Okay, finally got my three cards together, I'd love to hear any feedback:
Look, most of the time when I'm not giving people feedback on their cards, I only do it because I don't know what to say and how to evaluate their work properly. This is kinda the same case. The only card I am 100% sure about is your second one:
Aged Veteran - Spawn of N'Zoth has the same deathrattle, but it's understated. Your minion has, so to say, an additional beneficial effect. You can make a trade or two, before you decide to sacrifice him and buff your other minions. And you can achieve this, because the veteran's statline allows him to survive the opponent's turn (unlike the spawn, which can be answered easily). Imho you should lower his health a bit.
Dragon Horn - I think it's ok, though Druid isn't the dragon class - it's paladin according to Teknician. So please give it the yellow border. Secondly, I don't have anything against the design, but imho you should decrease its cost a bit. Academic Espionage shuffles 10 cards in the deck and they all cost 1. I won't deny, that those cards are random ones and rogue is a squishy class (which can't afford to play defensively), but imho 5 mana for a do-nothing-on-the-current-turn card is a bit too much. Not to mention the dragons cost 9+ and if you decide to play one of them on the following turns, you can't follow up with anything else. So imho a small cost decrease won't make the card unbalanced.
Inb4 I would like it a lot more, if it were a weapon (due to flavour reasons ofc). You could make it a 0/1 with a battlecry. I would also try to find a more fitting art (the current one doesn't look hearthstone-y).
Vigorous Champion - And this is the card I don't really know how to evaluate precisely. If i understood the wording right, the champion will heal himself every time he kills a minion - so this includes the cases on the opponent's turns as well? I honestly think, that 8 mana is too much for this effect even if it had taunt. On turn 8+ this won't be that threatening, since by this time the opponent will have developed a big board and will aim to kill you. Without a taunt it will be ignored. I think 7 mana is alright. If the champion's effect is more like Darius Crowley's, you should decrease its cost to 6 and change the wording.
Anyway do you mind giving me feedback on my cards.
Okay, finally got my three cards together, I'd love to hear any feedback:
Look, most of the time when I'm not giving people feedback on their cards, I only do it because I don't know what to say and how to evaluate their work properly. This is kinda the same case. The only card I am 100% sure about is your second one:
Aged Veteran - Spawn of N'Zoth has the same deathrattle, but it's understated. Your minion has, so to say, an additional beneficial effect. You can make a trade or two, before you decide to sacrifice him and buff your other minions. And you can achieve this, because the veteran's statline allows him to survive the opponent's turn (unlike the spawn, which can be answered easily). Imho you should lower his health a bit.
Dragon Horn - I think it's ok, though Druid isn't the dragon class - it's paladin according to Teknician. So please give it the yellow border. Secondly, I don't have anything against the design, but imho you should decrease its cost a bit. Academic Espionage shuffles 10 cards in the deck and they all cost 1. I won't deny, that those cards are random ones and rogue is a squishy class (which can't afford to play defensively), but imho 5 mana for a do-nothing-on-the-current-turn card is a bit too much. Not to mention the dragons cost 9+ and if you decide to play one of them on the following turns, you can't follow up with anything else. So imho a small cost decrease won't make the card unbalanced.
Inb4 I would like it a lot more, if it were a weapon (due to flavour reasons ofc). You could make it a 0/1 with a battlecry. I would also try to find a more fitting art (the current one doesn't look hearthstone-y).
Vigorous Champion - And this is the card I don't really know how to evaluate precisely. If i understood the wording right, the champion will heal himself every time he kills a minion - so this includes the cases on the opponent's turns as well? I honestly think, that 8 mana is too much for this effect even if it had taunt. On turn 8+ this won't be that threatening, since by this time the opponent will have developed a big board and will aim to kill you. Without a taunt it will be ignored. I think 7 mana is alright. If the champion's effect is more like Darius Crowley's, you should decrease its cost to 6 and change the wording.
Anyway do you mind giving me feedback on my cards.
Thanks for the feedback. I could change the Veteran to a 3/5. Decent enough to play still I think. Vigorous will only self-heal when it attacks something, not when being attacked. I'll reword and cheapen it a bit. Didn't know Paladin was supposed to be the Dragon deck. Thought that Dragons fit more with nature/aspects and thus Druid. Horn as a weapon is an option, I'll have to think about the stats though.
If the Holiday spell is too strong the way it is, then I might change the effect to only enemy minions.
Gadgetzan Holiday seems quite strong for one mana. Just one minion death and the card earns itself back. You could flood the board with cheap minions and then play this. Your opponent can't really counter it and you could play something like a Dragonmaw Scorcher and get a hand full of coins. That in itself is fine, but for a 1 mana investment it feels very strong. Maybe make it a bit more expensive (2 or 3 mana) or make it count against enemy minions as you mentioned.
Desperate Times is interesting but I'm wondering in what scenario it would really shine. If you're low on health but have a lot of minions, you either have advantage on the board and you'll be unlikely to want to give that away just to heal (maybe sacrifice one minion) or if you don't have advantage on the board (the opponent has minions as well) then suiciding your minions for 5 health isn't very effective because the enemy minions won't have to deal with your minions and can just go face to remove the health you gained. It would work better on a wider board with cheap minions that can't trade very effectively. For 2 mana it is a cheap investment though. Maybe change it to one minion but increase the amount of health given or make it so the amount of health restored is equal to the amount of health of the minion. Then a stronger minion will at least give more health.
Well-Fed Orc makes me think of both Duskbreaker and Crowd Roaster. They both have better raw stats per mana and less of a restrictive requirement (just having a Dragon seems easier). Opposite this minion means you could deal 2x 4 damage to two different minions but in some cases you'll only deal 4 to one minion. On turn 6 your opponent is likely to have played something with more than 4 health. I'd buff the stats a little (maybe a 4/6) so it also provides a somewhat decent board presence for 6 mana.
What do you guys think about this? I think it is not too op,since even if the board gets Hellfire or Reckless Flurry and trigger the overkill. The overkill should proc before the minions disappear from death,meaning less minion because the board is limited to 7 spaces. Commanding shout is so that we can have minions on the brink of death (1 health) so it is easier for the ability to proc. Also is it ok to have a Blackrock Mountain watermark on it?
Those cards are way too complex for Hearthstone. You should try something simpler.
Frog Holiday is alright, but the name doesn't make a lot of sense. All other Holiday cards reference a place, so maybe something like Echo Islands Holiday would be better (Echo Islands is the home of trolls in Warcraft 3, and trolls are known for being Shamans). Also, it should be a rare card, since all other Holidays are.
Archfiend of Woe is quite cool and original, although I guess it would be either unplayable or broken. But that's usually alright for these comps xD
Finally, Interrogate is incredibly flavourful, but it's way too disruptive. Also, it should be a Warlock card, because it uses discard (plus, that thing in the artwork looks like a demon, so it would be appropriate for the effect too).
If the Holiday spell is too strong the way it is, then I might change the effect to only enemy minions.
Your cards look quite solid.
Entering nitpick mode, you could find an alternative art for Desperate Times which depicts trolls using black magic or making a ritual, so that it fits the theme of the expansion.
Well-Fed Orc doesn't fit the expansion either, but his flavour is so good that I wouldn't change it.
Daughter of the Sea is intended to fit into the Big Beast Odd Mage theme of the first expansion. Build a big beast deck to gain massive value or just play an Abyssal Subjucator and ping your opponent to death with a spell discount or a Coin. Also of note that this can also steal valueble Beasts from opponent like, say, a King Krush
Zandalar Devotee is intended for you to be able to be able to both activate the Sacrifice and retain the Sacrifice minion on the board. Also of noted that the opponent can also use the Sacrifice effects, so be careful and strategic when you use this minion.
Quel'dorei Double Agent: Use both the Spent all your Mana Crystals and the Red Mana mechanic. The Deathrattle is powerful, but you need to be able to manipulate the condition both the turn it was played and the turn it was killed.
I think you should change Quel'dorei Double Agent for something that doesn't involve Red Mana. Think that most voters won't have seen the custom expansions, so they might not vote you for that reason.
Zandalar Devotee is your best card, because the flavour is really good. However, it's a tad weak. I'd make it 1 mana 0/4, for example.
Okay, finally got my three cards together, I'd love to hear any feedback:
As other people told you, Dragon Horn should be a Paladin card, since they have Dragon-related effects in the Great Seas expansion.
Aged Veteran is alright, IMO.
Vigorous Champion... not so much. If you don't get your Surge effect, he's quite useless at 8 mana. Otherwise, he either gets hard removed or wins you the game instantly. Too polarizing for my taste.
Horn as a weapon is an option, I'll have to think about the stats though.
I said 0/1 previously, because I was referring to the initial design of your card. As a spell, that didn't impact the board whatsoever, it could have been observed as a 0 attack weapon with a battlecry sticked to it. However it might be a good idea to give it some minor stats just to poke something with it. Anyway:
Gadgetzan Holiday seems quite strong for one mana. Just one minion death and the card earns itself back. You could flood the board with cheap minions and then play this. Your opponent can't really counter it and you could play something like a Dragonmaw Scorcher and get a hand full of coins. That in itself is fine, but for a 1 mana investment it feels very strong. Maybe make it a bit more expensive (2 or 3 mana) or make it count against enemy minions as you mentioned.
Yeah, I was afraid someone would say it. Initially I thought that the opponent will make some trades and give you less value from the Holiday spell, but you are right, that the rogue would get a good pay-off just by sacrificing 1 minion. I will weaken the effect and make rogue gain coins only from killing enemies.
Desperate Times is interesting but I'm wondering in what scenario it would really shine. If you're low on health but have a lot of minions, you either have advantage on the board and you'll be unlikely to want to give that away just to heal (maybe sacrifice one minion) or if you don't have advantage on the board (the opponent has minions as well) then suiciding your minions for 5 health isn't very effective because the enemy minions won't have to deal with your minions and can just go face to remove the health you gained. It would work better on a wider board with cheap minions that can't trade very effectively. For 2 mana it is a cheap investment though. Maybe change it to one minion but increase the amount of health given or make it so the amount of health restored is equal to the amount of health of the minion. Then a stronger minion will at least give more health.
Hmm. I don't think 2 mana is too cheap as an investment. First of all the effect is not a deathrattle one - it's sacrificial and if my minion gets killed, I don't get anything. Secondly spells like Cybertech Chip provide better value and still cost 2 mana (Infest - 3, but the effect is secured). Though I will admit, that you are right about the situations this could be useful. I was thinking about a weak board (e.g. Voidlord's deathrattle), where I go wide. There are some burn decks, which bypass minions and concentrate on spell damage. Having a way to replenish your health after extensively using your HP can be a big deal imho. Just think of the times, when control/cubelock ran rampant on the ladder, so I don't really want to increase the healing done. And regarding your last suggestion - if I were to make something similar, this card will feel super inferior to Earthen Scales, where I get to keep my minion, I even buff it and get armour.
Well-Fed Orc makes me think of both Duskbreaker and Crowd Roaster. They both have better raw stats per mana and less of a restrictive requirement (just having a Dragon seems easier). Opposite this minion means you could deal 2x 4 damage to two different minions but in some cases you'll only deal 4 to one minion. On turn 6 your opponent is likely to have played something with more than 4 health. I'd buff the stats a little (maybe a 4/6) so it also provides a somewhat decent board presence for 6 mana.
Not going to lie - I wasn't sure about the stats myself. I will take your words into consideration, but I have a small question that I like to ask - will your opinion change, when I tell you that the orc can damage heroes as well? Don't forget that "enemies" includes the opponent's face and if they don't have a minion on the board, you could use the orc as a burst (Nightblade).
After the feedback, here go the new version of my cards. Most of these changes are thanks to Kovachut's feedback :)
First, we have two versions of the Treasure Dead Man's Skull. The first one is basically Deathstalker Rexxar for Big Priest, without the Battlecry and the Armor effect. The second one, proposed by Kovachut, delays the effect a little bit (you have to break the weapon), but it summons the minions right away. I personally prefer the first one, mainly because the weapon version's text looks too small xD
Rezan's Disciple went from a 3/5 to a 3/4. Also, his name got changed to suit the fact that he's copying other minions.
Sunwell Renewer went from a 4/3 to a 3/3. I changed her art, because I was told the old one was bad (despite I don't understand why xD). Finally, I clarified that she shuffles the cards into your deck, although I'm not sure it's more understandable now, since the phrasing "in your hand into your deck" doesn't seem right.
Entering nitpick mode, you could find an alternative art for Desperate Times which depicts trolls using black magic or making a ritual, so that it fits the theme of the expansion.
Well-Fed Orc doesn't fit the expansion either, but his flavour is so good that I wouldn't change it.
Hey, Wailor, thanks for your opinion again. I hope I gave you plenty of information for your cards.
As for mine - I will follow your advice and try to find a more suitable artwork for the warlock spell. Regarding the orc - in your opinion would it be better, if I try to find an art showing a beast and name it "Well-Fed Pet" (or something in those lines)? I really want to keep this adjective and adding Blood Elf to the title would make it too long. And to be fair is there a blood elf, who behaves unmannerly and burps loudly in front of others? I don't want to sound racist, but I would expect this behaviour from an orc or an ogre.
[edit] Ooh, you post your cards again. K, give me a sec.
After the feedback, here go the new version of my cards. Most of these changes are thanks to Kovachut's feedback :)
First, we have two versions of the Treasure Dead Man's Skull. The first one is basically Deathstalker Rexxar for Big Priest, without the Battlecry and the Armor effect. The second one, proposed by Kovachut, delays the effect a little bit (you have to break the weapon), but it summons the minions right away. I personally prefer the first one, mainly because the weapon version's text looks too small xD
Rezan's Disciple went from a 3/5 to a 3/4. Also, his name got changed to suit the fact that he's copying other minions.
Sunwell Renewer went from a 4/3 to a 3/3. I changed her art, because I was told the old one was bad (despite I don't understand why xD). Finally, I clarified that she shuffles the cards into your deck, although I'm not sure it's more understandable now, since the phrasing "in your hand into your deck" doesn't seem right.
I will start off by saying, that the Disciple and the Renewer look so much better than before. I like the new name of the Champion a lot, because it's a reference to the Loa of Enchantments (as you stated earlier). I had a problem with the previous artwork of the Renewer, because it was kinda zoomed out and I didn't think it was fitting enough. The new one is really good - the female blood elf is in the center of the frame and she holds a blue sparkle. Inb4 I have a question about the wording - English isn't my mother language and I haven't practised it properly for years, but shouldn't "as" be replaced with the pronoun "that"? In other words shouldn't the text look like "Shuffle all Surge cards in your hand into your deck and draw that many"?
As for the Skull - I might have weakened your card too much. I was really afraid of combo priest getting a buff and getting an oppressive HP. I purposely told you to make the effect a deathrattle one, so that it could be delayed for a bit and so that the opponent can calculate how much time they have, in order to kill the priest. And I still think this would be possible, but I might have made it too fair. So how about giving the weapon only 2 durability? I am not entirely sure about my feedback, so please ask others for their opinion on the treasure card. Also try the following wording:
Treasure, Deathrattle: Replace your Hero Power with "Discover a friendly minion that died this game. Summon it"
I didn't write this post to critisize another person's work. I'm asking, cuz' Wailor advised me to find an alternative art for my warlock spell, that depicts trolls. I tried to find something original, but I only stumbled upon the pic shown above. So am I allowed to use it?
Thanks for the help. You are not going to believe me, but this was the second picture I considered using (I even have it in my imgur account). The reason why I didn't want to use it in the first place was because it showed only one minion being sacrificed (unwillingly). And the troll was only holding a knife, so I wasn't really convinced if this was enough.
The reason why I liked the original art a lot more was because it depicted a warlock torturing other characters all at once and absorbing their life essence. He also felt pleasure doing so (this is why we see him smiling).
[edit] I admit your pic looks a lot better as an art for a spell than the one Teknician used. If I really can't find anything good, I may use it. So thanks again!
Since Teknician made a neutral minion, that has the same effect as my warlock spell, I decided to make another card for the second expansion:
I would like to ask if the stats are ok in your opinion. I should probably lower the health, shouldn't I?
Inb4 I'm sorry if I became annoying with those spams. If someone wants my feedback on their cards, I will be happy to reply. Also, will we get an article about the WCDC on the front page?
1)I dont know what is the relation between Jaina and beast?
2)Zandalar Devotee seems good
3)What is red mana?
1) The theme for Mage for the first expansion is Big Beast Mage.
3) Red Mana is a major theme in the third expansion.
Just click on the expansion first before entering and critiquing other cards please.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Am I using the word "Surge" correctly?
Keywords are: Taunt, Divine Shield, Stealth, Lifesteal, Windfury, Charge or Rush (but not both), Poisonous,
Okay, finally got my three cards together, I'd love to hear any feedback:
Look, most of the time when I'm not giving people feedback on their cards, I only do it because I don't know what to say and how to evaluate their work properly. This is kinda the same case. The only card I am 100% sure about is your second one:
Aged Veteran - Spawn of N'Zoth has the same deathrattle, but it's understated. Your minion has, so to say, an additional beneficial effect. You can make a trade or two, before you decide to sacrifice him and buff your other minions. And you can achieve this, because the veteran's statline allows him to survive the opponent's turn (unlike the spawn, which can be answered easily). Imho you should lower his health a bit.
Dragon Horn - I think it's ok, though Druid isn't the dragon class - it's paladin according to Teknician. So please give it the yellow border. Secondly, I don't have anything against the design, but imho you should decrease its cost a bit. Academic Espionage shuffles 10 cards in the deck and they all cost 1. I won't deny, that those cards are random ones and rogue is a squishy class (which can't afford to play defensively), but imho 5 mana for a do-nothing-on-the-current-turn card is a bit too much. Not to mention the dragons cost 9+ and if you decide to play one of them on the following turns, you can't follow up with anything else. So imho a small cost decrease won't make the card unbalanced.
Inb4 I would like it a lot more, if it were a weapon (due to flavour reasons ofc). You could make it a 0/1 with a battlecry. I would also try to find a more fitting art (the current one doesn't look hearthstone-y).
Vigorous Champion - And this is the card I don't really know how to evaluate precisely. If i understood the wording right, the champion will heal himself every time he kills a minion - so this includes the cases on the opponent's turns as well? I honestly think, that 8 mana is too much for this effect even if it had taunt. On turn 8+ this won't be that threatening, since by this time the opponent will have developed a big board and will aim to kill you. Without a taunt it will be ignored. I think 7 mana is alright. If the champion's effect is more like Darius Crowley's, you should decrease its cost to 6 and change the wording.
Anyway do you mind giving me feedback on my cards.
Thanks for the feedback. I could change the Veteran to a 3/5. Decent enough to play still I think.
Vigorous will only self-heal when it attacks something, not when being attacked. I'll reword and cheapen it a bit.
Didn't know Paladin was supposed to be the Dragon deck. Thought that Dragons fit more with nature/aspects and thus Druid.
Horn as a weapon is an option, I'll have to think about the stats though.
As for your cards:
Gadgetzan Holiday seems quite strong for one mana. Just one minion death and the card earns itself back. You could flood the board with cheap minions and then play this. Your opponent can't really counter it and you could play something like a Dragonmaw Scorcher and get a hand full of coins. That in itself is fine, but for a 1 mana investment it feels very strong. Maybe make it a bit more expensive (2 or 3 mana) or make it count against enemy minions as you mentioned.
Desperate Times is interesting but I'm wondering in what scenario it would really shine. If you're low on health but have a lot of minions, you either have advantage on the board and you'll be unlikely to want to give that away just to heal (maybe sacrifice one minion) or if you don't have advantage on the board (the opponent has minions as well) then suiciding your minions for 5 health isn't very effective because the enemy minions won't have to deal with your minions and can just go face to remove the health you gained. It would work better on a wider board with cheap minions that can't trade very effectively. For 2 mana it is a cheap investment though. Maybe change it to one minion but increase the amount of health given or make it so the amount of health restored is equal to the amount of health of the minion. Then a stronger minion will at least give more health.
Well-Fed Orc makes me think of both Duskbreaker and Crowd Roaster. They both have better raw stats per mana and less of a restrictive requirement (just having a Dragon seems easier). Opposite this minion means you could deal 2x 4 damage to two different minions but in some cases you'll only deal 4 to one minion. On turn 6 your opponent is likely to have played something with more than 4 health. I'd buff the stats a little (maybe a 4/6) so it also provides a somewhat decent board presence for 6 mana.
Those cards are way too complex for Hearthstone. You should try something simpler.
Frog Holiday is alright, but the name doesn't make a lot of sense. All other Holiday cards reference a place, so maybe something like Echo Islands Holiday would be better (Echo Islands is the home of trolls in Warcraft 3, and trolls are known for being Shamans). Also, it should be a rare card, since all other Holidays are.
Archfiend of Woe is quite cool and original, although I guess it would be either unplayable or broken. But that's usually alright for these comps xD
Finally, Interrogate is incredibly flavourful, but it's way too disruptive. Also, it should be a Warlock card, because it uses discard (plus, that thing in the artwork looks like a demon, so it would be appropriate for the effect too).
Your cards look quite solid.
Entering nitpick mode, you could find an alternative art for Desperate Times which depicts trolls using black magic or making a ritual, so that it fits the theme of the expansion.
Well-Fed Orc doesn't fit the expansion either, but his flavour is so good that I wouldn't change it.
I think you should change Quel'dorei Double Agent for something that doesn't involve Red Mana. Think that most voters won't have seen the custom expansions, so they might not vote you for that reason.
Zandalar Devotee is your best card, because the flavour is really good. However, it's a tad weak. I'd make it 1 mana 0/4, for example.
As other people told you, Dragon Horn should be a Paladin card, since they have Dragon-related effects in the Great Seas expansion.
Aged Veteran is alright, IMO.
Vigorous Champion... not so much. If you don't get your Surge effect, he's quite useless at 8 mana. Otherwise, he either gets hard removed or wins you the game instantly. Too polarizing for my taste.
I said 0/1 previously, because I was referring to the initial design of your card. As a spell, that didn't impact the board whatsoever, it could have been observed as a 0 attack weapon with a battlecry sticked to it. However it might be a good idea to give it some minor stats just to poke something with it. Anyway:
Yeah, I was afraid someone would say it. Initially I thought that the opponent will make some trades and give you less value from the Holiday spell, but you are right, that the rogue would get a good pay-off just by sacrificing 1 minion. I will weaken the effect and make rogue gain coins only from killing enemies.
Hmm. I don't think 2 mana is too cheap as an investment. First of all the effect is not a deathrattle one - it's sacrificial and if my minion gets killed, I don't get anything. Secondly spells like Cybertech Chip provide better value and still cost 2 mana (Infest - 3, but the effect is secured). Though I will admit, that you are right about the situations this could be useful. I was thinking about a weak board (e.g. Voidlord's deathrattle), where I go wide. There are some burn decks, which bypass minions and concentrate on spell damage. Having a way to replenish your health after extensively using your HP can be a big deal imho. Just think of the times, when control/cubelock ran rampant on the ladder, so I don't really want to increase the healing done. And regarding your last suggestion - if I were to make something similar, this card will feel super inferior to Earthen Scales, where I get to keep my minion, I even buff it and get armour.
Not going to lie - I wasn't sure about the stats myself. I will take your words into consideration, but I have a small question that I like to ask - will your opinion change, when I tell you that the orc can damage heroes as well? Don't forget that "enemies" includes the opponent's face and if they don't have a minion on the board, you could use the orc as a burst (Nightblade).
Thx for your feedback btw.
After the feedback, here go the new version of my cards. Most of these changes are thanks to Kovachut's feedback :)
First, we have two versions of the Treasure Dead Man's Skull. The first one is basically Deathstalker Rexxar for Big Priest, without the Battlecry and the Armor effect. The second one, proposed by Kovachut, delays the effect a little bit (you have to break the weapon), but it summons the minions right away. I personally prefer the first one, mainly because the weapon version's text looks too small xD
Rezan's Disciple went from a 3/5 to a 3/4. Also, his name got changed to suit the fact that he's copying other minions.
Sunwell Renewer went from a 4/3 to a 3/3. I changed her art, because I was told the old one was bad (despite I don't understand why xD). Finally, I clarified that she shuffles the cards into your deck, although I'm not sure it's more understandable now, since the phrasing "in your hand into your deck" doesn't seem right.
Hey, Wailor, thanks for your opinion again. I hope I gave you plenty of information for your cards.
As for mine - I will follow your advice and try to find a more suitable artwork for the warlock spell. Regarding the orc - in your opinion would it be better, if I try to find an art showing a beast and name it "Well-Fed Pet" (or something in those lines)? I really want to keep this adjective and adding Blood Elf to the title would make it too long. And to be fair is there a blood elf, who behaves unmannerly and burps loudly in front of others? I don't want to sound racist, but I would expect this behaviour from an orc or an ogre.
[edit] Ooh, you post your cards again. K, give me a sec.
I will start off by saying, that the Disciple and the Renewer look so much better than before. I like the new name of the Champion a lot, because it's a reference to the Loa of Enchantments (as you stated earlier). I had a problem with the previous artwork of the Renewer, because it was kinda zoomed out and I didn't think it was fitting enough. The new one is really good - the female blood elf is in the center of the frame and she holds a blue sparkle. Inb4 I have a question about the wording - English isn't my mother language and I haven't practised it properly for years, but shouldn't "as" be replaced with the pronoun "that"? In other words shouldn't the text look like "Shuffle all Surge cards in your hand into your deck and draw that many"?
As for the Skull - I might have weakened your card too much. I was really afraid of combo priest getting a buff and getting an oppressive HP. I purposely told you to make the effect a deathrattle one, so that it could be delayed for a bit and so that the opponent can calculate how much time they have, in order to kill the priest. And I still think this would be possible, but I might have made it too fair. So how about giving the weapon only 2 durability? I am not entirely sure about my feedback, so please ask others for their opinion on the treasure card. Also try the following wording:
Treasure, Deathrattle: Replace
your Hero Power with
"Discover a friendly minion that
died this game. Summon it"
I am going to ruin the symmetry of my post count (it was 3333), but I would like to ask the following thing:
Is it allowed to use an art, which Teknician already used for his cards? I went to the submission thread and stumbled upon the following card:
And here's Teknician's:
I didn't write this post to critisize another person's work. I'm asking, cuz' Wailor advised me to find an alternative art for my warlock spell, that depicts trolls. I tried to find something original, but I only stumbled upon the pic shown above. So am I allowed to use it?
I think it is allowed.
However, if you don't feel comfortable doing it, you can use this image:
Thanks for the help. You are not going to believe me, but this was the second picture I considered using (I even have it in my imgur account). The reason why I didn't want to use it in the first place was because it showed only one minion being sacrificed (unwillingly). And the troll was only holding a knife, so I wasn't really convinced if this was enough.
The reason why I liked the original art a lot more was because it depicted a warlock torturing other characters all at once and absorbing their life essence. He also felt pleasure doing so (this is why we see him smiling).
[edit] I admit your pic looks a lot better as an art for a spell than the one Teknician used. If I really can't find anything good, I may use it. So thanks again!
Since Teknician made a neutral minion, that has the same effect as my warlock spell, I decided to make another card for the second expansion:
I would like to ask if the stats are ok in your opinion. I should probably lower the health, shouldn't I?
Inb4 I'm sorry if I became annoying with those spams. If someone wants my feedback on their cards, I will be happy to reply. Also, will we get an article about the WCDC on the front page?
Final Poll is now up!
You can find me here! Good luck everyone!