When the people of Azeroth are sleeping or fighting, astronomers study the stars, the sun, the moon and the planets surrounding their sky. With this knowledge, astromancers try their best to make prediction to the future based on the pattern. Unfortunately, their prediction backfires to the people of Azeroth as often as it helps them.
That isn't to say that astromancers are completely wrong. With a little more patient, set up and studying intensely, their prediction have more chance of being useful!oo
Rishi Sterling has always a big believer that only she can control her own destiny. This the reason why she took a career paths few would choose, became a Blood Elf after the fall of Quel'thalas, studying the forbidden Void magic in order to understand better the infinite blackness between the stars that lead to her banishment and is the reason why she now rejoined the world of Azeroth as a member of the Alliance Void Elves to spread the long lost whisper of the stars far and wide. Rishi is the basic hero that represent the class all players will receive when they create their account.
Alternative Heroes
Eldrond Luxos is the second alternative hero for the Astromancers. He is also the player character for the Tombs of Terror adventure, taking up the Astromancer / Warlock hybrid class and is obtained by defeating Heroic Tekahn.
Starcaller Rishi is another alternative hero for the class. She is the hero the player will receive after 1000 wins with the class.
Class Keyword
Astromancer is a high RNG class that this keyword allows them to reduce the RNG (atleast temporarily) and plan their turn as well as considering their risk / reward ratio accordingly when they don't draw or can't afford to play the Gaze cards.
Gaze not only allows the class to play offensively by allow their damage to reliable hit the desirable target, they allow the class to play defensively as well since their card draw, minion buffs and healing are also pretty random. And yes, Gaze triggers with cards like Mosh'Ogg Announcer .
Gaze effects not only activate with your own random effect but also your opponent's random effect as well. Which mean that you can protect your minions from devastating effects like Deadly Shot or from Die, Insect! from mowing your important minions or life down too quickly.
Gaze only activate and disappear on ELIGIBLE targets only. If there is no eligible target, the random effect will proceed with the target selection like normal. If minions with Gaze died from effect like Arcane Missiles mid-casting, the target selection will continue on as normal. If two or more target are Gazed , the target that were Gazed first will be the target for the random effect. If they are Gazed at the same time, the effect will randomly pick among the Gazed targets. This is especially important to remember because Gaze also stacks on a character until the previous one disappear, which mean that timing and anticipating the opponent's play is key for your random effect to have the most value.
Also of note is that minions with natural Gaze in their card text (like Celestial Drake in my Classic set) will have Gaze anywhere , meaning that tutoring draw effects like The Curator , discard from hand or deck effects like Soulfire as well as other hand target effects like Dirty Rat or Recruit effect will target that card instead of your other cards. If that happens, the minion will enter the battlefield or drawn with the Gaze removed. Discover effects do not interact with this keyword since the card technically is not created yet and thus is still subjected to the wide Discovery pool (also it will be a nightmare otherwise balancing every card generation effect with a card with Gaze ).
List of available cards in the Basic and Classic set that will be effected by this keyword:
How do you know and keep track of which characters are Gazed ? Any character that is Gazed will have an eye symbol with blue aura surrounding them when you hover over. Here's an example (thanks to the brilliant NoahMcGrath):
Gameplay Summary
Astromancer is a high RNG versatile class that has the cards to support multiple playstyle. From swarming tokens and then finishing off your opponent with burst damage, spell-based decks that burn out your opponent, to mid-range decks that drop well stated minions turn after turns, a grindy control deck with powerful late game win condition or some hybrid of all the above. The class has the tools to support them all!
Strengths and Weaknesses:
Things the class is good with:
Token spawning : As long as there is one star in the sky, the Astromancers will be able to summon out the Astral Spirit that represent the soul of those stars to fight for them.
Burst spell damage / finisher : Astromancers can command down comets and meteors from the night sky to hit their foe. Not only that but the Astral Spirits when buffs up can become formidable allies
Disruption : The stars and the sky not only protect you in your turn, but in your opponent's turn as well. In addition to being a Secret class and their class mechanic Gaze activates during your opponent's turn, their minions and spells also carry disruption effects that will cause your opponent to have to think twice before making any moves as well as creating interactive games from both sides.
Thing the class is average or decent at:
Card Draw : With the Gaze mechanic requiring multiple cards, the class will have a decent amount of draw to allow them to combine the cards that grant Gaze with the random effect they like to run.
Survivability : The class boast a decent amount of Taunt minions and healing. However, the healing is random as well as tying to spawning out tokens and keep them on the board to continuously receive it. If your opponent keep killing them off, you will have difficulty to survive.
Removal: When not falling into your opponent's face, the comets and meteor conjured by the Astromancers can instead annihilate the enemy minions.
Thing the class is bad at:
Unreliable random effects: The power of the celestials are powerful but unstable. Astromancer is a class built from the ground up to be a high variant class. This is especially prevalent in their Classic cards and Hero Power. If your hand is filled with random effects with no effective way to make them more consistent, the RNG can easily screw you over.
Board clear : The power of the stars are unreliable when forcing them to target multiple enemies. Most of the Astromancer's board clear are either unreliable (aka random), conditional, symmetrical or inefficient in term of damage to their cost. Their big board clear usually came at the mid to late game and either need set up or providing extra utility in exchange for killing power
Cards need set up : Most of their most powerful cards need set up beforehand or through multiple turns. This in turn allows your opponent the opportunity to disrupt them.
Important themes:
Disruption: The class is extremely good at forcing your opponent to take a certain action or play inefficiently. Their disruption tools are powerful as well as varied in what deck they will disrupt, which mean Astromancer is a perfect counter class with the right tech choice.
Weapon: The class mainly uses weapon to bolster their other cards or for tempo (similar to Shaman, Hunter and Paladin) rather than being the main focus like Rogue or Warrior. Thus their weapon isn't as many as Rogue or Warrior and require other cards to be effective.
Elemental and Dragon synergy: The class has powerful and varied Dragon and Elemental minions and synergy, even from their Classic and Basic set. Some of their cards not only support but are extremely powerful when utilize both tribes at the same time.
Constellation Marks: The most prominent spell archetype in the class (similar to the Shadow Word and Power Word in Priest). These are spells that buff the next card you play, which mean that you will need to plan ahead on which turn you can have some spare mana to cast these spells as well as your opponent can predict which minions you will likely to summon and react accordingly.
Cards by Set
Basic
Their Basic cards aim to establish the mechanic, flavor, strength and weakness of the class while also provide tools for them to play a variety of playstyle: Aggressive, Token based, Mid-range or Control
Token:
Classic
Similar to Basic, the Classic set provides the class with their iconic keyword Gaze as well as tools to support a variety of decks.
Common
Rare
Epic
Legendary
Token:
The one card the class receive from this adventure play into the Deathrattle theme and the Constellation mark prominent in the class
Goblin vs Gnome can be said to be right in this class's wheelhouse: A lot of random effects, aggressive mechs with powerful tribal synergy and reward vomit your hand onto the battlefield. The aggressive mech side of the class is covered with low cost Mech like Watch Bird, Astral Blast and Gnomish Satelite. The more combo oriented side of the class has Gnomageddon and Silas Darkmoon to support them. The rest of the set are cards that can be used in both archetypes. Mechanical Uprising is the class's flavor of hard countering the mech meta
Common
Rare
Epic
Legendary
Silas Darkmoon can be played at turn 10 either with 1 Spare Part, or as part of a larger combo with Mark of Virgo + Silas + Gnomish Astrologist and dump your hand with Spare Parts. His 6/4 statline is to minimize the impact of highrolling him with Finnicky Cloakfield
The two cards in this adventure introduce Dragons synergy for the class that will be a permanent feature for it. Both Twilight Apprentice and Untamed Egghatcher are solid cards that carry the disruption effect, one for board clear and the other for swarm decks that mid-range decks usually weak to.
Common
Rare
Epic
Legendary
Token:
Herald Beluus is designed to give Joust the desperate support that it need. As long as the card is in your deck, it is always revealed whenever you use a Joust effect. Of course, like Patches the Pirate, you always run the risk of drawing this card before you drew your Joust effect and become basically a Faceless Behemoth or reveal your opponent's Molten Giant
Astral Explosion and Astral Warhorse are a very powerful cards that can be used as a removal / burst damage combine with your Hero Power or as part of an OTK with Violet Illusionist and spell generations that will be printed in later sets. However, this combo deck will be a Wild exclusive deck since the cards require to generate more Astral Explosion won't be printed until the Witchwood and Rise of Shadows.
The cards from League of Explorers are designed to give some focus on the class's card draw (which has been lacking in the last couple expansions) by the new DIscover mechanic
.
For this expansion, the class dive into the Old God with two C'Thun support cards while the rest flesh out already existing archetype: Dragon synergy and token. A few of the card also venture into the territory of encouraging the players to cast multiple spells. While at the time of the expansion, they are usually Spare Parts, later card sets will expand on this theme
Common
Rare
Epic
Legendary
The 1/1 C'Thun summoned by Bride of C'Thun is also buffed by any C'Thun buff you played this game. Which mean that the C'Thun will have the stat of the original C'Thun -5/-5.
Jadefire Satyr cost 8 mana to prevent him from dealing 20 damage with Brann Bronzebeard
One Night in Karazhan set will bring more support for existing archetype: Dragon Astromancer, spell-heavy Astromancer and beginning the trend of giving the class more substantial board clears, albeilt still heavily restricted to the mid to late game.
For this expansion, the class will join the Kabal faction.
Common
Rare
Epic
Legendary
The class joining the Kabal faction mean that they will have to have print a board clear potion. Astral Potion's power might be more efficient than usual, but it will have the drawback of the next set of random effects you cast later might hit undesirable targets.
To make up for the lackluster board clear, the removal Potion and the utility potions the class received are stronger than the Mage and Warlock utility potions. Mysterious Potion allow you to cross class discover the better board clear potion while Magic Suppressing Potion is a potent anti-board clear disruption the class is well-known for.
In Journey to Un'Goro, Rishi stumbles upon the Draconic inhabitants whose knowledge of the stars and sky rival her own. Together, they unite their intellect in order to learn and performing the forgotten ritual made by the Titans in effort to fight the Old Gods. The Quest and card set will give the class a new way to synergize with the copious amount of Gaze in its Classic set while the rest of the set will give the Astromancer Elemental synergy attached to Dragon minions
Common
Rare
Epic
Legendary
Token:
Quest Reward:
Follow her death and return as a Death Knight in Knight of the Frozen Throne, Rishi's ruthlessness that served her well in forging her own fate now allows her to become one of the most dangerous of the Lich King's servant. While Gul'dan steals a person's blood and body, Rishi's specialty is stealing and bounding their souls to serve her, translating to a set of cards that specialize in taking away a minion's effect and replacing them with an identical Astral Servant.
Lich King card:
Common
Rare
Epic
Legendary
Token:
Rishi's venture into the Catacomb force her to confront an aspect long-lost to the Astromancers: The cold, devouring and uncaring emptiness of the Darkness and the Void that lies between the stars. Secrets and artifacts that were long-lost to Astromancers came to light. The class now also has incredibly well-rounded Dragon deck inspired by the encounter with Seriona.
In the Witchwood, Astromancer's connection with the stars allow them to contact the Wild God whose power originate the Worgen curse Goldrinn, allow him to arrive and bring with him the power to convert willing Gilnean who wants the power to fight against Hagatha, resulting in a set with extensive use of the swapping Attack and Health mechanic. Astromancer also have the theme of hanging on to the past, which symbolize by their card set's use of the Echo mechanic as well as reward for playing multiple copies of a card in your game
Common
Rare
Epic
Legendary
Token:
Before you read any further, here's some trigger warning in spoiler:
The next set will depict and use imagery of serious mental health issues including: collective trauma, schizophrenia, the grieving process, toxic relationships, multiple personality disorder and depression. If any of them upset you, I understand if you skip the cards or just glossing them over. I tried to be as respectful and as accurate as possible to depict the mental health conditions. However, because I do not suffer from mental illness myself, as well as being bounded by the fantasy/sci fi setting of the expansion and generally "dumbing down" of the condition to fit in with the card effects, there's bound to be some mistakes and inaccuracy. I hope you can forgive me for that. If you can think of any ways to improve the cards depiction of mental health issues, I'm ready to listen.
One of the lab of Dr. Boom is preserved for counseling the traumatized interns and scientists. Of course, given that the lead psychiatrist Sigmund Parlov is part of the Boom lab, he also attempts the morally dubious method of opening a portal to the Emerald Dream / Emerald Nightmare to seek out new magic to treat his patient.
Note: Spells that deal split damage that has Poisonous by Toxic Influencer will instantly kill the minion that it deal the separate instant of damage to.
For the Rumble, the class will follow the recently return from the death the Sky Serpent Loa Quetz'lun. He bring along with him a hoard of champions and will take people who were cast aside in order to convert and train them to become the best they can be. His most prized champion Al'Zatar is such example, who specializes in manipulate the odd to his favor.
For Rise of Shadows, the class will join force to defend Dalaran, therefore balance out the number of Hero Class compare to the Villain classes. Their card set will mainly focus on building a combo deck that generate a huge amount of cheap spells to burst down the enemy. In Wild, this combo is even more prevalent since the class has access to the spell Astral Explosion combine with Violet Illusionist
Common
Rare
Epic
Legendary
Shalyssa Ravenwhisper is made by Demonxz95 as a tribute card for me. I like it so much that I decided to implement it to my class's set.
If the enemy hero already had been by Gaze or Solar Eclipse before the Battlecry of Dalaran Sky Watcher, they can still be hit by random effect damage, similar to how random damage can still hit Can't be targeted by spells or Hero Powers minions.
If a spell already had Twinspell before you cast Mark of Gemini, it will add a copy with Twinspell to your hand, similar to THE... Candles treasure.
Rise of the Mech
Schizorphrenia now cost 2 mana (down from 4 mana)
Nightmare Therapy now cost 5 mana (down from 6 mana)
The Dalaran Heist
Hero Powers
Secrets of the Void unlock: Cast 50 spells
Celestial Call Requirement: Summon 200 minions
Backstory
Hawken Kipler was a former highly respected Astromancer of Dalaran. He begins to harbor a grudge against the magical city because Eldrond Luxos, his friend and former lover, was expelled from the city because of Luxos's newfound interest in Necromancy and Void magic. This grudge simmer for years before exploding when Eldrond's sister Tolyria Luxos was killed during the Purge of Dalaran and the city didn't even bother to send a messenger to Eldrond about her death, considering Eldrond no longer part of Dalaran. Since then, he has been quietly plotting against the city from the inside out, culminating him helping the League of EVIL.
If you played as Astromancer, you have a small chance to encounter Kipler's friend / former lover Eldrond Luxos in any chapters. Eldrond can only be encountered as a 7th boss in chapter 1-4, or from the 7th to 11th boss in chapter 5. Playing against Eldrond will have special dialogue that detailed their friendship / romance and Kipler breaking the news to him about Tolyria's death.
(The Hero Power is coded to only hit the Astral Spirits if Eldrond or the player is at 1 Health. Celestial Helpers is coded to be in his opening hand and cast on turn 1.)
He will use a self-harming Warlock / Astromancer deck (symbolizing Eldrond being suicidal after Kipler breaking him the news about Tolyria's death). If both sides are alive for 10 turn, the player'll receive a win and a special Treasure:
As oppose to the other class's Quest in Un'Goro, Astromancer's Quest is extremely difficult to complete and require the set to build around it: You have to play 7 out of 8 minion types presented so far in Hearthstone (except Totem), symbolizing Eldrond caught wind of his unintentional help to doom the inhabitant Uldum and trying to rectify that by gathering the natives of Uldum to stand against the League of EVIL. In exchange, the Quest's reward is the also the most powerful, being the only unlimited resource generator in the expansion while can deal out a enormous amount of burst damage everytime you use the Hero Power. The rest of the set use extensively the Reborn mechanic, symbolizing the native of Uldum and Eldrond's own interest in necromancy.
Common
Rare
Epic
Legendary
Token
Doom in the Tombs cards:
Tomb of Terror
Backstory
After his encounter with his ex-lover, Eldrond continues on his own path. One night, he found the floating city of Dalaran strapped with rockets. Surprised and confused, he used his magic to track the city down to Uldum. Learning that his help to Kipler has led to the event that can end the world, he joined force with the League of Explorers to put an end to this madness by uniting the scared local citizen to lend the League their aid.
Hero Power
Study the Stars: Starting Hero Power
Unlimited Power unlock: Gaze 100 characters
Call of the Void unlock: Take 40 damage during your turn
Signature Treasures
Tolyria's Locket is the initially available Signature Treasure.
Study the Nether is the Signature Treasure you unlock after defeating 5 Boss
Kipler's Evocation is the Signature Treasure you unlock after dealing 50 damage to a Plague Lord
Jr. Ambassador is the Signature Treasure you unlock after defeating a Plague Lord
Sr. Ambassador is the Signature Treasure you unlock after defeating the first four Plague Lords
Shifting Anomaly is the Signature Treasure you unlock after defeating 2 Plague Lords
Renounce Evil is the Signature Treasure you unlock after defeating 3 Plague Lords.
Interaction:
If you play Tolyria's Locket, Eldrond will remark how much he miss Tolyria and how sad he is at her death.
If you play Study the Nether, Eldrond will remark that he regret missing out on becoming a Void Elf.
If you play Kipler's Evocation, Eldrond will remark that one of the reasons he broke up with Kipler is that Kipler used to bring out the more violent side of him. However, recent events are making Eldrond doubting that decision.
If you play the two Ambassadors, Eldrond will remark on the importance of using local knowledge and citizens to defeat the Plague Lords.
If you play Shifting Anomaly, Eldrond will remark how he loves these things due to their flexibility.
If you play Renounce Evil, Eldrond will remark that he prefers "adapt to circumstances".
The final expansion of the year and one with the highest power level, the class will focus on completing the Quest that were in Saviors of Uldum and is still able to support a Highlander playstyle. The class's combo oriented deck from Rise of Shadows also receive support. Being a Hero class, Astromancer will have a Dragon Explorers and 2 Side Quests.
Common
Rare
Epic
Legendary
Token
Galakrond's Awakening
Token
Notes: Ample time given to post creator, credit not given when requested by artwork commissioner. Hero portrait taken down.
Do you like the explanation outside of the set's spoiler box? I couldn't decide which one is better: everything in the spoiler makes it cleaner, but also makes the post look empty.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Split Personality reads like a Secret, but isn't labeled as one. It's weird to have a lasting aura like that.
I really like Parlov's Pup. That's an interesting effect for a Beast.
Regarding Sweet Dream, there aren't many spells in the game that rely on a specific board/hand/deck state to function on a basic level. They generally provide something if played sub-optimally, in case they are generated from an outside source. To My Side!, for example, at least gives you one Animal Companion if you fail to meet the deck conditions. With all that in mind, I'm wondering if something like "Discover a Dream card. If you're holding a Dragon, Discover another one." would be preferable.
Bride of C'Thun is freaky and I don't want to think about the flavor, however the effect is neat and I like the card a lot. I didn't think connecting the Lich to C'Thun made sense to me, but I do have a soft spot for the Old God.
I'm more-or-less fine with everything else, although there are a couple of small mistakes in some of your cards:
Untamed Egghatcher should say "Dragon Eggs"
Gnomish Satellite should say "After this attacks and kills a minon"
Prophet Al'Zatar should say "every card with a random effect"
Spirit of the Sky Serpent should not say "minions", and needs a period.
Not a typo, but Quetz'lun could say "hand and board" to save space. See: Hir'eek, the Bat.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Split Personality reads like a Secret, but isn't labeled as one. It's weird to have a lasting aura like that.
I really like Parlov's Pup. That's an interesting effect for a Beast.
Regarding Sweet Dream, there aren't many spells in the game that rely on a specific board/hand/deck state to function on a basic level. They generally provide something if played sub-optimally, in case they are generated from an outside source. To My Side!, for example, at least gives you one Animal Companion if you fail to meet the deck conditions. With all that in mind, I'm wondering if something like "Discover a Dream card. If you're holding a Dragon, Discover another one." would be preferable.
Bride of C'Thun is freaky and I don't want to think about the flavor, however the effect is neat and I like the card a lot. I didn't think connecting the Lich to C'Thun made sense to me, but I do have a soft spot for the Old God.
I'm more-or-less fine with everything else, although there are a couple of small mistakes in some of your cards:
Untamed Egghatcher should say "Dragon Eggs"
Gnomish Satellite should say "After this attacks and kills a minon"
Prophet Al'Zatar should say "every card with a random effect"
Spirit of the Sky Serpent should not say "minions", and needs a period.
Not a typo, but Quetz'lun could say "hand and board" to save space. See: Hir'eek, the Bat.
Fix the mistakes you mentioned.
Made the suggested change to Sweet Dream. I finally came across a psychology concept that is much more suitable for the card name: Lucid Dream.
I'm curious: What do you think is the flavor of Parlov's Pup? I tried to recreate the famous "Parlov Dog" experiment and I'm curious whether that came across, whether it's from someone who is somewhat familiar with psychology or not knowing anything about the field.
Bride of C'Thun: Well, now everyone will have to came across this totally not disturbing idea that came across my mind. Be glad that I refrained myself from renaming the card Mother of C'Thun like it originally was.
I nerfed Bride of C'Thun from 2 mana to 3 mana (Beckoner of Evil + Her is just too good on turn 2 with the Coin) and changed the mana cost of Amateur Shrink from 4 mana 3/4 to 3 mana 2/3 because I have too many 4 drop.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
I finally found some deck recipe that I'm happy with. They're going up. I'm especially concern about the second deck recipe has too many late-game cards and not enough Elementals to justify Cosmic Call. So, if anyone has any contribution, feel free to comment.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Somehow, I don't think leaving card draw up to random chance is pretty smart.
Yes, the white stars that slowly move around the bow, is a part of the bow.
No stars were harmed in the making of this enchantment.
"Hey, stars, you there?"
It feels tingly.
Algalon is clearly unhappy right now.
Known as such because he always fights in his Mitsubishi Eclipse.
It goes pop.
Classic
I see Paris, I see France...
We all wonder.
No, those are not meatballs.
You mean to tell me that one Silver Hand Recruit can take down an entire planet?
It's painful to get hit by a troll, but it's even more painful when you're infused with the energy of an entire star.
It's original name was "Deadly Comet".
Probably bad for the equipment.
A mark of Taurus gives you about 250 extra horsepower.
Never underestimate the power of the Astral Spirits.
No, you!
Producing raps about space.
Virgos hate coins.
Baine insists there can only be one Earth Mother.
It hears every shooting star wish. The most popular and the most recent one: "I wish I had every card in Hearthstone."
"I call this thing, the Pyroscrope."
Journey to Un'Goro
Still not old enough.
It stings.
As in, he's really good at making.
We already sacrificed Pluto. What else can we sacrifice?
If you play an Earth Elemental into this, you essentially transformed earth into... Earth.
But what are you supposed to call it?
I feel like meteorites are pretty hard to hide.
When Algalon gets upset at you, things are never pretty.
You need to sink a giant cruise ship.
Elegon embarks on a journey to destroy a magic ring or something like that.
Knights of the Frozen Throne
What everyone says about every new card.
The new album from her favorite rock band was just released. Despite that, she's still entirely focused on her current objective: Getting their previous album.
He won't give them back.
A pretty cool mark.
Eating too much souls is probably a bad thing.
Rasputin made out of obsidian.
Especially effective against Bart Simpson.
Kinda underwhelming against The Ancient One.
You have to respect her. Weaving death is not easy.
What's the matter? Is the sky too dark for you? Get used to it. Welcome to your new life, my new minion.
Kobolds and Catacombs
It's no secret that the best part about a secret, is secretly telling someone your secret.
Use it to make an incredible discovery.
I don't know, I feel like Twilight is already quite corrupt.
svanoa drong shilta nomeno gethrisj shafaer?
(this is Draconic for "How long can this go on?")
Those young furbolgs keep playing on his lawn.
A blood-red stone of solar might Gave the strength of red dragonflight A spark of flame corrupts within As wielders morph to dragonkin.
A wormhole into another wormhole would create a weird space paradox. Be glad that isn't possible.
Wait, is that Ragnaros and Nefarian, working together?
Doesn't matter.
From the twilight, she calls, herself apparently.
The Witchwood
I forgot what their phone number is.
If you look to your left, you will see a giant snake swallowing a building whole.
He really needs to study that full moon that's about to come out.
When you know it's Year of the Raven.
He's curious about that man with the yellow hat.
It's cursed to stay on Spooky Island forever.
Is that egg... hatching?
Astrology is very confuse-ing.
To be a Goldrinn, you have to start out as a Bronzerinn.
It never ends.
The Boomsday Project
Everyone wants to be Yogg-Saron.
One is optimistic. One is brainy. One is cautious. One is athletic.
"I'm telling you, that telescope is made out of poison."
Now you just need an Amateur Grow.
Just be glad there were no 1-Cost Echo spells printed in The Witchwood.
Pay no attention to your screen. Better yet, turn the game off and get some fresh air.
You could lucid dream about anything you want to, but you probably shouldn't dream about being part of the Azeroth war.
A Flamestrike is not something that you forget.
"Here's what you're going through. Here's why I'm right."
There's a portal for that.
Rastakhan's Rumble
Hats not included.
Which is very flexible and wavy.
With an Astral Spirit here, and an Astral Spirit there...
Even with all of those telescopes, it still can't find Carmen Sandiego.
Walk through the tapestry to reveal the Zodiac chamber.
It's time to d-d-d-d-d-d-d-d-d-d-duuuueeeellll!!!!
If this card doesn't end the game, you're doing it wrong.
They didn't follow the yellow brick road.
I guess those five stages of grief were the best things that ever happened to you. In some weird way.
What happens at Rastakhan's Rumble, stays at Rastakhan's Rumble.
Wild sets
I see a series of Whirling Blades from the horizon.
They're not quite done yet.
C'Thun always needs to insist that he doesn't have a thing with Beckoner of Evil.
I did have to refer to some outside help for the cards Blessing of the Stars and Astral Protection, as well as every Spellstone. Shoutout to Cheese, Grand Inquisitor, Pirc, and Tek on Discord for being part of that process.
And then... there was Tek.
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Click the image to go to my custom Time Traveler class.
Public Mod Note(HooliganPolygon): Fan Creations is a place for members showcase their creativity and improve themselves depending on the feedback they get. "Constructive" criticism always welcome, not this kind of comments
Public Mod Note
(HooliganPolygon):
Fan Creations is a place for members showcase their creativity and improve themselves depending on the feedback they get. "Constructive" criticism always welcome, not this kind of comments
Your choice of images... I don't want to sound mean but has declined. Some of the alternative heroes look rather low-effort.
Furthermore, your quest may not be as difficult to complete as you think. Nightmare Amalgam and Hench-Clan Hag, especially the latter, will make this quest not too difficult, assuming they fulfill just one tribe each time. Throw in a brewmaster or two, and maybe focus on just one tribe with the rest of your deck.
Your choice of images... I don't want to sound mean but has declined. Some of the alternative heroes look rather low-effort.
Furthermore, your quest may not be as difficult to complete as you think. Nightmare Amalgam and Hench-Clan Hag, especially the latter, will make this quest not too difficult, assuming they fulfill just one tribe each time. Throw in a brewmaster or two, and maybe focus on just one tribe with the rest of your deck.
The image stuff I think is subjective. I chose the two images because I personally like them, but I understand if you don't
The Quest stuff is easily completed with the two cards, but that also require you having to putting the two lackluster cards in your deck. No one play Nightmare Amalgam and Hench Clan Hag for a reason.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Your choice of images... I don't want to sound mean but has declined. Some of the alternative heroes look rather low-effort.
Furthermore, your quest may not be as difficult to complete as you think. Nightmare Amalgam and Hench-Clan Hag, especially the latter, will make this quest not too difficult, assuming they fulfill just one tribe each time. Throw in a brewmaster or two, and maybe focus on just one tribe with the rest of your deck.
The image stuff I think is subjective. I chose the two images because I personally like them, but I understand if you don't
The Quest stuff is easily completed with the two cards, but that also require you having to putting the two lackluster cards in your deck. No one play Nightmare Amalgam and Hench Clan Hag for a reason.
Yes, the reason being that quest doesn't exist in-game. No one played Rampage since Worgen OTK so many years ago. Now we have Bloodsworn Mercenary.
As for the images. I just feel that way since Eldron has an empty grey background and a copyright still there, and Hawken's image is... basically incomplete. It's more objective than subjective, honestly.
Your choice of images... I don't want to sound mean but has declined. Some of the alternative heroes look rather low-effort.
Furthermore, your quest may not be as difficult to complete as you think. Nightmare Amalgam and Hench-Clan Hag, especially the latter, will make this quest not too difficult, assuming they fulfill just one tribe each time. Throw in a brewmaster or two, and maybe focus on just one tribe with the rest of your deck.
The image stuff I think is subjective. I chose the two images because I personally like them, but I understand if you don't
The Quest stuff is easily completed with the two cards, but that also require you having to putting the two lackluster cards in your deck. No one play Nightmare Amalgam and Hench Clan Hag for a reason.
Yes, the reason being that quest doesn't exist in-game. No one played Rampage since Worgen OTK so many years ago. Now we have Bloodsworn Mercenary.
As for the images. I just feel that way since Eldron has an empty grey background and a copyright still there, and Hawken's image is... basically incomplete. It's more objective than subjective, honestly.
I mean, is Gathering the Natives that much different from Fire Plume's Heart? It basically deal the same amount of damage attach with the Discover effect in compensation for the more specific activation condition.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Hi. I am the commissioner for the art piece in the Rishi Sterling card. It is a piece of my Void Elf Astromancer Akirie Starfall. I am only leaving this comment here to ensure that ShadowPriest is credited for the art being used in this collection. It was a very expensive piece and I nor the artist were asked to use it for this purpose. - Don't have to take it down, just making sure credit is being given to the originators of the art piece.
Glad you liked it. Thanks! :)
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Alternative Heroes
Eldrond Luxos is the second alternative hero for the Astromancers. He is also the player character for the Tombs of Terror adventure, taking up the Astromancer / Warlock hybrid class and is obtained by defeating Heroic Tekahn.
Starcaller Rishi is another alternative hero for the class. She is the hero the player will receive after 1000 wins with the class.
Class Keyword
Astromancer is a high RNG class that this keyword allows them to reduce the RNG (atleast temporarily) and plan their turn as well as considering their risk / reward ratio accordingly when they don't draw or can't afford to play the Gaze cards.
Gaze not only allows the class to play offensively by allow their damage to reliable hit the desirable target, they allow the class to play defensively as well since their card draw, minion buffs and healing are also pretty random. And yes, Gaze triggers with cards like Mosh'Ogg Announcer .
Gaze effects not only activate with your own random effect but also your opponent's random effect as well. Which mean that you can protect your minions from devastating effects like Deadly Shot or from Die, Insect! from mowing your important minions or life down too quickly.
Gaze only activate and disappear on ELIGIBLE targets only. If there is no eligible target, the random effect will proceed with the target selection like normal. If minions with Gaze died from effect like Arcane Missiles mid-casting, the target selection will continue on as normal. If two or more target are Gazed , the target that were Gazed first will be the target for the random effect. If they are Gazed at the same time, the effect will randomly pick among the Gazed targets. This is especially important to remember because Gaze also stacks on a character until the previous one disappear, which mean that timing and anticipating the opponent's play is key for your random effect to have the most value.
Also of note is that minions with natural Gaze in their card text (like Celestial Drake in my Classic set) will have Gaze anywhere , meaning that tutoring draw effects like The Curator , discard from hand or deck effects like Soulfire as well as other hand target effects like Dirty Rat or Recruit effect will target that card instead of your other cards. If that happens, the minion will enter the battlefield or drawn with the Gaze removed. Discover effects do not interact with this keyword since the card technically is not created yet and thus is still subjected to the wide Discovery pool (also it will be a nightmare otherwise balancing every card generation effect with a card with Gaze ).
List of available cards in the Basic and Classic set that will be effected by this keyword:
Arcane Missiles
Cleave
Mind Vision
Multi-Shot
Any effect that says "Discard a random card": Soulfire , Succubus , Doomguard
Deadly Shot
Mad Bomber
Thoughtsteal
Forked Lightning
Blood Imp
Alarm-o-Bot
Demolisher
Knife Juggler
Lightwell
Master Swordsmith
Mind Control Tech
Stampeding Kodo
Young Priestess
Avenging Wrath
Brawl
Mindgames
Sylvanas Windrunner (before HoF)
Ragnaros the Firelord (before HoF)
Tinkmaster Overspark
How do you know and keep track of which characters are Gazed ? Any character that is Gazed will have an eye symbol with blue aura surrounding them when you hover over. Here's an example (thanks to the brilliant NoahMcGrath):
Gameplay Summary
Astromancer is a high RNG versatile class that has the cards to support multiple playstyle. From swarming tokens and then finishing off your opponent with burst damage, spell-based decks that burn out your opponent, to mid-range decks that drop well stated minions turn after turns, a grindy control deck with powerful late game win condition or some hybrid of all the above. The class has the tools to support them all!
Strengths and Weaknesses:
Things the class is good with:
Thing the class is average or decent at:
Thing the class is bad at:
Important themes:
Cards by Set
Goblin vs Gnome can be said to be right in this class's wheelhouse: A lot of random effects, aggressive mechs with powerful tribal synergy and reward vomit your hand onto the battlefield. The aggressive mech side of the class is covered with low cost Mech like Watch Bird, Astral Blast and Gnomish Satelite. The more combo oriented side of the class has Gnomageddon and Silas Darkmoon to support them. The rest of the set are cards that can be used in both archetypes. Mechanical Uprising is the class's flavor of hard countering the mech meta
Common
Rare
Epic
Legendary
The two cards in this adventure introduce Dragons synergy for the class that will be a permanent feature for it. Both Twilight Apprentice and Untamed Egghatcher are solid cards that carry the disruption effect, one for board clear and the other for swarm decks that mid-range decks usually weak to.
Common
Rare
Epic
Legendary
Token:
The cards from League of Explorers are designed to give some focus on the class's card draw (which has been lacking in the last couple expansions) by the new DIscover mechanic
.
For this expansion, the class dive into the Old God with two C'Thun support cards while the rest flesh out already existing archetype: Dragon synergy and token. A few of the card also venture into the territory of encouraging the players to cast multiple spells. While at the time of the expansion, they are usually Spare Parts, later card sets will expand on this theme
Common
Rare
Epic
Legendary
One Night in Karazhan set will bring more support for existing archetype: Dragon Astromancer, spell-heavy Astromancer and beginning the trend of giving the class more substantial board clears, albeilt still heavily restricted to the mid to late game.
For this expansion, the class will join the Kabal faction.
Common
Rare
Epic
Legendary
In Journey to Un'Goro, Rishi stumbles upon the Draconic inhabitants whose knowledge of the stars and sky rival her own. Together, they unite their intellect in order to learn and performing the forgotten ritual made by the Titans in effort to fight the Old Gods. The Quest and card set will give the class a new way to synergize with the copious amount of Gaze in its Classic set while the rest of the set will give the Astromancer Elemental synergy attached to Dragon minions
Common
Rare
Epic
Legendary
Token:
Quest Reward:
Follow her death and return as a Death Knight in Knight of the Frozen Throne, Rishi's ruthlessness that served her well in forging her own fate now allows her to become one of the most dangerous of the Lich King's servant. While Gul'dan steals a person's blood and body, Rishi's specialty is stealing and bounding their souls to serve her, translating to a set of cards that specialize in taking away a minion's effect and replacing them with an identical Astral Servant.
Lich King card:
Common
Rare
Epic
Legendary
Token:
Rishi's venture into the Catacomb force her to confront an aspect long-lost to the Astromancers: The cold, devouring and uncaring emptiness of the Darkness and the Void that lies between the stars. Secrets and artifacts that were long-lost to Astromancers came to light. The class now also has incredibly well-rounded Dragon deck inspired by the encounter with Seriona.
Common
Rare
Epic
Legendary
Token:
In the Witchwood, Astromancer's connection with the stars allow them to contact the Wild God whose power originate the Worgen curse Goldrinn, allow him to arrive and bring with him the power to convert willing Gilnean who wants the power to fight against Hagatha, resulting in a set with extensive use of the swapping Attack and Health mechanic. Astromancer also have the theme of hanging on to the past, which symbolize by their card set's use of the Echo mechanic as well as reward for playing multiple copies of a card in your game
Common
Rare
Epic
Legendary
Token:
Before you read any further, here's some trigger warning in spoiler:
The next set will depict and use imagery of serious mental health issues including: collective trauma, schizophrenia, the grieving process, toxic relationships, multiple personality disorder and depression. If any of them upset you, I understand if you skip the cards or just glossing them over. I tried to be as respectful and as accurate as possible to depict the mental health conditions. However, because I do not suffer from mental illness myself, as well as being bounded by the fantasy/sci fi setting of the expansion and generally "dumbing down" of the condition to fit in with the card effects, there's bound to be some mistakes and inaccuracy. I hope you can forgive me for that. If you can think of any ways to improve the cards depiction of mental health issues, I'm ready to listen.
One of the lab of Dr. Boom is preserved for counseling the traumatized interns and scientists. Of course, given that the lead psychiatrist Sigmund Parlov is part of the Boom lab, he also attempts the morally dubious method of opening a portal to the Emerald Dream / Emerald Nightmare to seek out new magic to treat his patient.
Note: Spells that deal split damage that has Poisonous by Toxic Influencer will instantly kill the minion that it deal the separate instant of damage to.
Common
Rare
Epic
Legendary
Token:
The Stages of Grief:
Other tokens:
Nightmare
Rumble Run
Shrines
Teammates
For Rise of Shadows, the class will join force to defend Dalaran, therefore balance out the number of Hero Class compare to the Villain classes. Their card set will mainly focus on building a combo deck that generate a huge amount of cheap spells to burst down the enemy. In Wild, this combo is even more prevalent since the class has access to the spell Astral Explosion combine with Violet Illusionist
Common
Rare
Epic
Legendary
Rise of the Mech
The Dalaran Heist
Hero Powers
Secrets of the Void unlock: Cast 50 spells
Celestial Call Requirement: Summon 200 minions
Backstory
Hawken Kipler was a former highly respected Astromancer of Dalaran. He begins to harbor a grudge against the magical city because Eldrond Luxos, his friend and former lover, was expelled from the city because of Luxos's newfound interest in Necromancy and Void magic. This grudge simmer for years before exploding when Eldrond's sister Tolyria Luxos was killed during the Purge of Dalaran and the city didn't even bother to send a messenger to Eldrond about her death, considering Eldrond no longer part of Dalaran. Since then, he has been quietly plotting against the city from the inside out, culminating him helping the League of EVIL.
If you played as Astromancer, you have a small chance to encounter Kipler's friend / former lover Eldrond Luxos in any chapters. Eldrond can only be encountered as a 7th boss in chapter 1-4, or from the 7th to 11th boss in chapter 5. Playing against Eldrond will have special dialogue that detailed their friendship / romance and Kipler breaking the news to him about Tolyria's death.
(The Hero Power is coded to only hit the Astral Spirits if Eldrond or the player is at 1 Health. Celestial Helpers is coded to be in his opening hand and cast on turn 1.)
He will use a self-harming Warlock / Astromancer deck (symbolizing Eldrond being suicidal after Kipler breaking him the news about Tolyria's death). If both sides are alive for 10 turn, the player'll receive a win and a special Treasure:
As oppose to the other class's Quest in Un'Goro, Astromancer's Quest is extremely difficult to complete and require the set to build around it: You have to play 7 out of 8 minion types presented so far in Hearthstone (except Totem), symbolizing Eldrond caught wind of his unintentional help to doom the inhabitant Uldum and trying to rectify that by gathering the natives of Uldum to stand against the League of EVIL. In exchange, the Quest's reward is the also the most powerful, being the only unlimited resource generator in the expansion while can deal out a enormous amount of burst damage everytime you use the Hero Power. The rest of the set use extensively the Reborn mechanic, symbolizing the native of Uldum and Eldrond's own interest in necromancy.
Common
Rare
Epic
Legendary
Token
Doom in the Tombs cards:
Tomb of Terror
Backstory
After his encounter with his ex-lover, Eldrond continues on his own path. One night, he found the floating city of Dalaran strapped with rockets. Surprised and confused, he used his magic to track the city down to Uldum. Learning that his help to Kipler has led to the event that can end the world, he joined force with the League of Explorers to put an end to this madness by uniting the scared local citizen to lend the League their aid.
Hero Power
Study the Stars: Starting Hero Power
Unlimited Power unlock: Gaze 100 characters
Call of the Void unlock: Take 40 damage during your turn
Signature Treasures
And don't forget to check out Eldrond's Tombs of Terror guide
The final expansion of the year and one with the highest power level, the class will focus on completing the Quest that were in Saviors of Uldum and is still able to support a Highlander playstyle. The class's combo oriented deck from Rise of Shadows also receive support. Being a Hero class, Astromancer will have a Dragon Explorers and 2 Side Quests.
Common
Rare
Epic
Legendary
Token
Galakrond's Awakening
Token
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Do you like the explanation outside of the set's spoiler box? I couldn't decide which one is better: everything in the spoiler makes it cleaner, but also makes the post look empty.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'm fine with either format.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
I'm more-or-less fine with everything else, although there are a couple of small mistakes in some of your cards:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Fix the mistakes you mentioned.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
I nerfed Bride of C'Thun from 2 mana to 3 mana (Beckoner of Evil + Her is just too good on turn 2 with the Coin) and changed the mana cost of Amateur Shrink from 4 mana 3/4 to 3 mana 2/3 because I have too many 4 drop.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
I finally found some deck recipe that I'm happy with. They're going up. I'm especially concern about the second deck recipe has too many late-game cards and not enough Elementals to justify Cosmic Call. So, if anyone has any contribution, feel free to comment.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
You and Tek will both get your flavor texts tomorrow, only because they take a really long time to post, and I've already posted 2 of them today.
Click the image to go to my custom Time Traveler class.
Oh, what's that. You've won some flavor texts.
Basic
Clearly it must be some sort of evil spell.
As if a comet could be made out of anything else?
Somehow, I don't think leaving card draw up to random chance is pretty smart.
Yes, the white stars that slowly move around the bow, is a part of the bow.
No stars were harmed in the making of this enchantment.
"Hey, stars, you there?"
It feels tingly.
Algalon is clearly unhappy right now.
Known as such because he always fights in his Mitsubishi Eclipse.
It goes pop.
Classic
I see Paris, I see France...
We all wonder.
No, those are not meatballs.
You mean to tell me that one Silver Hand Recruit can take down an entire planet?
It's painful to get hit by a troll, but it's even more painful when you're infused with the energy of an entire star.
It's original name was "Deadly Comet".
Probably bad for the equipment.
A mark of Taurus gives you about 250 extra horsepower.
Never underestimate the power of the Astral Spirits.
No, you!
Producing raps about space.
Virgos hate coins.
Baine insists there can only be one Earth Mother.
It hears every shooting star wish. The most popular and the most recent one: "I wish I had every card in Hearthstone."
"I call this thing, the Pyroscrope."
Journey to Un'Goro
Still not old enough.
It stings.
As in, he's really good at making.
We already sacrificed Pluto. What else can we sacrifice?
If you play an Earth Elemental into this, you essentially transformed earth into... Earth.
But what are you supposed to call it?
I feel like meteorites are pretty hard to hide.
When Algalon gets upset at you, things are never pretty.
You need to sink a giant cruise ship.
Elegon embarks on a journey to destroy a magic ring or something like that.
Knights of the Frozen Throne
What everyone says about every new card.
The new album from her favorite rock band was just released. Despite that, she's still entirely focused on her current objective: Getting their previous album.
He won't give them back.
A pretty cool mark.
Eating too much souls is probably a bad thing.
Rasputin made out of obsidian.
Especially effective against Bart Simpson.
Kinda underwhelming against The Ancient One.
You have to respect her. Weaving death is not easy.
What's the matter? Is the sky too dark for you? Get used to it. Welcome to your new life, my new minion.
Kobolds and Catacombs
It's no secret that the best part about a secret, is secretly telling someone your secret.
Use it to make an incredible discovery.
I don't know, I feel like Twilight is already quite corrupt.
svanoa drong shilta nomeno gethrisj shafaer?
(this is Draconic for "How long can this go on?")
Those young furbolgs keep playing on his lawn.
A blood-red stone of solar might
Gave the strength of red dragonflight
A spark of flame corrupts within
As wielders morph to dragonkin.
A wormhole into another wormhole would create a weird space paradox. Be glad that isn't possible.
Wait, is that Ragnaros and Nefarian, working together?
Doesn't matter.
From the twilight, she calls, herself apparently.
The Witchwood
I forgot what their phone number is.
If you look to your left, you will see a giant snake swallowing a building whole.
He really needs to study that full moon that's about to come out.
When you know it's Year of the Raven.
He's curious about that man with the yellow hat.
It's cursed to stay on Spooky Island forever.
Is that egg... hatching?
Astrology is very confuse-ing.
To be a Goldrinn, you have to start out as a Bronzerinn.
It never ends.
The Boomsday Project
Everyone wants to be Yogg-Saron.
One is optimistic. One is brainy. One is cautious. One is athletic.
"I'm telling you, that telescope is made out of poison."
Now you just need an Amateur Grow.
Just be glad there were no 1-Cost Echo spells printed in The Witchwood.
Pay no attention to your screen. Better yet, turn the game off and get some fresh air.
You could lucid dream about anything you want to, but you probably shouldn't dream about being part of the Azeroth war.
A Flamestrike is not something that you forget.
"Here's what you're going through. Here's why I'm right."
There's a portal for that.
Rastakhan's Rumble
Hats not included.
Which is very flexible and wavy.
With an Astral Spirit here, and an Astral Spirit there...
Even with all of those telescopes, it still can't find Carmen Sandiego.
Walk through the tapestry to reveal the Zodiac chamber.
It's time to d-d-d-d-d-d-d-d-d-d-duuuueeeellll!!!!
If this card doesn't end the game, you're doing it wrong.
They didn't follow the yellow brick road.
I guess those five stages of grief were the best things that ever happened to you. In some weird way.
What happens at Rastakhan's Rumble, stays at Rastakhan's Rumble.
Wild sets
I see a series of Whirling Blades from the horizon.
They're not quite done yet.
C'Thun always needs to insist that he doesn't have a thing with Beckoner of Evil.
I did have to refer to some outside help for the cards Blessing of the Stars and Astral Protection, as well as every Spellstone. Shoutout to Cheese, Grand Inquisitor, Pirc, and Tek on Discord for being part of that process.
And then... there was Tek.
Click the image to go to my custom Time Traveler class.
Thank you so much. And send my thanks to the other people who were part of the process. :)
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
After 6 months, I finally found the inspiration and time finish and update this class. Any critique and balance idea are welcomed.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Why would you waste time doing this
Why would you waste time hating on other people's hobby on a forum that is litteraly dedicated to said hobby ?
I was intending to ignore this troll but thank you for standing up for me.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Couple of things.
Your choice of images... I don't want to sound mean but has declined. Some of the alternative heroes look rather low-effort.
Furthermore, your quest may not be as difficult to complete as you think. Nightmare Amalgam and Hench-Clan Hag, especially the latter, will make this quest not too difficult, assuming they fulfill just one tribe each time. Throw in a brewmaster or two, and maybe focus on just one tribe with the rest of your deck.
The image stuff I think is subjective. I chose the two images because I personally like them, but I understand if you don't
The Quest stuff is easily completed with the two cards, but that also require you having to putting the two lackluster cards in your deck. No one play Nightmare Amalgam and Hench Clan Hag for a reason.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Yes, the reason being that quest doesn't exist in-game. No one played Rampage since Worgen OTK so many years ago. Now we have Bloodsworn Mercenary.
As for the images. I just feel that way since Eldron has an empty grey background and a copyright still there, and Hawken's image is... basically incomplete. It's more objective than subjective, honestly.
I mean, is Gathering the Natives that much different from Fire Plume's Heart? It basically deal the same amount of damage attach with the Discover effect in compensation for the more specific activation condition.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Descent of Dragons and Galakrond's Awakening set is up.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Hi. I am the commissioner for the art piece in the Rishi Sterling card. It is a piece of my Void Elf Astromancer Akirie Starfall. I am only leaving this comment here to ensure that ShadowPriest is credited for the art being used in this collection. It was a very expensive piece and I nor the artist were asked to use it for this purpose. - Don't have to take it down, just making sure credit is being given to the originators of the art piece.
Glad you liked it. Thanks! :)