In the lore - well, if you click on the following wowpedia
link
, you will see that Lilki already exists as a character in the WoW lore. She's a powerful and wise shaman, that could potentially lead the White Shark tribe some day. But since we don't have any additional information for her, I wanted to continue her story. Following the hearthstone fantasy I decided to raise her position in the murloc society and make her a royal. And the more followers she has (i.e. the more murlocs we play), the higher she climbs in the hierarchy.
In the game - obvious support for Quest Shaman. If you play Lilki w/o having any murlocs on the board, her versions looks like this:
1v. 6 mana summon a
Frostwolf Grunt
;
2v. 6 mana summon 2
Ironfur Grizzlies
;
3v. 6 mana summon 3
Adapt
ed
Grizzlies
.
Just like with
most
spellstones the non-upgraded version is weaker than a basic card, while the last one is OP. Since the legendary enhances quest shaman by a great amount, I wanted to make Lilki fairer and I increased the number of required murlocs to 4. I want to underline the fact, that you have to play the murlocs from your hand and not just summon them. Also, if you top-deck Lilki in the late-game, you will need some time and resources to make her powerful. So she's not an insta-win like DK Gul'dan, Jaina or Rexxar.
Maw of the Damned is deisgned to give Warlock decks a different build condition than demons. I justified giving Warlock an actual attacking weapon since unlike Priest and Mage they can access another "weapon";
Blood Fury
.
I want to try to make the "deathrattle opponent's turn" viable and balanced :P
Here's my entry:
In the lore - well, if you click on the following wowpedia link , you will see that Lilki already exists as a character in the WoW lore. She's a powerful and wise shaman, that could potentially lead the White Shark tribe some day. But since we don't have any additional information for her, I wanted to continue her story. Following the hearthstone fantasy I decided to raise her position in the murloc society and make her a royal. And the more followers she has (i.e. the more murlocs we play), the higher she climbs in the hierarchy.
In the game - obvious support for Quest Shaman. If you play Lilki w/o having any murlocs on the board, her versions looks like this:
1v. 6 mana summon a Frostwolf Grunt ;
2v. 6 mana summon 2 Ironfur Grizzlies ;
3v. 6 mana summon 3 Adapt ed Grizzlies .
Just like with most spellstones the non-upgraded version is weaker than a basic card, while the last one is OP. Since the legendary enhances quest shaman by a great amount, I wanted to make Lilki fairer and I increased the number of required murlocs to 4. I want to underline the fact, that you have to play the murlocs from your hand and not just summon them. Also, if you top-deck Lilki in the late-game, you will need some time and resources to make her powerful. So she's not an insta-win like DK Gul'dan, Jaina or Rexxar.
Un'goro: Poisonous
KoFT: Death Knight cards
Kobolds: Legendary Weapon
"I wish you hadn't done that, that was Weyoun's Last Clone"
“He advises you to ‘Win the game’.”
Mechanics Used:
Journey to Un’goro: ‘Adapt’
Knights of the Frozen Throne: 'Deathrattle: If it's your opponent's turn…’
Kobolds and Catacombs: ‘ Recruit’
I am.
This card is based around 3 classic Disney tales. There are 3 Fable Relics:
Tales of Azeroth- 150+ card expansion!
I do cards and stuff. I'm cool, right? :3
She gets... distracted if you don't put on enough armor.
Hero power:
Token:
A play on the arch druid fantasy, with powers that affect his surroundings.
Maw of the Damned is deisgned to give Warlock decks a different build condition than demons. I justified giving Warlock an actual attacking weapon since unlike Priest and Mage they can access another "weapon"; Blood Fury .