Just an idea to add option to change deck type/strategy mid game. For example if you have 15 cards in your deck and play the spell you get 15 random card from another deck you have built and preselected. (Druid and Paladin)
Martyr's Mace
, on the other hand, is more of a standalone card that shines against high Attack minions. It also has nice synergy with neutral cards like
Crystallizer
. Keep in mind the broken combo with
High Priest Thekal
would not work, just like he doesn't work with
Time Out!
Both cards share the same pain-related theme, each within the class fantasy.
Both cards are quite interesting in their own regard, Eadric returns to serve as a decent early game drop in a controlling Paladin deck, whilst operating as an extra thing to be killed in the late game. Eye of frost is a fixed version of Ice Block, as it costs 4 and dies to any sort of weapon removal.
Fishy murloc:
Divine shield kinda fit in murloc (is like murky's Safety Bubble) and in shaman (because there is 1 precedent: al'akir). Basically a fishy annoyatron: a strong card for a weak archetype (atm).
Shield Wall:
The hero gets taunt and divine shield, so you need to hit the hero before the minions (like one boss on adventure and in one tavern brawl) and the hero ignore the next damage it receives. It's balanced at 5 mana with fairy bad stat because you can find more often aoe cards to clean the board without having a specific weapon removal. Paladin's aggro decks often use weapons to hit the opponents face and this card doesn't help him too much.
Flavor Text: Honestly, bilgewater isn't that hard to assassinate, it just kinda sloshes around.
Flavor Text: Rotclaw is actually a serious condition common among worgen warlocks. Renfrith is just a big advocate for its awareness.
(Bilgewater Assassin works the same as Steamwheedle Sniper, but permanent. Renfrith Rotclaw changes your hero power to "Deal 2 damage, draw a card." You can deal the damage to your hero, your minions, or opposing minions, but not the opposing hero.)
Just an idea to add option to change deck type/strategy mid game. For example if you have 15 cards in your deck and play the spell you get 15 random card from another deck you have built and preselected. (Druid and Paladin)
Sadistic Succubus makes sure cards like Flame Imp , Kobold Librarian or Spirit Bomb never become dead cards, even if you are low on Health. Heck, you could even run Pit Lord if you're feeling ballsy!
Martyr's Mace , on the other hand, is more of a standalone card that shines against high Attack minions. It also has nice synergy with neutral cards like Crystallizer . Keep in mind the broken combo with High Priest Thekal would not work, just like he doesn't work with Time Out!
Both cards share the same pain-related theme, each within the class fantasy.
It whispers in voices of treachery, of sorrow, of fear. The faceless guy was busy. So you have me.
And of the great mysteries in Ben Brode's beard.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Another take on the shared freeze theme between Shaman and Mage. Freeze your hero so deeply, minions get frostbite from touching it.
I tried to get creative and figure out how to make / balance a spell and a minion with the same rules text.
I think I got something pretty good. :)
A delayed board clear and a big fat value minion.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Both cards 'counterfeit' Corpse Raiser's statline and name.
First try here, I hope you'll like them.
Both cards are quite interesting in their own regard, Eadric returns to serve as a decent early game drop in a controlling Paladin deck, whilst operating as an extra thing to be killed in the late game. Eye of frost is a fixed version of Ice Block, as it costs 4 and dies to any sort of weapon removal.
Spitefull Priest to legend February 2019
time to do it again x d
Two cards with the same effect. The difference between them is that the Rogue one is a tempo card, while the Druid one is for ramp or token decks.
REMOVED
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Fishy murloc: Divine shield kinda fit in murloc (is like murky's Safety Bubble) and in shaman (because there is 1 precedent: al'akir). Basically a fishy annoyatron: a strong card for a weak archetype (atm).
Shield Wall: The hero gets taunt and divine shield, so you need to hit the hero before the minions (like one boss on adventure and in one tavern brawl) and the hero ignore the next damage it receives. It's balanced at 5 mana with fairy bad stat because you can find more often aoe cards to clean the board without having a specific weapon removal. Paladin's aggro decks often use weapons to hit the opponents face and this card doesn't help him too much.
I am.
Sorry.
(EDIT: Changed Megagma to Mage)
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Flavor Text: Honestly, bilgewater isn't that hard to assassinate, it just kinda sloshes around.
Flavor Text: Rotclaw is actually a serious condition common among worgen warlocks. Renfrith is just a big advocate for its awareness.
(Bilgewater Assassin works the same as Steamwheedle Sniper, but permanent. Renfrith Rotclaw changes your hero power to "Deal 2 damage, draw a card." You can deal the damage to your hero, your minions, or opposing minions, but not the opposing hero.)