My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...
At first, I designed it as a Mage card with mana cost reduction with Spell Damage, but Kalecgos destroyed that idea. So, I've been thinking about other iterations, and I liked the Stealth one.
The idea is to play it with Preparation, which means it virtually is a 15 mana cost card, so 5 Stealth minions are required.
Conceal costs 1, so 6 minions if without coins, let's be realistic, we won't drop 5 stealth minions on later turns without being dead/massive spells
My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...
I'm gonna be honest here and say that I'm not exactly a fan of this card because it basically punishes your opponent for not having enough dust/luck/money to craft this legendary and counter a deck that would favour this outcome. Depending on how the meta is, this would either be an auto-include for any tempo deck, or just not be played entirely because tempo decks don't work well enough to allow a 1/2. The fact that you need to expend money for a single specific card to swing the statistics into your favour against another specific card and have the chance just end up with a useless 1/2 in your deck seems kinda frustrating. The flavour is nice though, and I always love me some Coin interactions, but as it stands, I'm afraid that Bink ironically has money problems.
My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...
I'm gonna be honest here and say that I'm not exactly a fan of this card because it basically punishes your opponent for not having enough dust/luck/money to craft this legendary and counter a deck that would favour this outcome. Depending on how the meta is, this would either be an auto-include for any tempo deck, or just not be played entirely because tempo decks don't work well enough to allow a 1/2. The fact that you need to expend money for a single specific card to swing the statistics into your favour against another specific card and have the chance just end up with a useless 1/2 in your deck seems kinda frustrating. The flavour is nice though, and I always love me some Coin interactions, but as it stands, I'm afraid that Bink ironically has money problems.
Here's my cards if you wanna input feedback :3.
Spellsmith - Well the Spell Damage part is useless in Paladin. What spells in Paladin deal damage? Hammer of Wrath, Consecration, and Avenging Wrath. You might pick Hammer of Wrath or Avenging Wrath from a Discover option, but you'd never actually run them in your deck. The card basically says "Your spells cost (2) less" that very occasionally might give you a board clear boost. Although reducing the Cost of your spells is good, it ironically has anti-synergy with Shirvallah, the Tiger.
Lazul's Fortune Teller - Well it's an interesting effect. It seems very similar to Curious Glimmerroot, a favorite card amongst everyone (myself included). It even has the same stats and Cost. The fact that it's a guaranteed effect is a bit strong, but the card you will get will probably be weaker than Glimmerroot. I do see one technical problem with this card though: Suppose you Discover a minion from your opponent, then Dirty Rat it out. You can then possibly kill it. Is your opponent then given this choice? What happens if they pick it? What happens if it's still alive? If they pick it, will it be added to your hand? If they don't pick it, will it be discarded on the board? Suppose you also play Unseen Saboteur and cast their Plot Twist. Do they discard from the deck?
Dragon's Call is interesting. I would say it is a bit strange that this card mentions a higher rarity card by name, but then you remember Windshear Stormcaller exists, so it's not quite out of the question.
Dragon Swoop is pretty cool effect, although I must ask. If the minion dies, does it still return to your hand?
If you review my card, just know that I literally made it in less than 60 seconds and submitted it without any feedback. I was just in pure "screw it" mode.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
At first, I designed it as a Mage card with mana cost reduction with Spell Damage, but Kalecgos destroyed that idea. So, I've been thinking about other iterations, and I liked the Stealth one.
The idea is to play it with Preparation, which means it virtually is a 15 mana cost card, so 5 Stealth minions are required.
Conceal costs 1, so 6 minions if without coins, let's be realistic, we won't drop 5 stealth minions on later turns without being dead/massive spells
That's a good point, I didn't think about Conceal. How have I ignored such an obvious card? Now I feel a bit stupid.
At first, I designed it as a Mage card with mana cost reduction with Spell Damage, but Kalecgos destroyed that idea. So, I've been thinking about other iterations, and I liked the Stealth one.
The idea is to play it with Preparation, which means it virtually is a 15 mana cost card, so 5 Stealth minions are required.
Conceal costs 1, so 6 minions if without coins, let's be realistic, we won't drop 5 stealth minions on later turns without being dead/massive spells
That's a good point, I didn't think about Conceal. How have I ignored such an obvious card? Now I feel a bit stupid.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...
I'm gonna be honest here and say that I'm not exactly a fan of this card because it basically punishes your opponent for not having enough dust/luck/money to craft this legendary and counter a deck that would favour this outcome. Depending on how the meta is, this would either be an auto-include for any tempo deck, or just not be played entirely because tempo decks don't work well enough to allow a 1/2. The fact that you need to expend money for a single specific card to swing the statistics into your favour against another specific card and have the chance just end up with a useless 1/2 in your deck seems kinda frustrating. The flavour is nice though, and I always love me some Coin interactions, but as it stands, I'm afraid that Bink ironically has money problems.
Here's my cards if you wanna input feedback :3.
Hey. Glad to see you being active again.
Before I discuss your cards in detail, I would like to say, that it would be best to create something entirely new for this week's competition. While it's true, that all cards are welcome, if you browse in the submission thread, you will see that people prefer joke designs. The current theme is all about anarchy and the hearthpwners support the cards, which normally wouldn't be allowed. Now it's their time to shine. So imho it would be best to create something bizarre and outrageous, in order to attract people's attention.
Now, about your cards - I agree with what Demon said for the most part, but here is my personal feedback:
Spellsmith - the whole list of paladin spells can be seen here (Demon missed Holy Wrath). I must say, that I was impressed by this minion initially, because despite his powerful effects he felt balanced in that class, but my problem is that paladin doesn't feel like a magic class. Not really knowledgeable with the WoW lore (I have never played paladin there myself), but that class normally used its spells to enhance its melee combat skills. It relied on stats like Strength and Armour Penetration when taking the role as DPS or Armour, Dodge/Defense rating if they played as tanks. The spell-based spec was the healing one, so designs around spells should be related to the Holy spec imho.
Fortune Teller - I like the idea, but the card seems like a more word-y and worse Curious Glimmerroot. In both cases you generate a card for yourself, which oftentimes might be situational and this is caused by the RNG aspect. However, in the case of the fortune teller the opponent will ALWAYS give you the weakest outcome, whereas in the Glimmerroot's case if you are presented with something good (like DK), you will know for sure that you can keep it. Also, unlike Glimmerroot the opponent will know what card you got from the fortune teller and will try to play around it.
Dragon's Call - strong (in a good way), should be epic (see Cabalist's Tome), not really exciting though.
Dragon Swoop is the best one. I wanted to see if someone would abuse it somehow (link), but everything seems ok. In fact some players might make a meme combo with Underbelly Ooze.
My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...
I'm gonna be honest here and say that I'm not exactly a fan of this card because it basically punishes your opponent for not having enough dust/luck/money to craft this legendary and counter a deck that would favour this outcome. Depending on how the meta is, this would either be an auto-include for any tempo deck, or just not be played entirely because tempo decks don't work well enough to allow a 1/2. The fact that you need to expend money for a single specific card to swing the statistics into your favour against another specific card and have the chance just end up with a useless 1/2 in your deck seems kinda frustrating. The flavour is nice though, and I always love me some Coin interactions, but as it stands, I'm afraid that Bink ironically has money problems.
Here's my cards if you wanna input feedback :3.
Hey. Glad to see you being active again.
Before I discuss your cards in detail, I would like to say, that it would be best to create something entirely new for this week's competition. While it's true, that all cards are welcome, if you browse in the submission thread, you will see that people prefer joke designs. The current theme is all about anarchy and the hearthpwners support the cards, which normally wouldn't be allowed. Now it's their time to shine. So imho it would be best to create something bizarre and outrageous, in order to attract people's attention.
Now, about your cards - I agree with what Demon said for the most part, but here is my personal feedback:
Spellsmith - the whole list of paladin spells can be seen here (Demon missed Holy Wrath). I must say, that I was impressed by this minion initially, because despite his powerful effects he felt balanced in that class, but my problem is that paladin doesn't feel like a magic class. Not really knowledgeable with the WoW lore (I have never played paladin there myself), but that class normally used its spells to enhance its melee combat skills. It relied on stats like Strength and Armour Penetration when taking the role as DPS or Armour, Dodge/Defense rating if they played as tanks. The spell-based spec was the healing one, so designs around spells should be related to the Holy spec imho.
Fortune Teller - I like the idea, but the card seems like a more word-y and worse Curious Glimmerroot. In both cases you generate a card for yourself, which oftentimes might be situational and this is caused by the RNG aspect. However, in the case of the fortune teller the opponent will ALWAYS give you the weakest outcome, whereas in the Glimmerroot's case if you are presented with something good (like DK), you will know for sure that you can keep it. Also, unlike Glimmerroot the opponent will know what card you got from the fortune teller and will try to play around it.
Dragon's Call - strong (in a good way), should be epic (see Cabalist's Tome), not really exciting though.
Dragon Swoop is the best one. I wanted to see if someone would abuse it somehow (link), but everything seems ok. In fact some players might make a meme combo with Underbelly Ooze.
Thanks for the feedback! Ye, I'm hoping to be a bit more active now that my life is slightly less out of order. I'm starting with normal cards for now to get back into the swing of things. :3 I may brainstorm more radical creations though, but for now I'll stick with Dragon Swoop.
AWWWWE, Lassy, Trusty Companion is soooo cute!!! I absolutely adore it's flavour, and I think it's balanced since you have to slot in a very weak card for a pseudo Ice Block. That being said, it is a bit too weak for stats, and it does only prevent one lethal blow. I'm sure that bumping it up to a 1 mana 1/1 is no issue.
My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...
I'm gonna be honest here and say that I'm not exactly a fan of this card because it basically punishes your opponent for not having enough dust/luck/money to craft this legendary and counter a deck that would favour this outcome. Depending on how the meta is, this would either be an auto-include for any tempo deck, or just not be played entirely because tempo decks don't work well enough to allow a 1/2. The fact that you need to expend money for a single specific card to swing the statistics into your favour against another specific card and have the chance just end up with a useless 1/2 in your deck seems kinda frustrating. The flavour is nice though, and I always love me some Coin interactions, but as it stands, I'm afraid that Bink ironically has money problems.
Here's my cards if you wanna input feedback :3.
Hey. Glad to see you being active again.
Before I discuss your cards in detail, I would like to say, that it would be best to create something entirely new for this week's competition. While it's true, that all cards are welcome, if you browse in the submission thread, you will see that people prefer joke designs. The current theme is all about anarchy and the hearthpwners support the cards, which normally wouldn't be allowed. Now it's their time to shine. So imho it would be best to create something bizarre and outrageous, in order to attract people's attention.
Now, about your cards - I agree with what Demon said for the most part, but here is my personal feedback:
Spellsmith - the whole list of paladin spells can be seen here (Demon missed Holy Wrath). I must say, that I was impressed by this minion initially, because despite his powerful effects he felt balanced in that class, but my problem is that paladin doesn't feel like a magic class. Not really knowledgeable with the WoW lore (I have never played paladin there myself), but that class normally used its spells to enhance its melee combat skills. It relied on stats like Strength and Armour Penetration when taking the role as DPS or Armour, Dodge/Defense rating if they played as tanks. The spell-based spec was the healing one, so designs around spells should be related to the Holy spec imho.
Fortune Teller - I like the idea, but the card seems like a more word-y and worse Curious Glimmerroot. In both cases you generate a card for yourself, which oftentimes might be situational and this is caused by the RNG aspect. However, in the case of the fortune teller the opponent will ALWAYS give you the weakest outcome, whereas in the Glimmerroot's case if you are presented with something good (like DK), you will know for sure that you can keep it. Also, unlike Glimmerroot the opponent will know what card you got from the fortune teller and will try to play around it.
Dragon's Call - strong (in a good way), should be epic (see Cabalist's Tome), not really exciting though.
Dragon Swoop is the best one. I wanted to see if someone would abuse it somehow (link), but everything seems ok. In fact some players might make a meme combo with Underbelly Ooze.
Thanks for the feedback! Ye, I'm hoping to be a bit more active now that my life is slightly less out of order. I'm starting with normal cards for now to get back into the swing of things. :3 I may brainstorm more radical creations though, but for now I'll stick with Dragon Swoop.
1) As you wish.
2) Regarding Lassy - ty for the feedback. I bumped its stats to 1/1. At first I thought the dog should stay as a 0/1, because in WoW the pet companions are creatures, that don't participate in battles (except those Pokemon ones, but I don't want to talk about them) and just follow you around. But after a further consideration I agreed with your statement and gave the doggo a small buff.
Ah, I always seem to be submitting on the last day. If anyone likes this, go vote for it on the last page.
Edit: after reviewing all entrants, I gotta say, there's a lot of garbage. Never seen so many comment posts, nearly every page has some ill-informed person fouling up the thread with card reviews instead of submissions. Also, lots of broken garbage, dumb jokes, spelling mistakes, terminology mistakes, people reusing art from existing cards....
Who knew Anarchy would be so messy? haha. Anyway, go vote for my card. The last two pages have so much trash, it should be an easy pick from among the few playable, viable, cards.
Ah, I always seem to be submitting on the last day. If anyone likes this, go vote for it on the last page.
Edit: after reviewing all entrants, I gotta say, there's a lot of garbage. Never seen so many comment posts, nearly every page has some ill-informed person fouling up the thread with card reviews instead of submissions. Also, lots of broken garbage, dumb jokes, spelling mistakes, terminology mistakes, people reusing art from existing cards....
Who knew Anarchy would be so messy? haha. Anyway, go vote for my card. The last two pages have so much trash, it should be an easy pick from among the few playable, viable, cards.
Completely agree. The constant comments are really frustrating. I know I don’t have a submission every week, but I don’t remember it ever being this bad.
Anyway, your card is great. Honestly since it’s a symmetrical effect in Mage, you could probably get away with making it cost 5.
Ah, I always seem to be submitting on the last day. If anyone likes this, go vote for it on the last page.
Edit: after reviewing all entrants, I gotta say, there's a lot of garbage. Never seen so many comment posts, nearly every page has some ill-informed person fouling up the thread with card reviews instead of submissions. Also, lots of broken garbage, dumb jokes, spelling mistakes, terminology mistakes, people reusing art from existing cards....
Who knew Anarchy would be so messy? haha. Anyway, go vote for my card. The last two pages have so much trash, it should be an easy pick from among the few playable, viable, cards.
Completely agree. The constant comments are really frustrating. I know I don’t have a submission every week, but I don’t remember it ever being this bad.
Anyway, your card is great. Honestly since it’s a symmetrical effect in Mage, you could probably get away with making it cost 5.
I went with the 6 mana 5/5 based on Loatheb. It's a card I'm familiar with using, in lots of different decks. I think the understated part is good, because it means it has to come out 'behind curve'. If your opponent played a 5 mana minion on the previous turn, there's a good chance they can just trade, and so the card works like a taunt. If their board is empty, it's not insurmountable to get enough damage on board to remove it.
You could totally be right about it, maybe 5 mana is fair. It's something I'd need to see in play though, in order to make that judgement. The Loatheb statline makes it less exciting or unique, but makes me confident it won't be busted.
Edit: after reviewing all entrants, I gotta say, there's a lot of garbage. Never seen so many comment posts, nearly every page has some ill-informed person fouling up the thread with card reviews instead of submissions. Also, lots of broken garbage, dumb jokes, spelling mistakes, terminology mistakes, people reusing art from existing cards....
Completely agree. The constant comments are really frustrating. I know I don’t have a submission every week, but I don’t remember it ever being this bad.
You wouldn't even notice their existence if I could keep up :/
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Edit: after reviewing all entrants, I gotta say, there's a lot of garbage. Never seen so many comment posts, nearly every page has some ill-informed person fouling up the thread with card reviews instead of submissions. Also, lots of broken garbage, dumb jokes, spelling mistakes, terminology mistakes, people reusing art from existing cards....
Completely agree. The constant comments are really frustrating. I know I don’t have a submission every week, but I don’t remember it ever being this bad.
You wouldn't even notice their existence if I could keep up :/
This may have to do with the fact that MUCH more people got involved in the WCDC than previous ones. Mostly cause there was no restraint on the theme so they could've submitted an integration problem as a card for all they cared. On the bright side, that means much more people will get involved; on the downside, poor Linky here has to teach every novice that ye can't just post comments in the submission.
Just to be safe, since I can't delete posts on the other thread I'm going to test image uploads here.
Damn. I guess I'll just go with attachments. The process of inserting an image on this site honestly terrifies me.
I'm just here for fun anyway. Not for competition.
I really need to find a better art resource.
My new idea that can ensure you go second in game, because Bink needs all the Coins he can get. But if your opponent has it too, then it's up for grabs...
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Conceal costs 1, so 6 minions if without coins, let's be realistic, we won't drop 5 stealth minions on later turns without being dead/massive spells
I'm gonna be honest here and say that I'm not exactly a fan of this card because it basically punishes your opponent for not having enough dust/luck/money to craft this legendary and counter a deck that would favour this outcome. Depending on how the meta is, this would either be an auto-include for any tempo deck, or just not be played entirely because tempo decks don't work well enough to allow a 1/2. The fact that you need to expend money for a single specific card to swing the statistics into your favour against another specific card and have the chance just end up with a useless 1/2 in your deck seems kinda frustrating. The flavour is nice though, and I always love me some Coin interactions, but as it stands, I'm afraid that Bink ironically has money problems.
Here's my cards if you wanna input feedback :3.
https://imgur.com/jrdOkGZWhat do you think about this? Is it balanced?
Thorns of Agnoy - 3 Mana Druid Legendary Spell - Your hero has +1 Attack on your opponent's turn for the rest of the game
[img]https://i.imgur.com/jrdOkGZ.png[/img]
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Spellsmith - Well the Spell Damage part is useless in Paladin. What spells in Paladin deal damage? Hammer of Wrath, Consecration, and Avenging Wrath. You might pick Hammer of Wrath or Avenging Wrath from a Discover option, but you'd never actually run them in your deck. The card basically says "Your spells cost (2) less" that very occasionally might give you a board clear boost. Although reducing the Cost of your spells is good, it ironically has anti-synergy with Shirvallah, the Tiger.
Lazul's Fortune Teller - Well it's an interesting effect. It seems very similar to Curious Glimmerroot, a favorite card amongst everyone (myself included). It even has the same stats and Cost. The fact that it's a guaranteed effect is a bit strong, but the card you will get will probably be weaker than Glimmerroot. I do see one technical problem with this card though: Suppose you Discover a minion from your opponent, then Dirty Rat it out. You can then possibly kill it. Is your opponent then given this choice? What happens if they pick it? What happens if it's still alive? If they pick it, will it be added to your hand? If they don't pick it, will it be discarded on the board? Suppose you also play Unseen Saboteur and cast their Plot Twist. Do they discard from the deck?
Dragon's Call is interesting. I would say it is a bit strange that this card mentions a higher rarity card by name, but then you remember Windshear Stormcaller exists, so it's not quite out of the question.
Dragon Swoop is pretty cool effect, although I must ask. If the minion dies, does it still return to your hand?
If you review my card, just know that I literally made it in less than 60 seconds and submitted it without any feedback. I was just in pure "screw it" mode.
Click the image to go to my custom Time Traveler class.
It should just be "Instead of drawing, add a copy of a random card of your deck to your hand", like in the tutorial.
That's a good point, I didn't think about Conceal. How have I ignored such an obvious card? Now I feel a bit stupid.
Hard to spot Conceal while it has Stealth :P
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hey. Glad to see you being active again.
Before I discuss your cards in detail, I would like to say, that it would be best to create something entirely new for this week's competition. While it's true, that all cards are welcome, if you browse in the submission thread, you will see that people prefer joke designs. The current theme is all about anarchy and the hearthpwners support the cards, which normally wouldn't be allowed. Now it's their time to shine. So imho it would be best to create something bizarre and outrageous, in order to attract people's attention.
Now, about your cards - I agree with what Demon said for the most part, but here is my personal feedback:
Spellsmith - the whole list of paladin spells can be seen here (Demon missed Holy Wrath). I must say, that I was impressed by this minion initially, because despite his powerful effects he felt balanced in that class, but my problem is that paladin doesn't feel like a magic class. Not really knowledgeable with the WoW lore (I have never played paladin there myself), but that class normally used its spells to enhance its melee combat skills. It relied on stats like Strength and Armour Penetration when taking the role as DPS or Armour, Dodge/Defense rating if they played as tanks. The spell-based spec was the healing one, so designs around spells should be related to the Holy spec imho.
Fortune Teller - I like the idea, but the card seems like a more word-y and worse Curious Glimmerroot. In both cases you generate a card for yourself, which oftentimes might be situational and this is caused by the RNG aspect. However, in the case of the fortune teller the opponent will ALWAYS give you the weakest outcome, whereas in the Glimmerroot's case if you are presented with something good (like DK), you will know for sure that you can keep it. Also, unlike Glimmerroot the opponent will know what card you got from the fortune teller and will try to play around it.
Dragon's Call - strong (in a good way), should be epic (see Cabalist's Tome), not really exciting though.
Dragon Swoop is the best one. I wanted to see if someone would abuse it somehow (link), but everything seems ok. In fact some players might make a meme combo with Underbelly Ooze.
There's literally no downside/condition if all cards are replaced anyway.
Thanks for the feedback! Ye, I'm hoping to be a bit more active now that my life is slightly less out of order. I'm starting with normal cards for now to get back into the swing of things. :3 I may brainstorm more radical creations though, but for now I'll stick with Dragon Swoop.
AWWWWE, Lassy, Trusty Companion is soooo cute!!! I absolutely adore it's flavour, and I think it's balanced since you have to slot in a very weak card for a pseudo Ice Block. That being said, it is a bit too weak for stats, and it does only prevent one lethal blow. I'm sure that bumping it up to a 1 mana 1/1 is no issue.
1) As you wish.
2) Regarding Lassy - ty for the feedback. I bumped its stats to 1/1. At first I thought the dog should stay as a 0/1, because in WoW the pet companions are creatures, that don't participate in battles (except those Pokemon ones, but I don't want to talk about them) and just follow you around. But after a further consideration I agreed with your statement and gave the doggo a small buff.
Ah, I always seem to be submitting on the last day. If anyone likes this, go vote for it on the last page.
Edit: after reviewing all entrants, I gotta say, there's a lot of garbage. Never seen so many comment posts, nearly every page has some ill-informed person fouling up the thread with card reviews instead of submissions. Also, lots of broken garbage, dumb jokes, spelling mistakes, terminology mistakes, people reusing art from existing cards....
Who knew Anarchy would be so messy? haha. Anyway, go vote for my card. The last two pages have so much trash, it should be an easy pick from among the few playable, viable, cards.
Completely agree. The constant comments are really frustrating. I know I don’t have a submission every week, but I don’t remember it ever being this bad.
Anyway, your card is great. Honestly since it’s a symmetrical effect in Mage, you could probably get away with making it cost 5.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
I went with the 6 mana 5/5 based on Loatheb. It's a card I'm familiar with using, in lots of different decks. I think the understated part is good, because it means it has to come out 'behind curve'. If your opponent played a 5 mana minion on the previous turn, there's a good chance they can just trade, and so the card works like a taunt. If their board is empty, it's not insurmountable to get enough damage on board to remove it.
You could totally be right about it, maybe 5 mana is fair. It's something I'd need to see in play though, in order to make that judgement. The Loatheb statline makes it less exciting or unique, but makes me confident it won't be busted.
You wouldn't even notice their existence if I could keep up :/
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
This may have to do with the fact that MUCH more people got involved in the WCDC than previous ones. Mostly cause there was no restraint on the theme so they could've submitted an integration problem as a card for all they cared. On the bright side, that means much more people will get involved; on the downside, poor Linky here has to teach every novice that ye can't just post comments in the submission.
Pats the Linky
To attract people to FC we have to use more broad prompts and themes! I'm quite happy about the level of engagement FC is getting right now.
Then you get lots of dumb stuff happening at the same time. Quite the dilemma.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •