1) No-no. Control warlock could easily exclude 1-drops in favour for this powerful effect. In wild this can get extremely powerful with Brann.
2) No-no. As a control warlock I can just tap, tap, tap into fatigue and screw my opponent. We also have Glinda crowskin and you can trust me, when I say that we can refill our deck with ease. I know your card is part from the WW expansion, but this could be quite problematic in current Mecha;thun lists.
I can understand your thought of it being a Power Creep of Pit Fighter, but it's a card that would never see play in constructed, making it only useable in arena. Stranglethorn Ganker should be just the same in arena.
I think the most pronounced example are found in the 3-mana 3/4 category. The "initial" one being Spider Tank. Yes, it has the Mech-tag, but if we count that as a solely beneficial tag, Nightmare Amalgam is a strict power creep of that. I'd argue that Blackwald Pixie, Augmented Elekk, Untamed Beastmaster etc, are power creeps of Spider Tank, even though I know they're not, as they serve a different purpose. That might be a slight counter-argument to my point, but it really comes to show that Pit Fighter honestly didn't serve no purpose whatsoever, and would never see play in a constructed game ever, which is why I think the 5/6 vanilla stats on Stranglethorn Ganker is justified.
I see your point and I agree to a certain extent. However I will mention the same thing you said above - the peddler and the drakonid are class specific cards and as such they are allowed to have bonus stats in comparison to neutral minions (like the vanilla 2/2 druid raven). Inb4 dr. OP was seen as the most broken minion in terms of stats, cost and effect and thus he is an example of a badly designed card, so I wouldn't mention him when comparing cards. I don't have anything much to say about the rest of your comment other than the Spider Tank being heavily used in GVG Mech Mage and serving an important role there, back when hs was still slow. Times have changed and we see other 3/4s with positive effects being implemented and your entry doesn't differ from them in this regard, so I admit you have a point here.
There was another reason why I expressed my concern about your ganker being a power-creeper Pit Fighter - if you click here, you will see, that minions with plain overkill effects don't have vanilla stats (except Linecracker). Even though they are slow and hard to trigger, the devs didn't buff their stats just to desperately increase their playability. I'm sure you might disagree here, so imho it would be best to ask others about how they feel about the stats of your card.
1) No-no. Control warlock could easily exclude 1-drops in favour for this powerful effect. In wild this can get extremely powerful with Brann.
2) No-no. As a control warlock I can just tap, tap, tap into fatigue and screw my opponent. We also have Glinda crowskin and you can trust me, when I say that we can refill our deck with ease. I know your card is part from the WW expansion, but this could be quite problematic in current Mecha;thun lists.
I feel like an idiot; I oversaw your first sentence. You were sarcastic about your cards, weren't you?
Yessss? I guess so: you're combining Adapt and the Ogre's Forgetful mechanic, so it seems fine.
In another note, apologies for the late Submission thread: I fell asleep, so Shadows was the one who made it available.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
If you honestly ask me, the middle card is the best one. The others are just power-creep versions of Forbidden Ritual.
[edit] ANd they are even better than the ritual, as you can choose when to stop summoning tentacles.
I thought so at first, but the last one is probably less OP than you might think. On an empty board, you can only cast it four times (you summon 6 minions and then 1 minion for the 7th slot). After that you have to do something to clear your board. As I think about it, it is a bit janky. But it's not a strict powercreep.
Playing both of this cards on turn 9 and turn 10 will shuffle a total of 6 spells to enemy's deck. Dilutes their deck but also delays fatigue for them.
you can change it to just "Discover a spell..." Because when you discover you cannot get cards from classes you're not playing, unless it's specified, so you don't need to specify that the spell id warrior. (Unless you want for other classes when they get him to shuffle always warrior cards, but I think that's bad idea)
you can change it to just "Discover a spell..." Because when you discover you cannot get cards from classes you're not playing, unless it's specified, so you don't need to specify that the spell id warrior. (Unless you want for other classes when they get him to shuffle always warrior cards, but I think that's bad idea)
Oh yeah, I guess I dont really think too hard about that , but on hindsight thematically macabre fits warrior better than for example Mage.
EDIT: Btw your avatar and name reminds me of Tserriednich.
I like new Jade Eater a lot and i'd probably go with him, but many people hate jades, so its risky. Magnetite Shard is interesting, but he is kinda weak compared to Annoy-o-Module. Haunted Dinobot is underpowered because in standart format there aren't many strong mechs you would like to give adaptations to, i'd lower cost to 2.
@Lathy
I really like your card, it is interesting and balanced. I think you are ready to go!
@CheeseEtc
I like Prince Tenris more, but he is OP, i think that it will be ok if you make him 5/5 for 5 and trigger his Battlecry with absence of 5-cost cards.
@MurderyUnicorn
Your card looks cool and balanced. But i'm worried about it being a slight powercreep of Pterrordax Hatchling.
Playing both of this cards on turn 9 and turn 10 will shuffle a total of 6 spells to enemy's deck. Dilutes their deck but also delays fatigue for them.
I like the concept, but many spells which you showcased aren't too bad, unless topdecked with empty hand or shuffled into a combo deck.
I'd say the second one is the best. The first card powercreeps Forbidden Ritual by a lot, while the third one can give your C'Thun +10/+10, which is too much if you ask me.
Really cool card. One of the highlights, IMO. I'd make it a 4/4/4 (so that it's more differentiated from Pterrordax Hatchling) and call him Ogre Dinomancer or Ogre Dinomagi.
Playing both of this cards on turn 9 and turn 10 will shuffle a total of 6 spells to enemy's deck. Dilutes their deck but also delays fatigue for them.
I like the idea, but there are several things to improve here.
Flavor: The card name and theme doesn't match the effect nor the Warrior class.
Watermark: The only expansion-exclusive keyword your card uses is Echo. Therefore, the watermark should be Witchwood. Keep this in mind when you find a new flavor (I'm thinking Gilnean Deserter would be a fitting name, although a bit dull)
Wording. The word "Warrior" should be capitalized. Also, you should probably put the word Echo in a different line than the rest of the text, if it doesn't make the text smaller.
There doesn't seem to be much consensus about which of my cards is the best, but I think Magnetite Shard is the preferred one.
However, I agree with @GerVez0512 that the card is kinda weak. So, I've come up with two new versions of the card.
The idea is that the card is mediocre when played on its own, but very OP as a buff. I think the third version captures this philosophy perfectly, but I don't like using Immune, so I might go with the second one.
Lathy, yesterday I forgot to give you the following advise - Why don't you give it stealth and remove 1 health from it?
The gankers in Stranglethorn were rogues, so by making this change, you will make your card more flavourful. Some people might compare it to the 5/5 tiger, but that minion has a beast tag and it's more beneficial in some classes (druid, hunter, menagerie zoo).
@ Teknician - I agree with you, that the third version is less flexible than the first one, but this doesn't change things. You are still buffing C'thun by a good amount while you are developing a board. And if I'm playing a control deck, I wouldn't mind summoning a minion weaker than its vanilla version for the paid price, cuz' as a control deck tempo doesn't matter. My win-condition is C'thun and I have to buff him as much as possible. This is why I prefer your middle card, it feels like the fairest one.
[edit] Come to think of it, people might not include this spell if they think it's too weak for their decks. So can you try to make something in the middle?
Playing both of this cards on turn 9 and turn 10 will shuffle a total of 6 spells to enemy's deck. Dilutes their deck but also delays fatigue for them.
Cheers! As for your card, I think there's something off. The idea is fine, but the art and name just doesn't do it for me. Is there any flavor that I'm missing?
I like new Jade Eater a lot and i'd probably go with him, but many people hate jades, so its risky. Magnetite Shard is interesting, but he is kinda weak compared to Annoy-o-Module. Haunted Dinobot is underpowered because in standart format there aren't many strong mechs you would like to give adaptations to, i'd lower cost to 2.
@Lathy
I really like your card, it is interesting and balanced. I think you are ready to go!
@CheeseEtc
I like Prince Tenris more, but he is OP, i think that it will be ok if you make him 5/5 for 5 and trigger his Battlecry with absence of 5-cost cards.
@MurderyUnicorn
Your card looks cool and balanced. But i'm worried about it being a slight powercreep of Pterrordax Hatchling.
Thanks! I see you posted your card already. I think it's incredibly strong being a start of turn effect. Other than that, it's good. Is it a self-made character, or is there any lore behind it?
Lathy, yesterday I forgot to give you the following advise - Why don't you give it stealth and remove 1 health from it?
The gankers in Stranglethorn were rogues, so by making this change, you will make your card more flavourful. Some people might compare it to the 5/5 tiger, but that minion has a beast tag and it's more beneficial in some classes (druid, hunter, menagerie zoo).
@ Teknician - I agree with you, that the third version is less flexible than the first one, but this doesn't change things. You are still buffing C'thun by a good amount while you are developing a board. And if I'm playing a control deck, I wouldn't mind summoning a minion weaker than its vanilla version for the paid price, cuz' as a control deck tempo doesn't matter. My win-condition is C'thun and I have to buff him as much as possible. This is why I prefer your middle card, it feels like the fairest one.
[edit] Come to think of it, people might not include this spell if they think it's too weak for their decks. So can you try to make something in the middle?
Brilliant idea. I've changed the wording slightly to make the card look better.
Hi guys, ok so the flavor is something like this, he is a macabre artist, so he is obsessed with blood gore and war . So what he do is he shuffle some "gruesome paintings" like brawl or execute or devastate to enemy deck.
1) No-no. Control warlock could easily exclude 1-drops in favour for this powerful effect. In wild this can get extremely powerful with Brann.
2) No-no. As a control warlock I can just tap, tap, tap into fatigue and screw my opponent. We also have Glinda crowskin and you can trust me, when I say that we can refill our deck with ease. I know your card is part from the WW expansion, but this could be quite problematic in current Mecha;thun lists.
But, but Nightmare Amalgam can be eaten by many different crabs and can be countered by an E.M.P. Operative and a Dragonslayer. :C
I see your point and I agree to a certain extent. However I will mention the same thing you said above - the peddler and the drakonid are class specific cards and as such they are allowed to have bonus stats in comparison to neutral minions (like the vanilla 2/2 druid raven). Inb4 dr. OP was seen as the most broken minion in terms of stats, cost and effect and thus he is an example of a badly designed card, so I wouldn't mention him when comparing cards. I don't have anything much to say about the rest of your comment other than the Spider Tank being heavily used in GVG Mech Mage and serving an important role there, back when hs was still slow. Times have changed and we see other 3/4s with positive effects being implemented and your entry doesn't differ from them in this regard, so I admit you have a point here.
There was another reason why I expressed my concern about your ganker being a power-creeper Pit Fighter - if you click here, you will see, that minions with plain overkill effects don't have vanilla stats (except Linecracker). Even though they are slow and hard to trigger, the devs didn't buff their stats just to desperately increase their playability. I'm sure you might disagree here, so imho it would be best to ask others about how they feel about the stats of your card.
What's better out of these?
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Does it count?
@Teknician
I like last at most.
If you honestly ask me, the middle card is the best one. The others are just power-creep versions of Forbidden Ritual.
[edit] ANd they are even better than the ritual, as you can choose when to stop summoning tentacles.
I feel like an idiot; I oversaw your first sentence. You were sarcastic about your cards, weren't you?
Yessss? I guess so: you're combining Adapt and the Ogre's Forgetful mechanic, so it seems fine.
In another note, apologies for the late Submission thread: I fell asleep, so Shadows was the one who made it available.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I thought so at first, but the last one is probably less OP than you might think. On an empty board, you can only cast it four times (you summon 6 minions and then 1 minion for the 7th slot). After that you have to do something to clear your board. As I think about it, it is a bit janky. But it's not a strict powercreep.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
An interesting twist on this occurs to me.
THERE IS NO GAME.
@DestroyerR Self-Upgrading Bot seem a bit too weak imo
@Lathy Stranglethorn Ganker is certainly a cool idea. Quest interactions cards are nonexistent afterall.
Flavor text: A Brawl painting is a good idea for money-laundering.
A way to dilute opponent's deck , just pick anything that is not Brawl or Execute should be a great idea.
EDIT: It turns out there are a number of spells that are bad to give your opponent too, a lot of cards are card draw which defeats the purpose of this card , armor gain ,aoe and removals arent the greatest idea to give your enemy either. Good cards to give are probablyReckless Flurry , Explore Un'Goro, Mortal Strike , Upgrade! , Lesser Mithril Spellstone, Heavy Metal! , Rampage , Iron Hide, Inner Rage, Forge of Souls, Devastate, Whirlwind, Cleave , Heroic Strike, Charge .15 out of 34 spells in standard are good to give your opponent.
Playing both of this cards on turn 9 and turn 10 will shuffle a total of 6 spells to enemy's deck. Dilutes their deck but also delays fatigue for them.
@YouthThunder
you can change it to just "Discover a spell..." Because when you discover you cannot get cards from classes you're not playing, unless it's specified, so you don't need to specify that the spell id warrior. (Unless you want for other classes when they get him to shuffle always warrior cards, but I think that's bad idea)
Oh yeah, I guess I dont really think too hard about that , but on hindsight thematically macabre fits warrior better than for example Mage.
EDIT: Btw your avatar and name reminds me of Tserriednich.
@Wailor
I like new Jade Eater a lot and i'd probably go with him, but many people hate jades, so its risky. Magnetite Shard is interesting, but he is kinda weak compared to Annoy-o-Module. Haunted Dinobot is underpowered because in standart format there aren't many strong mechs you would like to give adaptations to, i'd lower cost to 2.
@Lathy
I really like your card, it is interesting and balanced. I think you are ready to go!
@CheeseEtc
I like Prince Tenris more, but he is OP, i think that it will be ok if you make him 5/5 for 5 and trigger his Battlecry with absence of 5-cost cards.
@MurderyUnicorn
Your card looks cool and balanced. But i'm worried about it being a slight powercreep of Pterrordax Hatchling.
I like the concept, but many spells which you showcased aren't too bad, unless topdecked with empty hand or shuffled into a combo deck.
I'd say the second one is the best. The first card powercreeps Forbidden Ritual by a lot, while the third one can give your C'Thun +10/+10, which is too much if you ask me.
Really cool card. One of the highlights, IMO. I'd make it a 4/4/4 (so that it's more differentiated from Pterrordax Hatchling) and call him Ogre Dinomancer or Ogre Dinomagi.
I like the idea, but there are several things to improve here.
There doesn't seem to be much consensus about which of my cards is the best, but I think Magnetite Shard is the preferred one.
However, I agree with @GerVez0512 that the card is kinda weak. So, I've come up with two new versions of the card.
The idea is that the card is mediocre when played on its own, but very OP as a buff. I think the third version captures this philosophy perfectly, but I don't like using Immune, so I might go with the second one.
Lathy, yesterday I forgot to give you the following advise - Why don't you give it stealth and remove 1 health from it?
The gankers in Stranglethorn were rogues, so by making this change, you will make your card more flavourful. Some people might compare it to the 5/5 tiger, but that minion has a beast tag and it's more beneficial in some classes (druid, hunter, menagerie zoo).
@ Teknician - I agree with you, that the third version is less flexible than the first one, but this doesn't change things. You are still buffing C'thun by a good amount while you are developing a board. And if I'm playing a control deck, I wouldn't mind summoning a minion weaker than its vanilla version for the paid price, cuz' as a control deck tempo doesn't matter. My win-condition is C'thun and I have to buff him as much as possible. This is why I prefer your middle card, it feels like the fairest one.
[edit] Come to think of it, people might not include this spell if they think it's too weak for their decks. So can you try to make something in the middle?
BTW, you forgot to link to the submission topic in the OP @linkblade91
Cheers! As for your card, I think there's something off. The idea is fine, but the art and name just doesn't do it for me. Is there any flavor that I'm missing?
Thanks! I see you posted your card already. I think it's incredibly strong being a start of turn effect. Other than that, it's good. Is it a self-made character, or is there any lore behind it?
Brilliant idea. I've changed the wording slightly to make the card look better.
Hi guys, ok so the flavor is something like this, he is a macabre artist, so he is obsessed with blood gore and war . So what he do is he shuffle some "gruesome paintings" like brawl or execute or devastate to enemy deck.