffs, like Mana Vapor .
The "100%" combo consists of Hero Power + Galvanizer + Lightning Cirrus on the turn before you play your combo out – but you'll need to make sure those minions can die first. From there, you play Mecha'thun, cast Invigorate on it, and then Ping of Power to kill it.
With some skill, you could also use Superposition to discount Opal Spellstone , Invigorate, and Mecha'thun such that the first combo is unnecessary.
QUEST ENCHANTER
This deck is built around The Enchanted Forest and its reward, Aurea . By making a lot of tokens and handbuffing minions, you're meant to stack your quest rewards together and overwhelm your opponent. You have slow win conditions like Wanderer's Raven to soak up buffs and, if they can't deal with it, hit them in the face for lots of damage. Refill your hand with Charged Crystal and Spectral Librarian when paired with Kano the Moonshard , and improve your card quality by pairing Kano with Jungle Book and Opal Signet Stone . For a wide buff, play Blood-Fiend Elisande after you complete the quest (almost completing the quest again). By a certain point, you will be completing the quest each turn and filling your hand up with copies of Aurea.
This deck is sort of similar in win condition to Darkest Hour warlock; summon a bunch of charge minions for low mana and win in one turn. This deck is arguably less consistent than that, but it has one crucial win condition; Eryn's Particle Paradox . The method is to play it as soon as possible, then dump the high-cost of chargers in your hand onto smaller cards (or indeed to get the small numbers of those on the costs of your chargers). With the right luck, your Electroclaw could end up summoning 2/2, 2/3, 5/2, or even 6/6 Sparks (you'll have to take opportunities where you can get them). An important synergy in this deck is between Book Binding and Sorcerer's Brew; not only do the low numbers on Book Binding help to lower the cost of your chargers, they have important ramifications on board. There's practically no downside to Book Binding into Sorcerer's Brew ; you're almost guaranteed to buff your books and weaken your opponent's board. Give the deck relies on the legendary spell so heavily, tutors like Har'koa, the Leopard , Tome of Suramar (interesting interaction; might lose more than 1 durability at a time...) , and Scroll of Divination are used to draw spells.
And that's all from me, folks. I hope I can count on your vote. 💩
I love your set so far, the subtle synergy throughout is really nice and you keep to your themes.
Thanks! Kamuhn doesn’t directly trigger phase, but directly synergizes with Mistveil Drake (7 mana 5/5, the left-most card in your hand costs (3) less), Superposition (2 mana, reduce the cost of the left and right-most cards in your hand by (2)), and Hidden Strategy (2 mana, deal 2 damage choose a bonus effect if it’s the left-most card in your hand). Through those synergy cards and discounts it can trigger phase on other cards.
I love your Boomsday art; you did such a nice job with that.
Having looked through your latest sets, I'm very concerned that Eryn Atombinder lacks new cards to work with directly. Disregarding your Quest from Un'Goro, only one Enchanter card in the last two Years costs 1-mana. You have cards that provide indirect synergy, but that means you're almost entirely reliant on generating them in roundabout ways, which is a bad look in my opinion. I think at least one or two new 1-cost cards would be logical additions.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I love your set so far, the subtle synergy throughout is really nice and you keep to your themes.
Thanks! Kamuhn doesn’t directly trigger phase, but directly synergizes with Mistveil Drake (7 mana 5/5, the left-most card in your hand costs (3) less), Superposition (2 mana, reduce the cost of the left and right-most cards in your hand by (2)), and Hidden Strategy (2 mana, deal 2 damage choose a bonus effect if it’s the left-most card in your hand). Through those synergy cards and discounts it can trigger phase on other cards.
Yeah I realized that right after writing it, thanks for answering anyways!
(pocket mana = pocket sand, in case you were wondering)
The reasoning for this change is to offer Enchanter another 1-Cost spell. Unfortunately, Enchanter doesn't exactly have a lot of 1-Cost spells... with this one, it has exactly 3 (not including the Quest).
The main reason for this change is this card:
If I could change
Illumination
now, it would read "Discover two 1-Cost cards." Alas, I can't, so here we are.
New decklist! Quest enchanter! Explanation up in the spoiler at the end of the post. Your win conditions are a) the quest reward b) value from Kano c) Wanderer's Raven.
I was looking through each entry for DQs, and just now noticed that two of your Wild cards are from the same Year: the first from Naxxramas, and the second from Goblins vs Gnomes. You're missing the middle-Year; one of these three:
Blackrock Mountain, The Grand Tournament and The League of Explorers
Apologies for the late notice, but you should swap a card out before tomorrow D:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I was looking through each entry for DQs, and just now noticed that two of your Wild cards are from the same Year: the first from Naxxramas, and the second from Goblins vs Gnomes. You're missing the middle-Year; one of these three:
Blackrock Mountain, The Grand Tournament and The League of Explorers
Apologies for the late notice, but you should swap a card out before tomorrow D:
Oh wow. Thanks for the heads-up link. I think I designed Infuser Rhiadrya as a TGT card originally and then moved it to GvG because the effect fit, then didn't bother to swap out the Naxx card. I've done that now.
changed:
Runic Guardian
is a counter-swing card. Helps against miracle rogue and other decks that chain multiple spells together, also good for copying board clears and heal cards.
Aside from that I've added three (final) new decklists, bringing the total up to 6. Control Deathrattle, Midrange Deathrattle, and Charge Combo:
[CUSTOM CLASS]
imgur album for ease of viewing
Showcase
RASTAKHAN'S RUMBLE
THE BOOMSDAY PROJECT
THE WITCHWOOD
KOBOLDS & CATACOMBS
KNIGHTS OF THE FROZEN THRONE
JOURNEY TO UN'GORO
CLASSIC
BASIC
WILD
DECKBUILDING
Bespoke Enchanter decks
And that's all from me, folks. I hope I can count on your vote. 💩
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I love your set so far, the subtle synergy throughout is really nice and you keep to your themes.
Thanks! Kamuhn doesn’t directly trigger phase, but directly synergizes with Mistveil Drake (7 mana 5/5, the left-most card in your hand costs (3) less), Superposition (2 mana, reduce the cost of the left and right-most cards in your hand by (2)), and Hidden Strategy (2 mana, deal 2 damage choose a bonus effect if it’s the left-most card in your hand). Through those synergy cards and discounts it can trigger phase on other cards.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I love your Boomsday art; you did such a nice job with that.
Having looked through your latest sets, I'm very concerned that Eryn Atombinder lacks new cards to work with directly. Disregarding your Quest from Un'Goro, only one Enchanter card in the last two Years costs 1-mana. You have cards that provide indirect synergy, but that means you're almost entirely reliant on generating them in roundabout ways, which is a bad look in my opinion. I think at least one or two new 1-cost cards would be logical additions.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Yeah I realized that right after writing it, thanks for answering anyways!
Card Change:
(pocket mana = pocket sand, in case you were wondering)
The reasoning for this change is to offer Enchanter another 1-Cost spell. Unfortunately, Enchanter doesn't exactly have a lot of 1-Cost spells... with this one, it has exactly 3 (not including the Quest).
The main reason for this change is this card:
If I could change Illumination now, it would read "Discover two 1-Cost cards." Alas, I can't, so here we are.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I've added two decklists: A token/aggro Enchanter list, and a Mecha'thun list. Guides at bottom of OP.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
New decklist! Quest enchanter! Explanation up in the spoiler at the end of the post. Your win conditions are a) the quest reward b) value from Kano c) Wanderer's Raven.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I was looking through each entry for DQs, and just now noticed that two of your Wild cards are from the same Year: the first from Naxxramas, and the second from Goblins vs Gnomes. You're missing the middle-Year; one of these three:
Apologies for the late notice, but you should swap a card out before tomorrow D:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Oh wow. Thanks for the heads-up link. I think I designed Infuser Rhiadrya as a TGT card originally and then moved it to GvG because the effect fit, then didn't bother to swap out the Naxx card. I've done that now.
changed:
Runic Guardian is a counter-swing card. Helps against miracle rogue and other decks that chain multiple spells together, also good for copying board clears and heal cards.
Aside from that I've added three (final) new decklists, bringing the total up to 6. Control Deathrattle, Midrange Deathrattle, and Charge Combo:
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
You reached the finals, so you've won some flavor texts.
Basic
It's random? Then you're not doing a very good job at controlling it.
I guess it's a female stone?
Not very invigorating if you have more than 4 Health.
Creates one loud "PEW" sound effect. Very distinct from anything else.
Walking on ley. It's like walking on sunshine.
Are you sure you don't want to see a doctor about that?
Little do you know that it's actually a blueprint for a helicopter blade.
Do you feel the urge to say "burn baby, burn" when you play this card? It's okay, we all do.
I don't think fire is blue, nor is it cast by sea witches
No mom, they're ACTION FIGURES, they're totally different.
Classic
Bibliomancy into Bibliomancy. Into Bibliomancy. Into Bibliomancy. Into Bibliomancy.
Why not a ring of power?
Isn't technically everyone a nightmare conjurer? To themselves anyway?
She's going out on a whim here.
Describing a homunculus as "foul" doesn't really do much to differentiate it from other homunculi.
How to find your own soul? Very disturbing and gruesome methods that could result in death. Do not recommend.
"I'm an independent night elf. I don't need no magic."
There's no Occult Outfusion to reverse the process, so make your decision wisely.
I thought I told you not to color in my tome. That's not what "drawing" a spell means.
Striking a comet. Bad idea.
I don't think a veil made out of mist seems very practical.
Automatically a ton of mana.
It's not real smoke. Just mana vapor.
What happens when you take too much ADAM.
It would make more sense if his name was "Arcanist Valdeux".
Journey to Un'Goro
He can eat fire, but he can't eat swords very well.
The book tells you your bear necessities, and to forget about your worries.
Would you sign my stone? Come on, sign it.
One down. 24 to go.
Part of the Lightning Circus. The crowd is always left in a shock.
Who knew some old turtle was good friends with Malygos?
He may not be the essence of magic, but he is the essence of adapting.
First it went to Stormwind, then to Orgrimmar, then to Pandaria, and then to Stranglethorn. Who decides where this goes?
He doesn't want a piece of it. He wants the whole thing.
An Enchanted Forest in the middle of Azeroth. Surprisingly not far from New York City.
Knights of the Frozen Throne
It's just enhancement surgery. Nothing to be afraid of.
That's some strange looking blood if you ask me.
Watch out not to Exhume another Exhume, or you might create a paradox.
What do you call snow? Snow. It's called snow.
It's hardly robbing if it belonged to me in the first place.
He regrets nothing.
After being buried for 100 years, you'd expect that corpse to be dirty.
For a guy made out of ice, he really needs to chill out.
Welcome to the Legendary Slot Machine. Insert coin to play.
Run, run away. You ran, but you couldn't hide. You had no chance. Now you serves the rest of existence as a mere pawn for my evil schemes.
Kobolds and Catacombs
The first Kazakus prototype potion.
Tara Kroft: Tombweaver - Coming soon.
You no take... uh, me!
Runs at a perfect 60 frames per second.
A glowing gleam, an opal stone,
Enchanted by an ancient tome,
Isolated in days of yore,
Those who pursue it, live no more
You mean that's not just a bunch of random squiggly lines?
Rule number 1: No making terrible puns.
What was hiding inside it was... itself apparently.
Now it's time to play a fun game of Whack-a-Kobold.
The Witchwood
No wonder its eggs always hatch so quickly.
For when it's dark in your bedroom and you need a night light.
She has a rivalry with her brother, Crow Cultist.
No matter how many times it asks for it, the answer is never more.
I think he keeps putting off his scheme, although when your scheme is to just wait, you really CAN'T put that off.
Don't be late to return your books, or he WILL send an army of flying books to attack you.
When I said Spectral Librarian would send an army of flying books to attack you if you were late... I wasn't kidding.
So this is how Red Bull is made.
Daymaw. aaaAAAaahhh. Fighter of the Nightmaw. aaaAAAaahhh.
Nobody knows what his name or is who he looks like. But one thing's for sure. He's really bad at hide and seek.
The Boomsday Project
So, a claw with blue electricity summons orange sparks? Seems legit.
The DualShock Vibration doesn't work. What a rip off.
Sponsored in part by Aperture Laboratories.
The logic of "don't rush things" is not a thing in Eryn's mind. Just get it does as fast as possible.
Prefers "teknician" because the K simply makes things cool.
What designates a superposition from a regularposition?
It's up and atom.
The new Ford Fusion RS, with more safety features than any of its competitors. This is not a sponsor.
Preferably a 3-ring binder please.
Wait, what. What do you mean my Wisp costs 10?
Rastakhan's Rumble
Sadly, he could never live up to his dream of joining Kazakus and The Kabal.
Cast spells on the go.
Like cooking alphabet soup.
In this world, animals don't stay dead forever. They come back after a few minutes.
Har'koa's prophecy is one that never ends apparently.
Leopard spirits instinctively try to prowl on their prey, before they realize that they're just spirits and go right through them.
How to weave spells? I don't know. I'm not a magician.
They'll never expect an uppercut with my LEFT hand.
Kamuhn mon, kamuhn.
Spells are apparently very fire resistant.
Wild sets
No one can pronounce her name, so everyone just calls her "Rhiad".
The bane of Miracle Rogues everywhere.
Being born in the night naturally gives you a very dark personality.
I did have to get some outside help for Hidden Strategy. I forgot the name of the person, but I thank him/her regardless.
I also realized as I was writing this that you only have 9 Kobolds and Catacombs cards instead of 10. You're missing a Rare.
IT'S FINALLY OVER!!!
Click the image to go to my custom Time Traveler class.