A new idea. I think it's better than my previous one but still not good enough.
The same effect is a benefit or a drawback depending on the class.
While Warriors benefit from getting the same weapon over and over again, Rogues are cursed to not use their HP unless they want to have their deck diluted with crappy weapons (they can still benefit from the effect, bit it's harder, though)
The Runesmith sees out of flavor of BRM's warrior since it didn't focus on weapon during that expansion. Also, Haunted Assassin is busted with Kingsbane.
Your idea is good, but Hunter hasn't got many weapons, maybe you make it a Warrior card instead?
@Wailor
Well, i agree that these cards are kinda dull, but they have cool synergy with Mecha'thun!
@OttawaCloset
Your idea is really cool, but maybe you can make these cards do more than just Discover.
@linkblade91
Probably you should change wording, because i thought first one does the same thing as Deadeye, while second...Otherwise, your idea is not bad, but i would go with something different.
@Shatterstar1998
I like second Worshipper the most, but flavor is kinda weak, i think you should change the name and art. Also i think that Miracle Pole should cost 3, it's not very big effect.
I got an idea too:
Both Shaman and Mage have Elemental synergy and have a lot of damaging spells, so these cards are different and similar at the same time.
I feel now that these two cards are way too similar since Shaman and Mage both have a lot of burst. The difference is that Mage's board is more expansive than Shaman, but I don't think that made the two cards distinct enough in their class.
Hero Powers are the greatest means to create a dramatically-different outcome between classes. The Huntress turns your Hero Power into Baron Geddon, while the Cleric turns your Hero Power into an AoE heal.
I'm absolutely in love with your idea. However, Multishot Huntress need took a hit in stat because Hunter isn't allows to have strong board clear. Maybe a 4/4. Traveling Cleric is kind of busted with Shadowreaper Anduin though.
Repost my cards. Decided to with the Druid version with a completely revamp flavor and change the Rogue weapon to cost 4:
A new idea. I think it's better than my previous one but still not good enough.
The same effect is a benefit or a drawback depending on the class.
While Warriors benefit from getting the same weapon over and over again, Rogues are cursed to not use their HP unless they want to have their deck diluted with crappy weapons (they can still benefit from the effect, bit it's harder, though)
Interesting idea. I'm not sure the Rogue one is that big of a drawback, especially considering Necrium Blade is a thing. You can have up to 6 blades in your deck, which combined with the Deathrattle triggers, is incredibly strong.
The Mage weapon would honestly be a very good way to break Aluneth in the late game. Nice idea with the "add stuff to your hand", but I don't think a spell from another class is that much of a difference between Shaman and Mage, which might cost you points.
My cards:
Same stats, same effects. As someone mentioned in this thread, hero powers are a good way to make our cards distinct while having the same text. To clarify: hero powers that don't require you to target a minion won't affect those two.
I'm not sure how Dinomancy would work on this. Considering the interaction between Zentimo and the power words, I'd say it should affect them.
I was spinning around some ideas and was wondering if you guys think this idea is interesting enough to use. Basically for a priest this is a premium Injured Blademaster with a taunt but for a warlock, it is more interesting. Warlock will need to summon the demon on the board some specific ways to not trigger its battlecry or buff it in their hand before playing it. Do you think this idea is interesting enough or is it just another boring self damage trick?
Edit: sorry, was called for dinner, didn't have time to write earlier. I'm thinking these would have very different effects, due to class and mana costs. I think they're probably both busted af, but any feedback would be great.
p.s. had to rush the name of the hunter card too, may change it :-)
@wailor I like the idea, I think the drawback is pretty harsh though. Maybe if it was every time this attacks you remove the top card from your deck. Not sure how it would get worded on the weapon though.
@gervez0512 Good idea, the mage minion is probably overstatted with the spell damage + attached. Cosmic Anomaly is 4 mana 4/3 with +2 for the example
@linkblade really like this idea, the cost of the minion is what makes it utterly broken in priest tho. Imagine dropping this and Northshire Cleric and then drawing up to 5-8 cards with just your hero power. Personally have never been a huge fan of draw engine cards.
@wailor To me this is the best one so far, not really an issue with it stat wise, warriors synergy with Deadly Arsenal but if you play warrior it's not practical to just dump your weapon for a shuffle for the sake of shuffling so there is thinking involved on when to do it. Also tied to the minion itself so once it dies it's gone. Big fan of the warrior one. And yep rogue works very well with Cavern Shinyfinder . I'd keep them as is. For the Tiny Spy, I kept him off center or else you wouldn't see him overhearing the ogres at the table. Thought of keeping it in Witchwood just so rogues could keep the secrets usable only through this means since they were hardly used this year at all in standard.
@zelpha Is the first one Mage? If it's shaman it has to be two different classes. That aside I don't like the weapon on a Mage for 1 mana especially just to get a random spell. If that is the route you want to take I'd mix the Priest and Rogue class since they both utilize this mechanic and have supplemental cards for it.
Also, how do you minimize a quote so I can save up space for future feedback? Thanks in advance.
@wailor I like the idea, I think the drawback is pretty harsh though. Maybe if it was every time this attacks you remove the top card from your deck. Not sure how it would get worded on the weapon though.
@gervez0512 Good idea, the mage minion is probably overstatted with the spell damage + attached. Cosmic Anomaly is 4 mana 4/3 with +2 for the example
@linkblade really like this idea, the cost of the minion is what makes it utterly broken in priest tho. Imagine dropping this and Northshire Cleric and then drawing up to 5-8 cards with just your hero power. Personally have never been a huge fan of draw engine cards.
@wailor To me this is the best one so far, not really an issue with it stat wise, warriors synergy with Deadly Arsenal but if you play warrior it's not practical to just dump your weapon for a shuffle for the sake of shuffling so there is thinking involved on when to do it. Also tied to the minion itself so once it dies it's gone. Big fan of the warrior one. And yep rogue works very well with Cavern Shinyfinder . I'd keep them as is. For the Tiny Spy, I kept him off center or else you wouldn't see him overhearing the ogres at the table. Thought of keeping it in Witchwood just so rogues could keep the secrets usable only through this means since they were hardly used this year at all in standard.
@zelpha Is the first one Mage? If it's shaman it has to be two different classes. That aside I don't like the weapon on a Mage for 1 mana especially just to get a random spell. If that is the route you want to take I'd mix the Priest and Rogue class since they both utilize this mechanic and have supplemental cards for it.
Also, how do you minimize a quote so I can save up space for future feedback? Thanks in advance.
Put their text in a spoiler: the spoiler button is the ! exclamation point on the right side of the Edit bar. Highlight everything you want to place in the spoiler, hit the button, and there you go :)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hero Powers are the greatest means to create a dramatically-different outcome between classes. The Huntress turns your Hero Power into Baron Geddon, while the Cleric turns your Hero Power into an AoE heal.
I'm absolutely in love with your idea. However, Multishot Huntress need took a hit in stat because Hunter isn't allows to have strong board clear. Maybe a 4/4. Traveling Cleric is kind of busted with Shadowreaper Anduin though.
Repost my cards. Decided to with the Druid version with a completely revamp flavor and change the Rogue weapon to cost 4:
My concern with lowering the Health of Multishot Huntress is that it directly impacts how many times you can activate her effect (since she hits herself). Dropping it to 4 shaves off another usage. I'm okay with doing so; it's just something to keep in mind in terms of the balance of her stats. Play + Hero Power = a 5/3 with the effect for 8-mana, not really a 5/5.
As for your cards, I like them. My one concern is the Druid card, in-that it makes the Gonk OTK combo very reliable.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Plays on the shared Deathrattle synergy that Priests and Hunters have.
Now these two ends up being too similar with each other.
It's really tricky not get similar cards unless the card revolves around the Hero Power. (which too many others have already done at this point I think)
Maybe this is a little more different in how they are used:
For Warrior, the card is aimed a later stage in the game to create a big minion and trigger any 'damage' effects for cards like Grommash Hellscream and Frothing Berserker.
For Warlock, the card is aimed at Zoolock and making a decent early game minion, possible after doing some trading or face damage.
The only other idea I had was a Paladin / Priest card with an active effect "If you restore any Health, draw a card with 'Restore' in its card text". Paladin would draw stuff like Zandalari Templar and The Glass Knight, whereas Priest would draw stuff like Holy Fire and Divine Hymn.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Am I allowed to use a hero card and a legendary even though the prior one has a HP with additional text to it?
All I want to know if this is legal. As you can see, the card is not finished yet.
Apologies for not speaking up about this sooner: I was waiting for Shadows so we could confer on a ruling.
A Hero card would technically be allowed according to the rules - the card itself is the one that needs to be exactly the same, and it is. However, we believe it is in violation of the spirit of the theme, as the Hero Power is a major piece of a Hero card and it allows you to drastically alter the design of two cards that are supposed to be the same. As such, we are not going to allow Hero cards. Sorry :/
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Can you include this information in the OP so that others can see it?
Good call. I can certainly do that :)
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here's another shot for me. I think it works better in terms of a different flavor and effect than my first go with these two.
Feedback greatly appreciated.
Personally, I would say they are too well statted for the mana cost and the fact that they have 2 'abilities'. But that's just me :-) I think the general rule is losing 1 stat per ability.
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I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
My final try. I think I will finally submit this after possible balance changes.
I think the difference here is quite obvious: while the Paladin weapon is self-sufficient, the Succubus requires damaging cards to work.
Awesome idea :-) Though I do think the weapon is a bit OP, being that they say 'instead' which, to me, reads as not taking any damage. Maybe if it was a battlecry and a 1 turn effect it would be a tad more balanced?
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I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Hero Powers are the greatest means to create a dramatically-different outcome between classes. The Huntress turns your Hero Power into Baron Geddon, while the Cleric turns your Hero Power into an AoE heal.
Hero Powers are the greatest means to create a dramatically-different outcome between classes. The Huntress turns your Hero Power into Baron Geddon, while the Cleric turns your Hero Power into an AoE heal.
If it gets people to use those terrible cards, I'm willing to roll the dice on such things lol
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hero Powers are the greatest means to create a dramatically-different outcome between classes. The Huntress turns your Hero Power into Baron Geddon, while the Cleric turns your Hero Power into an AoE heal.
If it gets people to use those terrible cards, I'm willing to roll the dice on such things lol
For sure, lol, I'm sure there'd be some epic random Majordomo spawns and dies denying lethal style Trolden vids arising :-) Super well designed cards man, wasn't meant as criticism, just a fun thought :-)
Rollback Post to RevisionRollBack
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Keep in mind how the powerlevel of these cards will work with Baku or Lord Jaraxxus.
I put text "target chosen randomly" incase you play hero card, and your hero power starts to be targetable. Maybe I should remove "target chosen randomly" to not be misleadding.
The first card doesn't fit Mage at all because all of their spell generation is limited to Mage spell. It seems more like a Rogue card.
The Runesmith sees out of flavor of BRM's warrior since it didn't focus on weapon during that expansion. Also, Haunted Assassin is busted with Kingsbane.
Now these two ends up being too similar with each other.
I feel now that these two cards are way too similar since Shaman and Mage both have a lot of burst. The difference is that Mage's board is more expansive than Shaman, but I don't think that made the two cards distinct enough in their class.
I'm absolutely in love with your idea. However, Multishot Huntress need took a hit in stat because Hunter isn't allows to have strong board clear. Maybe a 4/4. Traveling Cleric is kind of busted with Shadowreaper Anduin though.
Repost my cards. Decided to with the Druid version with a completely revamp flavor and change the Rogue weapon to cost 4:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Interesting idea. I'm not sure the Rogue one is that big of a drawback, especially considering Necrium Blade is a thing. You can have up to 6 blades in your deck, which combined with the Deathrattle triggers, is incredibly strong.
The Mage weapon would honestly be a very good way to break Aluneth in the late game. Nice idea with the "add stuff to your hand", but I don't think a spell from another class is that much of a difference between Shaman and Mage, which might cost you points.
My cards:
Same stats, same effects. As someone mentioned in this thread, hero powers are a good way to make our cards distinct while having the same text. To clarify: hero powers that don't require you to target a minion won't affect those two.
I'm not sure how Dinomancy would work on this. Considering the interaction between Zentimo and the power words, I'd say it should affect them.
I was spinning around some ideas and was wondering if you guys think this idea is interesting enough to use. Basically for a priest this is a premium Injured Blademaster with a taunt but for a warlock, it is more interesting. Warlock will need to summon the demon on the board some specific ways to not trigger its battlecry or buff it in their hand before playing it. Do you think this idea is interesting enough or is it just another boring self damage trick?
May your nets always be full! 🎣
Combo and Aggro nerfs incoming :-p
Edit: sorry, was called for dinner, didn't have time to write earlier. I'm thinking these would have very different effects, due to class and mana costs. I think they're probably both busted af, but any feedback would be great.
p.s. had to rush the name of the hunter card too, may change it :-)
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
@wailor I like the idea, I think the drawback is pretty harsh though. Maybe if it was every time this attacks you remove the top card from your deck. Not sure how it would get worded on the weapon though.
@gervez0512 Good idea, the mage minion is probably overstatted with the spell damage + attached. Cosmic Anomaly is 4 mana 4/3 with +2 for the example
@linkblade really like this idea, the cost of the minion is what makes it utterly broken in priest tho. Imagine dropping this and Northshire Cleric and then drawing up to 5-8 cards with just your hero power. Personally have never been a huge fan of draw engine cards.
@wailor To me this is the best one so far, not really an issue with it stat wise, warriors synergy with Deadly Arsenal but if you play warrior it's not practical to just dump your weapon for a shuffle for the sake of shuffling so there is thinking involved on when to do it. Also tied to the minion itself so once it dies it's gone. Big fan of the warrior one. And yep rogue works very well with Cavern Shinyfinder . I'd keep them as is. For the Tiny Spy, I kept him off center or else you wouldn't see him overhearing the ogres at the table. Thought of keeping it in Witchwood just so rogues could keep the secrets usable only through this means since they were hardly used this year at all in standard.
@zelpha Is the first one Mage? If it's shaman it has to be two different classes. That aside I don't like the weapon on a Mage for 1 mana especially just to get a random spell. If that is the route you want to take I'd mix the Priest and Rogue class since they both utilize this mechanic and have supplemental cards for it.
Also, how do you minimize a quote so I can save up space for future feedback? Thanks in advance.
Put their text in a spoiler: the spoiler button is the ! exclamation point on the right side of the Edit bar. Highlight everything you want to place in the spoiler, hit the button, and there you go :)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My concern with lowering the Health of Multishot Huntress is that it directly impacts how many times you can activate her effect (since she hits herself). Dropping it to 4 shaves off another usage. I'm okay with doing so; it's just something to keep in mind in terms of the balance of her stats. Play + Hero Power = a 5/3 with the effect for 8-mana, not really a 5/5.
As for your cards, I like them. My one concern is the Druid card, in-that it makes the Gonk OTK combo very reliable.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
It's really tricky not get similar cards unless the card revolves around the Hero Power. (which too many others have already done at this point I think)
Maybe this is a little more different in how they are used:
For Warrior, the card is aimed a later stage in the game to create a big minion and trigger any 'damage' effects for cards like Grommash Hellscream and Frothing Berserker.
For Warlock, the card is aimed at Zoolock and making a decent early game minion, possible after doing some trading or face damage.
The only other idea I had was a Paladin / Priest card with an active effect "If you restore any Health, draw a card with 'Restore' in its card text".
Paladin would draw stuff like Zandalari Templar and The Glass Knight, whereas Priest would draw stuff like Holy Fire and Divine Hymn.
Outside of Hero Powers, it's a tricky challenge.
Here's another shot for me. I think it works better in terms of a different flavor and effect than my first go with these two.
Feedback greatly appreciated.
The Submission thread has been opened!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Apologies for not speaking up about this sooner: I was waiting for Shadows so we could confer on a ruling.
A Hero card would technically be allowed according to the rules - the card itself is the one that needs to be exactly the same, and it is. However, we believe it is in violation of the spirit of the theme, as the Hero Power is a major piece of a Hero card and it allows you to drastically alter the design of two cards that are supposed to be the same. As such, we are not going to allow Hero cards. Sorry :/
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
K. Thx for the info.
Can you include this information in the OP so that others can see it?
Good call. I can certainly do that :)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My final try. I think I will finally submit this after possible balance changes.
I think the difference here is quite obvious: while the Paladin weapon is self-sufficient, the Succubus requires damaging cards to work.
Personally, I would say they are too well statted for the mana cost and the fact that they have 2 'abilities'. But that's just me :-) I think the general rule is losing 1 stat per ability.
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Awesome idea :-) Though I do think the weapon is a bit OP, being that they say 'instead' which, to me, reads as not taking any damage. Maybe if it was a battlecry and a 1 turn effect it would be a tad more balanced?
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Thinking of Dinomancy or if you Majordomo Executus into Rag form? :-p
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
If it gets people to use those terrible cards, I'm willing to roll the dice on such things lol
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
For sure, lol, I'm sure there'd be some epic random Majordomo spawns and dies denying lethal style Trolden vids arising :-) Super well designed cards man, wasn't meant as criticism, just a fun thought :-)
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Keep in mind how the powerlevel of these cards will work with Baku or Lord Jaraxxus.
I put text "target chosen randomly" incase you play hero card, and your hero power starts to be targetable. Maybe I should remove "target chosen randomly" to not be misleadding.