Hi, I made this class for a competition very long ago (after Old Gods maybe?). Haven't made another so it's still my first attempt at a class. It was missing a few Classic cards so I decided to finish it for fun and now share it. Its unique keyword was supposed to be Lifesteal which was basically today's Lifesteal but would heal the one who does the damage. Anyway the class has no unique keyword now that KofT happened.
I could get around to making all the expansions but I want to be sure that the core cards aren't busted (which they probably are atm) so feel free to share your thoughts.
THE BERSERKER
This class places a very heavy emphasis on using your hero, and by extension weapons. The other big themes are getting stronger as your health drops lower (which weapons accomplish) and being able to restore health by dealing damage with "Lifesteal", encouraging you to dance with death and then heal yourself.
The core cards are meant to enable you to play the Aggro game with small minions and burn finishers, or the Combo game with stall cards into big burn / OTKs. For combo you also happen to have many cheap spells for big Auctioneer turns.
Berserkers should be very strong against zoo based strategies and decks with low burst, and inversely weak against decks with high burst finishers or very big minions which you wouldn't happily send your face into.
Also there are a lot of DotA references because I... like DotA.
cool class nice idea, but cards like Battle Trance would always mean OTK if u got atleast 1 hero Dmg however and your opponent has no Taunt except the taunt would kill your hero tho.
Yeah Battle Trance is a design limitation. Ofc I wouldn't put a card that gives your hero Attack into the class, and I don't think there's a neutral that does it.
The biggest problem I see is that Lifesteal didn't exist until KotFT. Prior to the Lifesteal keyword, there were only 2 Lifesteal cards in the game: Mistress of Pain and Wickerflame Burnbristle, which simply just had the Lifesteal effect (as well as Taunt and Divine Shield in the case of Burnbristle). I don't see this working.
The Poisonous keyword cannot be used on Basic cards, not to mention that Poison Weapon is basically just Envenom Weapon but better.
Claws of Attack seems a bit overpowered as a 3 mana 3/3. King's Defender is a situational 3 mana 3/3.
For what it's worth, I actually do quite like some of the ideas here. Arguably my favorite card of the whole bunch is Blade of the Empty Void. Interesting effect that would've been very useful at the time. It happens to be an utter Piloted Shredder killer.
I mentioned at the start, Lifesteal was supposed to be the class unique keyword, it just ended up existing for all classes so what can ya do..
And that's the thing, Claws of Attack I also made before Fiery War Axe got nerfed so the standart for weapons kinda changed. It's in a weird spot where the only value I'd nerf it to is either 3/2 or being 4 mana of which maybe 4 mana for uniqueness? Also ruins at least 2 OTKs which is probably good. But then it's just a worse Obsidian Shard >_<. Also there's already a 4 mana weapon in Classic ughhhh problem after problem. Maybe a 3 mana 2/4? Only worth for combos then, for 2 attack weapons aggro is better off using the hero power.
And about Poisonous in Basic, Emperor Cobra is a thing and it's Classic, so if it can be classic why can't it be basic? Again, Envenom Weapon didn't exist when I made it so now should I nerf it to 3 mana? Or replace it I dunno
I dunno if I can post this in this thread or is against rules. However, i am working on a new concept for shadow priest with Insanity. To sum up, it should something like overload that the character accumulates and when it reaches a fixed value the character suffer a big malus. I know, it isn't something clear, this is why i need your help.
I always like seeing what you guys can come up with, but then the excitment fades away when you cant follow a basic rule like a timeline of when mechanics were introduced ... Lifesteal on a basic card? cmon. Other than that some interesting ideas for sure.
Braaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah it's an old class the rule was followed back when I made it I'm sorry it's 2019 and Lifesteal is no longer boner inducing. Gonna pat myself on the back for making such an intuitive and sensible keyword for the class that it gets added to the game 1 year later.
Braaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah it's an old class the rule was followed back when I made it I'm sorry it's 2019 and Lifesteal is no longer boner inducing. Gonna pat myself on the back for making such an intuitive and sensible keyword for the class that it gets added to the game 1 year later.
This would be a more effective rebuttal if you were posting a year ago. As is, you're posting in the year 2019 and asking us to take you on faith that you beat the actual game to the mechanic.
Also, even if it was a unique mechanic you shouldn't have cards using a class mechanic in Basic. How many of Rogue's Basic cards have Combo? How many Overload cards do you find in Shaman's core 10?
Thank you for the feedback! Update 1 for the class is complete
Basic Set - Mask of Death, Voodoo Mask, Poison Weapon and Bloodseeker swapped with Mak'gora, Fight Instigator, Fervor and Blood Ritualist from Classic - Claws of Attack nerfed from 3/3 to 2/4
Classic Set - Voodoo Mask and Poison Weapon replaced by Mask of Madness and Witch Doctor - Mask of Death changed from 0 to 1 mana and now also draws a card - Mask of Death and Bloodseeker received the Witch's Brew treatment to no longer mention Lifesteal
I could get around to making all the expansions but I want to be sure that the core cards aren't busted (which they probably are atm) so feel free to share your thoughts.
THE BERSERKER
This class places a very heavy emphasis on using your hero, and by extension weapons. The other big themes are getting stronger as your health drops lower (which weapons accomplish) and being able to restore health by dealing damage with "Lifesteal", encouraging you to dance with death and then heal yourself.
The core cards are meant to enable you to play the Aggro game with small minions and burn finishers, or the Combo game with stall cards into big burn / OTKs. For combo you also happen to have many cheap spells for big Auctioneer turns.
Berserkers should be very strong against zoo based strategies and decks with low burst, and inversely weak against decks with high burst finishers or very big minions which you wouldn't happily send your face into.
Also there are a lot of DotA references because I... like DotA.
Basic Set
Classic Set
Naxx
cool class nice idea, but cards like Battle Trance would always mean OTK if u got atleast 1 hero Dmg however and your opponent has no Taunt except the taunt would kill your hero tho.
Yeah Battle Trance is a design limitation. Ofc I wouldn't put a card that gives your hero Attack into the class, and I don't think there's a neutral that does it.
The biggest problem I see is that Lifesteal didn't exist until KotFT. Prior to the Lifesteal keyword, there were only 2 Lifesteal cards in the game: Mistress of Pain and Wickerflame Burnbristle, which simply just had the Lifesteal effect (as well as Taunt and Divine Shield in the case of Burnbristle). I don't see this working.
The Poisonous keyword cannot be used on Basic cards, not to mention that Poison Weapon is basically just Envenom Weapon but better.
Claws of Attack seems a bit overpowered as a 3 mana 3/3. King's Defender is a situational 3 mana 3/3.
For what it's worth, I actually do quite like some of the ideas here. Arguably my favorite card of the whole bunch is Blade of the Empty Void. Interesting effect that would've been very useful at the time. It happens to be an utter Piloted Shredder killer.
Click the image to go to my custom Time Traveler class.
I mentioned at the start, Lifesteal was supposed to be the class unique keyword, it just ended up existing for all classes so what can ya do..
And that's the thing, Claws of Attack I also made before Fiery War Axe got nerfed so the standart for weapons kinda changed. It's in a weird spot where the only value I'd nerf it to is either 3/2 or being 4 mana of which maybe 4 mana for uniqueness? Also ruins at least 2 OTKs which is probably good. But then it's just a worse Obsidian Shard >_<. Also there's already a 4 mana weapon in Classic ughhhh problem after problem. Maybe a 3 mana 2/4? Only worth for combos then, for 2 attack weapons aggro is better off using the hero power.
And about Poisonous in Basic, Emperor Cobra is a thing and it's Classic, so if it can be classic why can't it be basic? Again, Envenom Weapon didn't exist when I made it so now should I nerf it to 3 mana? Or replace it I dunno
I dunno if I can post this in this thread or is against rules. However, i am working on a new concept for shadow priest with Insanity. To sum up, it should something like overload that the character accumulates and when it reaches a fixed value the character suffer a big malus. I know, it isn't something clear, this is why i need your help.
I always like seeing what you guys can come up with, but then the excitment fades away when you cant follow a basic rule like a timeline of when mechanics were introduced ... Lifesteal on a basic card? cmon. Other than that some interesting ideas for sure.
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Braaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah it's an old class the rule was followed back when I made it I'm sorry it's 2019 and Lifesteal is no longer boner inducing. Gonna pat myself on the back for making such an intuitive and sensible keyword for the class that it gets added to the game 1 year later.
This would be a more effective rebuttal if you were posting a year ago. As is, you're posting in the year 2019 and asking us to take you on faith that you beat the actual game to the mechanic.
Also, even if it was a unique mechanic you shouldn't have cards using a class mechanic in Basic. How many of Rogue's Basic cards have Combo? How many Overload cards do you find in Shaman's core 10?
Hmmmmm you have a point I guess it needs some rearranging.
Thank you for the feedback! Update 1 for the class is complete
Basic Set
- Mask of Death, Voodoo Mask, Poison Weapon and Bloodseeker swapped with Mak'gora, Fight Instigator, Fervor and Blood Ritualist from Classic
- Claws of Attack nerfed from 3/3 to 2/4
Classic Set
- Voodoo Mask and Poison Weapon replaced by Mask of Madness and Witch Doctor
- Mask of Death changed from 0 to 1 mana and now also draws a card
- Mask of Death and Bloodseeker received the Witch's Brew treatment to no longer mention Lifesteal