Flavor: "How do they scape? They learn to fly? No, they build a flying machine."
Flavor: "Do not disturb a chicken in its house."
- Chicken run seems too powerful if you can believe it - its a Unleash the Hounds without you having to be behind, it's a Springpaw with one extra lynx; i don't think an arcane missiles with choosable targets for 2 more mana is ok, definitely not if they're beasts cos of the Scavenging Hyena synergy - Hen house seems underpowered, if you compare it to Dragon Egg. maybe give it more health?
Neither of my cards are related to existing Chicken cards, but they are flavourful.
Clock-a-doodle Doo and Crowing Dinohen wake your minions up, negating their inability to attack the first turn (which is represented by sleep).
Hen of Fortune provides Druid with a bit of ramp, but it's hard to use. I need a better art and wording, though.
- I feel like giving all minions rush is a fairly powerful effect for a big swing turn, so i feel like the first two are a bit too powerful, though i can't really say for certain as there haven't been too much cards with a similar effect to compare with in the game atm. - I really like Hen of Fortune though, kind of like Greedy Sprite in that you need a minion to die to ramp, but these can't attack, so i think that justifies the end of turn escalating value. also druid is kinda lacking in ramp atm so i think this could be cool in game rn.
Power Word: Chicken give Priest some aggressive option. I'm open to change the class to Hunter but I will NOT change to Warrior because how easily it can be abused.
Second one is straight forward. Neuter the enemy minion. Not sure which class to put it: Priest is more iconic for Attack debuff while Warrior is the one known for damaged minions.
- Power word chicken could be a bit too good, think pre-nerf Cold Blood. sure you need defensive (i.e. healthy) minions in order to gain an aggressive benefit, but i think since priest can find burst useful in say inner fire decks, this is dangerous. - Poulterize seems pretty cool. I think it makes more sense in priest cos warrior doesn't really interact with opponent's minions being damaged, and like you said its a stat debuff which we've basically only seen in priest so far. solid card imo.
Originally made this for Hunter, but then I remembered they already have a lot of auto-include 3-Cost cards, so Warrior instead.
EDIT: Made something else. This needed to happen.
- These both seem really powerful to me. 3 mana deal 7 damage is kind of rediculous (maybe make it one mana more?) and i think that secret is worth playing if you have just two minions on the board, like a cold blood, and there's kinda no counterplay besides just popping it now before its too good. its like an offensive Explosive Trap. maybe reduce the attack buff?
A 3 piece chicken combo with large fries. Feedback on power level balance is highly welcome :)
- this seems pretty powerful, you can use it as a second Shudderwock or Tess Greymane, though i guess it's only playable in late control games? hm, there's also probably a way to abuse it, but i don't see it for now, and it is a one-of (legendary), so i guess I'll upvote it :P
0-Attack minions cover egg-themed minions like Devilsaur Egg, Scarab Egg etc. Basically, this chicken is pretty chill until she thinks her eggs-filled nest is being threatened, then she goes bonkers.
- I think due to the rarity of eggs atm, this is fine. also interestingly works with Summoning Portal and other non-egg 0-Attack cards, maybe fix that cos it doesn't fit with the theme? :P idk, up to you (could be changed to "while you control a 0-Attack Deathrattle minion")
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Here's my attempt at a reborn card for the latest WCDC: Irked Troll
New lore: Basically he is some experimental mutant chicken that ate up Chef Nomi , his Mirror Poultyrizer also summons an enemy Havok Overgore from an alternate timeline (that also ate up Chef Nomi) doing that also teleports an enemy away (hence the transform effect)
"Inside of every brute ogre there's a tiny chicken."
Not sure if too OP.
I dont like it because it is either crap, or way to OP if it can be cheated out. it can never be a okay card, which makes it frustrating to play against.
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Rejoice, for even in death, you have become children of Thanos.
1) Is this reference super dated so that no one gets it?
2) While moderately strong if you just play two in-deck, the real power would come from use copying/shuffling (Dire Frenzy, Gloop Sprayer, Togwaggles scheme, etc) to get a whole big flock of them - just 4 of them would make them all 8/6s.
Thoughts?
According to Kermit the Frog, "You have to treat the chickens pretty well because they've got a very tough union."
Does the card have to involve the +5 attack mechanic, or just a chicken-based card? Besides, it's really hard to find good art for chickens. Here are my ideas:
*Slaps roof of chicken* This bad boy can fit so many bombs in it.
If not, here's another idea with a bonus reference:
Edit: I just realised that Revenge Squad is a powercreep on Snake Trap. I suppose I could change it to something like "summon 3 angry chickens and attack it" to better represent the Cucco Angry Chicken Revenge Squad. Thoughts?
Does the card have to involve the +5 attack mechanic, or just a chicken-based card? Besides, it's really hard to find good art for chickens. Here are my ideas:
*Slaps roof of chicken* This bad boy can fit so many bombs in it.
If not, here's another idea with a bonus reference:
Edit: I just realised that Revenge Squad is a powercreep on Snake Trap. I suppose I could change it to something like "summon 3 angry chickens and attack it" to better represent the Cucco Angry Chicken Revenge Squad. Thoughts?
I think cluckbot might be too good in decks like token druid. 3 different bodies including a boom bot is a lot for 1 mana.
Regarding revenge squad, it is indeed powercreep on Snake Trap but the biggest problem I see with it is the fact that giving Rush to the chickens doesn't do anything at all. They are being summoned during your opponent's turn so they would be able to attack on your turn regardless.
Om my phone right now, so can't create the card. Will do when I get home:
Mother Hen Battlecry: Destroy an egg.
EDIT: Okay, came up with something slightly different to make it a bit more thematically fitting. Does it fit the rules (being a robo-chicken)? I'm aware Egg is not an actual race in hearthstone, nor is the definition of "hatch", but I think it's pretty obvious what the card does. I could write "destroy it" instead of "it hatches", but I believe it loses flavour. And 366 cause, well... 366 = EGG... sorry.
Does the card have to involve the +5 attack mechanic, or just a chicken-based card? Besides, it's really hard to find good art for chickens. Here are my ideas:
*Slaps roof of chicken* This bad boy can fit so many bombs in it.
If not, here's another idea with a bonus reference:
Edit: I just realised that Revenge Squad is a powercreep on Snake Trap. I suppose I could change it to something like "summon 3 angry chickens and attack it" to better represent the Cucco Angry Chicken Revenge Squad. Thoughts?
It never really makes sense to give a friendly minion rush on your opponents turn, or am I missing something?
Flavor: "How do they scape? They learn to fly? No, they build a flying machine."
Flavor: "Do not disturb a chicken in its house."
- Chicken run seems too powerful if you can believe it - its a Unleash the Hounds without you having to be behind, it's a Springpaw with one extra lynx; i don't think an arcane missiles with choosable targets for 2 more mana is ok, definitely not if they're beasts cos of the Scavenging Hyena synergy - Hen house seems underpowered, if you compare it to Dragon Egg. maybe give it more health?
In Hen House, I'm based on Primalfin Totem, with the need to take damage and had a chicken as token. I think it can change to 1 mana or to 5 health.
In Chicken Run I've based the cost in Unleash the Hounds, without the need of enemy minions, but with rush instead of charge. Springpaw is also comparable in same level, 2 mana for 2 1/1s with rush, so 3 mana for 3 1/1s with rush seems ok to me.
About the Scavenging Hyena synergy is the same thing if compared to Springpaw. One more tool to buff Scavenging Hyena is really very strong, but I don't think is too OP. To reduce the power creep change it to 4 mana must be a good solution.
1) Is this reference super dated so that no one gets it?
2) While moderately strong if you just play two in-deck, the real power would come from use copying/shuffling (Dire Frenzy, Gloop Sprayer, Togwaggles scheme, etc) to get a whole big flock of them - just 4 of them would make them all 8/6s.
Thoughts?
According to Kermit the Frog, "You have to treat the chickens pretty well because they've got a very tough union."
haha, muppets bohemian rhapsody. I get it.
I think the card is cool, but it feels a bit under-powered. you mentioned that you can shuffle it to make it bigger, but compare this to Pogo-Hopper. it is just worse in every way, except for the beast part.
what might be interesting is if you could make it so that they break the rule of only having two cards in the deck. so that you could have maybe 6-7 of them in a deck at a time.
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Rejoice, for even in death, you have become children of Thanos.
The Submission Topic is now open. It's completely my fault that it went up so late: I've been on the website the entire day, but I've been busy with a different project. Didn't even think about it until now.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
To post a comment, please login or register a new account.
My first idea for the week.
Works well with healing, spell damage, and of course Angry Chicken!
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
- Chicken run seems too powerful if you can believe it - its a Unleash the Hounds without you having to be behind, it's a Springpaw with one extra lynx; i don't think an arcane missiles with choosable targets for 2 more mana is ok, definitely not if they're beasts cos of the Scavenging Hyena synergy
- Hen house seems underpowered, if you compare it to Dragon Egg. maybe give it more health?
- I feel like giving all minions rush is a fairly powerful effect for a big swing turn, so i feel like the first two are a bit too powerful, though i can't really say for certain as there haven't been too much cards with a similar effect to compare with in the game atm.
- I really like Hen of Fortune though, kind of like Greedy Sprite in that you need a minion to die to ramp, but these can't attack, so i think that justifies the end of turn escalating value. also druid is kinda lacking in ramp atm so i think this could be cool in game rn.
- Power word chicken could be a bit too good, think pre-nerf Cold Blood. sure you need defensive (i.e. healthy) minions in order to gain an aggressive benefit, but i think since priest can find burst useful in say inner fire decks, this is dangerous.
- Poulterize seems pretty cool. I think it makes more sense in priest cos warrior doesn't really interact with opponent's minions being damaged, and like you said its a stat debuff which we've basically only seen in priest so far. solid card imo.
- These both seem really powerful to me. 3 mana deal 7 damage is kind of rediculous (maybe make it one mana more?) and i think that secret is worth playing if you have just two minions on the board, like a cold blood, and there's kinda no counterplay besides just popping it now before its too good. its like an offensive Explosive Trap. maybe reduce the attack buff?
- fair :P i think its balanced, though i don't think it'd see play outside of specifically that combo in maybe mech warrior
- this seems pretty powerful, you can use it as a second Shudderwock or Tess Greymane, though i guess it's only playable in late control games? hm, there's also probably a way to abuse it, but i don't see it for now, and it is a one-of (legendary), so i guess I'll upvote it :P
- I think due to the rarity of eggs atm, this is fine. also interestingly works with Summoning Portal and other non-egg 0-Attack cards, maybe fix that cos it doesn't fit with the theme? :P idk, up to you (could be changed to "while you control a 0-Attack Deathrattle minion")
Here's my attempt at a reborn card for the latest WCDC: Irked Troll
So currently I have 2 different ideas for this one:
The second one still has placeholder art, of course. I'm finding it tough to decide between the 2 so feedback would be welcome.
Check out my Hearthstone expansion: The Shifting Sands
New lore: Basically he is some experimental mutant chicken that ate up Chef Nomi , his Mirror Poultyrizer also summons an enemy Havok Overgore from an alternate timeline (that also ate up Chef Nomi) doing that also teleports an enemy away (hence the transform effect)
I dont like it because it is either crap, or way to OP if it can be cheated out. it can never be a okay card, which makes it frustrating to play against.
Rejoice, for even in death, you have become children of Thanos.
"Chickens go in, more chickens come out"
As you can see, I dont have any art for this card. I want a giant machine, but I don't know how to find something like that.
this can destroy the chickens it creates, and it can destroy itself. this way it is not to OP, and it can not be abused in a deck with no minions.
Rejoice, for even in death, you have become children of Thanos.
1) Is this reference super dated so that no one gets it?
2) While moderately strong if you just play two in-deck, the real power would come from use copying/shuffling (Dire Frenzy, Gloop Sprayer, Togwaggles scheme, etc) to get a whole big flock of them - just 4 of them would make them all 8/6s.
Thoughts?
According to Kermit the Frog, "You have to treat the chickens pretty well because they've got a very tough union."
Poultryze is definitely the better card - it might be less "fun" but you can bet it would see play since its basically a better Polymorph
Does the card have to involve the +5 attack mechanic, or just a chicken-based card? Besides, it's really hard to find good art for chickens. Here are my ideas:
*Slaps roof of chicken* This bad boy can fit so many bombs in it.
If not, here's another idea with a bonus reference:
Edit: I just realised that Revenge Squad is a powercreep on Snake Trap. I suppose I could change it to something like "summon 3 angry chickens and attack it" to better represent the
CuccoAngry Chicken Revenge Squad. Thoughts?I think cluckbot might be too good in decks like token druid. 3 different bodies including a boom bot is a lot for 1 mana.
Regarding revenge squad, it is indeed powercreep on Snake Trap but the biggest problem I see with it is the fact that giving Rush to the chickens doesn't do anything at all. They are being summoned during your opponent's turn so they would be able to attack on your turn regardless.
Check out my Hearthstone expansion: The Shifting Sands
Om my phone right now, so can't create the card. Will do when I get home:
Mother Hen
Battlecry: Destroy an egg.
EDIT: Okay, came up with something slightly different to make it a bit more thematically fitting. Does it fit the rules (being a robo-chicken)? I'm aware Egg is not an actual race in hearthstone, nor is the definition of "hatch", but I think it's pretty obvious what the card does. I could write "destroy it" instead of "it hatches", but I believe it loses flavour. And 366 cause, well... 366 = EGG... sorry.
It never really makes sense to give a friendly minion rush on your opponents turn, or am I missing something?
In Hen House, I'm based on Primalfin Totem, with the need to take damage and had a chicken as token. I think it can change to 1 mana or to 5 health.
In Chicken Run I've based the cost in Unleash the Hounds, without the need of enemy minions, but with rush instead of charge. Springpaw is also comparable in same level, 2 mana for 2 1/1s with rush, so 3 mana for 3 1/1s with rush seems ok to me.
About the Scavenging Hyena synergy is the same thing if compared to Springpaw. One more tool to buff Scavenging Hyena is really very strong, but I don't think is too OP. To reduce the power creep change it to 4 mana must be a good solution.
Poutriyze is very strong, but I like What came first...? much more. Good effect, well balanced and very flavourous. :D
One egg... to rule them all... thoughts?
first idea for this contest :O
haha, muppets bohemian rhapsody. I get it.
I think the card is cool, but it feels a bit under-powered. you mentioned that you can shuffle it to make it bigger, but compare this to Pogo-Hopper. it is just worse in every way, except for the beast part.
what might be interesting is if you could make it so that they break the rule of only having two cards in the deck. so that you could have maybe 6-7 of them in a deck at a time.
Rejoice, for even in death, you have become children of Thanos.
Does this count?
Not sure if I wanted this to be a 1-drop or 2-drop, but he's effectively a Hungry Crab for chickens (regular, Angry, or otherwise).
The Submission Topic is now open. It's completely my fault that it went up so late: I've been on the website the entire day, but I've been busy with a different project. Didn't even think about it until now.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3