@Wailor what do you think about Fear (page 1)? I always try to make that spell work cuz I love it in WoW but in my mind it ends up being not impactful / interesting enough.
@Wailor what do you think about Fear (page 1)? I always try to make that spell work cuz I love it in WoW but in my mind it ends up being not impactful / interesting enough.
It's cool, but I'd change it to: "Set a minion's Attack to 0. When it receives damage, restore its original value."
This is because Silence doesn't fit the card's theme and because the "2 damage at a time" thing doesn't look like something that would be on Hearthstone.
I'd like to know your opinion about my Waxmancer Sturmi. It's on page 1, too.
I'd adjust the card text. Right now it just says add a 0/2 Wax Figurine. There is no information that it is actually a copy of the Deathrattle minion in question. There is also no information about the mana cost. I'm guessing it's 1 mana? You could change it to say 'When a friendly Deathrattle minion dies, add a 0/2 copy of it to your hand that costs (1).'.
Other than the wording the card seems pretty solid. Do note that theme-wise, Hunter has always been about triggering Deathrattles, not making copies of them. Making copies is the Priest theme.
@Wailor what do you think about Fear (page 1)? I always try to make that spell work cuz I love it in WoW but in my mind it ends up being not impactful / interesting enough.
It's cool, but I'd change it to: "Set a minion's Attack to 0. When it receives damage, restore its original value."
This is because Silence doesn't fit the card's theme and because the "2 damage at a time" thing doesn't look like something that would be on Hearthstone.
I'd like to know your opinion about my Waxmancer Sturmi. It's on page 1, too.
Seems cool in hunter, reminds me of Sonya so maybe the wording should follow. "Add a 0/2 copy of it to your hand that costs (1)" and the copy card just being a wax figurine would still retain the flavor while not needing additional explanation. (ops already suggested well +1)
About 2 damage at a time, at 1 damage it's way too easily pinged off was my concern, isn't it too weak if broken by 1? And about "restoring to the original value", I'm not sure any card has ever used a similar text. Do you even think that's a plausible mechanic? Just figured the traditional way to revert buffs in Hearthstone is Silence. And Silence does add to the usefulness, admittedly not in a flavorful way though.
Thanks, Thezzy. I had thought about making her Priest, but I decided to go Hunter because of the adventure boss. But you're right Priest is the better choice even considering that.
Moonwell is kinda disgusting, the flexibility and the blowout with moonwell + 2 wisps + however many Fire Flies u have + Power of the Wild on turn 2 is too big. It's 1 mana too cheap I think.
Thanks, Thezzy. I had thought about making her Priest, but I decided to go Hunter because of the adventure boss. But you're right Priest is the better choice even considering that.
Thanks for feedback!
For your card, I like the priest card the most. I guess summon a copy of deathrattle minion would be more interesting, and if change it this way, the stat should be lower or cost should be higher.
And for my card, right, I miss the mech tribe. However, I think that a coin could not only gain a mana crystal that turn but also add a card to hand is too powerful, so I change it just this way. Thanks for your advices anyway!
This card is meant to hearken back to Fatespinner and Druid's ability to make a secret choice. The way it's meant to work is: you create 3 0/1 Magic Beans - you choose one of them in a Discover window, left bean, middle bean, or right bean. At the start of your next turn the chosen bean becomes a Giant Beanstalk while the other 2 do nothing.
If your opponent can kill all 3 beans, no beanstalk - but if he can only kill 1 or 2 then it gets really interesting.
I'm not sure how to word this effect, specifically on the Magic Bean token, and would really appreciate feedback on how to make the effect more clear. Do you think I need a 3rd token for a Magic Bean that did nothing?
Yeah, I designed this theme specifically with changing a minion's Attack to 0 being allowed in mind. It's based on my Experimenter class (which is why Experiment One is in the banner), which had a big theme of 0-Attack minions, changing minions to have 0 Attack and buffing 0-Attack minions.
Hi, I am curious what is your expectation for this theme, as in what kind of cards do you want to see? What is your vision?
Waxmancer Sturmi (page 1) - It's not clear from the wording that the 0/2 has the Deathrattle. Why not just "Add a 0/2 copy of it to your hand"? Nevermind I saw the page 3 version. It's weird to see her as a Priest card even though she's a Hunter in the game.
Antihero (page 1) - Make it hero's weapon rather than hero's attack
Cards I'd NOT vote for even with modifications
The rest. Generally because the base concept is either too bland or intrinsically OP
Jungle Egg: would be pretty strong if it got buffed but would be much better in wild because of Snowflipper Penguin
The Boar Vessel: I thought of the card before I thought of the meme, but the meme just worked out so well. Knowing blizzard though, they wouldn't be completely opposed to putting a slight meme in the game. The card might work in an otk.
Unpowered Mecha-Titan: big boi works with magnetic and likes to be cheated out.
@Wailor what do you think about Fear (page 1)? I always try to make that spell work cuz I love it in WoW but in my mind it ends up being not impactful / interesting enough.
It's cool, but I'd change it to: "Set a minion's Attack to 0. When it receives damage, restore its original value."
This is because Silence doesn't fit the card's theme and because the "2 damage at a time" thing doesn't look like something that would be on Hearthstone.
I'd like to know your opinion about my Waxmancer Sturmi. It's on page 1, too.
@Wailor:
I'd adjust the card text. Right now it just says add a 0/2 Wax Figurine. There is no information that it is actually a copy of the Deathrattle minion in question. There is also no information about the mana cost. I'm guessing it's 1 mana? You could change it to say 'When a friendly Deathrattle minion dies, add a 0/2 copy of it to your hand that costs (1).'.
Other than the wording the card seems pretty solid. Do note that theme-wise, Hunter has always been about triggering Deathrattles, not making copies of them. Making copies is the Priest theme.
Seems cool in hunter, reminds me of Sonya so maybe the wording should follow. "Add a 0/2 copy of it to your hand that costs (1)" and the copy card just being a wax figurine would still retain the flavor while not needing additional explanation.
(ops already suggested well +1)
About 2 damage at a time, at 1 damage it's way too easily pinged off was my concern, isn't it too weak if broken by 1? And about "restoring to the original value", I'm not sure any card has ever used a similar text. Do you even think that's a plausible mechanic? Just figured the traditional way to revert buffs in Hearthstone is Silence. And Silence does add to the usefulness, admittedly not in a flavorful way though.
Thanks, Thezzy. I had thought about making her Priest, but I decided to go Hunter because of the adventure boss. But you're right Priest is the better choice even considering that.
Moonwell is kinda disgusting, the flexibility and the blowout with moonwell + 2 wisps + however many Fire Flies u have + Power of the Wild on turn 2 is too big. It's 1 mana too cheap I think.
Thanks for feedback!
For your card, I like the priest card the most. I guess summon a copy of deathrattle minion would be more interesting, and if change it this way, the stat should be lower or cost should be higher.
And for my card, right, I miss the mech tribe. However, I think that a coin could not only gain a mana crystal that turn but also add a card to hand is too powerful, so I change it just this way. Thanks for your advices anyway!
@Kovachut
Thank you and good luck!
This card is meant to hearken back to Fatespinner and Druid's ability to make a secret choice. The way it's meant to work is: you create 3 0/1 Magic Beans - you choose one of them in a Discover window, left bean, middle bean, or right bean. At the start of your next turn the chosen bean becomes a Giant Beanstalk while the other 2 do nothing.
If your opponent can kill all 3 beans, no beanstalk - but if he can only kill 1 or 2 then it gets really interesting.
I'm not sure how to word this effect, specifically on the Magic Bean token, and would really appreciate feedback on how to make the effect more clear. Do you think I need a 3rd token for a Magic Bean that did nothing?
Tokens
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Is there a way to improve the wording? Other feedback is welcome as well of course!
Hi, I am curious what is your expectation for this theme, as in what kind of cards do you want to see? What is your vision?
@Wubrgwubrg
I'd make it "Give the current/active player 2 Coins". Like King Mukla.
Hi! I'm new in this forum. Here's my card. Do you think it's too OP? Thanks in advance ^^
" Your weapons are confiscated!!"
Does this count?
Cards I'd vote for
Cards I'd vote for with modifications
It's not clear from the wording that the 0/2 has the Deathrattle. Why not just "Add a 0/2 copy of it to your hand"?Nevermind I saw the page 3 version. It's weird to see her as a Priest card even though she's a Hunter in the game.Cards I'd NOT vote for even with modifications
The rest. Generally because the base concept is either too bland or intrinsically OP
Now here's my shit:
And, as usual, other ideas.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I like Naval Mine but maybe with 2 health cuz Mage op, and the Barricading and omagad golden Stalladris lucky bastard.
Your thoughts? Faerie Dragon can be alternatively Priest (but I think people are weary of Dragon Priest).
My 3 ideas:
Jungle Egg: would be pretty strong if it got buffed but would be much better in wild because of Snowflipper Penguin
The Boar Vessel: I thought of the card before I thought of the meme, but the meme just worked out so well. Knowing blizzard though, they wouldn't be completely opposed to putting a slight meme in the game. The card might work in an otk.
Unpowered Mecha-Titan: big boi works with magnetic and likes to be cheated out.
As I am a bit sick of Ressurect Priest in wild I had this card idea. But it's too late !
The three token are of course called Huey, Dewey and Louie .
[img]http://www.hearthcards.net/cards/ac958a65.png[/img]
Sorry no idea how to delete replies/comments...