Edited the following - Changed the card from shuffling two copies into each player's deck to just one. Two could have gotten carried away especially with Augmented Elekk - Changed the name from Pi, The Glutton Demon to just up to Glutton since it seemed redundant.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
It's supposed to be a joke on Pi. Its stats are 3/1/4, which are the first 3 numbers of Pi, and the fact that it's a giant fruitcake monster is supposed to play the joke further. Christmas cake is not the same thing as pie, but where do you expect to find a pie monster? It's a miracle a fruitcake monster exists. The handbuffing effect is also representative of addition (and the minions could also be seen as eating the cake). Maybe a bit of a stretch...
It could be a Demon, but I was also thinking it could work as an Elemental. Fruitcake Elemental, an MTG card that uses the same artwork, tags it as an Elemental, although making it a Demon gives it synergy with Void Analyst.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Okay guys, finally back with an updated version of my card, following some great suggestions from this thread.
The consensus seems to be that the effect is a minor inconvenience, more than a benefit, so I have made it slightly overstatted. I realised this is especially true when there is one minion on the board, when it literally cannot damage it.
Anyone have any fine-tuning suggestions before I go ahead and submit?
It's supposed to be a joke on Pi. Its stats are 3/1/4, which are the first 3 numbers of Pi, and the fact that it's a giant fruitcake monster is supposed to play the joke further. Christmas cake is not the same thing as pie, but where do you expect to find a pie monster? It's a miracle a fruitcake monster exists. The handbuffing effect is also representative of addition (and the minions could also be seen as eating the cake). Maybe a bit of a stretch...
It could be a Demon, but I was also thinking it could work as an Elemental. Fruitcake Elemental, an MTG card that uses the same artwork, tags it as an Elemental, although making it a Demon gives it synergy with Void Analyst.
Oh, I got the 3/1/4 statline, but not the Pi/pie pun. I guess it's fine then.
I like your first idea more, but isn't it OP since you can just give your opponent weak minion, "Can't attack" minion or Howlfiend? Maybe it should take control of only one enemy?
@Thezzy
Your cards are good, but maths flavor is kinda weak, also, maybe calculated strike needs to cost 3? It doesn't have too OP effect.
@OttawaCloset
Your flavor is same as @Demonxz95's? If not, i can't see how it fits the theme, only because of his name? Maybe you should relate it to infinity somehow.
@Inconspicuosaurus
Your card is pretty interesting and flavorful, i think you are ready!
Lol, I made custom cards about my group of friends a long time ago and one of them who is a mathematician had a very similar effect.
Honestly, I think you might have a chance with this card. Out of the box effects like this win competitions from time to time.
About the second version, I think it would work better as a Battlecry. Something like "Battlecry: For the rest of the game, your hero glows yellow while you have lethal."
Oh, and the card should probably be a Mech.
@LittleOgre
I love the name and artwork of your card, they really nail the Mathematician Warlock flavor.
The effect seems bland, though. Try to find a new effect for it, even if it doesn't have much to do with the current one.
Besides, the guy in the artwork is an Eredar, so you should probably add a Demon tag (seriously, everyone is forgetting tribe tags this week).
@DestroyerR
All cards are very neat, but I'd go with Common Denominator (maybe renamed as Common Demonminator :p). It's the most original one compared to what we've seen so far.
@GerVez0512 - Thank you for the advice. I'll go ahead shortly :)
With regards to your cards, I prefer the left one myself. However, I would say it would should not glow golden when it's effect would function, unlike most cards, because I think the point of the card should be that it rewards high-level play (and counteracts things like internet lag, Nozdormu, or even just the regular rope), but doesn't clue in bad players if they've missed it. It should be either a highly calculated coup de grace, or a very risky final gambit, if you think there might be a way somewhere and are willing to waste the card to test. Obviously, that's my opinion, but that would be the version of the card I would be most excited to play.
I like your first idea more, but isn't it OP since you can just give your opponent weak minion, "Can't attack" minion or Howlfiend? Maybe it should take control of only one enemy?
@Thezzy
Your cards are good, but maths flavor is kinda weak, also, maybe calculated strike needs to cost 3? It doesn't have too OP effect.
@OttawaCloset
Your flavor is same as @Demonxz95's? If not, i can't see how it fits the theme, only because of his name? Maybe you should relate it to infinity somehow.
@Inconspicuosaurus
Your card is pretty interesting and flavorful, i think you are ready!
My ideas reposted:
The first version is so neat. The sort of an "I-can't-be-arsed-to-do-this-myself"-card. Will see play in zoo without the battlecry. I'd vote for it.
EDIT: Second version is also great, and I'd also vote for that. Fun to see people trying to figure out the lethal.
I wanted it to be an arcane golem or any other mech at first, but didn't find a proper art, so now it is just a box, i don't know if it should be mech. For your battlecry idea, maybe make it Start Of Game effect, what do you think?
@Inconspicuosaurus
Well, your idea still can be implemented without changing card's text, right? Also it's calculator after all, i guess changing card somehow would result in loss of flavor. Anyway thanks a lot for the feedback!!!
@Lathy
Thank you for the feedback!
Well, i need an advise, should i post on first page or wait?
Well, i need an advise, should i post on first page or wait?
It's obvious that Wailor will get the majority of votes on the 1st page. I think your card has good chances to win the WCDC, so don't risk anything and post it on the second page. You don;t lose anything this way.
Well, i need an advise, should i post on first page or wait?
It's obvious that Wailor will get the majority of votes on the 1st page. I think your card has good chances to win the WCDC, so don't risk anything and post it on the second page. You don;t lose anything this way.
Yeah, just saw that, i asked before i saw submission topic. Thanks for your advice!
Okay guys, finally back with an updated version of my card, following some great suggestions from this thread.
The consensus seems to be that the effect is a minor inconvenience, more than a benefit, so I have made it slightly overstatted. I realised this is especially true when there is one minion on the board, when it literally cannot damage it.
Anyone have any fine-tuning suggestions before I go ahead and submit?
Oh, God, this WDCC is going to be a gold mine of puns. I LOVE IT!
Your card seems good to go. Not much to add, really.
Both are extremely flavourful for what a calculator does. The first gives you a very quick solution if the data is right. The second tells you what's something based on the data is has. My only real concern is the fact that Boomsday class legendary minions are supposed to be scientists. You could make it an epic if you go with the second version. Not sure.
Now for my card:
It's a reference to Quaternions, a number system used in quantum physics and 3D graphics rotation. Think of them as complex numbers that have 3 imaginary parts instead of just one.
My card reflects that. It works like this: when the Demons are added to your hand, the game decides which of them to discard when you end your turn. But you don't know which you get to keep. So even if you play two of them, you can still loose the other two at the end of your turn.
Okay guys, finally back with an updated version of my card, following some great suggestions from this thread.
The consensus seems to be that the effect is a minor inconvenience, more than a benefit, so I have made it slightly overstatted. I realised this is especially true when there is one minion on the board, when it literally cannot damage it.
Anyone have any fine-tuning suggestions before I go ahead and submit?
Oh, God, this WDCC is going to be a gold mine of puns. I LOVE IT!
Your card seems good to go. Not much to add, really.
Both are extremely flavourful for what a calculator does. The first gives you a very quick solution if the data is right. The second tells you what's something based on the data is has. My only real concern is the fact that Boomsday class legendary minions are supposed to be scientists. You could make it an epic if you go with the second version. Not sure.
Now for my card:
It's a reference to Quaternions, a number system used in quantum physics and 3D graphics rotation. Think of them as complex numbers that have 3 imaginary parts instead of just one.
My card reflects that. It works like this: when the Demons are added to your hand, the game decides which of them to discard when you end your turn. But you don't know which you get to keep. So even if you play two of them, you can still loose the other two at the end of your turn.
Thanks for the feedback. I see your concern, but i already posted first version of the card, just before your post (LOL), so, i hope it's not a big deal.
For your card, i'm worried that it is too similar to The Soularium and doesn't have any interesting synergies (apart from discard synergy), so i would try something different, for example, a minion which gains three keywords, but loses them at the start of next turn. I hope my feedback will help you with your card.
Okay guys, finally back with an updated version of my card, following some great suggestions from this thread.
The consensus seems to be that the effect is a minor inconvenience, more than a benefit, so I have made it slightly overstatted. I realised this is especially true when there is one minion on the board, when it literally cannot damage it.
Anyone have any fine-tuning suggestions before I go ahead and submit?
Oh, God, this WDCC is going to be a gold mine of puns. I LOVE IT!
Your card seems good to go. Not much to add, really.
Both are extremely flavourful for what a calculator does. The first gives you a very quick solution if the data is right. The second tells you what's something based on the data is has. My only real concern is the fact that Boomsday class legendary minions are supposed to be scientists. You could make it an epic if you go with the second version. Not sure.
Now for my card:
It's a reference to Quaternions, a number system used in quantum physics and 3D graphics rotation. Think of them as complex numbers that have 3 imaginary parts instead of just one.
My card reflects that. It works like this: when the Demons are added to your hand, the game decides which of them to discard when you end your turn. But you don't know which you get to keep. So even if you play two of them, you can still loose the other two at the end of your turn.
Thanks for the feedback. I see your concern, but i already posted first version of the card, just before your post (LOL), so, i hope it's not a big deal.
For your card, i'm worried that it is too similar to The Soularium and doesn't have any interesting synergies (apart from discard synergy), so i would try something different, for example, a minion which gains three keywords, but loses them at the start of next turn. I hope my feedback will help you with your card.
Oooh, I like the keyword idea. Maybe 4 mana add a random Demon to your hand and give him 3 random keywords? (Except charge). Or 1 mana discover it, give it the keywords and costs (3) more.
Another idea I've had was 7 mana, Discover a Demon and add another 3 random ones to your hand.
Okay guys, finally back with an updated version of my card, following some great suggestions from this thread.
The consensus seems to be that the effect is a minor inconvenience, more than a benefit, so I have made it slightly overstatted. I realised this is especially true when there is one minion on the board, when it literally cannot damage it.
Anyone have any fine-tuning suggestions before I go ahead and submit?
Oh, God, this WDCC is going to be a gold mine of puns. I LOVE IT!
Your card seems good to go. Not much to add, really.
Both are extremely flavourful for what a calculator does. The first gives you a very quick solution if the data is right. The second tells you what's something based on the data is has. My only real concern is the fact that Boomsday class legendary minions are supposed to be scientists. You could make it an epic if you go with the second version. Not sure.
Now for my card:
It's a reference to Quaternions, a number system used in quantum physics and 3D graphics rotation. Think of them as complex numbers that have 3 imaginary parts instead of just one.
My card reflects that. It works like this: when the Demons are added to your hand, the game decides which of them to discard when you end your turn. But you don't know which you get to keep. So even if you play two of them, you can still loose the other two at the end of your turn.
Thanks for the feedback. I see your concern, but i already posted first version of the card, just before your post (LOL), so, i hope it's not a big deal.
For your card, i'm worried that it is too similar to The Soularium and doesn't have any interesting synergies (apart from discard synergy), so i would try something different, for example, a minion which gains three keywords, but loses them at the start of next turn. I hope my feedback will help you with your card.
Oooh, I like the keyword idea. Maybe 4 mana add a random Demon to your hand and give him 3 random keywords? (Except charge). Or 1 mana discover it, give it the keywords and costs (3) more.
Another idea I've had was 7 mana, Discover a Demon and add another 3 random ones to your hand.
I think 4 mana add a demon is the best, however it's better to have discover (will be disappointing if you get a Blood Imp) and probably it should cost 3.
@wailor You are right on the fact that a minion that has no taunt or rush/charge can't cost that much. But I still like the fact that it summons for the opponent. I'll use your wording way to do that, it's better than mine, thanks !
I like the concept of your card ! I just thing you could have rounded down to encourage using it on odd minions.
@GerVez0512 Like u said, summoning for the opponent is cool, and we can trade before to let no minion for the opponent, I will just reduce the cost to be more useful.
The flavor of your card is awesome ! That said, I think it wont be very usefull (and very hard to code for dev lol) .
@Wailor thanks for the feedback.
Edited the following
- Changed the card from shuffling two copies into each player's deck to just one. Two could have gotten carried away especially with Augmented Elekk
- Changed the name from Pi, The Glutton Demon to just up to Glutton since it seemed redundant.
Synergies include Sense Demons, Augmented Elekk, good anti-combo
The Submission thread is open!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@Wailor
It's supposed to be a joke on Pi. Its stats are 3/1/4, which are the first 3 numbers of Pi, and the fact that it's a giant fruitcake monster is supposed to play the joke further. Christmas cake is not the same thing as pie, but where do you expect to find a pie monster? It's a miracle a fruitcake monster exists. The handbuffing effect is also representative of addition (and the minions could also be seen as eating the cake). Maybe a bit of a stretch...
It could be a Demon, but I was also thinking it could work as an Elemental. Fruitcake Elemental, an MTG card that uses the same artwork, tags it as an Elemental, although making it a Demon gives it synergy with Void Analyst.
Click the image to go to my custom Time Traveler class.
Okay guys, finally back with an updated version of my card, following some great suggestions from this thread.
The consensus seems to be that the effect is a minor inconvenience, more than a benefit, so I have made it slightly overstatted. I realised this is especially true when there is one minion on the board, when it literally cannot damage it.
Anyone have any fine-tuning suggestions before I go ahead and submit?
Oh, I got the 3/1/4 statline, but not the Pi/pie pun. I guess it's fine then.
@ Gervez and Shatterstar, thanks for the feedback.
I find it extremely difficult to match the name of the card with a prober card text to make the card become flavorful :P
Puns I have so far, admitted, some are quite bad:
1. A Cute Angel
2. Count Dracula
3. Algaebro(s)
4. I Can't Even... (Destroy an odd-cost minion?).
@GoliathTheDwarf
I like your first idea more, but isn't it OP since you can just give your opponent weak minion, "Can't attack" minion or Howlfiend? Maybe it should take control of only one enemy?
@Thezzy
Your cards are good, but maths flavor is kinda weak, also, maybe calculated strike needs to cost 3? It doesn't have too OP effect.
@OttawaCloset
Your flavor is same as @Demonxz95's? If not, i can't see how it fits the theme, only because of his name? Maybe you should relate it to infinity somehow.
@Inconspicuosaurus
Your card is pretty interesting and flavorful, i think you are ready!
My ideas reposted:
@GerVez0512
Lol, I made custom cards about my group of friends a long time ago and one of them who is a mathematician had a very similar effect.
Honestly, I think you might have a chance with this card. Out of the box effects like this win competitions from time to time.
About the second version, I think it would work better as a Battlecry. Something like "Battlecry: For the rest of the game, your hero glows yellow while you have lethal."
Oh, and the card should probably be a Mech.
@LittleOgre
I love the name and artwork of your card, they really nail the Mathematician Warlock flavor.
The effect seems bland, though. Try to find a new effect for it, even if it doesn't have much to do with the current one.
Besides, the guy in the artwork is an Eredar, so you should probably add a Demon tag (seriously, everyone is forgetting tribe tags this week).
@DestroyerR
All cards are very neat, but I'd go with Common Denominator (maybe renamed as Common Demonminator :p). It's the most original one compared to what we've seen so far.
@GerVez0512 - Thank you for the advice. I'll go ahead shortly :)
With regards to your cards, I prefer the left one myself. However, I would say it would should not glow golden when it's effect would function, unlike most cards, because I think the point of the card should be that it rewards high-level play (and counteracts things like internet lag, Nozdormu, or even just the regular rope), but doesn't clue in bad players if they've missed it. It should be either a highly calculated coup de grace, or a very risky final gambit, if you think there might be a way somewhere and are willing to waste the card to test. Obviously, that's my opinion, but that would be the version of the card I would be most excited to play.
The first version is so neat. The sort of an "I-can't-be-arsed-to-do-this-myself"-card. Will see play in zoo without the battlecry. I'd vote for it.
EDIT: Second version is also great, and I'd also vote for that. Fun to see people trying to figure out the lethal.
I prefer the second card.
Thanks for feedback guys, you helped me a lot!
@Wailor
I wanted it to be an arcane golem or any other mech at first, but didn't find a proper art, so now it is just a box, i don't know if it should be mech. For your battlecry idea, maybe make it Start Of Game effect, what do you think?
@Inconspicuosaurus
Well, your idea still can be implemented without changing card's text, right? Also it's calculator after all, i guess changing card somehow would result in loss of flavor. Anyway thanks a lot for the feedback!!!
@Lathy
Thank you for the feedback!
Well, i need an advise, should i post on first page or wait?
It's obvious that Wailor will get the majority of votes on the 1st page. I think your card has good chances to win the WCDC, so don't risk anything and post it on the second page. You don;t lose anything this way.
Yeah, just saw that, i asked before i saw submission topic. Thanks for your advice!
Oh, God, this WDCC is going to be a gold mine of puns. I LOVE IT!
Your card seems good to go. Not much to add, really.
Which card are you talking about?
Both are extremely flavourful for what a calculator does. The first gives you a very quick solution if the data is right. The second tells you what's something based on the data is has. My only real concern is the fact that Boomsday class legendary minions are supposed to be scientists. You could make it an epic if you go with the second version. Not sure.
Now for my card:
It's a reference to Quaternions, a number system used in quantum physics and 3D graphics rotation. Think of them as complex numbers that have 3 imaginary parts instead of just one.
My card reflects that. It works like this: when the Demons are added to your hand, the game decides which of them to discard when you end your turn. But you don't know which you get to keep. So even if you play two of them, you can still loose the other two at the end of your turn.
Thanks for the feedback. I see your concern, but i already posted first version of the card, just before your post (LOL), so, i hope it's not a big deal.
For your card, i'm worried that it is too similar to The Soularium and doesn't have any interesting synergies (apart from discard synergy), so i would try something different, for example, a minion which gains three keywords, but loses them at the start of next turn. I hope my feedback will help you with your card.
Oooh, I like the keyword idea. Maybe 4 mana add a random Demon to your hand and give him 3 random keywords? (Except charge). Or 1 mana discover it, give it the keywords and costs (3) more.
Another idea I've had was 7 mana, Discover a Demon and add another 3 random ones to your hand.
I think 4 mana add a demon is the best, however it's better to have discover (will be disappointing if you get a Blood Imp) and probably it should cost 3.
@wailor
@GerVez0512
Thanks for feedback !
@wailor You are right on the fact that a minion that has no taunt or rush/charge can't cost that much. But I still like the fact that it summons for the opponent. I'll use your wording way to do that, it's better than mine, thanks !
I like the concept of your card ! I just thing you could have rounded down to encourage using it on odd minions.
@GerVez0512 Like u said, summoning for the opponent is cool, and we can trade before to let no minion for the opponent, I will just reduce the cost to be more useful.
The flavor of your card is awesome ! That said, I think it wont be very usefull (and very hard to code for dev lol) .
Love the tribes.