Hey I know the feeling. I've been playing Priest, Mage and Warlock for a long time that I usually have trouble designing and balancing weapon for my class (whose weapon presence is mostly as a way to not make it too similar to Mage since I didn't think the "swarming token combine with healing" is unique enough). Sometimes I even forgot my class has weapon at all (which is the story for my Un'Goro and KotFT set).
Edit: Page topper! I'm just going to repost everything to make sure people can review my set easier. I still need opinion on which one should be dropped for TWW. I was leaning toward Blessing of Goldrinn because my class already had very efficient token spawning engine in the previous set. Witchwood Guide is also another on the chopping block because it is the type of card that can just fit in anywhere with some flavor change.
Kobold and Catacomb set will be split into two: One will have an aggressive Secret synergy (represent by the Legendary weapon Dark Matter), inspired by the Trap Room encounter. The second will be Dragons cards / synergy focusing on spawning and creating cards, symbolize Seriona's effort to repopulate her flight.
Token:
Theme:
Swapping Attack and Health, signify by the Wild God Goldrinn that originate the Worgen curse came to Gilneas and starting to convert willing people to fight against Hagatha.
Hang on to the past: Echo, Echo-granting cards and effect that reward playing multiple copies of a card.
Astromancer in Witchwood will similarly split into 2 parts: One is an aggressive-midrange playstle that will utilize the swap health and attack mechanic of the Worgen cards (Swift Messenger) and Rush while the other half will be a control grinder playstyle where a lot of the cards will have Echo that Miriam will then shuffle back to your deck.
Ghostly Image is the card to support the Weapon. Note that every single Echo from the minion you added will ALSO cost (1) more.
Call the Pack is added because I realized that my class didn't get any draw card in the previous two sets.
Blessing of Goldrinn allow you to either produce a bunch of token, or fill up your opponent's board with one.
I still need opinion on which one should be dropped for TWW. I was leaning toward Blessing of Goldrinn because my class already had very efficient token spawning engine in the previous set. Witchwood Guide is also another on the chopping block because it is the type of card that can just fit in anywhere with some flavor change.
Personally I'm not a fan of Blessing of Goldrinn, so if I had to choose I would drop that one.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Wasn't sure how I felt about your suggestion, but the new version of Ghoulish Swarm is growing on me:
Happy Ghoul and Flesheating Ghoul both cost 3, and one assumes they would be in the deck. Pulling one of them would result in three 2/2 Ghouls and the tutor, which seems pretty solid for a 7-Mana Epic spell. It could obviously turn out better...or worse lel.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Just because I hear we're all trying to use different spellstone art, I just want to confirm I won't overlap with anyone. Don't worry; I edited a different piece. I don't think I saw anyone using it when I started, though, so it may not be a big issue.
Also, I'm not on here often, so let me take this oppurtunity to say this has been a great competition so far! I'm excited to see what we all come up with this round!
I was really bored so I did my submission (and edited some cards because of link's feedback):
THE ARCHAEOLOGIST
The second Hero Power is the one upgraded by Justicar and Baku the Mooneater. Izzy continues to explore new places with the coming of Kobolds and Catacombs and the Witchwood. In KnC, Izzy will intermingle with the Kobolds, as they aid Izzy on her journey to find the mysterious Mnemostone, a valuable artifact that increases in power by other artifacts. In the Witchwood, Izzy will Discover a mysterious fairy society hiding in the branches, as they help dig up unworldly weapons.
Strengths of Archaeologist:
- Defensive Spells : Izzy can get herself out of any tough situation, with a bit of luck. These spells can help evade tricky situations. - Armor Generation: Izzy has plenty of cards that can generate more Armor to increase survivability. - Powerful Weapons : Using ancient artifacts, Izzy can have access to powerful effects that happen over time. - Card Generation : Archaeologist can Discover and draw plenty of cards. - Sticky Minions : Izzy has several ways to keep her minions alive, and plenty of minions that can survive on their own. These minions typically have high Health.
Weaknesses of Archaeologist:
- Limited Board Presence : Izzy typically can't summon a bunch of minions at once, instead relying on singular, powerful minions or weapons. - Limited Aggro Potential : Not many things in Archaeologist deal a lot of damage to their opponent's face, controlling the board instead. - Weaker Early Game : Archaeologist has more high-cost cards than many classes. - Synergistic Cards : Izzy has several cards that are dependant on certain factors, like having a Weapon or Armor, or a big hand. - Decay : Archaeologist has many Decaying things that naturally die out on their own. This is a time constraint for the class.
Optional Keyword Section
Everyone who has seen my class knows the drill. It usually goes on weapons, as passive aura effects, however, it can go on minions or a special type of Armor.
Example Cards
These cards show the variety of new archetypes supported for Archaeologist.
Denkeeper Sinthi is the leader of the fairies, and also showcases the main new archetype of the set: big hand! Denkeeper Sinthi can enable some really big plays if you have 9 or 10 cards in your hand, however, she requires a minimum of 9 cards in your hand to function.
Sand Filtermay look like a timer, but it is, in fact, an ancient technology passed down by fairy ancestors. Essentially replacing all of your draws for Shadow Visions, it may seem like a ton of value, but it's a 1 mana upgrade of value over three turns. It works very well in Combo decks, helping you tutor for more valuable cards, or as a control deck searching for cards that they can play. Additionally, this is synergy for the Mnemostone, adding on another powerful ability to its tools.
Hoarder Wod is the wisest kobold around, making a sharp contrast to King Toggwaggle. Being the most knowledgable, he can guide you to the most valuable artifacts around, but passive ones, such as AlunethDecay in the wrong hands, making them last only three turns.
Double Time is a massive effect that shows some of the less explored parts of Archaeologist design space: shuffle. The kobolds have discovered a way to use the power of the Mnemostone to duplicate all of your minions, and this can help prevent fatigue or steal your opponent's powerful minions.
Candle Peddleris the final missing piece in the Recruit puzzle. We had Gather Your Party, which Recruited minions, Grand Archivist, which "recruited"spells, and finally Candle Peddler, which "recruits" weapons. Candle Peddler can help you thin your deck and provide an immediate answer quickly.
You don't need to continue with the Strengths/Weaknesses section, if you don't want to. You could include something more specific to the expansions in this Phase; the S/W thing is just carry-over from the ol' thread copy-paste.
Not sure I agree with Sand Filter discovering copies of cards in your deck. Discovering cards in general seems fine, but "copies" generates you the cards you want *and* gives you extra value. Doing both, for three turns, with a two-cost card feels like a lot to me.
You labeled your Witchwood set as "Knights of the Frozen Throne".
Between the two sets, you have so much focused on weapons that it can be hard to see what your non-weapon plans are. K&C appears to be Armor-related, while TWW is a Hand archetype, but so much of the real estate is allocated to weapons that it makes the expansions feel one-note. Being a weapon-heavy class, I'm not sure how to remedy this feeling.
That being said, there are a lot of cards in there that I like. You captured the K&C flavor with all of the Kobolds, and the fairies are sufficiently "Witchwood-esque".
Sorry I didn't provide feedback before: I forgot you had posted on the first page.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Didn't pull a lot of packs, so I'm kind of bored of Hearthstone at the moment. So, like Pircival, I guess I'll format my Submission here. Let me know if there are any additional changes you think should be made, and/or if you prefer a different set of Showcase cards:
The Lich
For this Phase, the connecting theme between the two expansions is Aggression:
In Kobolds & Catacombs, a group of adventurers band together in the name of fame and fortune. Kel'Thuzad, however, has a different target in mind: the Dungeon itself! He has sent Deathspeaker Malicia to infiltrate the team as a double-agent, to claim the Catacombs for the Scourge.
Gameplay-wise, it's a more aggressive token archetype. The Lich has been building long-game Control archetypes since the very beginning, so the implication is that Blizzard wants to try something different. Similar to the Hunter's situation, albeit reversed.
In The Witchwood, Hagatha presents a foreboding challenge to the people of Gilneas...but another threat comes from within. Haunting noises hail from the local cemetery, and rumors tell of terrifying spirits. The Worgen are under siege by an army of ghouls and ghosts!
Furthering the move towards tokens, Kel'Thuzad seeks to overwhelm Gilneas with ghastly Ghouls. He hasn't abandoned his Control-ing ways, however, as the banshees lay claim to the minds and bodies of the living.
While not explicitly supported, many of my Freeze cards are Even-costed. Combined with the two Dragons that are Freeze-related (Sapphiron from Classic, Iceborne Drake from KFT), an Even Freeze archetype emerges.
Example Cards
Baroness Anastari was seen back in Phase I, and now she's here. Her banshee wail will raise an army!
The Long Night summons a bunch of Ghouls on top of being a tutor for a minion. Combo with a high-Cost card to flood the board. I would say all of the Ghoul cards count towards Challenge #3, creating additional bodies for the Legendary Weapon.
Bloodsurge, Blade of Agony is the cornerstone of the K&C "Exploding Token" archetype. Sacrifice your minions in the name of the Scourge!
Corpse Explosion is an example of a negative Deathrattle, which haven't been seen since the Classic set. High damage, but requires setup.
The Citrine Spellstone is pretty straight-forward, being a scaling Play Dead that requires you to lose minions for the upgrade. Ultimately easier to do in a token deck, this can combo with the Legendary Weapon for an explosive chain!
Tokens
Remaining Cards
Kobolds & Catacombs
Deathspeaker Malicia essentially casts Repentance over and over. This drags the enemy minions down into kill-range for Bloodsurge's explosions, token trading, or, later, Baroness Anastari's Battlecry.
Eternal Guardian provides incredible value, returning to your hand seemingly forever.
Secret Agenda hints at Malicia's duplicity. The effect doesn't come out of nowhere, considering there are Secrets in the Un'Goro set.
Essence Reaper is a better Necrotic Geist: smaller minions but cheaper, with a universal trigger and a more useful stat-line.
Switch Sides is another negative-Deathrattle, summoning minions for you from the bodies of the enemy.
Stubborn Cultist refuses to die, returning as a Zombie.
Trap Door has a variety of applications: you can temporarily get around a Taunt, trigger a Deathrattle (friend or foe), and/or count towards the Un'Goro Quest via the resummon.
The Witchwood
Raeth Ghostsong is the card for Challenge #2, being a boss from Monster Hunt. His Hero Power is basically Defile, so I reversed it. In a Ghoul/token deck, many minions = many trades = many pings to the face.
The first of two "haunting" ghosts, Spectral Maiden steals an enemy's mind and body. It's Mind Control on a minion, but temporary.
The other ghost, Herald of Fear paralyzes an enemy with terror, making it impossible for them to attack.
Haunting Visions causes a minion to panic and flail about, ultimately inflicting damage. You could theoretically stack this effect onto a big minion, or spread it out over a wider board to deal with them all. This is the card for Challenge #1, obviously, having Echo.
Relentless is a different kind of removal, functioning similarly to Mass Hysteria but all at one target. You could use this to get around a Taunt, act as a form of Rush, or to give your minions a second attack.
And now we come to the remaining Ghoul cards. Graveyard Spade is a rare weapon for the class.
A Monster Inside is similar to Unidentified Elixir, but with a different add-on effect.
Ghoul Rushis a very specific buff, but between this set and all of the other Ghouls that exist, it should be enough. To clarify, it will only affect minions with "Ghoul" in their name, which includes: tokens from Necrotic Geist or Vryghoul, Happy Ghoul, Flesheating Ghoul, and Unstable Ghoul from Wild.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Blessing of Goldrinn is dropped. Endless Curiosity is now the Rare slot.
Nightcaller is bumped back to Rare. Twilight Corruptor is now Common.
Dark Matter has been clarified to trigger only by friendly Secrets.
I still going back and forth between Curse of the Worgen or Full Moon as the showcase card.
Description will be added later.
The Astromancer
When the people of Azeroth are sleeping or fighting, astronomers study the stars, the sun, the moon and the planets surrounding their sky. With this knowledge, astromancers try their best to make prediction to the future based on the pattern. Unfortunately, their prediction backfires to the people of Azeroth as often as it helps them.
That isn't to say that astromancers are completely wrong. With a little more patient, set up and studying intensely, their prediction have more chance of being useful!
Rishi Sterling has always a big believer that only she can control her own destiny. This the reason why she took a career paths few would choose, became a Blood Elf after the fall of Quel'thalas, studying the forbidden Void magic in order to understand better the infinite blackness between the stars that lead to her banishment and is the reason why she now rejoined the world of Azeroth as a member of the Alliance Void Elves to spread the long lost whisper of the stars far and wide.
Rishi's venture into the Catacomb force her to confront an aspect long-lost to the Astromancers: The cold, devouring and uncaring emptiness of the Darkness and the Void that lies between the stars. Secrets and artifacts that were long-lost to Astromancers came to light. The class now also has incredibly well-rounded Dragon deck inspired by the encounter with Seriona.
In the Witchwood, Astromancer's connection with the stars allow them to contact the Wild God whose power originate the Worgen curse Goldrinn, allow him to arrive and bring with him the power to convert willing Gilnean who wants the power to fight against Hagatha, resulting in a set with extensive use of the swapping Attack and Health mechanic. Astromancer also have the theme of hanging on to the past, which symbolize by their card set's extensive use of the Echo mechanic as well as reward for playing multiple copies of a card in your game.
Class Keyword
Astromancer is a high RNG class that this keyword allows them to reduce the RNG (atleast temporarily) and plan their turn as well as considering their risk / reward ratio accordingly when they don't draw or can't afford to play the Gazecards.
Gaze not only allows the class to play offensively by allow their damage to reliable hit the desirable target, they allow the class to play defensively as well since their card draw, minion buffs and healing are also pretty random. And yes, Gaze triggers with cards like Mosh'Ogg Announcer .
Gaze effects not only activate with your own random effect but also your opponent's random effect as well. Which mean that you can protect your minions from devastating effects like Deadly Shot or from Die, Insect! from mowing your important minions or life down too quickly.
Gaze only activate and disappear on ELIGIBLE targets only. If there is no eligible target, the random effect will proceed with the target selection like normal. If minions with Gaze died from effect like Arcane Missiles mid-casting, the target selection will continue on as normal. If two or more target are Gazed , the target that were Gazed first will be the target for the random effect. If they are Gazed at the same time, the effect will randomly pick among the Gazed targets. This is especially important to remember because Gaze also stacks on a character until the previous one disappear, which mean that timing and anticipating the opponent's play is key for your random effect to have the most value.
Also of note is that minions with natural Gaze in their card text (like Celestial Drake in my Classic set) will have Gaze anywhere , meaning that tutoring draw effects like The Curator , discard from hand or deck effects like Soulfire as well as other hand target effects like Dirty Rat or Recruit effect will target that card instead of your other cards. If that happens, the minion will enter the battlefield with the Gaze removed.
How do you know and keep track of which characters are Gazed ? Any character that is Gazed will have an eye symbol with blue aura surrounding them when you hover over. Here's an example (thanks to the brilliant NoahMcGrath):
Example Cards
Dark Matter is the class Legendary Weapon for this expansion. The weapon is one of the major support for the class's Secret archetype, allows them to keep board presence that was most likely used to develop their Secret by spitting out 5/5 Darkspawn.
Twilight Corruptor demonstrate the other major archetype this expansion: Dragon Astromancer. Unlike Priest, this class's Dragon deck will build toward a more proactive playstyle, with effect to recover resource that you already played in order to close out the game.
Miriam, the Forlorn Lover demonstrate the class's focus on a control playstyle that focus on playing a lot of copies of the same card for her to shuffle back to your deck. Note that she will only shuffle the second copies onward since the first card you played by definition didn't have a card with the same name. For example: If you played 2 cards with the same name, she will only shuffle 1 copy.
Ghostly Image demonstrate support for the playstyle promoted by Miriam. A card that creates good value in both the early and late game that is only hard countered by 10 mana minions. Satisfy challenge #3 since it is a Secret. Note that EVERY Echo created by the minion will also cost (1) more.
Curse of the Worgen is a card that demonstrate the class's theme of swapping Attack and Health of minions in this card set, demonstrate the backstory of Goldrinn coming to Gilneas and converting people into Worgen to fight against Hagatha. This card combines the good disruption this class naturally excel at with the swapping stats theme of this expansion For just 1 mana, you can force your opponent to play unefficiently if they don't want their minions to become worse. That Dire Mole will either have to be played next turn immediately or risk become a 3/1 or that Sleepy Dragon will have to be hold for certain turns if they don't want it to enter the battlefield as a 12/4.
Remaining Cards
Kobolds and Catacombs:
Seriona, Twilight Matriarch is the Dragonmancer's main win condition against control decks. Using your very efficient Dragons that either generate even more resource, finish off your opponent or both while making a massive mid-range board when your opponent is out of steam.
Wormhole allows for a class without Aluneth to be able to keep up the pressure and generate more resources.
Cosmic Call utilize the Recruit mechanic while retain the Astromancer flavor of using Dragons and Elementals in their deck as well as random effect.
Kobold Elder supports the Secretmancer archetype by allowing them to have a powerful, sticky turn 4 play.
Nightcaller allows for Dragon Astromancer to be able to fight for the board early to transition to their power turns.
Lunar Spellstone allows Dragonmancer some comeback chance when they falling behind by Aggro as well as some burst damage against control decks.
Guilding Lantern is a combination of Jade Claws and Arcanologist. This allows Secretmancer more fuel for their Secrets as well as fight for the board in the early game.
Celestial Assistant allows for the class to reduce the tempo loss when playing Secret as well as putting a well-stated minion to the board.
Token:
The Witchwood:
Goldrinn is the legendary Wild God that originates the Worgen. He is a combination of Stormwind Champion and Bonemare since he abuses the mechanic that swap stat minions when buff will keep their buff as their original stats. So, he basically give a friendly minion +4/+4 when played.
Full Moon is extremely powerful for token decks since a majority of this class's tokens are 0/1 minions, this they will become 1/2 minions with the bonus of disrupting your opponents (who most likely will have high health minions to soak up your token's attack).
Endless Curiosity combine the Echo theme with the class Gaze keyword. Extrmely powerful with the Quest to deal 3 damage each cast and heal for 2
.
Mark of Corvus combine the Echo mechanic in this expansion with the Constellation Mark cycle of the class. This allow you to triple on any 3-drops you want to have more of.
Gilnean Astrologist is the Worgen minion of the class. Both bodies are well-stated and is useful in different situations.
Witchwood Guide is one of the rare odd-cost Gaze generation for the class. More (indirect) support for Odd Astromancer will be released later in the year, but this will ensure the class will have a strong early game for the next Standard cycle.
Call the Pack is a deceptively powerful card that allow the class to have more card draw as well as serving as some burst damage / removal in the right conditions.
Sorry I've been gone, life has been busy and I am no where near complete my expansions yet. Here's what I got so far. For Kobolds I am bringing in weapon and Secret synergy, which is further expanded on in Witchwood. With Witchwood I'm also establishing Even and Odd decks. Even would be a token based deck using cards from previous expansions as well as hand size. Odd would be heavy Secret and would generate Scrapbots faster.
Kobolds and Catacombs
Lesser Obsidian Spellstone - More survivability provided you use your weapons. Upgrades 4 > 8 > 12 Scrap Finder - This should be Rare. Quick Scrapbot generator that also triggers the Un'Goro Quest. Refurbish - Cycle quickly through weapons to buff the Legendary weapon. All Tinker weapons are balanced at 4 or less Cost. Crushing Gears - Execute on a Secret, sorta. Clockwork Dragon - More Secrets! Gadgetmaster Gruu - *deep breath* MOAR SECRETS! Finkle's Multitool - Requesting better art if anyone finds it. All your weapons at once. An excellent finisher after playing a bunch of others.
The Witchwood
Clockwork Hound - Too good for a 1-drop? Probably. Gaslight Sentry - More survival tools. Auto-Loader 3000 - Changed one of my original ideas. I considered letting it give you 3 Secrets but thought that was too good. Wrist Rocket - Not sure of the balance for this. The Scarecrow - A persistent threat. Play it, let it die. Next turn, spend all your mana and resummon it. Keep chaining cards right and you keep bringing back the creepy cursed Scarecrow.
Still tinkering away! Hopefully I'll have more cards to show off and some time for reviews soon. Flavor has been great from just about everyone so far, though I have seen a few very complicated cards. But we did all make it this far, I guess that's what people like. Good luck!
Lesser Obsidian Spellstone - More survivability provided you use your weapons. Upgrades 4 > 8 > 12 Scrap Finder - This should be Rare. Quick Scrapbot generator that also triggers the Un'Goro Quest. Refurbish - Cycle quickly through weapons to buff the Legendary weapon. All Tinker weapons are balanced at 4 or less Cost. Crushing Gears - Execute on a Secret, sorta. Clockwork Dragon - More Secrets! Gadgetmaster Gruu - *deep breath* MOAR SECRETS! Finkle's Multitool - Requesting better art if anyone finds it. All your weapons at once. An excellent finisher after playing a bunch of others.
The Witchwood
Clockwork Hound - Too good for a 1-drop? Probably. Gaslight Sentry - More survival tools. Auto-Loader 3000 - Changed one of my original ideas. I considered letting it give you 3 Secrets but thought that was too good. Wrist Rocket - Not sure of the balance for this. The Scarecrow - A persistent threat. Play it, let it die. Next turn, spend all your mana and resummon it. Keep chaining cards right and you keep bringing back the creepy cursed Scarecrow.
Does Refurbish need to specify it's a "Tinker" weapon? Theoretically it should always be Tinker weapons unless specified otherwise.
Trying to do Even and Odd simultaneously should be quite the challenge, but I'm interested to see how you pull it off. I skipped the situation entirely lol. Makes me think I should go back and think it through some more (...and I forgot to include my upgraded HP).
Clockwork Hound seems really good for a Common 1-drop.
I really like The Scarecrow. He provides a ton of theoretical value, but you have to play it right every time to do so.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Just because I hear we're all trying to use different spellstone art, I just want to confirm I won't overlap with anyone. Don't worry; I edited a different piece. I don't think I saw anyone using it when I started, though, so it may not be a big issue.
Also, I'm not on here often, so let me take this oppurtunity to say this has been a great competition so far! I'm excited to see what we all come up with this round!
If you want, I posted 2 spellstones that have not been claimed yet on page 2.
I've not analyzed all cards, but I've noticed a couple flavor details that could be improved, IMO.
@Shatterstar1998 The art you picked for your spellstone doesn't fit your class nor the name you picked. And speaking of the name, "Lunar" isn't the name of any gem as far as I know. The Opal artwork presented by Zanywoop would be fitting, even if Pircival is already using it for his legendary weapon.
@thepowrofcheese All legendary weapons in the game are supposed to be ancient artifacts, while yours is... A glorified Swiss army knife, I guess. Something involving ancient technology in the vein of the Ancient Aliens pseudo-documentary would be very fitting for your class AND for the flavor leg weaps are supposed to have.
Of course, this is very subjective, so feel free to ignore my advices.
I've not analyzed all cards, but I've noticed a couple flavor details that could be improved, IMO.
@Shatterstar1998 The art you picked for your spellstone doesn't fit your class nor the name you picked. And speaking of the name, "Lunar" isn't the name of any gem as far as I know. The Opal artwork presented by Zanywoop would be fitting, even if Pircival is already using it for his legendary weapon.
@thepowrofcheese All legendary weapons in the game are supposed to be ancient artifacts, while yours is... A glorified Swiss army knife, I guess. Something involving ancient technology in the vein of the Ancient Aliens pseudo-documentary would be very fitting for your class AND for the flavor leg weaps are supposed to have.
Of course, this is very subjective, so feel free to ignore my advices.
The name "Lunar Spellstone" is supposed to represent the Moonstone (yes, it is an actual gemstone). "Moon Spellstone" is just going to sound weird. I do want to keep the artwork because of the Dragon aspect. Maybe I can change to "Solar Spellstone" (represent the Sunstone gem). It would fit the Twilight Dragon aesthetic and the artwork more:
Rollback Post to RevisionRollBack
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Seriona: The base concept is nice but... Malygos and Alexstrasza are Dragons. These are minions that should never cost (0).
I maintain that Wormhole wouldn't be OP if it didn't exclude himself. If the first WH pulls itself+another secret, that's 3 useful secrets over 2 turns. Manageable
Kobold Elder and Celestial Assistant could use better art. First is a screenshot from a cinematic, second is a WoW model.
Spellstone: I'd move "to all" on the second for aesthetic reasons.
Nighcaller: Insane on turn 2! Please nerf this.
Witchwood
FYI, I know why you used this flavor for Goldrinn. I still maintain that it's weird and doesn't fit your class.
Miriam's effect is still unclear without your explanation. Most voters won't read your card explanation
Curse of the Worgen: still shouldn't have a colon.
Orphan on Full Moon
@linkblade91
K&C
As a general rule, I maintain that "Your minions have Deathrattle: Do X" as a aura effect would be less confusing as "Whenever a friendly minion dies, do X". Sure, you would lose Play Dead-like synergies and minions with this effect wouldn't trigger off itself, but it's still less confusing.
Eternal Guardian looks OP. I think that with this statline he should cost at least 4. Also, why not make it a nerubian? It sounds more flavorful (the nerubian burrows to hide, then comes back)
Secret Agenda: "Secret" should be bolded, "from any class" italicized. This looks extremely bad with all shitty Paladin secrets out there. Would make it either cost (1) or make it "Discover a Secret(from any class). Cast it" or something.
Witchwood
Raeth Ghostsong is OP at this cost! Should cost more.
Relentless could cost (1), perhaps even (0), considering that it's dependant on your board and your minions would take counter-attack damage...or you could keep it at (3) and reverse the effect "Choose a friendly minion. All enemy minions attack it".
Ghoul Rush is waaay too restrictive to cost (3) mana. Compare it to Treespeaker.
Overall, very nice set.
@Pircival
K&C
Individual cards
Wtf that Spellstone art. I think the Lantern one would be fitting for you.
Ratty Investor should use kobol rat. I mean kobolds are supposed to be humanoid rats.
Overall
Very nice set. We can clearly see the themes you are pushing.
Witchwood
Individual cards
Cursed construct and Sylph looks very weak.
Fairy Infestation is worth more than 3 mana.
Overall
I don't like the (your "X or more cards" effects are really weak) effects and flavor (the art isn't hearthstone-y, why fairies?)
@teknician
K&C
Individual cards
Etched Runed chest doesn't look very good.
Dragonwrath is too similar to Woecleaver and Runespear. I don't really like it.
Tombwurm would be absolute cancer. Kill it with fire.
Overall
WHY THE 1-COST SYNERGY NOOOOOO
Apart from that, the set is good except the legendaries, which should be core to the set so that's kind of an issue. You will still receives votes from the graphic quality of cards alone, which is superior to that of hearthcards.net cards.
Witchwood
Individual cards
Enchanted Wolf is potentially OP in an Egg deck
Scheming Sorcerer is too weird and complicated, and also OP. I don't like it.
I don't like Nightmaw for the same reason I don't like Shatterstar's Goldrinn. Stat swapping shouldn't be the go-to flavor effects for worgens. It's also cancer.
The Grave Keeper...just....no
Overall
Lots of OP cards here. You should tone down the power level of your cards. I also don't like stat swapping as a theme, an issue I also have with Shatterstar's stuff. That being said, your set are still nice and you will easily go to the finals. Of course you're going to get crushed by Linkblade's lich but you'll have a nice 2nd place.
@thepowrofcheese
K&C
Invididual cards
Lesser Obsidian spellstone is very weak.
Finkle's Multitool's effect is identical to Pircival's Mnemostone. His version is more balanced btw, because it doesn't gain attack. Yours can quickly become a problem with the wrong weapons.
I made effects similar to Gadgetmaster Gruu. We may weaken each other.
Overall
Not enough cards to make a definite judgment yet, but your set feels too similar to that of Pircival. You both have armor and weapons as themes, as well a nearly identical legendary weapon.
The Witchwood
Individual cards
Is The Scarecrow's effect permanent for the whole game? If so, this is scary AF. Potentially summoning a 4/4 RUSH every turn looks OP
Unless your Witchwood set has tons of Secret synergy, Auto-loader 3000 looks worse than Hidden Wisdom, which is a very bad card.
Finals: Linkblade91, teknician, thepowrofcheese, Zanywoop (I've seen his set), in that order.
I posted my Multitool before Pircival posted his weapon, but because our class uses weapons different I said to him I don’t see a problem. It was one of the first cards I created for my class. The idea was to have a weapon-centric archetype that used the Legendary weapon to finish off your opponent (with the +1 damage effects, random damage effects, and Windfury) then use Secrets for support.
Spellstone I can upgrade to 5 > 10 > 15 if it’s too weak right now. It’s a big boost of armor to help offset using weapons a lot.
Gadgetmaster Gruu was from my introductory reveal. He’s the main Secret refuel by transforming Scrapbots, but the new Clockwork Dragon helps with that too. He also advances the Quest.
Auto-Loader can go to 3 Secrets instead of 2. Wasn’t sure if the balance.
The Scarecrow has very specific requirements that make triggering it more than 2-3 times difficult. It’s a powerful value tool that is neigh-impossible to buff or duplicate since you’ll be out of mana (unless it doesn’t die of course). But it’s terrible on curve.
I’m already struggling to finish the expansions in time, I don’t think I can redesign the weapon and the whole set themes in time. But now there’s 2 whom have voiced not liking my weapon so I’m not sure.
As of today we have exactly two weeks left for this Phase. Just throwing it out there if anyone didn't see the schedule.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
As a general rule, I maintain that "Your minions have Deathrattle: Do X" as a aura effect would be less confusing as "Whenever a friendly minion dies, do X". Sure, you would lose Play Dead-like synergies and minions with this effect wouldn't trigger off itself, but it's still less confusing.
Eternal Guardian looks OP. I think that with this statline he should cost at least 4. Also, why not make it a nerubian? It sounds more flavorful (the nerubian burrows to hide, then comes back)
Secret Agenda: "Secret" should be bolded, "from any class" italicized. This looks extremely bad with all shitty Paladin secrets out there. Would make it either cost (1) or make it "Discover a Secret(from any class). Cast it" or something.
Witchwood
Raeth Ghostsong is OP at this cost! Should cost more.
Relentless could cost (1), perhaps even (0), considering that it's dependant on your board and your minions would take counter-attack damage...or you could keep it at (3) and reverse the effect "Choose a friendly minion. All enemy minions attack it".
Ghoul Rush is waaay too restrictive to cost (3) mana. Compare it to Treespeaker.
Overall, very nice set.
Thank you for the feedback :) I'm inclined to agree with basically everything you said.
Finals: Linkblade91, teknician, thepowrofcheese, Zanywoop (I've seen his set), in that order.
I will post my cards later in the day (I hope)
I'll believe it when I see it lel. I appreciate the vote of confidence nevertheless.
Game of Thrones is coming back tonight so I won't be around to reciprocate immediately, but I'll try to check out your stuff tomorrow.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Doesn't keep the "I'm secretly a double-agent" flavor, but perhaps makes it more K&C-appropriate in the process. Maybe it should cost 3; trying to balance it versus Cabalist's Tome, but the effect is infinitely less abusive here in the Lich class (no Primordial Glyph, for starters).
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Sculpt Wax: Now also summons a 6-Cost minion. I thought it wasn't "unfair" enough as a 10-Cost spell otherwise. There's also the issue of battlecry minions.
Rares
Sporemancer: Text simplified + made rare
Epic
Kabal Supplier: +1 Health and made Epic.
Legendaries
Twilight Canticle: Nerfed to "on your turn" only. I was concerned it would be too good otherwise.
Tokens
Witchwood
Upgraded hero power
OR
Still undecided! It will affect the cards I'll make.
Commons
Felblood Hag is my Challenge#3 card.
Rares
2 slots undecided.
Flying Witch: Made even-costed to avoid issues with the upgraded Hero Power.
Epic
1 slot undecided
Legendaries
1 slot undecided.
Tokens
I'm still undecided for some of the slots. See my post page 2 for a few ideas.
I'm also still undecided on the upgraded HP. It is going to influence which cards I will make.
I'm still undecided for some of the slots. See my post page 2 for a few ideas.
I'm also still undecided on the upgraded HP. It is going to influence which cards I will make.
I agree with all of your balance changes. The Witch is no longer an issue, and the Weapon and Crab do not concern me anymore. K&C in general looks really solid and has a lot of flavor throughout. Has more than mine does, at any rate.
I've been wavering back and forth on the Hero Power as well, based on my previous comments lel. If you haven't already, I would go backwards and think about your Classic set combined with hypothetical GvG and TGT sets. Ignoring what happens in the future, what does your class look like back then? What would convince me to run Justicar Trueheart in your class? Maybe that would help break the tie and clarify your stance on the issue. The Hero Power will have existed way before Genn and Baku, so it needs to influence TWW versus the other way around.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
To post a comment, please login or register a new account.
Hey I know the feeling. I've been playing Priest, Mage and Warlock for a long time that I usually have trouble designing and balancing weapon for my class (whose weapon presence is mostly as a way to not make it too similar to Mage since I didn't think the "swarming token combine with healing" is unique enough). Sometimes I even forgot my class has weapon at all (which is the story for my Un'Goro and KotFT set).
Edit: Page topper! I'm just going to repost everything to make sure people can review my set easier. I still need opinion on which one should be dropped for TWW. I was leaning toward Blessing of Goldrinn because my class already had very efficient token spawning engine in the previous set. Witchwood Guide is also another on the chopping block because it is the type of card that can just fit in anywhere with some flavor change.
Darkspawn,
Kobold and Catacomb set will be split into two: One will have an aggressive Secret synergy (represent by the Legendary weapon Dark Matter), inspired by the Trap Room encounter. The second will be Dragons cards / synergy focusing on spawning and creating cards, symbolize Seriona's effort to repopulate her flight.
Token:
Theme:
Astromancer in Witchwood will similarly split into 2 parts: One is an aggressive-midrange playstle that will utilize the swap health and attack mechanic of the Worgen cards (Swift Messenger) and Rush while the other half will be a control grinder playstyle where a lot of the cards will have Echo that Miriam will then shuffle back to your deck.
Ghostly Image is the card to support the Weapon. Note that every single Echo from the minion you added will ALSO cost (1) more.
Call the Pack is added because I realized that my class didn't get any draw card in the previous two sets.
Blessing of Goldrinn allow you to either produce a bunch of token, or fill up your opponent's board with one.
Upgraded Hero Power:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Personally I'm not a fan of Blessing of Goldrinn, so if I had to choose I would drop that one.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Wasn't sure how I felt about your suggestion, but the new version of Ghoulish Swarm is growing on me:
Happy Ghoul and Flesheating Ghoul both cost 3, and one assumes they would be in the deck. Pulling one of them would result in three 2/2 Ghouls and the tutor, which seems pretty solid for a 7-Mana Epic spell. It could obviously turn out better...or worse lel.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Just because I hear we're all trying to use different spellstone art, I just want to confirm I won't overlap with anyone. Don't worry; I edited a different piece. I don't think I saw anyone using it when I started, though, so it may not be a big issue.
Also, I'm not on here often, so let me take this oppurtunity to say this has been a great competition so far! I'm excited to see what we all come up with this round!
I was really bored so I did my submission (and edited some cards because of link's feedback):
THE ARCHAEOLOGIST
The second Hero Power is the one upgraded by Justicar and Baku the Mooneater. Izzy continues to explore new places with the coming of Kobolds and Catacombs and the Witchwood. In KnC, Izzy will intermingle with the Kobolds, as they aid Izzy on her journey to find the mysterious Mnemostone, a valuable artifact that increases in power by other artifacts. In the Witchwood, Izzy will Discover a mysterious fairy society hiding in the branches, as they help dig up unworldly weapons.
Strengths of Archaeologist:
- Defensive Spells : Izzy can get herself out of any tough situation, with a bit of luck. These spells can help evade tricky situations.
- Armor Generation: Izzy has plenty of cards that can generate more Armor to increase survivability.
- Powerful Weapons : Using ancient artifacts, Izzy can have access to powerful effects that happen over time.
- Card Generation : Archaeologist can Discover and draw plenty of cards.
- Sticky Minions : Izzy has several ways to keep her minions alive, and plenty of minions that can survive on their own. These minions typically have high Health.
Weaknesses of Archaeologist:
- Limited Board Presence : Izzy typically can't summon a bunch of minions at once, instead relying on singular, powerful minions or weapons.
- Limited Aggro Potential : Not many things in Archaeologist deal a lot of damage to their opponent's face, controlling the board instead.
- Weaker Early Game : Archaeologist has more high-cost cards than many classes.
- Synergistic Cards : Izzy has several cards that are dependant on certain factors, like having a Weapon or Armor, or a big hand.
- Decay : Archaeologist has many Decaying things that naturally die out on their own. This is a time constraint for the class.
Optional Keyword Section
Everyone who has seen my class knows the drill. It usually goes on weapons, as passive aura effects, however, it can go on minions or a special type of Armor.
Example Cards
These cards show the variety of new archetypes supported for Archaeologist.
Remaining Cards
Kobolds and Catacombs
The Witchwood
Previous Phases
Phase IV
Phase III
Phase II
Phase I
Sorry I didn't provide feedback before: I forgot you had posted on the first page.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Didn't pull a lot of packs, so I'm kind of bored of Hearthstone at the moment. So, like Pircival, I guess I'll format my Submission here. Let me know if there are any additional changes you think should be made, and/or if you prefer a different set of Showcase cards:
The Lich
For this Phase, the connecting theme between the two expansions is Aggression:
Example Cards
Tokens
Remaining Cards
Kobolds & Catacombs
The Witchwood
Previous Phases
Thank you for giving the whole thing a read; I'm still not as confidant about this Phase as I was previously.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here's the template submission with some changes:
The Astromancer
When the people of Azeroth are sleeping or fighting, astronomers study the stars, the sun, the moon and the planets surrounding their sky. With this knowledge, astromancers try their best to make prediction to the future based on the pattern. Unfortunately, their prediction backfires to the people of Azeroth as often as it helps them.
That isn't to say that astromancers are completely wrong. With a little more patient, set up and studying intensely, their prediction have more chance of being useful!
Rishi Sterling has always a big believer that only she can control her own destiny. This the reason why she took a career paths few would choose, became a Blood Elf after the fall of Quel'thalas, studying the forbidden Void magic in order to understand better the infinite blackness between the stars that lead to her banishment and is the reason why she now rejoined the world of Azeroth as a member of the Alliance Void Elves to spread the long lost whisper of the stars far and wide.
Rishi's venture into the Catacomb force her to confront an aspect long-lost to the Astromancers: The cold, devouring and uncaring emptiness of the Darkness and the Void that lies between the stars. Secrets and artifacts that were long-lost to Astromancers came to light. The class now also has incredibly well-rounded Dragon deck inspired by the encounter with Seriona.
In the Witchwood, Astromancer's connection with the stars allow them to contact the Wild God whose power originate the Worgen curse Goldrinn, allow him to arrive and bring with him the power to convert willing Gilnean who wants the power to fight against Hagatha, resulting in a set with extensive use of the swapping Attack and Health mechanic. Astromancer also have the theme of hanging on to the past, which symbolize by their card set's extensive use of the Echo mechanic as well as reward for playing multiple copies of a card in your game.
Class Keyword
Astromancer is a high RNG class that this keyword allows them to reduce the RNG (atleast temporarily) and plan their turn as well as considering their risk / reward ratio accordingly when they don't draw or can't afford to play the Gazecards.
Gaze not only allows the class to play offensively by allow their damage to reliable hit the desirable target, they allow the class to play defensively as well since their card draw, minion buffs and healing are also pretty random. And yes, Gaze triggers with cards like Mosh'Ogg Announcer .
Gaze effects not only activate with your own random effect but also your opponent's random effect as well. Which mean that you can protect your minions from devastating effects like Deadly Shot or from Die, Insect! from mowing your important minions or life down too quickly.
Gaze only activate and disappear on ELIGIBLE targets only. If there is no eligible target, the random effect will proceed with the target selection like normal. If minions with Gaze died from effect like Arcane Missiles mid-casting, the target selection will continue on as normal. If two or more target are Gazed , the target that were Gazed first will be the target for the random effect. If they are Gazed at the same time, the effect will randomly pick among the Gazed targets. This is especially important to remember because Gaze also stacks on a character until the previous one disappear, which mean that timing and anticipating the opponent's play is key for your random effect to have the most value.
Also of note is that minions with natural Gaze in their card text (like Celestial Drake in my Classic set) will have Gaze anywhere , meaning that tutoring draw effects like The Curator , discard from hand or deck effects like Soulfire as well as other hand target effects like Dirty Rat or Recruit effect will target that card instead of your other cards. If that happens, the minion will enter the battlefield with the Gaze removed.
How do you know and keep track of which characters are Gazed ? Any character that is Gazed will have an eye symbol with blue aura surrounding them when you hover over. Here's an example (thanks to the brilliant NoahMcGrath):
Example Cards
Remaining Cards
Kobolds and Catacombs:
Lunar Spellstone allows Dragonmancer some comeback chance when they falling behind by Aggro as well as some burst damage against control decks.
Token:
The Witchwood:
.
Token:
Previous Phases:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Sorry I've been gone, life has been busy and I am no where near complete my expansions yet. Here's what I got so far. For Kobolds I am bringing in weapon and Secret synergy, which is further expanded on in Witchwood. With Witchwood I'm also establishing Even and Odd decks. Even would be a token based deck using cards from previous expansions as well as hand size. Odd would be heavy Secret and would generate Scrapbots faster.
Kobolds and Catacombs
Lesser Obsidian Spellstone - More survivability provided you use your weapons. Upgrades 4 > 8 > 12
Scrap Finder - This should be Rare. Quick Scrapbot generator that also triggers the Un'Goro Quest.
Refurbish - Cycle quickly through weapons to buff the Legendary weapon. All Tinker weapons are balanced at 4 or less Cost.
Crushing Gears - Execute on a Secret, sorta.
Clockwork Dragon - More Secrets!
Gadgetmaster Gruu - *deep breath* MOAR SECRETS!
Finkle's Multitool - Requesting better art if anyone finds it. All your weapons at once. An excellent finisher after playing a bunch of others.
The Witchwood
Clockwork Hound - Too good for a 1-drop? Probably.
Gaslight Sentry - More survival tools.
Auto-Loader 3000 - Changed one of my original ideas. I considered letting it give you 3 Secrets but thought that was too good.
Wrist Rocket - Not sure of the balance for this.
The Scarecrow - A persistent threat. Play it, let it die. Next turn, spend all your mana and resummon it. Keep chaining cards right and you keep bringing back the creepy cursed Scarecrow.
Still tinkering away! Hopefully I'll have more cards to show off and some time for reviews soon. Flavor has been great from just about everyone so far, though I have seen a few very complicated cards. But we did all make it this far, I guess that's what people like. Good luck!
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
If you want, I posted 2 spellstones that have not been claimed yet on page 2.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I've not analyzed all cards, but I've noticed a couple flavor details that could be improved, IMO.
@Shatterstar1998 The art you picked for your spellstone doesn't fit your class nor the name you picked. And speaking of the name, "Lunar" isn't the name of any gem as far as I know. The Opal artwork presented by Zanywoop would be fitting, even if Pircival is already using it for his legendary weapon.
@thepowrofcheese All legendary weapons in the game are supposed to be ancient artifacts, while yours is... A glorified Swiss army knife, I guess. Something involving ancient technology in the vein of the Ancient Aliens pseudo-documentary would be very fitting for your class AND for the flavor leg weaps are supposed to have.
Of course, this is very subjective, so feel free to ignore my advices.
The name "Lunar Spellstone" is supposed to represent the Moonstone (yes, it is an actual gemstone). "Moon Spellstone" is just going to sound weird. I do want to keep the artwork because of the Dragon aspect. Maybe I can change to "Solar Spellstone" (represent the Sunstone gem). It would fit the Twilight Dragon aesthetic and the artwork more:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
New wave of feedback
@Shatterstar1998
I see you took some of my feedback into account
K&C
Witchwood
@linkblade91
K&C
Witchwood
Overall, very nice set.
@Pircival
K&C
Individual cards
Overall
Very nice set. We can clearly see the themes you are pushing.
Witchwood
Individual cards
Overall
I don't like the (your "X or more cards" effects are really weak) effects and flavor (the art isn't hearthstone-y, why fairies?)
@teknician
K&C
Individual cards
Overall
WHY THE 1-COST SYNERGY NOOOOOO
Apart from that, the set is good except the legendaries, which should be core to the set so that's kind of an issue. You will still receives votes from the graphic quality of cards alone, which is superior to that of hearthcards.net cards.
Witchwood
Individual cards
Overall
Lots of OP cards here. You should tone down the power level of your cards. I also don't like stat swapping as a theme, an issue I also have with Shatterstar's stuff. That being said, your set are still nice and you will easily go to the finals. Of course you're going to get crushed by Linkblade's lich but you'll have a nice 2nd place.
@thepowrofcheese
K&C
Invididual cards
Overall
Not enough cards to make a definite judgment yet, but your set feels too similar to that of Pircival. You both have armor and weapons as themes, as well a nearly identical legendary weapon.
The Witchwood
Individual cards
Finals: Linkblade91, teknician, thepowrofcheese, Zanywoop (I've seen his set), in that order.
I will post my cards later in the day (I hope)
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I posted my Multitool before Pircival posted his weapon, but because our class uses weapons different I said to him I don’t see a problem. It was one of the first cards I created for my class. The idea was to have a weapon-centric archetype that used the Legendary weapon to finish off your opponent (with the +1 damage effects, random damage effects, and Windfury) then use Secrets for support.
Spellstone I can upgrade to 5 > 10 > 15 if it’s too weak right now. It’s a big boost of armor to help offset using weapons a lot.
Gadgetmaster Gruu was from my introductory reveal. He’s the main Secret refuel by transforming Scrapbots, but the new Clockwork Dragon helps with that too. He also advances the Quest.
Auto-Loader can go to 3 Secrets instead of 2. Wasn’t sure if the balance.
The Scarecrow has very specific requirements that make triggering it more than 2-3 times difficult. It’s a powerful value tool that is neigh-impossible to buff or duplicate since you’ll be out of mana (unless it doesn’t die of course). But it’s terrible on curve.
I’m already struggling to finish the expansions in time, I don’t think I can redesign the weapon and the whole set themes in time. But now there’s 2 whom have voiced not liking my weapon so I’m not sure.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Thank you for the feedback :) I'm inclined to agree with basically everything you said.
I'll believe it when I see it lel. I appreciate the vote of confidence nevertheless.
Game of Thrones is coming back tonight so I won't be around to reciprocate immediately, but I'll try to check out your stuff tomorrow.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
How's this for a replacement of Secret Agenda?
->
Doesn't keep the "I'm secretly a double-agent" flavor, but perhaps makes it more K&C-appropriate in the process. Maybe it should cost 3; trying to balance it versus Cabalist's Tome, but the effect is infinitely less abusive here in the Lich class (no Primordial Glyph, for starters).
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here are the cards I'm pretty sure I want
K&C
Commons
Rares
Epic
Legendaries
Tokens
Witchwood
Upgraded hero power
OR
Still undecided! It will affect the cards I'll make.
Commons
Felblood Hag is my Challenge#3 card.
Rares
2 slots undecided.
Epic
1 slot undecided
Legendaries
1 slot undecided.
Tokens
I'm still undecided for some of the slots. See my post page 2 for a few ideas.
I'm also still undecided on the upgraded HP. It is going to influence which cards I will make.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I agree with all of your balance changes. The Witch is no longer an issue, and the Weapon and Crab do not concern me anymore. K&C in general looks really solid and has a lot of flavor throughout. Has more than mine does, at any rate.
I've been wavering back and forth on the Hero Power as well, based on my previous comments lel. If you haven't already, I would go backwards and think about your Classic set combined with hypothetical GvG and TGT sets. Ignoring what happens in the future, what does your class look like back then? What would convince me to run Justicar Trueheart in your class? Maybe that would help break the tie and clarify your stance on the issue. The Hero Power will have existed way before Genn and Baku, so it needs to influence TWW versus the other way around.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3