Just an idea to add option to change deck type/strategy mid game. For example if you have 15 cards in your deck and play the spell you get 15 random card from another deck you have built and preselected. (Druid and Paladin)
, on the other hand, is more of a standalone card that shines against high Attack minions. It also has nice synergy with neutral cards like
. Keep in mind the broken combo with
High Priest Thekal
would not work, just like he doesn't work with
Both cards share the same pain-related theme, each within the class fantasy.
Both cards are quite interesting in their own regard, Eadric returns to serve as a decent early game drop in a controlling Paladin deck, whilst operating as an extra thing to be killed in the late game. Eye of frost is a fixed version of Ice Block, as it costs 4 and dies to any sort of weapon removal.
Divine shield kinda fit in murloc (is like murky's Safety Bubble) and in shaman (because there is 1 precedent: al'akir). Basically a fishy annoyatron: a strong card for a weak archetype (atm).
The hero gets taunt and divine shield, so you need to hit the hero before the minions (like one boss on adventure and in one tavern brawl) and the hero ignore the next damage it receives. It's balanced at 5 mana with fairy bad stat because you can find more often aoe cards to clean the board without having a specific weapon removal. Paladin's aggro decks often use weapons to hit the opponents face and this card doesn't help him too much.
Flavor Text: Honestly, bilgewater isn't that hard to assassinate, it just kinda sloshes around.
Flavor Text: Rotclaw is actually a serious condition common among worgen warlocks. Renfrith is just a big advocate for its awareness.
(Bilgewater Assassin works the same as Steamwheedle Sniper, but permanent. Renfrith Rotclaw changes your hero power to "Deal 2 damage, draw a card." You can deal the damage to your hero, your minions, or opposing minions, but not the opposing hero.)