@CheeseEtc - Going to start with you because you probably have my favorite card so far. while Automatize is a really cool card, surprisingly the simple Cleanse Spirit is what takes the cake for me. It’s a super simple concept that actually works and is very flexible. I like everything about this card.
@MrUncreative - Both cards are nice, though I feel like Oakshaping is flashier and more versatile. It would potentially allow you to make some sort of big Druid with early game treatments.
@AngryChicken - Love the art for Superhero and while I like the concept, it’s nothing special. It’s a defensive version of Justicar but for Standard. To be honest would probably see decent amounts of play in defensive Control Decks but might put Baku out of business.
@Noah_McGrath - Neither of the two ideas really strike me as special when I look st them. I’d say I prefer Xarrex for the flavor, but it seems quite broken at the moment.
@Superkowboj1 - I like the concept but as already suggested but it seems quite strong. I fill like the turns to break the ice adds some difficulty to it but overall I like the concept.
The idea behind this is to get rid of your useless cards that just stay in your hand, and maybe steal a big threat your opponent has been saving up. Ideally, this would be played in a steal priest where you would use it to change a card you stole that you can't/won't play, like Deadly Poison from rogue. Think of it like a re-roll on a bad card you took. Or maybe you just don't need that Spirit Lash anymore, so you'd want to copy a Lich King or something.
Edit: New idea:
Change any minion into any minion. Make your flame elemental into an Antonidas. Make their Tirion into a penguin. Endless possibilities!
I don't like neither of these, because they are too swingy.
In the case of Mind-stealer, unless your left-most card is an early game minion or something like that, this card will probably backfire, as your own cards will naturally have more synergy with your deck.
In the case of Xarrex, the Mad Scientist, it has the problem that you might discover crap options (it's very similar to Polymorph: ???, although the fact that the effect effectively costs 1 mana might mitigate that.
I already submitted this last season, so it might not be a good idea to submit it again even though it makes more sense here than before.
Other ideas:
Cleanse Spirit = Full Heal + Silence + Charge/Rush reset
Eliminated = Leaves the battlefield = Destroyed, transformed, returned to hand or deck.
As other people have said, the best one is Cleanese Spirit. The closest thing to an un-silence effect we will ever get. It seems bad, however (although that makes it fitting for a Basic card). Maybe it would work better as a minion called Spirit Cleaneser?
@Wailor: Interesting idea. I teven think it could be justifiable to have cards like Upgrade affect both equipped weapons since you're left with no hero power after you've run out of weapons. It probably needs that additional clarification on how it works though which might be bad in terms of popularity if people don't get it at first glance.
@NiRaSt: I think standard wording should be "transform into a combination of adjacent minions.". Also the added info about art and name should be pretty much unnecessary (plus the card would look much more clean and less cluttered without it). Other than that a superpowered Faceless that can't target at will and only hit friendlys sounds pretty funny. I can't possibly think of all the combos available and there is probably something broken in there but on the surface i'd say it's fine.
@TheFFsage: This effect isn't that interesting to me because it's designed to do one specific thing in a very direct and blatant way. If you're hitting a basic hero it's likely to be just an overcosted annoyance for the opponent.
@Vilegloom: The effect is really fancy and i'm liking it more in warlock than rogue - but that might be because the artwork is more fitting for Hearthstone. Also for simplicity and shortening reasons i think it should read "transform [...] into this one/into this effect" rather than "a copy of this effect". Not sure how powerful this would actually be but i'm loving it as a concept.
@Murl0c_Slayer: The name. Must be. Wurloc.
@CheeseEtc: I don't think there's a problem with resubmitting cards if they didn't reach a final. It often lessens my excitement for a card if i notice it though. Also Cleanse Spirit is hilarious. It has the flavor of a joke card plus this really obscure utility to it and the way that it's worded makes me kinda love it.
New year, old ideas:
I like Oakshaping, but people are probably too traumatized with Barnes and will probably dislike the card. The other is fine, I guess.
Going to post a new idea as well as the initial one I had, then in another post below will review as many cards as I can. Feedback obviously appreciated~
Erenji The Mad - An RNG card for shaman, can come in clutch when you are looking for that board clear but only have a spell that costs one less.
Intercept - A rogue secret that causes the opponent to think which minion they want to attack with first to check for which Secret you have played. Its only a temporary polymorph type effect though but is valnurable to Sulence while also being used as a silence.
Erenji The Mad seems bad. Too RNG-realiant and a very weak body. The effect is original, but still.
Intercept is allright, but it seems better than Vaporize even without taking Mana cost into the equation. But that card is crap, so I guess it's fine.
Yeey ! It finally start, been a long time :D Here is my submission
Sargeras, Demon Lord - New Warlock Hero
Since Jaraxxus hasn't see play in like forever and it probably won't in the near future, here is a good replacement for a Warlock Hero card. Going into the new year with my best buddy Sargeras :D
Here's my revised card, made it a legendary and added one more life (that only matters when you summon it at random, but still):
The clarification of art + naming is completely irrelevant to the card's function and would not be on there. If anyone was confused about that, they would learn the answer after playing the card; including it takes up space and clutters the text needlessly. As for the Battlecry itself, "adjacent" is the wording of choice for Hearthstone in referring to the minions next to the effect in question; the only time "neighbors" is used is in Supercollider and Sudden Betrayal, for a completely different reason. Your card is more like Void Terror. "Transform into a copy of both adjacent minions combined." would be a more accurate summation, in my opinion.
@NiRaSt: I think standard wording should be "transform into a combination of adjacent minions.". Also the added info about art and name should be pretty much unnecessary (plus the card would look much more clean and less cluttered without it). Other than that a superpowered Faceless that can't target at will and only hit friendlys sounds pretty funny. I can't possibly think of all the combos available and there is probably something broken in there but on the surface i'd say it's fine.
New year, old ideas:
Thank you both for the feedback. No idea why I didn't use "adjacent", I honestly forgot it was a word.
@MrUncreative, I like them both, but I'm not sure about the balance of Oakshaping. The Illusionist is kinda a weaker divine shield with the possibility of getting an effect down the line, but I really like it.
Plague Spreader's Attack and Health will always be dependant on the mana cost of the minion that it originated from. So if it came from an 8 mana minion, it will be an 8/8. If a 4 mana minion then attacks it, that 4 mana minion becomes a 4/4 Plague Spreader.
If that's too complicated or wordy, I could just make it so the Plague Spreaders are always 5/5's or 4/4's, which is pretty much in the middle for Attack/Health values.
Happy to see everyone back and going strong. Here's my design, feedback is highly appreciated.
Really like the idea. I'd imagine if you have mage secrets in play, nothing would happen. I'd nerf the health a little, both so it's easier to trigger the deathrattle and because the statline is a little too good for the upgrades. 2/4 should be fine.
Plague Spreader's Attack and Health will always be dependant on the mana cost of the minion that it originated from. So if it came from an 8 mana minion, it will be an 8/8. If a 4 mana minion then attacks it, that 4 mana minion becomes a 4/4 Plague Spreader.
If that's too complicated or wordy, I could just make it so the Plague Spreaders are always 5/5's or 4/4's, which is pretty much in the middle for Attack/Health values.
Thoughts?
With the current wording, the minion would transform into a plague spreader even if it dies. Not sure that's intended. I'd make it "After a minion is damaged by this, transform it into...". Otherwise, nice idea.
If the mana crystal goes to the owner of the minion, it seems fair. Otherwise it's a 3 mana removal that gives you a mana crystal, which would be seriously OP.
If the mana crystal goes to the owner of the minion, it seems fair. Otherwise it's a 3 mana removal that gives you a mana crystal, which would be seriously OP.
Ok so should I make it a 5 mana 3/5 or a 6 mana 4/5? Or something else, I am never too sure with these things. It is a murloc, so it probably should have low cost and low stats right?
Ok so should I make it a 5 mana 3/5 or a 6 mana 4/5? Or something else, I am never too sure with these things. It is a murloc, so it probably should have low cost and low stats right?
Honestly I'd say 5 mana 5/5 or 6 mana 6/6. You're transforming a minion into one of the same Cost, and there's no guarantee that it'll be better than the original minion.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Generally, it's better to post your card in the Discussion Topic first, wait for feedback, then post it in the Submission Topic. Posting it in the Submission Topic first is counter-intuitive.
As for the card, I appreciate the idea, but I don't know how balanced it would be. The main downside I see to this card is that you need really high Health to use it, and Warlocks have lots of ways they damage their own hero. Although, they would need to survive a turn, playing this with Violet Illusionist or Mal'Ganis could be deadly.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Counter to game winning hero powers. I made him small, as usually tech cards cost little mana, but for such an effect it might be appropriate to make him 7-cost or something. What do you think?
Rollback Post to RevisionRollBack
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@CheeseEtc - Going to start with you because you probably have my favorite card so far. while Automatize is a really cool card, surprisingly the simple Cleanse Spirit is what takes the cake for me. It’s a super simple concept that actually works and is very flexible. I like everything about this card.
@MrUncreative - Both cards are nice, though I feel like Oakshaping is flashier and more versatile. It would potentially allow you to make some sort of big Druid with early game treatments.
@AngryChicken - Love the art for Superhero and while I like the concept, it’s nothing special. It’s a defensive version of Justicar but for Standard. To be honest would probably see decent amounts of play in defensive Control Decks but might put Baku out of business.
@Noah_McGrath - Neither of the two ideas really strike me as special when I look st them. I’d say I prefer Xarrex for the flavor, but it seems quite broken at the moment.
@Superkowboj1 - I like the concept but as already suggested but it seems quite strong. I fill like the turns to break the ice adds some difficulty to it but overall I like the concept.
Thank you Kanye,
Very Cool.
First of all, must apologise, because I didn't feedback a couple people who had feedbacked me xD
I don't like neither of these, because they are too swingy.
In the case of Mind-stealer, unless your left-most card is an early game minion or something like that, this card will probably backfire, as your own cards will naturally have more synergy with your deck.
In the case of Xarrex, the Mad Scientist, it has the problem that you might discover crap options (it's very similar to Polymorph: ???, although the fact that the effect effectively costs 1 mana might mitigate that.
I didn't see this the first time. It's really cool. Please go with it instead of Superhero.
As other people have said, the best one is Cleanese Spirit. The closest thing to an un-silence effect we will ever get. It seems bad, however (although that makes it fitting for a Basic card). Maybe it would work better as a minion called Spirit Cleaneser?
I like Oakshaping, but people are probably too traumatized with Barnes and will probably dislike the card. The other is fine, I guess.
Erenji The Mad seems bad. Too RNG-realiant and a very weak body. The effect is original, but still.
Intercept is allright, but it seems better than Vaporize even without taking Mana cost into the equation. But that card is crap, so I guess it's fine.
Yeey ! It finally start, been a long time :D Here is my submission
Sargeras, Demon Lord - New Warlock Hero
Since Jaraxxus hasn't see play in like forever and it probably won't in the near future, here is a good replacement for a Warlock Hero card. Going into the new year with my best buddy Sargeras :D
Why is the rum gone?
Happy to see everyone back and going strong. Here's my design, feedback is highly appreciated.
Thank you both for the feedback. No idea why I didn't use "adjacent", I honestly forgot it was a word.
@MrUncreative, I like them both, but I'm not sure about the balance of Oakshaping. The Illusionist is kinda a weaker divine shield with the possibility of getting an effect down the line, but I really like it.
First idea:
Plague Spreader's Attack and Health will always be dependant on the mana cost of the minion that it originated from. So if it came from an 8 mana minion, it will be an 8/8. If a 4 mana minion then attacks it, that 4 mana minion becomes a 4/4 Plague Spreader.
If that's too complicated or wordy, I could just make it so the Plague Spreaders are always 5/5's or 4/4's, which is pretty much in the middle for Attack/Health values.
Thoughts?
Really like the idea. I'd imagine if you have mage secrets in play, nothing would happen. I'd nerf the health a little, both so it's easier to trigger the deathrattle and because the statline is a little too good for the upgrades. 2/4 should be fine.
With the current wording, the minion would transform into a plague spreader even if it dies. Not sure that's intended. I'd make it "After a minion is damaged by this, transform it into...". Otherwise, nice idea.
*nevermind*
Rejoice, for even in death, you have become children of Thanos.
First idea... makes sense?
If the mana crystal goes to the owner of the minion, it seems fair.
Otherwise it's a 3 mana removal that gives you a mana crystal, which would be seriously OP.
Goes to the minion's owner.
Yeeey good luck everyone!!!! My idea so far, are stats and manacost ok (always my weak point)?
The idea is pretty nice, but the stats seem pretty weak.
Click the image to go to my custom Time Traveler class.
Ok so should I make it a 5 mana 3/5 or a 6 mana 4/5? Or something else, I am never too sure with these things. It is a murloc, so it probably should have low cost and low stats right?
Honestly I'd say 5 mana 5/5 or 6 mana 6/6. You're transforming a minion into one of the same Cost, and there's no guarantee that it'll be better than the original minion.
Click the image to go to my custom Time Traveler class.
Just thought of this, but I'm not sure if it's allowed:
Generally, it's better to post your card in the Discussion Topic first, wait for feedback, then post it in the Submission Topic. Posting it in the Submission Topic first is counter-intuitive.
As for the card, I appreciate the idea, but I don't know how balanced it would be. The main downside I see to this card is that you need really high Health to use it, and Warlocks have lots of ways they damage their own hero. Although, they would need to survive a turn, playing this with Violet Illusionist or Mal'Ganis could be deadly.
Click the image to go to my custom Time Traveler class.
I too am unsure if it's allowed, but it's actually quite neat.
Click the image to go to my custom Time Traveler class.
Counter to game winning hero powers. I made him small, as usually tech cards cost little mana, but for such an effect it might be appropriate to make him 7-cost or something. What do you think?