The card is designed to add a card to your hand that is not physically in the game but instead generated from other cards from any expansion. This includes things such as dream cards and death knight cards. Bananas, Imps, quest rewards, minions (from cards such as dragon soul or piranha launcher) This can also add things like the explore ungoro cards, Togwaggles ransom, coins, bombs ect. lots of low roll/high roll potential.
I think it's better than it seems and has potential in zoo, if you flood your board of imps you only have 1/8 of chances to die. Honestly at least that's better than Millhouse, and the payback's also great IMO.
My very first card idea (with some noticeable changes).
Q: How does this work?
Imagine that you are about to die and the opponent throws a
or a charger (like
) onto your face. Our little buddy here would sense the danger and would leap forward to save her master, sacrificing her own life. It doesn't matter if the dog is already on the board or still lies in our hand/deck, the effect will trigger in all of those cases. So this is like a neutral
, but unlike the mage secret it doesn't give you any immunity. So if the opponent has another way at killing you that turn, your hero will join your beloved Lassy in the after life.
Big thanks to DestroyerR, Cogito and the people in hearthcards for giving me their feedback.
Originally 3 Mana, then 4 Mana (and +1/+1 buff to the mech selected) now 3 Mana again, because it has more flavor like this. I will pretend that
does not exist. :)
At 3 Mana a single one of these will result in
additional Omega Devastators (from hand)
12 Infinifactory cards played in total (when used on an existing board or a 1-drop from hand).