This week's theme comes from Phoenixfeather, whose "The Rage Within" was the winner of our Artistic License competition!
Competition-Specific Restrictions:
ANYTHING GOES! You may make any collectible Hearthstone card you would like to submit. It's total chaos!
You still need to follow the General Competition Rules, such as the ban on Golden cards.
Existing examples include: EVERYTHING.
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 9/5/2019) During this Phase, the Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Starts 21:00 UTC 9/5/2019, Ends 21:00 UTC 13/5/2019) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 21:00 UTC 13/5/2019, Ends 21:00 UTC 14/5/2019) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 14/5/2019, Ends 21:00 UTC 15/5/2019) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. Please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your entry for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'll get us started with some cards I already made, 'cause when provided with unlimited potential my brain shuts down and cannot come up with anything lel
They're all shamelessly taken from my custom expansion.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
...what? How are we supposed to design for this, let alone vote for a card?
Whatever you think will make for a winning card / deserves to be a winning card. It's going to boil down to a popularity contest, of who can design the most appealing combination of gameplay and meme references flavor.
This is a theme that was going to happen eventually, so here we are. It might not work out great, but we won't know until we try it.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'm probably going with a hero card and looking forward to seeing what hero cards you guys come up with. Almost all of the hero cards that Blizzard designed ended up being mega cancer - it needs to warp the game just slightly and not completely around it.
...what? How are we supposed to design for this, let alone vote for a card?
Whatever you think will make for a winning card / deserves to be a winning card. It's going to boil down to a popularity contest, of who can design the most appealing combination of gameplay and meme references flavor.
This is a theme that was going to happen eventually, so here we are. It might not work out great, but we won't know until we try it.
It's a worthwhile theme, but very difficult to predict. Not everyone agrees on themes, balance, or memes. I can already imagine a few Murloc Holmes and Pepe submissions. Personally I'm trying to think of a card that would bend the usual rules of play in a balanced way. So, here's my first idea.
Of your cards, Spirit of Redemption feels too risky for most play (unless you have a ton of armor), Savage Moonkin is nice but weak base stats, and Smokescreen feels weak. So of those 4, I'd pick Alleria.
This is a great idea! Now I can finally try some of the cards I've made for fun in the past but didn't fit any contest themes so far. Here's some of my favorites, all of them focused more on theme than mechanics, but I tried to build them balanced. I have so many I can't decide, so feedback on which one to submit would be most appreciated. :)
@GoliathTheDwarf all your cards are overcosted by around 2-3 and pretty weak, Sholazar Experiment is my favorite idea of the bunch but at like 6 mana.
Here's what I came up with, it's Mr. MYDESTINYISMYOWN himself during his mage days in the Moon Guard, where in one battle he did infact drain his fellow mages of mana to the point where they died in order to defeat the demons.
Looking for balance feedback, I'm really not sure about the damage of the hero power. It's a tough hero power to judge because it can only be used a small number of times, so it needs to be stronger than a normal DK hero power, but not to the point where it blows them out of the game.
in order to get level 6, you would need to copy a ritualist via facless manipulator or other copy cards. it also means you would need 6 1/3 minions which isn't great for board presence.
@GoliathTheDwarf all your cards are overcosted by around 2-3 and pretty weak, Sholazar Experiment is my favorite idea of the bunch but at like 6 mana.
Here's what I came up with, it's Mr. MYDESTINYISMYOWN himself during his mage days in the Moon Guard, where in one battle he did infact drain his fellow mages of mana to the point where they died in order to defeat the demons.
Looking for balance feedback, I'm really not sure about the damage of the hero power. It's a tough hero power to judge because it can only be used a small number of times, so it needs to be stronger than a normal DK hero power, but not to the point where it blows them out of the game.
going over how many spell damage minions there are that cost 5 or less (10 in standard, 19 in wild) i think maybe the hp might be too powerful. with 10 sd minions and this, you could effectively play cheap flamestrikes every turn after this card is played that also hit face. i'd either recommend that the hp either only hits minions or lower the damage and make it affected by sd.
All cards are good, but I'm not sure which one is the best.
Spirit of Redemption is the most interesting on paper, but I'm not a fan of how she is OP with Armor and completely useless without it.
About the other cards, I'd say Alleria of the Void is the best, but it's pretty close between all of them.
@thepowrofcheese
Even if it looks original on surface, your card functions very similar to Stargazer Luna. So, I'd try something else.
@GoliathTheDwarf
None of your cards is outstanding, to be honest.
I agree with @MistAssassin, Sholazar Experiments is the best of them, but it should have an Un'goro watermark and cost 6 at most.
@whatTheHeck
Yeah, your card is a bit stupid. I don't really like it, but I'm sure other people will.
@MistAssassin
I'm not a fan of the concept, to be honest. Sacrificing Spell Damage minions is a bit weird from a gameplay perspective, even if it makes sense for a character like Illidan.
@GoliathTheDwarf all your cards are overcosted by around 2-3 and pretty weak, Sholazar Experiment is my favorite idea of the bunch but at like 6 mana.
Here's what I came up with, it's Mr. MYDESTINYISMYOWN himself during his mage days in the Moon Guard, where in one battle he did infact drain his fellow mages of mana to the point where they died in order to defeat the demons.
Looking for balance feedback, I'm really not sure about the damage of the hero power. It's a tough hero power to judge because it can only be used a small number of times, so it needs to be stronger than a normal DK hero power, but not to the point where it blows them out of the game.
going over how many spell damage minions there are that cost 5 or less (10 in standard, 19 in wild) i think maybe the hp might be too powerful. with 10 sd minions and this, you could effectively play cheap flamestrikes every turn after this card is played that also hit face. i'd either recommend that the hp either only hits minions or lower the damage and make it affected by sd.
Went over them too, there are like 5 standart that aren't terrible and 1 is legendary so 9 copies (13 in wild). If you played more than that, a big part of your deck would be those minions and you'd end up having to play a lot of them early game. You're expected to start blowing up your minions from turn 9 onward (turn 8 Illidan + HP), so realistically by then you'd be left with 5-6 copies maybe. And that is in the dedicated deck.
I originally thought about the dmg being (improved by Spell Damage) but I fear that the text becomes too long, and also ambiguous as to whether it calculates the damage before or after you lose the Spell dmg from the minion that's dying. Then if it doesn't hit face and you keep destroying your own minions how are you supposed to beat any slow deck... I'm just leaning towards 4 -> 3 damage to enemies for simplicity. Is that balanced considering it can be used at best ~7 times (at worst like 2) throughout a game and costs a card?
This is the Discussion Topic. The Submission Topic is here.
Competition Theme: Anarchy
This week's theme comes from Phoenixfeather, whose "The Rage Within" was the winner of our Artistic License competition!
Competition-Specific Restrictions:
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 9/5/2019)
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts 21:00 UTC 9/5/2019, Ends 21:00 UTC 13/5/2019)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 21:00 UTC 13/5/2019, Ends 21:00 UTC 14/5/2019)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 14/5/2019, Ends 21:00 UTC 15/5/2019)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Unexpected theme.
I'll get us started with some cards I already made, 'cause when provided with unlimited potential my brain shuts down and cannot come up with anything lel
They're all shamelessly taken from my custom expansion.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
...what? How are we supposed to design for this, let alone vote for a card?
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Whatever you think will make for a winning card / deserves to be a winning card. It's going to boil down to a popularity contest, of who can design the most appealing combination of gameplay and
meme referencesflavor.This is a theme that was going to happen eventually, so here we are. It might not work out great, but we won't know until we try it.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'm probably going with a hero card and looking forward to seeing what hero cards you guys come up with. Almost all of the hero cards that Blizzard designed ended up being mega cancer - it needs to warp the game just slightly and not completely around it.
It's a worthwhile theme, but very difficult to predict. Not everyone agrees on themes, balance, or memes. I can already imagine a few Murloc Holmes and Pepe submissions. Personally I'm trying to think of a card that would bend the usual rules of play in a balanced way. So, here's my first idea.
Of your cards, Spirit of Redemption feels too risky for most play (unless you have a ton of armor), Savage Moonkin is nice but weak base stats, and Smokescreen feels weak. So of those 4, I'd pick Alleria.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
This is a great idea! Now I can finally try some of the cards I've made for fun in the past but didn't fit any contest themes so far. Here's some of my favorites, all of them focused more on theme than mechanics, but I tried to build them balanced. I have so many I can't decide, so feedback on which one to submit would be most appreciated. :)
(Phoenixfeather waking late after an improvised midweek party)
- Oh, no! I forgot to think a theme for the Hearthpwn Weekly Competition! (...) Unless...
"That's what happens when you karaoke to much"
Not sure if too stupid, but I think it wouldn't fit another theme.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Wow!
What a fun and original theme!
It must have taken some genius to think of this one!
Also, Link, I thought I made it a rule that Golden cards were allowed, so long as your username was Fluxflashor.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
I'll do the same as everybody and post the cards I designed freely:
Zelig could also be a Priest card, but given he would've come out in the time of Baku and DKs, I preferred to make him a neutral tech.
So, which one do you prefer? Balance changes are also welcome.
@GoliathTheDwarf all your cards are overcosted by around 2-3 and pretty weak, Sholazar Experiment is my favorite idea of the bunch but at like 6 mana.
Here's what I came up with, it's Mr. MYDESTINYISMYOWN himself during his mage days in the Moon Guard, where in one battle he did infact drain his fellow mages of mana to the point where they died in order to defeat the demons.
Looking for balance feedback, I'm really not sure about the damage of the hero power. It's a tough hero power to judge because it can only be used a small number of times, so it needs to be stronger than a normal DK hero power, but not to the point where it blows them out of the game.
Did not expect this theme. (Shamelessly taken from my planned expansion)
Token:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
i have a really old card i never entered.
level 1
level 2
level 3
level 4
level 5
level 6
in order to get level 6, you would need to copy a ritualist via facless manipulator or other copy cards. it also means you would need 6 1/3 minions which isn't great for board presence.
going over how many spell damage minions there are that cost 5 or less (10 in standard, 19 in wild) i think maybe the hp might be too powerful. with 10 sd minions and this, you could effectively play cheap flamestrikes every turn after this card is played that also hit face. i'd either recommend that the hp either only hits minions or lower the damage and make it affected by sd.
Lilki was one of my top-rated cards:
Her tokens
Here's another card:
vs
@linkblade91
All cards are good, but I'm not sure which one is the best.
Spirit of Redemption is the most interesting on paper, but I'm not a fan of how she is OP with Armor and completely useless without it.
About the other cards, I'd say Alleria of the Void is the best, but it's pretty close between all of them.
@thepowrofcheese
Even if it looks original on surface, your card functions very similar to Stargazer Luna. So, I'd try something else.
@GoliathTheDwarf
None of your cards is outstanding, to be honest.
I agree with @MistAssassin, Sholazar Experiments is the best of them, but it should have an Un'goro watermark and cost 6 at most.
@whatTheHeck
Yeah, your card is a bit stupid. I don't really like it, but I'm sure other people will.
@MistAssassin
I'm not a fan of the concept, to be honest. Sacrificing Spell Damage minions is a bit weird from a gameplay perspective, even if it makes sense for a character like Illidan.
If you want too go with it, I'd bump the cost to 7 or 8. Right now, your card is an 8 Mana Flamestrike that hits face, which is petty good for Hero card standards (compare Deathstalker Rexxar with Consecration or Hagatha the Witch with Hellfire)
@Shatterstar1998
I think Starcrossed Lovers is your best card, but I'd get rid of the Elemental tag. Even the bald guy doesn't look thst Elemental-y.
@acegamerperson
Your card is way too complex, sorry :/
@Kovachut
I don't think you can submit two cards. If you can, go with Para and Dox, they're cooler than Liki, IMO.
Oh boy, this is going to get some wild ideas going.
For now, I've come up with this:
Any thoughts?
Went over them too, there are like 5 standart that aren't terrible and 1 is legendary so 9 copies (13 in wild). If you played more than that, a big part of your deck would be those minions and you'd end up having to play a lot of them early game. You're expected to start blowing up your minions from turn 9 onward (turn 8 Illidan + HP), so realistically by then you'd be left with 5-6 copies maybe. And that is in the dedicated deck.
I originally thought about the dmg being (improved by Spell Damage) but I fear that the text becomes too long, and also ambiguous as to whether it calculates the damage before or after you lose the Spell dmg from the minion that's dying. Then if it doesn't hit face and you keep destroying your own minions how are you supposed to beat any slow deck... I'm just leaning towards 4 -> 3 damage to enemies for simplicity. Is that balanced considering it can be used at best ~7 times (at worst like 2) throughout a game and costs a card?