The goal here is pretty simple, retool the classic kit with reprints to fit better in the current state, many classes have a very outdated kit that either no longer reflects well their class identity, is too centralizing or flat out fallen out of favor.
I decided to kick things off with Druid, it started out with half of its cards being useless and the other half being absolutely busted. Druids class identity changed along the years too.
Let's check the current identity and what has the year of the raven provided for the class WW: Handsize Matters, Token Strategies, Odd/Baku Support BP: Treant Synergy, Ramping and Cloning Big Stuff RR: Hero Attack Power Matters, BEASTS!! Druid Identity: Nature, Beasts, Flexibility, Ramp, Hates Aggro.
This is where I could use some help in the future, I dont know how to mash a lot images togheter and make them look good, so let's roll with text only.
Those are the cards you would recieve from completing the tutorial and getting druid to lv.10 when registering as a new player, as you can see I've thrown in some polarizing old cards in here, but they are tame now as you will see. I focused on Beast Synergy and Token/Treant Synergies, all party wide buffs were removed to prevent the token strategy to become too strong and brought some different toys in Seeds and Lumberer.
Removing completely the Savagery package was the best thing to do, because the card is useless, it doesnt even teach new players as to why it is bad, hindering ramp and draw power should help reducing the polarizing effects of the class, but not enough for it to be useless, also decided to completely revamp druid removal package with the theme of renewal some of the cards give, but kept swipe as it is the flagship card of the class and Living Roots to have a more significant early game presence. All archetypes introduced in 2018 have support too. My last comment would towards my legendary choice, my original pick was Tyrantus, but opted for Fandral because of Wardruid Loti.
I would appreciate comments and sincere criticism and if you guys would like to see another class recieving a similar treatment.
The goal here is pretty simple, retool the classic kit with reprints to fit better in the current state, many classes have a very outdated kit that either no longer reflects well their class identity, is too centralizing or flat out fallen out of favor.
I decided to kick things off with Druid, it started out with half of its cards being useless and the other half being absolutely busted. Druids class identity changed along the years too.
Let's check the current identity and what has the year of the raven provided for the class
WW: Handsize Matters, Token Strategies, Odd/Baku Support
BP: Treant Synergy, Ramping and Cloning Big Stuff
RR: Hero Attack Power Matters, BEASTS!!
Druid Identity: Nature, Beasts, Flexibility, Ramp, Hates Aggro.
This is where I could use some help in the future, I dont know how to mash a lot images togheter and make them look good, so let's roll with text only.
Basic Set:Living Roots, Grove Tender, Poison Seeds, Shellshifter, Swipe, Wildwalker, Virmen Sensei, Volcanic Lumberer and Unnerfed Force of Nature.
Those are the cards you would recieve from completing the tutorial and getting druid to lv.10 when registering as a new player, as you can see I've thrown in some polarizing old cards in here, but they are tame now as you will see. I focused on Beast Synergy and Token/Treant Synergies, all party wide buffs were removed to prevent the token strategy to become too strong and brought some different toys in Seeds and Lumberer.
Now for the stuff that you would crack on the packs
Commons: Naturalize, Enchanted Raven, Mark of Y'Shaarj, Mounted Raptor, Druid of the Fang, Menagerie Warden.
Rares: Addled Grizzly, Mire Keeper, Savage Combatant, Knight of the Wild, Moonglade Portal
Epics: Mulch, Dark Wispers, Unnerfed Ancient of Lore
Legendary: Fandral Staghelm
Removing completely the Savagery package was the best thing to do, because the card is useless, it doesnt even teach new players as to why it is bad, hindering ramp and draw power should help reducing the polarizing effects of the class, but not enough for it to be useless, also decided to completely revamp druid removal package with the theme of renewal some of the cards give, but kept swipe as it is the flagship card of the class and Living Roots to have a more significant early game presence. All archetypes introduced in 2018 have support too. My last comment would towards my legendary choice, my original pick was Tyrantus, but opted for Fandral because of Wardruid Loti.
I would appreciate comments and sincere criticism and if you guys would like to see another class recieving a similar treatment.
Looks cool, but basic cards will need a lot of rework since some of them use class' unique keyword