I suggest you change "play a card from your opponents class" to: play a card from another class. If you play against a rogue, with your original cardtext, any class card you play would upgrade your cards. With "another class" cards gained from the Lich King or random effects(neither yours nor the opponents class) could still improve the ghoulfriend.
BTW, you forgot to link to the submission topic in the OP @linkblade91
...
Sorry :/ I haven't been around much the last two days and forgot to do it.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Back to the drawing board on my magnetic quest idea. Originally the reward was a Mech that gained magnetic buffs from all of your mechs already in play, but probably wasn’t strong enough to justify the quest. This is a little more powerful... (still having trouble finding good art!)
Back to the drawing board on my magnetic quest idea. Originally the reward was a Mech that gained magnetic buffs from all of your mechs already in play, but probably wasn’t strong enough to justify the quest. This is a little more powerful... (still having trouble finding good art!)
Sounds interesting, but it's really similar to Dr. Boom, Mad Genius. Also, compared to him card looks weak, maybe it'll be ok if you make it an 8/8 minion.
Thx for the feedback. Yeah, I meant "Overkill: Can attack again" by Akali's Blessing. Yesterday I corrected it in hearthcards, but forgot to do the same here on hpwn. However I have to change this blessing, just because I realised it can create powerful combos:
Spirit of the Rhino + Loa's Chosen (with the Akalli blessing) = 5 mana board clear versus aggro/token decks. _________________________________________________________________________________________________________________________
I have some ideas for improving my card. If anyone wants to help me balance them, I will be grateful.
Loa's Champion -> "If you have a Loa in your deck" instead of the current effect for more consistency. Akalli's Blessing -> "Rush. Gain Windfury when damaged". The idea of the previous card was to make 2 for 1 trades and I want to keep it. Shirvallah's Blessing -> Should I do anything about this effect? Is it ok in the context of the buff class or should I change it to "Gain +1/+1 whenever a friendly character is healed". I am a bit scared imagining how the paladin could equip Truesilver Champion on turn 4, kill a minion and on the following turn play the champion and buff it to 6/5. But on the other hand, isn't this a just a power-play? Hallazi -> "Gain +1/+1 whenever you summon a beast". The previous blessing might have been ok, but it didn't make any sense to grant this minion with the ability to buff your other beasts, while in all of the other 8 cases the Champion got a direct buff. Gonk -> I'll keep it the way it is. Kragwa -> I'll keep it the way it is. Grall -> I'll keep it the way it is, though I'm not really happy about it. Bwonsamdi's Blessing -> I'll keep it the way it is. It's like a Piloted Shredder, which summons a succubus or a Rumbletusk Shaker with +1/+1 by the different bodies. Hireek -> I think I will increase the buff to +2/+2. I was afraid, that this would outshine Floating Watcher, but the other minion doesn't have a condition and it's a demon. Whenever your hero is damaged, both this minion and the loa gain +1/+1. Janalai -> I will either keep the current effect or change it like so "inspire: add a Scorch to your hand". If the champion's body was 3/4, it would have been optimal to have the Spell Damage inspire effect (like the TGT 3/5 minion but this time with 1 less Health). Right now it's too fragile for this effect.
Back to the drawing board on my magnetic quest idea. Originally the reward was a Mech that gained magnetic buffs from all of your mechs already in play, but probably wasn’t strong enough to justify the quest. This is a little more powerful... (still having trouble finding good art!)
The Quest is ok, but the reward is too dangerous IMO. I'd change it to a 5/8/8 minion with a Battlecry that enhances Mechs or Magnetic for the rest of the game in some particular way.
The loa's blessings - I might as well cut the price, since this effect takes place automatically.
Loa's Chosen
I like Loa's Chosen a lot, but I'd make her a legendary, since the effect is very unique.
Really? I know it has a unique effect, but I wouldn't want to open it from my packs, since it's very situational. I would be forced to invest 1600 dust for A Loa, if I open only the champion from a pack. Not to mention, I feel like we have to have 2 copies of it in our decks.
Hey, do you mind taking a quick look at my notes regarding this card and tell me what you think about them?
I have some ideas for improving my card. If anyone wants to help me balance them, I will be grateful.
Loa's Champion -> "If you have a Loa in your deck" instead of the current effect for more consistency. Akalli's Blessing -> "Rush. Gain Windfury when damaged". The idea of the previous card was to make 2 for 1 trades and I want to keep it. Shirvallah's Blessing -> Should I do anything about this effect? Is it ok in the context of the buff class or should I change it to "Gain +1/+1 whenever a friendly character is healed". I am a bit scared imagining how the paladin could equip Truesilver Champion on turn 4, kill a minion and on the following turn play the champion and buff it to 6/5. But on the other hand, isn't this a just a power-play? Hallazi -> "Gain +1/+1 whenever you summon a beast". The previous blessing might have been ok, but it didn't make any sense to grant this minion with the ability to buff your other beasts, while in all of the other 8 cases the Champion got a direct buff. Gonk -> I'll keep it the way it is. Kragwa -> I'll keep it the way it is. Grall -> I'll keep it the way it is, though I'm not really happy about it. Bwonsamdi's Blessing -> I'll keep it the way it is. It's like a Piloted Shredder, which summons a Succubus or a Rumbletusk Shaker with +1/+1 by the different bodies. Hireek -> I think I will increase the buff to +2/+2. I was afraid, that this would outshine Floating Watcher, but the other minion doesn't have a condition and it's a demon. Whenever your hero is damaged, both this minion and the loa gain +1/+1. Janalai -> I will either keep the current effect or change it like so "inspire: add a Scorch to your hand". If the champion's body was 3/4, it would have been optimal to have the Spell Damage inspire effect (like the TGT 3/5 minion but this time with 1 less Health). Right now it's too fragile for this effect.
What do you think of the following combo?
Spirit of the Rhino + Loa's Chosen (with the Akalli blessing) = 5 mana board clear versus aggro/token decks.
I don't think being a situational legendary is such a problem, especially considering we received a free Loa at Rastakhan's launch. Also, there are already several legendaries who are worthless outside one particular deck.
Regarding the text change, I might even make it more consistent: "If your starting deck contained a Loa, gain its blessing" or "If your hand or deck contain a Loa, gain its Blessing". I don't like the possibility of being screwed by draw RNG, especially if you decide to make it a legendary.
Finally, about the Blessing changes: I prefer current ones rather than the changes suggested.
Akali's Blessing: Using Windfury outside Shaman is like using Divine Shield outside Paladin: not completely forbidden, but weird. Plus, I don't think the combo with Spirit of the Rhino is so dangerous. There are stronger board clear combos already in the game.
Shirvalla's Blessing: A 6/5 with the capacity to grow at turn 5 is not so dangerous, honestly.
Hallazi's Blessing: You already have many blessings that buff Loa's Chosen,so I'd go with the Adapt version. I'm not fond on using Adapt outside Un'goro (even if the rules allow it), but you already have Inspire, so...
Hireek's Blessing: This is the only change I like. I'd make it slightly different: "Inspire: This minion and a random minion in your hand gain +1/+1", even though it might be too similar to Spirit of the Bat.
It's pretty alright. What I like the most os that it fits the spell generation theme that Shaman has on RR.
Thanks for the feedback, that what i was trying to achieve plus opening to way for some magnetic synergies. I posted it because i thought I was running out of time
I don't think being a situational legendary is such a problem, especially considering we received a free Loa at Rastakhan's launch. Also, there are already several legendaries who are worthless outside one particular deck.
Regarding the text change, I might even make it more consistent: "If your starting deck contained a Loa, gain its blessing" or "If your hand or deck contain a Loa, gain its Blessing". I don't like the possibility of being screwed by draw RNG, especially if you decide to make it a legendary.
Finally, about the Blessing changes: I prefer current ones rather than the changes suggested.
Akali's Blessing: Using Windfury outside Shaman is like using Divine Shield outside Paladin: not completely forbidden, but weird. Plus, I don't think the combo with Spirit of the Rhino is so dangerous. There are stronger board clear combos already in the game.
Shirvalla's Blessing: A 6/5 with the capacity to grow at turn 5 is not so dangerous, honestly.
Hallazi's Blessing: You already have many blessings that buff Loa's Chosen,so I'd go with the Adapt version. I'm not fond on using Adapt outside Un'goro (even if the rules allow it), but you already have Inspire, so...
Hireek's Blessing: This is the only change I like. I'd make it slightly different: "Inspire: This minion and a random minion in your hand gain +1/+1", even though it might be too similar to Spirit of the Bat.
Thx for your feedback.
1) I see what you mean, but I'm going to keep it as an epic. I personally despise legendaries like Twin Emperor Vek'lor, which force you to run other ones, so keeping it as an epic would cause less damage. Btw I know C;thun was a free legendary, the same thing goes for the Loa, but I just don't like it as a legendary As I said above, a minion like this would cause a lot of frustration among the players and I'm sure I would be part of this group.
2) "If your starting deck contained a Loa, gain its blessing" sounds good. Thx.
3) "but you already have Inspire, so..." Just a quick mention - the devs stated that from time to time we will see old keywords popping up and this was the case with the WW Raven (and its joust mechanic). I agree with you about the Adapt thing, but imho Inspire for Janalai is very suiting.
Hireek's Blessing - Cool idea, but I think I may keep the previous one. You see, this is the only way we can make Hireek useful. It's pretty shitty, when you have to draw it and hope the hand-buffs hit it. Loa's Chosen makes it more consistent and rewarding.
Thx for your feedback again. Right now I will go ice skating and when I return, I will post my ideas. And just wait until you see the flavour text.
I'm ok with new Akali's blessing, it seems interesting. Hallazi's blessing is ok for me too, but if want to make it something else, maybe just go with +1/+1 to beasts you summon. Shirvallah's blessing seems ok as it is, because it's not easy being green to heal with Paladin. New Hireek's blessing's idea is really cool, but i think it's a little OP, maybe it should trigger when your hero takes 5 dmg on his turn. Well, actually one blessing which i dislike is Krag'wa's, because it's effect doesn't fit a minion's ability in my opinion, but, of course, you may keep as it is.
I don't think being a situational legendary is such a problem, especially considering we received a free Loa at Rastakhan's launch. Also, there are already several legendaries who are worthless outside one particular deck.
Regarding the text change, I might even make it more consistent: "If your starting deck contained a Loa, gain its blessing" or "If your hand or deck contain a Loa, gain its Blessing". I don't like the possibility of being screwed by draw RNG, especially if you decide to make it a legendary.
Finally, about the Blessing changes: I prefer current ones rather than the changes suggested.
Akali's Blessing: Using Windfury outside Shaman is like using Divine Shield outside Paladin: not completely forbidden, but weird. Plus, I don't think the combo with Spirit of the Rhino is so dangerous. There are stronger board clear combos already in the game.
Shirvalla's Blessing: A 6/5 with the capacity to grow at turn 5 is not so dangerous, honestly.
Hallazi's Blessing: You already have many blessings that buff Loa's Chosen,so I'd go with the Adapt version. I'm not fond on using Adapt outside Un'goro (even if the rules allow it), but you already have Inspire, so...
Hireek's Blessing: This is the only change I like. I'd make it slightly different: "Inspire: This minion and a random minion in your hand gain +1/+1", even though it might be too similar to Spirit of the Bat.
Thx for your feedback.
1) I see what you mean, but I'm going to keep it as an epic. I personally despise legendaries like Twin Emperor Vek'lor, which force you to run other ones, so keeping it as an epic would cause less damage. Btw I know C;thun was a free legendary, the same thing goes for the Loa, but I just don't like it as a legendary As I said above, a minion like this would cause a lot of frustration among the players and I'm sure I would be part of this group.
2) "If your starting deck contained a Loa, gain its blessing" sounds good. Thx.
3) "but you already have Inspire, so..." Just a quick mention - the devs stated that from time to time we will see old keywords popping up and this was the case with the WW Raven (and its joust mechanic). I agree with you about the Adapt thing, but imho Inspire for Janalai is very suiting.
Hireek's Blessing - Cool idea, but I think I may keep the previous one. You see, this is the only way we can make Hireek useful. It's pretty shitty, when you have to draw it and hope the hand-buffs hit it. Loa's Chosen makes it more consistent and rewarding.
Thx for your feedback again. Right now I will go ice skating and when I return, I will post my ideas. And just wait until you see the flavour text.
About the keyword discussion: it's one thing to have an expansion mechanic in future or previous ones, but keywords are an entire different thing. See how Recruit exists before K&K (Y'Shaarj, Rage Unbound, Patches the Pirate) and after it (Flark's Boom-Zooka), but it's only called Recruit in its expansion. Again, it doesn't matter because it is allowed in this particular competition, so it's no probmem, but I wanted to point it out.
The only problem I have with your new Hireek's Blessing is that it's the only one who mentions the Loa directly. For instance, Halazzi, the Lynx has a lot of synergy with its blessing, but in a more generic and elegant way.
You already posted your cards, but I don't have new anything to say. I like your original card the most; the other might be fairer, but your opponent gets an enhancement to his deck w/o paying for anything.
well this is awkward.
Sorry. Your first cards were kinda unserious and I thought the others were the same. You said "more serious cards" and I thought this was sarcasm...
Nvm.
I suggest you change "play a card from your opponents class" to: play a card from another class. If you play against a rogue, with your original cardtext, any class card you play would upgrade your cards. With "another class" cards gained from the Lich King or random effects(neither yours nor the opponents class) could still improve the ghoulfriend.
...
Sorry :/ I haven't been around much the last two days and forgot to do it.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Ok, here are my new cards, which hopefully are a lot better (2 of them were inspired by my previous Gaster).
The loa's blessings - I might as well cut the price, since this effect takes place automatically.
Loa's Chosen
Ghost
That's what i was thinking, thought?
Token
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Back to the drawing board on my magnetic quest idea. Originally the reward was a Mech that gained magnetic buffs from all of your mechs already in play, but probably wasn’t strong enough to justify the quest. This is a little more powerful... (still having trouble finding good art!)
I like Loa's Chosen the most, but i dont understand Akali's blessing, maybe you meant "Overkill: can ATTACK again?". Anyway really cool concepts.
Sounds interesting, but it's really similar to Dr. Boom, Mad Genius. Also, compared to him card looks weak, maybe it'll be ok if you make it an 8/8 minion.
Quick question, does Rogue Secret count? And since Jade Golem works in this competition, Kabal Potion should work as well, right?
Thx for the feedback. Yeah, I meant "Overkill: Can attack again" by Akali's Blessing. Yesterday I corrected it in hearthcards, but forgot to do the same here on hpwn. However I have to change this blessing, just because I realised it can create powerful combos:
Spirit of the Rhino + Loa's Chosen (with the Akalli blessing) = 5 mana board clear versus aggro/token decks.
_________________________________________________________________________________________________________________________
I have some ideas for improving my card. If anyone wants to help me balance them, I will be grateful.
Loa's Champion -> "If you have a Loa in your deck" instead of the current effect for more consistency.
Akalli's Blessing -> "Rush. Gain Windfury when damaged". The idea of the previous card was to make 2 for 1 trades and I want to keep it.
Shirvallah's Blessing -> Should I do anything about this effect? Is it ok in the context of the buff class or should I change it to "Gain +1/+1 whenever a friendly character is healed". I am a bit scared imagining how the paladin could equip Truesilver Champion on turn 4, kill a minion and on the following turn play the champion and buff it to 6/5. But on the other hand, isn't this a just a power-play?
Hallazi -> "Gain +1/+1 whenever you summon a beast". The previous blessing might have been ok, but it didn't make any sense to grant this minion with the ability to buff your other beasts, while in all of the other 8 cases the Champion got a direct buff.
Gonk -> I'll keep it the way it is.
Kragwa -> I'll keep it the way it is.
Grall -> I'll keep it the way it is, though I'm not really happy about it.
Bwonsamdi's Blessing -> I'll keep it the way it is. It's like a Piloted Shredder, which summons a succubus or a Rumbletusk Shaker with +1/+1 by the different bodies.
Hireek ->
I think I will increase the buff to +2/+2. I was afraid, that this would outshine Floating Watcher, but the other minion doesn't have a condition and it's a demon. Whenever your hero is damaged, both this minion and the loa gain +1/+1.Janalai -> I will either keep the current effect or change it like so "inspire: add a Scorch to your hand". If the champion's body was 3/4, it would have been optimal to have the Spell Damage inspire effect (like the TGT 3/5 minion but this time with 1 less Health). Right now it's too fragile for this effect.
I like Loa's Chosen a lot, but I'd make her a legendary, since the effect is very unique.
The Quest is ok, but the reward is too dangerous IMO. I'd change it to a 5/8/8 minion with a Battlecry that enhances Mechs or Magnetic for the rest of the game in some particular way.
It's pretty alright. What I like the most os that it fits the spell generation theme that Shaman has on RR.
Really? I know it has a unique effect, but I wouldn't want to open it from my packs, since it's very situational. I would be forced to invest 1600 dust for A Loa, if I open only the champion from a pack. Not to mention, I feel like we have to have 2 copies of it in our decks.
Hey, do you mind taking a quick look at my notes regarding this card and tell me what you think about them?
What do you think of the following combo?
Spirit of the Rhino + Loa's Chosen (with the Akalli blessing) = 5 mana board clear versus aggro/token decks.
@Kovachut
I don't think being a situational legendary is such a problem, especially considering we received a free Loa at Rastakhan's launch. Also, there are already several legendaries who are worthless outside one particular deck.
Regarding the text change, I might even make it more consistent: "If your starting deck contained a Loa, gain its blessing" or "If your hand or deck contain a Loa, gain its Blessing". I don't like the possibility of being screwed by draw RNG, especially if you decide to make it a legendary.
Finally, about the Blessing changes: I prefer current ones rather than the changes suggested.
Thanks for the feedback, that what i was trying to achieve plus opening to way for some magnetic synergies. I posted it because i thought I was running out of time
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Thx for your feedback.
1) I see what you mean, but I'm going to keep it as an epic. I personally despise legendaries like Twin Emperor Vek'lor, which force you to run other ones, so keeping it as an epic would cause less damage. Btw I know C;thun was a free legendary, the same thing goes for the Loa, but I just don't like it as a legendary As I said above, a minion like this would cause a lot of frustration among the players and I'm sure I would be part of this group.
2) "If your starting deck contained a Loa, gain its blessing" sounds good. Thx.
3) "but you already have Inspire, so..." Just a quick mention - the devs stated that from time to time we will see old keywords popping up and this was the case with the WW Raven (and its joust mechanic). I agree with you about the Adapt thing, but imho Inspire for Janalai is very suiting.
Hireek's Blessing - Cool idea, but I think I may keep the previous one. You see, this is the only way we can make Hireek useful. It's pretty shitty, when you have to draw it and hope the hand-buffs hit it. Loa's Chosen makes it more consistent and rewarding.
Thx for your feedback again. Right now I will go ice skating and when I return, I will post my ideas. And just wait until you see the flavour text.
@Kovachut
I'm ok with new Akali's blessing, it seems interesting. Hallazi's blessing is ok for me too, but if want to make it something else, maybe just go with +1/+1 to beasts you summon. Shirvallah's blessing seems ok as it is, because it's not easy
being greento heal with Paladin. New Hireek's blessing's idea is really cool, but i think it's a little OP, maybe it should trigger when your hero takes 5 dmg on his turn. Well, actually one blessing which i dislike is Krag'wa's, because it's effect doesn't fit a minion's ability in my opinion, but, of course, you may keep as it is.About the keyword discussion: it's one thing to have an expansion mechanic in future or previous ones, but keywords are an entire different thing. See how Recruit exists before K&K (Y'Shaarj, Rage Unbound, Patches the Pirate) and after it (Flark's Boom-Zooka), but it's only called Recruit in its expansion. Again, it doesn't matter because it is allowed in this particular competition, so it's no probmem, but I wanted to point it out.
The only problem I have with your new Hireek's Blessing is that it's the only one who mentions the Loa directly. For instance, Halazzi, the Lynx has a lot of synergy with its blessing, but in a more generic and elegant way.
@ Wailor and GerVez0512
Ty very much for your feedback. I will see what I will do.
You already posted your cards, but I don't have new anything to say. I like your original card the most; the other might be fairer, but your opponent gets an enhancement to his deck w/o paying for anything.
What a clever card design, congratz bro!
Ascendit a terra in coelum, iterumque descendit in terram, et recipit vim superiorum et inferiorum.