I'm not sure if this apply for the competition, but I'm pretty sure
all this effects come from 1 single card in scale
. Take your seat and watch an intend to repair the expansion. Also, sorry for the English.
Hero Card and Power - Neutral
Quest - Reward
Different ways to play your reward.
1- Professor Putricide
2- Lord Marrowgar
3- Deathbringer Saurfang
4- Lady Deathwhisper
After the release of KoFT I was thinking that the
had to be a Hero Card too, it was his expansion and it was only playable as minion. Almost 50% of those cards weren't playable for the meta and the
mechanic was useless for
lack of synergy
This cards just reflect
of how it could help the synergy in the game and give multiple options on the match. As well, only this card could
help new players
to understand the mechanics and win some matches.
As you can see, the reward bring multiple options
based on your playstyle
: Tempo, Control, Finisher (maybe combo Saurfang?) and Aggro. It could fit in any class, and as I said, it could help new players to understand those mechanics.
How does the Quest works?
- The words "destroy allied minions" only triggers on your turn, if your opponent kill it in his turn doesn't count.
- You can use spells, hero power or minion effects to destroy your own minions.
- After combat result, count as "destroy allied minions", after all it's your turn.
- Synergy with more
- influence the total of
"cards on your hand".
synergy with all classes.
- Increase the chance to survive an aggro deck (lol).
So, here comes Death Knight Lunara! Hero Power is refreshing removal, if you can take that many damage, before it gets upgraded. Might look OP, but actualy it's realy slow and don't have any immediate affect on board.