Intimidating: Enemy minions with less health cannot attack this minion
Overheal: Triggers a specific effect when the target gets healed for more than its missing health (similar to Overkill)
Weather: Triggers a specific weather effect, which lasts until another weather effect is activated. Weather effects (sunny, cloudy, rain, snow, storm, etc..) act like tribes: They don't have any effects by itself, but cards and effects can interact with specific weather conditions.
Charming: Humanoid minions of the opposite sex cannot attack as long as this minion is on the board.
Regenerate: When a minion with Regenerate is killed, it returns to the board at the start of your next turn with -1/-1 stats. After the health is reduced to 0, it can't regenerate.
Elusive: Keyword for "Can't be targeted by spells or hero powers" minions.
Stoic: A minion with Stoic can't attack until it's damaged.
Trample: Stolen from MTG, basically same effect. When a minion or spell with Trample deals excess damage to the opponent.
Timid: Keyword for minions that can't attack heroes. Icehowl would become: Charge + Timid
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Intimidating: Enemy minions with less health cannot attack this minion
Overheal: Triggers a specific effect when the target gets healed for more than its missing health (similar to Overkill)
Weather: Triggers a specific weather effect, which lasts until another weather effect is activated. Weather effects (sunny, cloudy, rain, snow, storm, etc..) act like tribes: They don't have any effects by itself, but cards and effects can interact with specific weather conditions.
Charming: Humanoid minions of the opposite sex cannot attack as long as this minion is on the board.
Peek (n) : you may take a look at the next n cards on top of your/opponents deck
Weather would be an awesome mechanic for Shamans
Regenerate: When a minion with Regenerate is killed, it returns to the board at the start of your next turn with -1/-1 stats. After the health is reduced to 0, it can't regenerate.
Elusive: Keyword for "Can't be targeted by spells or hero powers" minions.
Stoic: A minion with Stoic can't attack until it's damaged.
Trample: Stolen from MTG, basically same effect. When a minion or spell with Trample deals excess damage to the opponent.
Timid: Keyword for minions that can't attack heroes. Icehowl would become: Charge + Timid