This is my take, although te whole "second weapon slot" is a bit overdone in custom cards. Other than that, I have several ideas, but they are just minion transformations.
I will give feedback this afternoon. Of course, those who comment my card will be priorized.
This is my take, although te whole "second weapon slot" is a bit overdone in custom cards. Other than that, I have several ideas, but they are just minion transformations.
I will give feedback this afternoon. Of course, those who comment my card will be priorized.
if you want to be a bit more unique, you can go the other way around: replace your weapon slot with another/your opponent's hero power.
Here's my revised card, made it a legendary and added one more life (that only matters when you summon it at random, but still):
That's actually pretty neat. Using a polymorph effect combined with something like the shrine mechanic is pretty interesting. I'm unsure about the cost, though.
Seems alright. It bothers me that it's a 2-mana Polymorph basically, it can be very powerful depending on what your opponent gets. Plus, you'll never use this on your minions.
Soul Mirror is more interesting, though it's a bit hard to understand. Does it happen all at the same time or does it happen one at a time? That aside, it also feels more like a Priest card, and I feel it should cost more depending on how it actually works.
I assume many are still enjoying their holidays, so i'll review some cards to move this along.
@NiRaStVoid Terror is the obvious card to compare this to. Since it's a legendary, it doesn't destroy the minions, but it keeps their card text i'd say it's fairly well stated. Hard to combo with big stuff over multiple turns, and can be bad in big decks as it can pollute the graveyard (if you summon it with shadow essence or something). I'm worried the combined card texts might be too much. Maybe it should just be a copy of the oldest copied minion, with bonus stats from the newer one.
@cL4wzHS Oh boy, this looks like so much fun. But with great rng comes great bullshit. It can certainly work great in spell shaman, but how good will it be? casting semi-random spells leaves you at the mercy of the dice, but a good player can know what spells have the best chance to give a useful effect. Most single target damage spells cost 2-4. Most boardclears are 5-7. This seems fun enough to deserve my upvote.
@cL4wzHS So the spider basically denies an effect from a minion, and makes that minion to the same and so on. Stat wise it's ok, maybe make it epic for this powerful effect (tech cards are usually epic). This card is sure to annoy just about anyone. The axe is too powerful for the effect. The third guy is good to counter heavy draw deck (which are usually combo, so this is even more devastating). Again, make it epic, the effect is too big for a rare card.
@Superkowboj1 It seems weak. It's similar to Vilespine Slayer, but it doesn't actually remove the minion. I guess you can consider it a silence (it removes buffs) + freeze (it can't attack), but the 0/3 can be buffed. I say it should at least be a 3/4, to be in line with the rogue one.
@thepowrofcheese Why not just play Dead Man's Hand? This does remove some cards, but it seems bad to pay 6 mana for a similar effect. The only upside is that it "shuffles" more cards per card (one spell instead of 2, but you can't go infinite). It's bad when you have less cards in your deck than in your hand.
@AngryChicken 2 mana absolute removal, but they get a secret? Seems a bit strong. Maybe make it 3, to correspond to how much mage secrets cost.
@linkblade91 The totem one is comparable to Level Up! before the nerf. With only 2 totems you get better overall stats than Wrath of nature. with 3, it's a direct upgrade. Since the totems lose their effects, i'd say this is balanced. Soul Mirror seems very clunky. It can easily backfire, plus... why would you want to do this? If you have that many minions, just go for a board buff. If the opponent has many minions, it can easily make his weaker ones a lot stronger.
@Demonxz95 1 mana paladin secrets into 2-3 mana hunter/rogue/mage secrets. 5 mana 5/6 is too big for this effect. I'd suggest 4/5, or make it 6 mana.
@Murl0c_Slayer Neutral polymorph. 5 mana for a 2/2 seems ok with how powerful the effect is.
@Wailor The idea has been done before, but it seems ok stat-wise. Maybe make it a pirate, for the obvious weapon synergy.
This is my take, although te whole "second weapon slot" is a bit overdone in custom cards. Other than that, I have several ideas, but they are just minion transformations.
I will give feedback this afternoon. Of course, those who comment my card will be priorized.
So your card doesn't need to have the word transform or convert in it? I have an idea similar to your that technically it doesn't use those 2 keywords but does something similar.
I like the idea and flavor is really nice but I think it might be a little too powerful as a 4/6 minion or that is just me. I assume when you attack you use both weapons? Warrior has really high damage weapons
EDIT: On second thought you actually need spend mana to equip 2 weapons so maybe the balance is ok, I'm by no means a good balancer
This is my take, although te whole "second weapon slot" is a bit overdone in custom cards. Other than that, I have several ideas, but they are just minion transformations.
I will give feedback this afternoon. Of course, those who comment my card will be priorized.
The rules this week are somewhat vague, so i think it should work. Some say it's been done before, I've personally never seen it, and I really like it.
Question about hero replacement. Jaraxxus and Majordomo have the words replace in them, they also change the total health of the hero. Would this mean that I would need to use the word "transform your enemy hero" cause I'm by no means gonna manipulate opponents total health, I just want it to work like a death knight card without the armor aspect. I really don't know what to do with the wording since it changes the hero power of the class which is the main point of the card countering death knights etc.
Normally, i'd say rogue, as warlock already has enough disruption. However, rogue can bounce this guy around, which can be very annoying. If you consider bouncing the spider and playing shadow copies of it being ok, then rogue. If not warlock.
It's a cool card, although quite reminiscent of Moat Lurker. I like the fact that the opponent will have it hard to break the ice, as they can't attack it directly.
sorry if theres anything wrong this is my first card ever i dont know anything about cards creation ....
The flavor and art are amazing. To further push this, I'd change the expansion to Witchwood.
What I don't like is that the resulting minion only matters for flavor. For instance, if the text was "Whenever a minion survives damage from this, transform it into a Werewolf Murloc", the fact that the resulting minion is the same as the original would matter. This would make the card worse, so the mana cost should be adjusted.
This is my take, although te whole "second weapon slot" is a bit overdone in custom cards. Other than that, I have several ideas, but they are just minion transformations.
I will give feedback this afternoon. Of course, those who comment my card will be priorized.
When you have two weapons equiped, you can still attack only once per turn. This blow will have the combined attack of both weapons and will reduce durability to the two of them. Maybe I should put this in the card text, but I doubt it will fit...
My original idea was that it allowed you to attack twice a turn, once with each weapon. However, that would be ungoldy unbalanced, specially with Heroic Strike.
Any effects that target weapons, such as Upgrade! or Acidic Swamp Ooze will have to choose one of the equiped weapons. Similarly, when you attempt to equip a third weapon, you will have to choose which weapon to replace.
Just gonna put a card out there to get the ball rolling. Haven't really thought about the stat balancing yet since it's a fresh idea but feel like it'd be a fun effect for Shaman. Similar to Spirit of the Frog.
Edit: Made card smaller.
I think the effect is really neat in theory, but in practice I would wonder why you would do that. Theoretically you're acquiring more value from playing a more expensive spell; however, forfeiting all control over the situation throws that idea completely out the window. Hex could become Bloodlust or Volcano: at the cost of not-neutering an enemy minion, you either greatly boost your board's damage output...or destroy your board outright. That's a really sketchy trade :/ The effect also has the potential to double-down on the negative, applying Overload on top of whatever unfortunate targeting transpires. I just don't see an under-statted being worth such a huge gamble.
Since I was abscent for most of season 8, I'll try to make up for it this season.
Thanks for the feedback :) The weapon should say "while attacking", not "during when attacking"; that's not proper English lol :P My favorite of the three would be the spider, in part because the last card feels really mean, while the weapon punishes your opponent for having large minions in a way that doesn't make a lot of sense.
I don't know if you're posting from a phone or not, but if you could reduce the image-size when you post that would be appreciated. Makes it easier when the cards are side-by-side, and it helps keep the thread from ballooning in size. Gameplay-wise two turns feels like a lot, but it's not a permanent solution so I guess it's fine. Other than that, my only major complaints are textual errors: "Transform an enemy minion", "Summon the minion", or even make the Deathrattle more flavorful by saying "Release the minion trapped inside."
The idea behind this is to get rid of your useless cards that just stay in your hand, and maybe steal a big threat your opponent has been saving up. Ideally, this would be played in a steal priest where you would use it to change a card you stole that you can't/won't play, like Deadly Poison from rogue. Think of it like a re-roll on a bad card you took. Or maybe you just don't need that Spirit Lash anymore, so you'd want to copy a Lich King or something.
Edit: New idea:
Change any minion into any minion. Make your flame elemental into an Antonidas. Make their Tirion into a penguin. Endless possibilities!
Thank you for the feedback! I love me some Dragons, so it's hard to argue with the first one, but the Legendary has a greater "wow factor" with its zany possibilities. Discover needs to be capitalized, though, and I might drop it down to a 5/5 or less: the swing is large with this one.
I don't know if Blizzard wants to provide a Transform effect for such low mana, even if you are giving your opponent a 3-mana Secret. They nerfed Hex to 4 at a time when no one was complaining about it. Also just from a conceptual perspective, turning a living creature into a "Secret" is weird and confusing.
sorry if theres anything wrong this is my first card ever i dont know anything about cards creation ....
I second the notion that it should be named "Wurloc" haha. Also, you don't need to take a picture of your card like that: upload it to Imgur and bring the Imgur link here, and you can post it directly. Lastly, you should change the watermark on the card; preferably to The Witchwood.
This is my take, although te whole "second weapon slot" is a bit overdone in custom cards. Other than that, I have several ideas, but they are just minion transformations.
I will give feedback this afternoon. Of course, those who comment my card will be priorized.
Thanks for the feedback :) I really like it: I think it's a matter of time before the Warrior acquires some kind of dual-wielding shenanigans.
Here's my revised card, made it a legendary and added one more life (that only matters when you summon it at random, but still):
The clarification of art + naming is completely irrelevant to the card's function and would not be on there. If anyone was confused about that, they would learn the answer after playing the card; including it takes up space and clutters the text needlessly. As for the Battlecry itself, "adjacent" is the wording of choice for Hearthstone in referring to the minions next to the effect in question; the only time "neighbors" is used is in Supercollider and Sudden Betrayal, for a completely different reason. Your card is more like Void Terror. "Transform into a copy of both adjacent minions combined." would be a more accurate summation, in my opinion.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@Wailor: Interesting idea. I teven think it could be justifiable to have cards like Upgrade affect both equipped weapons since you're left with no hero power after you've run out of weapons. It probably needs that additional clarification on how it works though which might be bad in terms of popularity if people don't get it at first glance.
@NiRaSt: I think standard wording should be "transform into a combination of adjacent minions.". Also the added info about art and name should be pretty much unnecessary (plus the card would look much more clean and less cluttered without it). Other than that a superpowered Faceless that can't target at will and only hit friendlys sounds pretty funny. I can't possibly think of all the combos available and there is probably something broken in there but on the surface i'd say it's fine.
@TheFFsage: This effect isn't that interesting to me because it's designed to do one specific thing in a very direct and blatant way. If you're hitting a basic hero it's likely to be just an overcosted annoyance for the opponent.
@Vilegloom: The effect is really fancy and i'm liking it more in warlock than rogue - but that might be because the artwork is more fitting for Hearthstone. Also for simplicity and shortening reasons i think it should read "transform [...] into this one/into this effect" rather than "a copy of this effect". Not sure how powerful this would actually be but i'm loving it as a concept.
@Murl0c_Slayer: The name. Must be. Wurloc.
@CheeseEtc: I don't think there's a problem with resubmitting cards if they didn't reach a final. It often lessens my excitement for a card if i notice it though. Also Cleanse Spirit is hilarious. It has the flavor of a joke card plus this really obscure utility to it and the way that it's worded makes me kinda love it.
Going to post a new idea as well as the initial one I had, then in another post below will review as many cards as I can. Feedback obviously appreciated~
Erenji The Mad - An RNG card for shaman, can come in clutch when you are looking for that board clear but only have a spell that costs one less.
Intercept - A rogue secret that causes the opponent to think which minion they want to attack with first to check for which Secret you have played. Its only a temporary polymorph type effect though but is valnurable to Sulence while also being used as a silence.
Rollback Post to RevisionRollBack
Thank you Kanye,
Very Cool.
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This is my take, although te whole "second weapon slot" is a bit overdone in custom cards. Other than that, I have several ideas, but they are just minion transformations.
I will give feedback this afternoon. Of course, those who comment my card will be priorized.
if you want to be a bit more unique, you can go the other way around: replace your weapon slot with another/your opponent's hero power.
Here's my revised card, made it a legendary and added one more life (that only matters when you summon it at random, but still):
@Superkowboj1
That's actually pretty neat. Using a polymorph effect combined with something like the shrine mechanic is pretty interesting. I'm unsure about the cost, though.
@Noah_McGrath
I'd say Mind-stealer is better, since left-most cards tend to be more important. Still, both are not that interesting imo.
@AngryChicken
Seems alright. It bothers me that it's a 2-mana Polymorph basically, it can be very powerful depending on what your opponent gets. Plus, you'll never use this on your minions.
@linkblade91
Soul Mirror is more interesting, though it's a bit hard to understand. Does it happen all at the same time or does it happen one at a time? That aside, it also feels more like a Priest card, and I feel it should cost more depending on how it actually works.
@Murl0c_Slayer
Seems alright. A bit boring, though.
@Wailor
I'm a bit unsure how it would work. Would the hero have both weapon's Attacks combined into your hero? Or you can switch between them?
I assume many are still enjoying their holidays, so i'll review some cards to move this along.
@NiRaSt Void Terror is the obvious card to compare this to. Since it's a legendary, it doesn't destroy the minions, but it keeps their card text i'd say it's fairly well stated. Hard to combo with big stuff over multiple turns, and can be bad in big decks as it can pollute the graveyard (if you summon it with shadow essence or something). I'm worried the combined card texts might be too much. Maybe it should just be a copy of the oldest copied minion, with bonus stats from the newer one.
@cL4wzHS Oh boy, this looks like so much fun. But with great rng comes great bullshit. It can certainly work great in spell shaman, but how good will it be? casting semi-random spells leaves you at the mercy of the dice, but a good player can know what spells have the best chance to give a useful effect. Most single target damage spells cost 2-4. Most boardclears are 5-7. This seems fun enough to deserve my upvote.
@cL4wzHS So the spider basically denies an effect from a minion, and makes that minion to the same and so on. Stat wise it's ok, maybe make it epic for this powerful effect (tech cards are usually epic). This card is sure to annoy just about anyone. The axe is too powerful for the effect. The third guy is good to counter heavy draw deck (which are usually combo, so this is even more devastating). Again, make it epic, the effect is too big for a rare card.
@Superkowboj1 It seems weak. It's similar to Vilespine Slayer, but it doesn't actually remove the minion. I guess you can consider it a silence (it removes buffs) + freeze (it can't attack), but the 0/3 can be buffed. I say it should at least be a 3/4, to be in line with the rogue one.
@thepowrofcheese Why not just play Dead Man's Hand? This does remove some cards, but it seems bad to pay 6 mana for a similar effect. The only upside is that it "shuffles" more cards per card (one spell instead of 2, but you can't go infinite). It's bad when you have less cards in your deck than in your hand.
@AngryChicken 2 mana absolute removal, but they get a secret? Seems a bit strong. Maybe make it 3, to correspond to how much mage secrets cost.
@linkblade91 The totem one is comparable to Level Up! before the nerf. With only 2 totems you get better overall stats than Wrath of nature. with 3, it's a direct upgrade. Since the totems lose their effects, i'd say this is balanced. Soul Mirror seems very clunky. It can easily backfire, plus... why would you want to do this? If you have that many minions, just go for a board buff. If the opponent has many minions, it can easily make his weaker ones a lot stronger.
@Demonxz95 1 mana paladin secrets into 2-3 mana hunter/rogue/mage secrets. 5 mana 5/6 is too big for this effect. I'd suggest 4/5, or make it 6 mana.
@Murl0c_Slayer Neutral polymorph. 5 mana for a 2/2 seems ok with how powerful the effect is.
@Wailor The idea has been done before, but it seems ok stat-wise. Maybe make it a pirate, for the obvious weapon synergy.
So your card doesn't need to have the word transform or convert in it? I have an idea similar to your that technically it doesn't use those 2 keywords but does something similar.
I like the idea and flavor is really nice but I think it might be a little too powerful as a 4/6 minion or that is just me. I assume when you attack you use both weapons? Warrior has really high damage weapons
EDIT: On second thought you actually need spend mana to equip 2 weapons so maybe the balance is ok, I'm by no means a good balancer
Me? Gongaga.
The rules this week are somewhat vague, so i think it should work. Some say it's been done before, I've personally never seen it, and I really like it.
Question about hero replacement. Jaraxxus and Majordomo have the words replace in them, they also change the total health of the hero. Would this mean that I would need to use the word "transform your enemy hero" cause I'm by no means gonna manipulate opponents total health, I just want it to work like a death knight card without the armor aspect. I really don't know what to do with the wording since it changes the hero power of the class which is the main point of the card countering death knights etc.
Other feedback is appreciated too!
I might add a weapon called claw or something.
Hero
Hero Power
Hero Power Tokens
Gurubashi Chicken Angry Chicken Chicken I will make them as cards in the submission topic I was just too lazy to do it right now
Me? Gongaga.
So, I'm torn between giving it to Rogue or to Warlock, thoughts?
Normally, i'd say rogue, as warlock already has enough disruption. However, rogue can bounce this guy around, which can be very annoying. If you consider bouncing the spider and playing shadow copies of it being ok, then rogue. If not warlock.
It's a cool card, although quite reminiscent of Moat Lurker. I like the fact that the opponent will have it hard to break the ice, as they can't attack it directly.
I personally prefer The Totems Have Eyes!, although the effect of Soul Mirror is more flashy, so it'd probably do better.
The deck requires you to play a bunch of Paladin Secrets, so I think vanilla stats are okay.
I must say I quite like the card. It's pretty original without having to invent a new mechanic like many other cards here (mine included).
The flavor and art are amazing. To further push this, I'd change the expansion to Witchwood.
What I don't like is that the resulting minion only matters for flavor. For instance, if the text was "Whenever a minion survives damage from this, transform it into a Werewolf Murloc", the fact that the resulting minion is the same as the original would matter. This would make the card worse, so the mana cost should be adjusted.
Makes more sense as a legendary, although I liked the 3/3 statline xD Only problem is that the resulting card can have a very long text.
The card seems pretty bad. Sure, it's very disruptive against Death Knights, but in other cases, you are giving a better Reinforce to your opponent.
I think you should reduce the cost or improve the stats.
Warlock already has a lot of combo disruption tools, so I'd go with the Rogue version. However, a cultist fits the theme better than a spider.
Now, some clarifications about my card...
"Replacing" as a wording is allowed aswell. The rules have just been updated.
I want a new title, but Flux won't let me have one,
The Submissions Topic is up!
I want a new title, but Flux won't let me have one,
did you steal the card? i didnt see the art anywhere else but this https://www.artstation.com/artwork/NWQyD
is it considered stealing if i wright Murlocs in Google and find one ?
I already submitted this last season, so it might not be a good idea to submit it again even though it makes more sense here than before.
Other ideas:
Cleanse Spirit = Full Heal + Silence + Charge/Rush reset
Eliminated = Leaves the battlefield = Destroyed, transformed, returned to hand or deck.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I think the effect is really neat in theory, but in practice I would wonder why you would do that. Theoretically you're acquiring more value from playing a more expensive spell; however, forfeiting all control over the situation throws that idea completely out the window. Hex could become Bloodlust or Volcano: at the cost of not-neutering an enemy minion, you either greatly boost your board's damage output...or destroy your board outright. That's a really sketchy trade :/ The effect also has the potential to double-down on the negative, applying Overload on top of whatever unfortunate targeting transpires. I just don't see an under-statted being worth such a huge gamble.
Thanks for the feedback :) The weapon should say "while attacking", not "during when attacking"; that's not proper English lol :P My favorite of the three would be the spider, in part because the last card feels really mean, while the weapon punishes your opponent for having large minions in a way that doesn't make a lot of sense.
I don't know if you're posting from a phone or not, but if you could reduce the image-size when you post that would be appreciated. Makes it easier when the cards are side-by-side, and it helps keep the thread from ballooning in size. Gameplay-wise two turns feels like a lot, but it's not a permanent solution so I guess it's fine. Other than that, my only major complaints are textual errors: "Transform an enemy minion", "Summon the minion", or even make the Deathrattle more flavorful by saying "Release the minion trapped inside."
Thank you for the feedback! I love me some Dragons, so it's hard to argue with the first one, but the Legendary has a greater "wow factor" with its zany possibilities. Discover needs to be capitalized, though, and I might drop it down to a 5/5 or less: the swing is large with this one.
I don't know if Blizzard wants to provide a Transform effect for such low mana, even if you are giving your opponent a 3-mana Secret. They nerfed Hex to 4 at a time when no one was complaining about it. Also just from a conceptual perspective, turning a living creature into a "Secret" is weird and confusing.
I second the notion that it should be named "Wurloc" haha. Also, you don't need to take a picture of your card like that: upload it to Imgur and bring the Imgur link here, and you can post it directly. Lastly, you should change the watermark on the card; preferably to The Witchwood.
Thanks for the feedback :) I really like it: I think it's a matter of time before the Warrior acquires some kind of dual-wielding shenanigans.
The clarification of art + naming is completely irrelevant to the card's function and would not be on there. If anyone was confused about that, they would learn the answer after playing the card; including it takes up space and clutters the text needlessly. As for the Battlecry itself, "adjacent" is the wording of choice for Hearthstone in referring to the minions next to the effect in question; the only time "neighbors" is used is in Supercollider and Sudden Betrayal, for a completely different reason. Your card is more like Void Terror. "Transform into a copy of both adjacent minions combined." would be a more accurate summation, in my opinion.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Decided to go with this idea instead:
Thoughts:
@Wailor: Interesting idea. I teven think it could be justifiable to have cards like Upgrade affect both equipped weapons since you're left with no hero power after you've run out of weapons. It probably needs that additional clarification on how it works though which might be bad in terms of popularity if people don't get it at first glance.
@NiRaSt: I think standard wording should be "transform into a combination of adjacent minions.". Also the added info about art and name should be pretty much unnecessary (plus the card would look much more clean and less cluttered without it). Other than that a superpowered Faceless that can't target at will and only hit friendlys sounds pretty funny. I can't possibly think of all the combos available and there is probably something broken in there but on the surface i'd say it's fine.
@TheFFsage: This effect isn't that interesting to me because it's designed to do one specific thing in a very direct and blatant way. If you're hitting a basic hero it's likely to be just an overcosted annoyance for the opponent.
@Vilegloom: The effect is really fancy and i'm liking it more in warlock than rogue - but that might be because the artwork is more fitting for Hearthstone. Also for simplicity and shortening reasons i think it should read "transform [...] into this one/into this effect" rather than "a copy of this effect". Not sure how powerful this would actually be but i'm loving it as a concept.
@Murl0c_Slayer: The name. Must be. Wurloc.
@CheeseEtc: I don't think there's a problem with resubmitting cards if they didn't reach a final. It often lessens my excitement for a card if i notice it though. Also Cleanse Spirit is hilarious. It has the flavor of a joke card plus this really obscure utility to it and the way that it's worded makes me kinda love it.
New year, old ideas:
SoonTM
Going to post a new idea as well as the initial one I had, then in another post below will review as many cards as I can. Feedback obviously appreciated~
Erenji The Mad - An RNG card for shaman, can come in clutch when you are looking for that board clear but only have a spell that costs one less.
Intercept - A rogue secret that causes the opponent to think which minion they want to attack with first to check for which Secret you have played. Its only a temporary polymorph type effect though but is valnurable to Sulence while also being used as a silence.
Thank you Kanye,
Very Cool.