Say, wouldn't it make sense to open the discussion topic early? It's not like in Phase I, where we were giving people more time to submit. All this does is splitting the discussion once the one for Phase IV goes live.
Say, wouldn't it make sense to open the discussion topic early? It's not like in Phase I, where we were giving people more time to submit. All this does is splitting the discussion once the one for Phase IV goes live.
Totally! It just hasn't actually been made yet. I might be able to put it together later tonight, at which point yeah, there's no point in waiting on putting it up.
I made hero borders for every class that doesn't have one back in the previous competition, I just couldn't get in touch with whoever runs the site. If someone closer to them can tell them to DM me, I could give them what I have. They're not perfect, but they're better than nothing.
@IceKing16, If you can use Photoshop or a similar program, there's the one for your class:
I made hero borders for every class that doesn't have one back in the previous competition, I just couldn't get in touch with whoever runs the site. If someone closer to them can tell them to DM me, I could give them what I have. They're not perfect, but they're better than nothing.
@IceKing16, If you can use Photoshop or a similar program, there's the one for your class:
I made hero borders for every class that doesn't have one back in the previous competition, I just couldn't get in touch with whoever runs the site. If someone closer to them can tell them to DM me, I could give them what I have. They're not perfect, but they're better than nothing.
@IceKing16, If you can use Photoshop or a similar program, there's the one for your class:
Just message dnikko if you want to talk about implementing these borders. The only thing I'd say is that the golden trim around hero cards becomes parallel to the portrait (i.e. straight up and down) rather than oval shaped, as it is with the minion borders. This is the main problem when creating a custom hero card template, but in this case it looks good enough.
Phase III hasn't even started yet and some people already finished their sets.
guys pls
Oh and also, I'm against considering that the Lich King card shouldn't be considered a challenge. The original goal was to make playable class, extra requirements should count as challenges.
I made hero borders for every class that doesn't have one back in the previous competition, I just couldn't get in touch with whoever runs the site. If someone closer to them can tell them to DM me, I could give them what I have. They're not perfect, but they're better than nothing.
@IceKing16, If you can use Photoshop or a similar program, there's the one for your class:
I made hero borders for every class that doesn't have one back in the previous competition, I just couldn't get in touch with whoever runs the site. If someone closer to them can tell them to DM me, I could give them what I have. They're not perfect, but they're better than nothing.
@IceKing16, If you can use Photoshop or a similar program, there's the one for your class:
Just message dnikko if you want to talk about implementing these borders. The only thing I'd say is that the golden trim around hero cards becomes parallel to the portrait (i.e. straight up and down) rather than oval shaped, as it is with the minion borders. This is the main problem when creating a custom hero card template, but in this case it looks good enough.
I did message them last year, but I got no response. Maybe I'll try again tomorrow.
The way I did them forever ago is by overlapping the minion card border next to the hero portrait frame and colour match the bottom half. Like I said, not perfect, but better than nothing. Besides, I don't have access to Photoshop at the moment, so I couldn't change it even if I wanted to.
Phase III hasn't even started yet and some people already finished their sets.
guys pls
Oh and also, I'm against considering that the Lich King card shouldn't be considered a challenge. The original goal was to make playable class, extra requirements should count as challenges.
Honestly, the Lich King card is needed for a playable class. You need to be able to note the falters in your class somehow. If you don't have a card for the Lich King boss to use, you cannot justify your class's existence.
I know what you're thinking, and you're wrong. Shut up, Priest doesn't count.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
If you need a little bit of help with the Lich King card, here are the existing cards for reference (minus Shut up, Priest).
Druid - Purge the Weak
Hunter - The Hunted
Mage - The True Lich
Paladin - Fallen Champions
Rogue - The Price of Power
Shaman - Necrotic Plague
Warlock - Soul Reaper
Warrior - The True King
All of the finalists from Deathwing Needs a Friendwing had their own Lich King cards as well, but the image for Summoner's is broken (as is the entire class).
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I was actually able to photoshop something. The hero powers will come when i finish em. Not the final version. I think I will make the Discover go when you spend the 2 mana to activate the hero power. There will be 3 hero powers.
Phase III hasn't even started yet and some people already finished their sets.
guys pls
Oh and also, I'm against considering that the Lich King card shouldn't be considered a challenge. The original goal was to make playable class, extra requirements should count as challenges.
Honestly, the Lich King card is needed for a playable class. You need to be able to note the falters in your class somehow. If you don't have a card for the Lich King boss to use, you cannot justify your class's existence.
I know what you're thinking, and you're wrong. Shut up, Priest doesn't count.
I know that. I read the discussion from last page. It's not the difficulty of the challenge that troubles me. It's the fact that it's not part of the collectible sets we should do!
Also, it's not true that the Lich King cards exploit class weaknesses. It may be the case for a few (like the Rogue one) but for the rest it's more about forcing a particular playstyle from the players like Spell Hunter, Renolock, etc... though we all know that, Druid and Warrior aside, all challenges are doable with some combination of Murlocs + Molten Giants.
I like the Elemental cards and the Quest. Primal Iron Melter has clever flavor, and Eternis provides a lot of oomph for an Elemental deck. Infinite Elementals seems oppressive, but most of them will have died before the Quest completes so it balances out somewhat.
Abomination is an actual card, so I would consider naming the token from Stitch to the Plan something else. Either a more simple token name like "Zombie", or something more specific like "Twisted Abomination", to differentiate the token from the existing card.
"Board" is not the proper phrasing for the Hero card: the card table is officially referred to as the "battlefield". Plaguebringer Pestlezugg should say "Give Poisonous to all minions in your hand and on the battlefield."
I think Pestlezugg's Hero Power might be too strong, being Polymorph: Boar on a stick. Transforming friendly minions into charging-Ghouls could be fine, but affecting enemy minions with such consistency is significant. Your opponent could theoretically lose anything of value to your Hero Power, like auras, Deathrattles, and much larger minions.
Thanks again for earlier; merely an attempt to reciprocate.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I think I'm gonna focus and work a bit more during the week, for the moment i tried to fix the Hero for KoFT and i made the tortollan card. Not sure which one to pick honestly, also i might remove the reduction on the cost of the dream card.
Still in the early brainstorming ideas. What do you think of these?
Un'Goro
I was thinking of a "sacrifice your own minions" theme for Un'Goro. I might have to reword it so it only counts when you use targetable spells, not boardclears.
KotFT
The theme of my set for Frozen Throne would be bloid death knights and milling your opponent.
Wow, we have the same Quest requirement. It's an obvious one, in fact. I wouldn't be surprised if more people used it.
Besides that, I really like how you integrated your class' flavor into Un'goro. Some comments on individual cards:
Blazecaller is already a card. You should change the name of your legendary.
Stash and Burn feels a bit too disruptive, not sure if people will like it. I guess the fact that one effect is anti-aggro and the other is anti-control makes it harder to use, so I guess it's alright.
Why isn't Primal Engineering a minion?
@Laurendor
Your Death Knight is still too slow, specially the second version. I'd go with the first one and make it summon an Herb or two. To compensate, you can nerf your HP getting rid of the cost discount.
I like the idea of a Quest involving Poisonous, and Tortollan Tarmancer is quite neat. But please don't get rid of the Sap Elementals, they were very cool.
@Noah_McGrath
Both ideas are cool, but they aren't balanced IMO.
The Quest reward is too weak. I'd bump the Health recover to 2 or 3 at least.
The DK effect might be a bit too much. I'd nerf either the Battlecry (to add 5 Curses) or the HP (to add 1 Curse).
Still in the early brainstorming ideas. What do you think of these?
Un'Goro
I was thinking of a "sacrifice your own minions" theme for Un'Goro. I might have to reword it so it only counts when you use targetable spells, not boardclears.
KotFT
The theme of my set for Frozen Throne would be bloid death knights and milling your opponent.
I do like both the idea but as said before i think the Quest reward is too weak.
Also the curse that you are giving to you opponent, because they are potentially endless, they are too OP. I wouldn't change the effect but i would rather make them cost 0
Wow, we have the same Quest requirement. It's an obvious one, in fact. I wouldn't be surprised if more people used it.
Besides that, I really like how you integrated your class' flavor into Un'goro. Some comments on individual cards:
Blazecaller is already a card. You should change the name of your legendary.
Stash and Burn feels a bit too disruptive, not sure if people will like it. I guess the fact that one effect is anti-aggro and the other is anti-control makes it harder to use, so I guess it's alright.
Why isn't Primal Engineering a minion?
@Laurendor
Your Death Knight is still too slow, specially the second version. I'd go with the first one and make it summon an Herb or two. To compensate, you can nerf your HP getting rid of the cost discount.
I like the idea of a Quest involving Poisonous, and Tortollan Tarmancer is quite neat. But please don't get rid of the Sap Elementals, they were very cool.
@Noah_McGrath
Both ideas are cool, but they aren't balanced IMO.
The Quest reward is too weak. I'd bump the Health recover to 2 or 3 at least.
The DK effect might be a bit too much. I'd nerf either the Battlecry (to add 5 Curses) or the HP (to add 1 Curse).
For the DK i thought about it I had one version like that. I forgot to add the Herb tribe to the Yseralide Seed.
The count as Ysera is a prevention against the dream card Ysera Awakens and i thought it was nice to add random healing spell to the hand considering that you need to "heal" Valithria in the game to release her.
Of course i'm not removing the Sap elemental, it took me too long to photoshop them lol and i di like the Synergies that they create, i just think the Sapmother is a bit too weak and maybe it should at least adapt all herb whenever one is summoned
Say, wouldn't it make sense to open the discussion topic early? It's not like in Phase I, where we were giving people more time to submit. All this does is splitting the discussion once the one for Phase IV goes live.
Totally! It just hasn't actually been made yet. I might be able to put it together later tonight, at which point yeah, there's no point in waiting on putting it up.
You can find me here! Good luck everyone!
I made hero borders for every class that doesn't have one back in the previous competition, I just couldn't get in touch with whoever runs the site. If someone closer to them can tell them to DM me, I could give them what I have. They're not perfect, but they're better than nothing.
@IceKing16, If you can use Photoshop or a similar program, there's the one for your class:
Wow, I have no words. Thank you so much mate.
Just message dnikko if you want to talk about implementing these borders. The only thing I'd say is that the golden trim around hero cards becomes parallel to the portrait (i.e. straight up and down) rather than oval shaped, as it is with the minion borders. This is the main problem when creating a custom hero card template, but in this case it looks good enough.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Phase III hasn't even started yet and some people already finished their sets.
guys pls
Oh and also, I'm against considering that the Lich King card shouldn't be considered a challenge. The original goal was to make playable class, extra requirements should count as challenges.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I had it on stand by, haha. You're welcome.
I did message them last year, but I got no response. Maybe I'll try again tomorrow.
The way I did them forever ago is by overlapping the minion card border next to the hero portrait frame and colour match the bottom half. Like I said, not perfect, but better than nothing. Besides, I don't have access to Photoshop at the moment, so I couldn't change it even if I wanted to.
Honestly, the Lich King card is needed for a playable class. You need to be able to note the falters in your class somehow. If you don't have a card for the Lich King boss to use, you cannot justify your class's existence.
I know what you're thinking, and you're wrong. Shut up, Priest doesn't count.
Click the image to go to my custom Time Traveler class.
If you need a little bit of help with the Lich King card, here are the existing cards for reference (minus Shut up, Priest).
Druid - Purge the Weak
Hunter - The Hunted
Mage - The True Lich
Paladin - Fallen Champions
Rogue - The Price of Power
Shaman - Necrotic Plague
Warlock - Soul Reaper
Warrior - The True King
All of the finalists from Deathwing Needs a Friendwing had their own Lich King cards as well, but the image for Summoner's is broken (as is the entire class).
Click the image to go to my custom Time Traveler class.
I was actually able to photoshop something. The hero powers will come when i finish em. Not the final version. I think I will make the Discover go when you spend the 2 mana to activate the hero power. There will be 3 hero powers.
I know that. I read the discussion from last page. It's not the difficulty of the challenge that troubles me. It's the fact that it's not part of the collectible sets we should do!
Also, it's not true that the Lich King cards exploit class weaknesses. It may be the case for a few (like the Rogue one) but for the rest it's more about forcing a particular playstyle from the players like Spell Hunter, Renolock, etc... though we all know that, Druid and Warrior aside, all challenges are doable with some combination of Murlocs + Molten Giants.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Here are my cards so far. KFT isn't finished and there are a couple cards from Un'goro I'm not sold about.
UN'GORO
Themes: Elementals, shuffling, Potion synergy
FROZEN THRONE
Themes: 1/1 minions, minions that cost (4) or more, Transform
Ghoul
Thanks again for earlier; merely an attempt to reciprocate.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I think I'm gonna focus and work a bit more during the week, for the moment i tried to fix the Hero for KoFT and i made the tortollan card. Not sure which one to pick honestly, also i might remove the reduction on the cost of the dream card.
My quest will involve poisonous
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Still in the early brainstorming ideas. What do you think of these?
Un'Goro
I was thinking of a "sacrifice your own minions" theme for Un'Goro. I might have to reword it so it only counts when you use targetable spells, not boardclears.
KotFT
The theme of my set for Frozen Throne would be bloid death knights and milling your opponent.
More feedback:
@thepowrofcheese
Wow, we have the same Quest requirement. It's an obvious one, in fact. I wouldn't be surprised if more people used it.
Besides that, I really like how you integrated your class' flavor into Un'goro. Some comments on individual cards:
@Laurendor
Your Death Knight is still too slow, specially the second version. I'd go with the first one and make it summon an Herb or two. To compensate, you can nerf your HP getting rid of the cost discount.
I like the idea of a Quest involving Poisonous, and Tortollan Tarmancer is quite neat. But please don't get rid of the Sap Elementals, they were very cool.
@Noah_McGrath
Both ideas are cool, but they aren't balanced IMO.
The Quest reward is too weak. I'd bump the Health recover to 2 or 3 at least.
The DK effect might be a bit too much. I'd nerf either the Battlecry (to add 5 Curses) or the HP (to add 1 Curse).
Hey guys, I want to make thread about my class. Do you think that I should do ot now, or wait until the end of competition?
I do like both the idea but as said before i think the Quest reward is too weak.
Also the curse that you are giving to you opponent, because they are potentially endless, they are too OP. I wouldn't change the effect but i would rather make them cost 0
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
For the DK i thought about it I had one version like that. I forgot to add the Herb tribe to the Yseralide Seed.
The count as Ysera is a prevention against the dream card Ysera Awakens and i thought it was nice to add random healing spell to the hand considering that you need to "heal" Valithria in the game to release her.
Of course i'm not removing the Sap elemental, it took me too long to photoshop them lol and i di like the Synergies that they create, i just think the Sapmother is a bit too weak and maybe it should at least adapt all herb whenever one is summoned
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
I finished KFT, including the changes @linkblade91 suggested. Thank you!
UN'GORO
Themes: Elementals, shuffling, Potion synergy
FROZEN THRONE
Themes: 1/1 minions, minions that cost (4) or more, Transform
I'll Photoshop a background for Mercury Spawn when I have access to my PC.
Ghoul