This card basically lets you tailor your deck to the opponent you are matched with, which is a huge advantage. It is balanced by the fact that you only have a 1/3 chance of getting a particular class, so you won't be consistently getting the perfect deck to counter your opponent. Sometimes you might be stuck with three crappy choices and just have to make the best of it.
- If both players have this in their deck, they must each make their choice before the results of the other player's choice will be shown to them.
- If you don't have a deck from the class that corresponds to your new hero power, then your deck won't be replaced. If you have more than one deck of that class in your collection, then the replacement deck will be randomly chosen from among them.
- The discovered hero power will override any discounted hero power you get from
. Also, Baku and Genn won't trigger if they are in your replacement deck because the "Start of Game" phase would have passed.
- The cards you put in your original deck still matter because your starting hand will be from your original deck (i.e. you start with 3-4 more cards than your opponent).
It's been a long time since I've made a custom card, so the balance might be a bit off, but here's my submission! To follow the thief aspect of Rogue, I wanted to give the class a Druidic spin. I thought of the Hero Power first; an idea of taking Dagger Mastery's stats and adding them to the hero in a different fashion. Then, I thought I'd make the Battlecry a combination of Renounce Darkness, Lilian Voss, and Ethereal Peddler. I hope you enjoy my card!