Angry Chicken - nothing to add, i would vote for it.
Wailor - I would change rogue minion to be 1 mana 2/3 minion - it will still have premium stats and gives nice decision on turn 1.
second design - I like paladin weapon is 5 3/3 - easier balance thinking comparing to antique healbot.
Ottawa Closet - for me it's not enough special to vote. I would remove "minion" tag.
LinkBlade21 - would change hunter card to be odd stated, to work with upgraded Hero Power.
Shatterstar1998 - weapon triple tutor seems to overpowered for me. For the rest i'm not sure to vote.
GerVez0512 - I just don't like elementals. Beside that - both seem balanced. Not sure if Beast tag counts as a card text.
Zelpha - I like minimalistic design, but this one doesn't give me new value to the game.
Kovachut - sad that Hero cards are not allowed. Just re use the palading deathinght murloc art, and all will be fine.
Thezzy - On first glance I would change wording to "Its Deathrattle triggers twice". But that would change mechanic a little.
NiRaSt - I like your Idea, but both cards are understatted - I would balance it like each mana cost are worth 2 stats (+1 out of nowwhere), taunt is worth one stat, your effect is worth 1 stat (negative and positive depending on class).
Sinthuja - for priest I would wonder to decrease stats. For warlock - i like niche cards. I would change cost to 0, so it can be blayed and revived by Gul'dan in the same turn. Maybe increase damage to itself (and health) to 10, so it will be more rewarding to really pull it.
My final try. I think I will finally submit this after possible balance changes.
I think the difference here is quite obvious: while the Paladin weapon is self-sufficient, the Succubus requires damaging cards to work.
Weapon is probably broken. Imagine you almost have an opponent paladin in a losing situation with an 8/8 on the board. Then he just hits the minion and heals himself for 8 as an example. I think it's a good idea, just a weapon might be too much.
I was spinning around some ideas and was wondering if you guys think this idea is interesting enough to use. Basically for a priest this is a premium Injured Blademaster with a taunt but for a warlock, it is more interesting. Warlock will need to summon the demon on the board some specific ways to not trigger its battlecry or buff it in their hand before playing it. Do you think this idea is interesting enough or is it just another boring self damage trick?
I don't think the warlock card would work. If it's a buffing zoo type odds are you are top decking and won't get to buff this thing anyhow. Or even if it does get buffed it loses 90% of its hp and then trades with a 1 drop or hero power. As for priest, eh I dunno, the last thing that damn class needs is another inner fire enabler that also craps on other priest.
Keep in mind how the powerlevel of these cards will work with Baku or Lord Jaraxxus.
I'm not very sure how would these cards would work, to be honest.
According to other "targets chosen randomly" effects, the Hunter card would just throw three arrows to the enemy face (just like Yogg-Saron, Hope's End always casts Sinister Strike on the enemy hero)
Now, let's assume the Hunter card would work like you want and targets any character. The problem of that case is that the Warlock card would also target any character! So, it would be the same as the Hunter card + draw three cards for 1 mana.
I don't know if I explained the issues properly, because they're quite complex 😅
Thanks for the feedback, but I already submitted them :-/ I agree, the character isn't as fitting for the hunter card, but I honestly couldn't find anything (lack of imagination possibly). Of course I thought of the rogue card's similarity to Malacrass, but I thought it needed to have a higher cost as the cards duplicated are far more easily manipulated. Didn't want, for instance, a rogue to be able to create the win condition and Sap in the same turn. But perhaps you are right? Or maybe he should've been a 6/6? Either way, appreciate the feedback bro :-)
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I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
I put text "target chosen randomly" incase you play hero card, and your hero power starts to be targetable. Maybe I should remove "target chosen randomly" to not be misleadding.
I think the 'targets chosen randomly' is confusing. It's the kind of thing that people would just learn that if they had a different hero power, that's how it works, personally, I would remove the text and put it in the explanation or something.
I would rename the Warlock card, to something similar but a less 'breaking the 4th wall', like just Dreadful Hand or something that could be the name of a maneuver or a spell. Could be just me, but I think it would suit better. Besides that (and the fact that it's totally busted for zoo and for Jaraxxus) , I do like the contrast between the 2 cards.
The hunter card, on the other hand, I think should be buffed a bit. 7 mana for 6 face (with no other variables) damage is pretty weak. I would make it 5. I know, with Baku or that Clockwork Automaton double damage thing it may seem busted. But with the rotation of Baku, it really only becomes a 10 mana, 2 card, 12 damage combo. Which is probably on par with Pyroblast. But maybe leave it up to the devs to nerf it after a few weeks if it's oppressive :-p
All in all, I think it's a great idea for getting 2 wildly different outcomes from the same text. Nice job :-)
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I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Well, to celebrate the announcement of the new expansion, I decided to make cards based on it! One card for the good guys (mage) and one for the bad ones (warlock).
"Well, it seems Togwaggle wants more candle... Then he'll have to EARN it!"
"I like your soul... I think I'll take it!"
Thoughts about those ones? Not sure if they are too simple.
Well, to celebrate the announcement of the new expansion, I decided to make cards based on it! One card for the good guys (mage) and one for the bad ones (warlock).
"Well, it seems Togwaggle wants more candle... Then he'll have to EARN it!"
"I like your soul... I think I'll take it!"
Thoughts about those ones? Not sure if they are too simple.
They're quite good in fact, it's my second favorite take on the Hero Power cards of this thread, just after linkblade's.
They only have one small mistake: the words "Guardian" and "Etheral" of their name should be capitalized.
Other than that, you should be able to reach the finals, IMO.
Murdery Unicorn - It's hard to have many spare parts, what do you think about replacing spare parts with secrets? I think your cards will notloose flavour with that change. If you like my advice, you could found any art with kobold + paladinish treasure - all rogue secrets conains kobolds.
I would just change my cards to cast hero power 2 times - it will be much easier to balance. I want warlock to be playable in first turn, for hunter i want odd costed card, which won't be busted with baku - 5 mana for 6 damage is still better than leeroy.
Sorry to drop and go, will be back sometime tomorrow. Franclorn is a ghost btw for 0/8.
Edit, I realised this morn that that the weapon won't work as i imagine it's destroyed for the inspire trigger? Any way, something similar with a deathrattle
for hunter i want odd costed card, which won't be busted with baku - 5 mana for 6 damage is still better than leeroy.
Okay, I do understand that this is just us bums playing at designing cards :-p But do you not think that basing your cards power level off of it's interaction with 1 other card is a bit strange? Like, in a Baku deck, it's pretty okay, but otherwise it's pure trash. I would prefer to balance the card stand alone, any interactions making it better is Blizzard's fault for making stupid cards ;-)
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I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Okay, well, first point, obviously Accursed Bargain should only have the first 'n,' but that aside, my main concern is making the wording concise.
The thing is, I want to make sure the balancing on this card makes sense. That in mind, I wanted it to be that if there was no drawback to discarding your hand, there would still be some kind of drawback (A la what we didn't have from Divine Favor)
That's why it deals less damage the more cards you discard. (Effectively)
The problem is, saying 'damage' then 'restore,' is an extra step, which just feels out of flavor for the card. Unfortunately 'Take 10-cards in your hand' is both wordy and kind of confusing.
The other issue I was having is with balance. I can't tell whether 4 mana is overcosted for a warlock, or whether it's too cheap. Rogues are also tricky because of prep.
(For reference, the rationale behind the card is this. Rogue is all about cycling cards, going fast, performing desperate miracles, essentially, in the hopes of killing your opponent before they kill you. Warlock, meanwhile, thrives on self-damage and discard, with healing to help overcome it. They're both classes that make use of sacrifices to get some greater gain)
Oh, and I don't know why I can't pull these cards straight from Imgur, I thought that should work.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
You can change wording to "Take damage equal to the empty space in your hand. Discard your hand. Draw 3 cards." Beside that, you shouldn't use more than 4 lines of text. It's some kind of unwritten rule (or maybe it's written, I don't realy remember). Also, I feel that both cards are pretty weak. Let's say that Draw 3 cards is worth 5 Mana looking at cards like Arcane Intellect, Nourish or Sprint. Discarding your hand can even reduce the cost of your card by 4 Mana, looking at Cataclysm and Twisting Nether ([card]Twisting Nether[card] is also better) At that point, i could change the cost of both cards maybe even to 0. On empty hand, which is probably the best scenario, 'cause taking damage is better than discarding cards, it's still draw 3 cards and take 10 damage what's quite risky.
@ZiombalaBoms
Tbh, I'm not sure if there's a point of changing Secrets into random Paladin spells. Secrets are usualy better, because you know what you get, and the only point to play those is if you're going to die, and you're harshly looking for something that will help you. Beside that, there's not any Spare Part synergy in HS, so i wanted to do any.
Edit: sorry, was called for dinner, didn't have time to write earlier. I'm thinking these would have very different effects, due to class and mana costs. I think they're probably both busted af, but any feedback would be great.
p.s. had to rush the name of the hunter card too, may change it :-)
why do you think Dead man's hand is so powerful?.. it's not. 10 mana 5/5 lol easily underpowered as a 4 mana card.
the current last entry of a 1 mana 3/3 with a benefit amazes me, so do people who didn't read the rules.
Actualy the cards you Quoted have different effect that Dead Man's Hand. They add cards to your hand, not deck. That being said, the first one is OP for me.
Angry Chicken - nothing to add, i would vote for it.
Wailor - I would change rogue minion to be 1 mana 2/3 minion - it will still have premium stats and gives nice decision on turn 1.
second design - I like paladin weapon is 5 3/3 - easier balance thinking comparing to antique healbot.
Ottawa Closet - for me it's not enough special to vote. I would remove "minion" tag.
LinkBlade21 - would change hunter card to be odd stated, to work with upgraded Hero Power.
Shatterstar1998 - weapon triple tutor seems to overpowered for me. For the rest i'm not sure to vote.
GerVez0512 - I just don't like elementals. Beside that - both seem balanced. Not sure if Beast tag counts as a card text.
Zelpha - I like minimalistic design, but this one doesn't give me new value to the game.
Kovachut - sad that Hero cards are not allowed. Just re use the palading deathinght murloc art, and all will be fine.
Thezzy - On first glance I would change wording to "Its Deathrattle triggers twice". But that would change mechanic a little.
NiRaSt - I like your Idea, but both cards are understatted - I would balance it like each mana cost are worth 2 stats (+1 out of nowwhere), taunt is worth one stat, your effect is worth 1 stat (negative and positive depending on class).
Sinthuja - for priest I would wonder to decrease stats. For warlock - i like niche cards. I would change cost to 0, so it can be blayed and revived by Gul'dan in the same turn. Maybe increase damage to itself (and health) to 10, so it will be more rewarding to really pull it.
HunkyPupser - I like the the card text. for Hunter i would look for different art, this one is not connected with flavour. For rogue i would decrease cost to 8, think the effect is on the same powerlever as Hex Lord Malacrass
GoliathTheDwarf - I like arts of all 4 designs, but card effects seems not enough for me to vote.
I'm not very sure how would these cards would work, to be honest.
According to other "targets chosen randomly" effects, the Hunter card would just throw three arrows to the enemy face (just like Yogg-Saron, Hope's End always casts Sinister Strike on the enemy hero)
Now, let's assume the Hunter card would work like you want and targets any character. The problem of that case is that the Warlock card would also target any character! So, it would be the same as the Hunter card + draw three cards for 1 mana.
I don't know if I explained the issues properly, because they're quite complex 😅
Thanks for the feedback, but I already submitted them :-/ I agree, the character isn't as fitting for the hunter card, but I honestly couldn't find anything (lack of imagination possibly). Of course I thought of the rogue card's similarity to Malacrass, but I thought it needed to have a higher cost as the cards duplicated are far more easily manipulated. Didn't want, for instance, a rogue to be able to create the win condition and Sap in the same turn. But perhaps you are right? Or maybe he should've been a 6/6? Either way, appreciate the feedback bro :-)
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Thank you for your feedback
I put text "target chosen randomly" incase you play hero card, and your hero power starts to be targetable. Maybe I should remove "target chosen randomly" to not be misleadding.
I think the 'targets chosen randomly' is confusing. It's the kind of thing that people would just learn that if they had a different hero power, that's how it works, personally, I would remove the text and put it in the explanation or something.
I would rename the Warlock card, to something similar but a less 'breaking the 4th wall', like just Dreadful Hand or something that could be the name of a maneuver or a spell. Could be just me, but I think it would suit better. Besides that (and the fact that it's totally busted for zoo and for Jaraxxus) , I do like the contrast between the 2 cards.
The hunter card, on the other hand, I think should be buffed a bit. 7 mana for 6 face (with no other variables) damage is pretty weak. I would make it 5. I know, with Baku or that Clockwork Automaton double damage thing it may seem busted. But with the rotation of Baku, it really only becomes a 10 mana, 2 card, 12 damage combo. Which is probably on par with Pyroblast. But maybe leave it up to the devs to nerf it after a few weeks if it's oppressive :-p
All in all, I think it's a great idea for getting 2 wildly different outcomes from the same text. Nice job :-)
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Well, to celebrate the announcement of the new expansion, I decided to make cards based on it! One card for the good guys (mage) and one for the bad ones (warlock).
"Well, it seems Togwaggle wants more candle... Then he'll have to EARN it!"
"I like your soul... I think I'll take it!"
Thoughts about those ones? Not sure if they are too simple.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
They're quite good in fact, it's my second favorite take on the Hero Power cards of this thread, just after linkblade's.
They only have one small mistake: the words "Guardian" and "Etheral" of their name should be capitalized.
Other than that, you should be able to reach the finals, IMO.
@ZiombalaBoms
Nice, but the Warlock card is OP, and the hunter one sucks. I'd change the Cost of Warlock one to 2 or 3, and the Hunter one to 4.
@whatTheHeck
Nice, but I'm not sure if the second one isn't slightly too strong.
Also, what do you guys think about my cards? (Yes, I know I already posted)
Explanation: The first one triggers only when you cast it, while the second one whenever you have any Spare Parts in hand.
Murdery Unicorn - It's hard to have many spare parts, what do you think about replacing spare parts with secrets? I think your cards will notloose flavour with that change. If you like my advice, you could found any art with kobold + paladinish treasure - all rogue secrets conains kobolds.
I would just change my cards to cast hero power 2 times - it will be much easier to balance. I want warlock to be playable in first turn, for hunter i want odd costed card, which won't be busted with baku - 5 mana for 6 damage is still better than leeroy.
Sorry to drop and go, will be back sometime tomorrow. Franclorn is a ghost btw for 0/8.
Edit, I realised this morn that that the weapon won't work as i imagine it's destroyed for the inspire trigger? Any way, something similar with a deathrattle
I'm ready for this one.
Okay, I do understand that this is just us bums playing at designing cards :-p But do you not think that basing your cards power level off of it's interaction with 1 other card is a bit strange? Like, in a Baku deck, it's pretty okay, but otherwise it's pure trash. I would prefer to balance the card stand alone, any interactions making it better is Blizzard's fault for making stupid cards ;-)
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Is Goldfond Bomber an ongoing effect?
Edit: derp, may bad, somehow missed your explanation at the end :-/
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Okay, well, first point, obviously Accursed Bargain should only have the first 'n,' but that aside, my main concern is making the wording concise.
The thing is, I want to make sure the balancing on this card makes sense. That in mind, I wanted it to be that if there was no drawback to discarding your hand, there would still be some kind of drawback (A la what we didn't have from Divine Favor)
That's why it deals less damage the more cards you discard. (Effectively)
The problem is, saying 'damage' then 'restore,' is an extra step, which just feels out of flavor for the card. Unfortunately 'Take 10-cards in your hand' is both wordy and kind of confusing.
The other issue I was having is with balance. I can't tell whether 4 mana is overcosted for a warlock, or whether it's too cheap. Rogues are also tricky because of prep.
(For reference, the rationale behind the card is this. Rogue is all about cycling cards, going fast, performing desperate miracles, essentially, in the hopes of killing your opponent before they kill you. Warlock, meanwhile, thrives on self-damage and discard, with healing to help overcome it. They're both classes that make use of sacrifices to get some greater gain)
Oh, and I don't know why I can't pull these cards straight from Imgur, I thought that should work.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
@JibbaNerbs
You can change wording to "Take damage equal to the empty space in your hand. Discard your hand. Draw 3 cards." Beside that, you shouldn't use more than 4 lines of text. It's some kind of unwritten rule (or maybe it's written, I don't realy remember). Also, I feel that both cards are pretty weak. Let's say that Draw 3 cards is worth 5 Mana looking at cards like Arcane Intellect, Nourish or Sprint. Discarding your hand can even reduce the cost of your card by 4 Mana, looking at Cataclysm and Twisting Nether ([card]Twisting Nether[card] is also better) At that point, i could change the cost of both cards maybe even to 0. On empty hand, which is probably the best scenario, 'cause taking damage is better than discarding cards, it's still draw 3 cards and take 10 damage what's quite risky.
@ZiombalaBoms
Tbh, I'm not sure if there's a point of changing Secrets into random Paladin spells. Secrets are usualy better, because you know what you get, and the only point to play those is if you're going to die, and you're harshly looking for something that will help you. Beside that, there's not any Spare Part synergy in HS, so i wanted to do any.
why do you think Dead man's hand is so powerful?.. it's not. 10 mana 5/5 lol easily underpowered as a 4 mana card.
the current last entry of a 1 mana 3/3 with a benefit amazes me, so do people who didn't read the rules.
@DoubleSummon
Actualy the cards you Quoted have different effect that Dead Man's Hand. They add cards to your hand, not deck. That being said, the first one is OP for me.
They put them in your hand bro which doubles combo potential for the next turn(s). 4 mana would be soooooo broken :-/
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403