That’s actually something that hadn’t crossed my mind; It wasn’t stated in the actual hero power so when I doublechecked the hero powers it didn’t cross my mind. I will admit though I’m advising people against keywords I did like the Freeze hero power (Hence why Bub threatened me), I’m more worried about, for example, an Overload hero power.
Hi! It's my first time entering in one of these comps! Here's what I have so far for basic and classic: https://imgur.com/a/sUl5fAA, and here's random potential alternate classic cards or showcase cards: https://imgur.com/a/YZ835in. Basic overview:
Archeologist class!
Types of cards that Archeologist has:
Weapons! Aura weapons which buff your minions, give you armor, at have Decay! Or just regular weapons.
Removal!
AoE!
Armor!
Healing!
Card draw!
Token generation! (In hand)
Archeologist is a very defensive class in its playstyle. Although it is similar to Warrior, it has better drawing, healing, and a different playstyle, relying more on spells and weapons more than minions.
So after spending like 2 hours finding a good name and art (Thx Cogito for helping me with the Keyword and Class name!) here I have my concept for the Weather Wizard.
As an idea that just suddently pops up by looking at different card borders and looking at art that fits. The Weather Wizard manipulates different elements to change the climate to her and enviromental favour. She doesn't strikes directly like mage with Fireballs or Pyroblasts, to make matters clear, but can make the weather turn against them, the different elements too.
However controlling the elements is hard, and needs a bit of an impulse to manage them in your favour, and thus comes the class specific keyword:
Clarifications:
A card links with an Orb when played, if the orb is gone (either by playing it or discarding it) the card can no longer link with another orb.
Links happen from left-most orb to right-most.
If you hover over an Elemental Orb in your hand, you may see the card it's linked to with a purple-ish glow.
For now I don't have a clear identity for the class, but I do have some examples with the keyword:
I plan to go with something like this with most of the Forecast cards:
Water: Defensive
Fire: Aggresive, Direct Damage.
Wind: Harmful effects.
Earth: No absolute idea, I'll try and tinker with new ideas tomorrow.
I'd like to get some feedback from more people, as it's just a concept and I will (of course) develop it more, like the sets, archetypes and such.
An Oracle watches from her temple perch, listening to the pleas of all people, peasants and kings, children and immortals, mages and paladins, alike, all begging for her blessing on the days to come. She listens, curiously, seemingly ignorant, as she chooses the path for others to walk. The future weaves itself into perfection for those she has deemed worthy.
An Oracle wanders the grimy streets of a crowded city. Civilians glare in disgust at his ragged clothing and maddened look. But filth matters not, for he knows the truth. The Impending Doom is coming. The gods have forsaken the world... and if only the people would listen. He continues his mad chant, stumbling over his own words and feet, crying for his enlightened voice to be heard.
An Oracle rides at the head of an amassing army. A shining crown is perched atop his head, signaling his power. He sings of victory. He speaks of the Countdown of fate that is unending, forever ticking onward, to a certainly predictable outcome. He knows their eventual victory is certain. He has foreseen it. It is merely a matter of time.
Strengths: Insane Value, High Card Draw, Effective Removal, Looks Hella Awesome When Things Work
Weaknesses: Slow, Unresponsive to Threats, Low Healing, High Skill Ceiling
Likely Archetypes: Control, Combo, Tempo
Does an Oracle predict what happens next or does she spin fate to make sure it does? Nobody really knows for sure. Regardless, something awesome is coming. Just be ready for when it comes to meet you. Introducing, the Oracle's class exclusive keyword: Countdown.
A Little More Information About Countdowns
When X reaches 0, the Coundown is destroyed and the icon is removed.
Like Quests (and unlike Secrets), Countdowns are played revealed.
Countdowns are only for spells. Some minions may have synergy or have effects that cast Countdowns.
This takes the place off a Secret/Quest slot, so no more than 5 (in any combination) can be simultaneously active. In addition, some cards may have effects that occur when a Countdown is cast (ex. Wonder)
Like Secrets and Quests, you may not have multiple copies of the same Cooldown active at the same time.
Timekeeper: The Oracle must not only predict the future, but manipulate it into her favor. A friendly Timekeeper can let you take an extra turn, cutting down the speed of countdowns and triggering Start and End of Turn effects. Unfortunately, you don't get to take any actions, draw any cards, or gain Mana Crystals, as you turn ends immediately.
Sludge Prophet: An Oracle can always appreciate the help of her minions to lighten the task of weaving victory. Thankfully, a nearby Witchwood Sludge Prophet was willing to take up the job. Despite a little icky-ness, this friendly Prophet helps everyone, including your opponent, get a little more card draw, so long as you don't kill him.
Wonder: There is no success without a bit of trial and error. Although the Oracle's pondering of the future may bear little fruit at first, in time, a breakthrough will come. And voila! Two turns later, the Oracle suddenly discovers two new cards to play! It's a simple example of a Countdown.
Impending Doom: Unfortunately, the future is not all sunshine and Shimmering Corsairs. DOOM AWAITS. Well, not immediately. If you wait patiently, it'll come. DOOM AWAITS IN LIKE FOUR TURNS! Just wait. In the meantime, you're welcome to have a friendly chat with the enemy minions (as they impolitely pound your face).
Deus Ex Mors: "Time's Up! Let's Do This!" No more waiting for pesky Countdowns to slowly bring Impending Doom. Why not just have it happen... NOW? This Classic Legendary can allow a cascade of powerful effects trigger all at once! Your opponent simply won't be able to keep up!
On phone so can’t Quote but still wanted to give you some quick feedback on the idea. The short version is I fucking love the concept, the art, the card borders.
Now the longer version that covers the class more specifically.
- As with the feedback given to me for my Hero Power which also gives a spell token, it might be slightly complex for beginner players. However I personally don’t see too big an issue here since there will obviously be classes that are harder to play than others. Even before looking at the Keyword, the token seems balanced as it is essentially an Arcane Shot.
- Just want to make sure I get the Keyword correctly. Let’s say you have 2 orbs in hand and you play 3 Forecast minions. Only the first 2 get the effect right? And if you cast it the oldest one would go away. If I understood it correctly I do like the Keyword. Though another question, how would it work with spells? (If it works with spells)
So after spending like 2 hours finding a good name and art (Thx Cogito for helping me with the Keyword and Class name!) here I have my concept for the Weather Wizard.
As an idea that just suddently pops up by looking at different card borders and looking at art that fits. The Weather Wizard manipulates different elements to change the climate to her and enviromental favour. She doesn't strikes directly like mage with Fireballs or Pyroblasts, to make matters clear, but can make the weather turn against them, the different elements too.
However controlling the elements is hard, and needs a bit of an impulse to manage them in your favour, and thus comes the class specific keyword:
Clarifications:
A card links with an Orb when played, if the orb is gone (either by playing it or discarding it) the card can no longer link with another orb.
Links happen from left-most orb to right-most.
If you hover over an Elemental Orb in your hand, you may see the card it's linked to with a purple-ish glow.
For now I don't have a clear identity for the class, but I do have some examples with the keyword:
I plan to go with something like this with most of the Forecast cards:
Water: Defensive
Fire: Aggresive, Direct Damage.
Wind: Harmful effects.
Earth: No absolute idea, I'll try and tinker with new ideas tomorrow.
I'd like to get some feedback from more people, as it's just a concept and I will (of course) develop it more, like the sets, archetypes and such.
Sounds very much like Shaman (with the Elementals, but otherwise, a nice idea).
Countdowns are only for spells. Some minions may cast or generate a Countdowns as well. This takes the place off a Secret/Quest slot, so no more than 5 (in any combination) can be simultaneously active. In addition, some cards may have effects that occur while a Countdown is active. Unlike Secrets and Quests, you may have multiple copies of the same Cooldown active at the same time.
Reminds me of Time Traveler (as all time-related classes will). But I'm not a fan of the Hero Power.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Quickly posting my class ideas and a few cards. Hoping to give some feedback tomorrow night.
My class is the Tinker, a crafty hero who is never satisfied with his creations. His hero power ensures he has a full hand and no end of token minions, and help fuels his unique keywork, Synchronize.
Synchronize is similar to Combo, in that you get a bonus when the effect is triggered. When you play a Synchronize card, you generally want it to be your last that turn and you want it to use up all your mana crystals.
The class has specializes with tokens, hand size, and tempo. It also has disruption cards, 1-mana secrets, and plenty of card draw. Finally, the class uses the Scrapbot tokens as another resource.
Old version. Didn't know what to do. Wanted to incorporate the damage and Armor aspect. Completely random.
This version incorporates the damage with the "minion position matters" theme I have for the class. My only concern is the left-most and right-most wasn't really a think until K&C.
Note: If your opponent has no minions, it will hit their hero. If they have one minion, it will hit the minion.
Update 3: Quest Requirement Change
I guess Elementals are going to be a thing in this class now.
Everything else stays the same. Other cards:
If the Hero Power works, I might move Purge of Flames to Classic.
I also had this idea for a Legendary:
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I guess Elementals are going to be a thing in this class now.
I haven't read through the rest of your cards yet (or really anyone's posts), but I wanted to note that you cannot/should not show us your Quest. The second bullet under the "Example Cards" section of the rules states that your cards for this Phase cannot produce unique token elements, which would include all Quests and Hero cards.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Quickly posting my class ideas and a few cards. Hoping to give some feedback tomorrow night.
My class is the Tinker, a crafty hero who is never satisfied with his creations. His hero power ensures he has a full hand and no end of token minions, and help fuels his unique keywork, Synchronize.
Synchronize is similar to Combo, in that you get a bonus when the effect is triggered. When you play a Synchronize card, you generally want it to be your last that turn and you want it to use up all your mana crystals.
The class has specializes with tokens, hand size, and tempo. It also has disruption cards, 1-mana secrets, and plenty of card draw. Finally, the class uses the Scrapbot tokens as another resource.
I actually like the Hero Power, although I don't know if it's worth 0 mana.
The biggest problem I see with Synchronize is that it basically rewards you for playing on-curve, which may be problemactic especially in Arena. I really like Lab Archivist though because it avoids this problem. Mech-Arms Tester (and Tinker-Tailored Soldier to a lesser extent) has this problem though.
Spark of Genius is a nice idea, although I feel like it may be weak at 2 when I compare it to Parallel Dimensions.
Unlike Spark of Genius, you don't shuffle bad cards into your deck only to draw them later.
Rocket Barrage, Clockroach, and Recombobulate seem really cool (I especially appreciate the reference to Recombobulator).
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I guess Elementals are going to be a thing in this class now.
I haven't read through the rest of your cards yet (or really anyone's posts), but I wanted to note that you cannot/should not show us your Quest. The second bullet under the "Example Cards" section of the rules states that your cards for this Phase cannot produce unique token elements, which would include all Quests and Hero cards.
These aren't meant to be my showcase cards. These were just ideas I had for the class to put out there.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I guess Elementals are going to be a thing in this class now.
I haven't read through the rest of your cards yet (or really anyone's posts), but I wanted to note that you cannot/should not show us your Quest. The second bullet under the "Example Cards" section of the rules states that your cards for this Phase cannot produce unique token elements, which would include all Quests and Hero cards.
These aren't meant to be my showcase cards. These were just ideas I had for the class to put out there.
While I understand you haven't yet reached the point of determining official showcase cards, you're still showing people something that won't be allowed. Having the Quest there can influence a person's perception of your class, indirectly violating the rules. I'm not looking to get real uppity about it, but the situation certainly doesn't seem right.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I guess Elementals are going to be a thing in this class now.
I haven't read through the rest of your cards yet (or really anyone's posts), but I wanted to note that you cannot/should not show us your Quest. The second bullet under the "Example Cards" section of the rules states that your cards for this Phase cannot produce unique token elements, which would include all Quests and Hero cards.
These aren't meant to be my showcase cards. These were just ideas I had for the class to put out there.
While I understand you haven't yet reached the point of determining official showcase cards, you're still showing people something that won't be allowed. Having the Quest there can influence a person's perception of your class, indirectly violating the rules. I'm not looking to get real uppity about it, but the situation certainly doesn't seem right.
Usually at the start of the competition, I just kinda go bullshit, then narrow it down once I have enough cards.
Sorry. Am I still in?
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Usually at the start of the competition, I just kinda go bullshit, then narrow it down once I have enough cards.
Sorry. Am I still in?
I'm not gonna disqualify you over something small like this, if that's what your asking. I just think, if Hero cards and Quests are not allowed as showcase cards in Phase I, we shouldn't be posting our ideas regarding them. I have my own concepts of a Quest for my Lich, but it doesn't seem right to share them right now.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Whew, so many posts already! I'm gonna try to go over everyone else's posts/bumps in a bit, I just want to make sure I get down what I have at the moment so I can build upon my own stuff.
The Sage
This class is a sort of assassin that focuses on weaker spells for damage (cheap spells overall), playing a lot of minions, and modifying Attack and Health values to manipulate the battlefield. Some of the ideas I'm considering for this phase are older, and some are newer; I came up with the keyword (which I'm sure has been done, but it fits the synergy of the class) last night, and only finalized the hero power just now.
Anyway, the keyword:
A strong theme is combat, and you can take advantage of this with changing Attack values.
Or alternatively
This is not as strong, as it only applies to incoming damage, but perhaps necessary for balance
And the basic cards I'm considering:
(ignore the fact I forgot the border on the taunt minion)
So, I don't know. I'd like to hear some opinions, dunno if this is a good selection of basic cards, or how the class seems overall. Thanks.
Indeed, that was me. I would not condone threatening violence on a moderator *awkward cough*
You misread my statement. I threatened to punch Zany, not you. No offense, but I wouldn't joke like that to not mods, but just anyone I'm not fairly familiar with.
Whew, so many posts already! I'm gonna try to go over everyone else's posts/bumps in a bit, I just want to make sure I get down what I have at the moment so I can build upon my own stuff.
The Sage
This class is a sort of assassin that focuses on weaker spells for damage (cheap spells overall), playing a lot of minions, and modifying Attack and Health values to manipulate the battlefield. Some of the ideas I'm considering for this phase are older, and some are newer; I came up with the keyword (which I'm sure has been done, but it fits the synergy of the class) last night, and only finalized the hero power just now.
Anyway, the keyword:
A strong theme is combat, and you can take advantage of this with changing Attack values.
Or alternatively
This is not as strong, as it only applies to incoming damage, but perhaps necessary for balance
And the basic cards I'm considering:
(ignore the fact I forgot the border on the taunt minion)
So, I don't know. I'd like to hear some opinions, dunno if this is a good selection of basic cards, or how the class seems overall. Thanks.
Question: If you target Jinada on yourself, do you gain +2 Attack? Evasion is an okay keyword, but it has very limited design space.
As for the cards:
Phasing Strike seems slightly weak at 1 mana, but it would be stronger than Moonfire if it were 0 (although Malygos wouldn't be able to use it).
Blurry Defender is okay, but the name is a bit weird.
Reaving Kama is a really cool idea, but the effect only does anything against Priest.
I'm unsure how Superposition works, or how the UI would handle it. Judging by the wording, it also looks like the effect stacks if you play more than 1, which only heightens the problem.
You misread my statement. I threatened to punch Zany, not you. No offense, but I wouldn't joke like that to not mods, but just anyone I'm not fairly familiar with.
Ha ha ha. Just... we aren't be responsible for any injuries or ailments influenced through conversation in this medium.
...And if you really must, don't aim for the face Zany's beautiful face.
(Also, I'll do reviews... later... It's 11pm and I need to sleep)
So after spending like 2 hours finding a good name and art (Thx Cogito for helping me with the Keyword and Class name!) here I have my concept for the Weather Wizard.
As an idea that just suddently pops up by looking at different card borders and looking at art that fits. The Weather Wizard manipulates different elements to change the climate to her and enviromental favour. She doesn't strikes directly like mage with Fireballs or Pyroblasts, to make matters clear, but can make the weather turn against them, the different elements too.
However controlling the elements is hard, and needs a bit of an impulse to manage them in your favour, and thus comes the class specific keyword:
Clarifications:
A card links with an Orb when played, if the orb is gone (either by playing it or discarding it) the card can no longer link with another orb.
Links happen from left-most orb to right-most.
If you hover over an Elemental Orb in your hand, you may see the card it's linked to with a purple-ish glow.
For now I don't have a clear identity for the class, but I do have some examples with the keyword:
I plan to go with something like this with most of the Forecast cards:
Water: Defensive
Fire: Aggresive, Direct Damage.
Wind: Harmful effects.
Earth: No absolute idea, I'll try and tinker with new ideas tomorrow.
I'd like to get some feedback from more people, as it's just a concept and I will (of course) develop it more, like the sets, archetypes and such.
@LarryMoments I'm going to have to warn you right away; There's a two cards that always makes these concepts risky. Emperor Thaurissan and Malygos. It's the same reason they can't make druid cards that generate more than the two Moonfires you can put in your deck. If you had access to, say, a 3 mana 2/2 minion that gave you a Moonfire, suddenly you can deal 24 damage for only 9 mana. Now, many people would correctly say that's really slow, which is the big problem here... Since your hero power generates 1 mana deal 2's, if you trigger it three turns before turn 6, throw down a Thaurissan, you can immediately deal 21 damage on turn 8 with a Malygos. The big issue is this is not a five turn combo, but that it's a two-card combo. It's really easy to trigger, to the point that Malygos and Thaurissan would be in every single deck of your class when Thaur was in standard. This is exacerbated by the fact that your class encourages you to keep the Elemental Orbs in your hand to trigger forecasts. My best reccomendation is to change the effect of the Orb or make it directly remove HP? (Idk, that seems too complicated as well...)
Edit: You could keep a similar Keyword and instead have the card do Curse Of Rafaam style damage from your opponents had and all the Thaurissan problems go away. It should only do 1 damage per turn or 2 damage to the owner when played. That'd also just generally be pretty neat.
@PhoenixFeather Jokes on you, my face is the worst. I looked over your concept and whiel I like the Hero Power, like a lot, I think your legendary is too... Undestructive for a classic legendary. I covered it in my post but all Class legendaries are some kind of crazy endgame leg and this falls flat in my opinion. Also, Timekeeper honestly feels too complicatd for basic.
@Freddocino 7 more minions makes all Resummon Legendaries unbalanced (N'Zoth, the Corruptor is the neutral that comes to mind), as neat as the concept is. The other parts of this class are cool, but you 100% cannot put Evasion on your hero. It would be too gamebreaking.
@Thepowrofcheese Not a bad set so far, but be mindful of putting too many Scrapbot interact cards in your class. No one enjoys Mind Visioning a Leeching Poison or Level Up!.
Do not anger Tyrannosaurus Holmes
That’s actually something that hadn’t crossed my mind; It wasn’t stated in the actual hero power so when I doublechecked the hero powers it didn’t cross my mind. I will admit though I’m advising people against keywords I did like the Freeze hero power (Hence why Bub threatened me), I’m more worried about, for example, an Overload hero power.
Hi! It's my first time entering in one of these comps! Here's what I have so far for basic and classic: https://imgur.com/a/sUl5fAA, and here's random potential alternate classic cards or showcase cards: https://imgur.com/a/YZ835in.
Basic overview:
Archeologist class!
Types of cards that Archeologist has:
Archeologist is a very defensive class in its playstyle. Although it is similar to Warrior, it has better drawing, healing, and a different playstyle, relying more on spells and weapons more than minions.
Tell me what you think!
So after spending like 2 hours finding a good name and art (Thx Cogito for helping me with the Keyword and Class name!) here I have my concept for the Weather Wizard.
As an idea that just suddently pops up by looking at different card borders and looking at art that fits.The Weather Wizard manipulates different elements to change the climate to her and enviromental favour. She doesn't strikes directly like mage with Fireballs or Pyroblasts, to make matters clear, but can make the weather turn against them, the different elements too.However controlling the elements is hard, and needs a bit of an impulse to manage them in your favour, and thus comes the class specific keyword:
Clarifications:
For now I don't have a clear identity for the class, but I do have some examples with the keyword:
I plan to go with something like this with most of the Forecast cards:
I'd like to get some feedback from more people, as it's just a concept and I will (of course) develop it more, like the sets, archetypes and such.
The joke is you.
An Oracle watches from her temple perch, listening to the pleas of all people, peasants and kings, children and immortals, mages and paladins, alike, all begging for her blessing on the days to come. She listens, curiously, seemingly ignorant, as she chooses the path for others to walk. The future weaves itself into perfection for those she has deemed worthy.
An Oracle wanders the grimy streets of a crowded city. Civilians glare in disgust at his ragged clothing and maddened look. But filth matters not, for he knows the truth. The Impending Doom is coming. The gods have forsaken the world... and if only the people would listen. He continues his mad chant, stumbling over his own words and feet, crying for his enlightened voice to be heard.
An Oracle rides at the head of an amassing army. A shining crown is perched atop his head, signaling his power. He sings of victory. He speaks of the Countdown of fate that is unending, forever ticking onward, to a certainly predictable outcome. He knows their eventual victory is certain. He has foreseen it. It is merely a matter of time.
See you all next round!
Wished to be pink.
Then did.
Then fired myself.
Then did again.
@LarryMoments
On phone so can’t Quote but still wanted to give you some quick feedback on the idea. The short version is I fucking love the concept, the art, the card borders.
Now the longer version that covers the class more specifically.
- As with the feedback given to me for my Hero Power which also gives a spell token, it might be slightly complex for beginner players. However I personally don’t see too big an issue here since there will obviously be classes that are harder to play than others. Even before looking at the Keyword, the token seems balanced as it is essentially an Arcane Shot.
- Just want to make sure I get the Keyword correctly. Let’s say you have 2 orbs in hand and you play 3 Forecast minions. Only the first 2 get the effect right? And if you cast it the oldest one would go away. If I understood it correctly I do like the Keyword. Though another question, how would it work with spells? (If it works with spells)
Thank you Kanye,
Very Cool.
Sounds very much like Shaman (with the Elementals, but otherwise, a nice idea).
Reminds me of Time Traveler (as all time-related classes will). But I'm not a fan of the Hero Power.
Click the image to go to my custom Time Traveler class.
Quickly posting my class ideas and a few cards. Hoping to give some feedback tomorrow night.
My class is the Tinker, a crafty hero who is never satisfied with his creations. His hero power ensures he has a full hand and no end of token minions, and help fuels his unique keywork, Synchronize.
Synchronize is similar to Combo, in that you get a bonus when the effect is triggered. When you play a Synchronize card, you generally want it to be your last that turn and you want it to use up all your mana crystals.
The class has specializes with tokens, hand size, and tempo. It also has disruption cards, 1-mana secrets, and plenty of card draw. Finally, the class uses the Scrapbot tokens as another resource.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Bump with some updates.
Number 1: Banner (courtesy of Cogito)
Number 2: New Hero Power
Old Version
New Version
Old version. Didn't know what to do. Wanted to incorporate the damage and Armor aspect. Completely random.
This version incorporates the damage with the "minion position matters" theme I have for the class. My only concern is the left-most and right-most wasn't really a think until K&C.
Note: If your opponent has no minions, it will hit their hero. If they have one minion, it will hit the minion.
Update 3: Quest Requirement Change
I guess Elementals are going to be a thing in this class now.
Everything else stays the same. Other cards:
If the Hero Power works, I might move Purge of Flames to Classic.
I also had this idea for a Legendary:
Click the image to go to my custom Time Traveler class.
I haven't read through the rest of your cards yet (or really anyone's posts), but I wanted to note that you cannot/should not show us your Quest. The second bullet under the "Example Cards" section of the rules states that your cards for this Phase cannot produce unique token elements, which would include all Quests and Hero cards.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I actually like the Hero Power, although I don't know if it's worth 0 mana.
The biggest problem I see with Synchronize is that it basically rewards you for playing on-curve, which may be problemactic especially in Arena. I really like Lab Archivist though because it avoids this problem. Mech-Arms Tester (and Tinker-Tailored Soldier to a lesser extent) has this problem though.
Spark of Genius is a nice idea, although I feel like it may be weak at 2 when I compare it to Parallel Dimensions.
Unlike Spark of Genius, you don't shuffle bad cards into your deck only to draw them later.
Rocket Barrage, Clockroach, and Recombobulate seem really cool (I especially appreciate the reference to Recombobulator).
Click the image to go to my custom Time Traveler class.
These aren't meant to be my showcase cards. These were just ideas I had for the class to put out there.
Click the image to go to my custom Time Traveler class.
While I understand you haven't yet reached the point of determining official showcase cards, you're still showing people something that won't be allowed. Having the Quest there can influence a person's perception of your class, indirectly violating the rules. I'm not looking to get real uppity about it, but the situation certainly doesn't seem right.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Usually at the start of the competition, I just kinda go bullshit, then narrow it down once I have enough cards.
Sorry. Am I still in?
Click the image to go to my custom Time Traveler class.
I'm not gonna disqualify you over something small like this, if that's what your asking. I just think, if Hero cards and Quests are not allowed as showcase cards in Phase I, we shouldn't be posting our ideas regarding them. I have my own concepts of a Quest for my Lich, but it doesn't seem right to share them right now.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Whew, so many posts already! I'm gonna try to go over everyone else's posts/bumps in a bit, I just want to make sure I get down what I have at the moment so I can build upon my own stuff.
The Sage
This class is a sort of assassin that focuses on weaker spells for damage (cheap spells overall), playing a lot of minions, and modifying Attack and Health values to manipulate the battlefield. Some of the ideas I'm considering for this phase are older, and some are newer; I came up with the keyword (which I'm sure has been done, but it fits the synergy of the class) last night, and only finalized the hero power just now.
Anyway, the keyword:
A strong theme is combat, and you can take advantage of this with changing Attack values.
Or alternatively
This is not as strong, as it only applies to incoming damage, but perhaps necessary for balance
And the basic cards I'm considering:
(ignore the fact I forgot the border on the taunt minion)
So, I don't know. I'd like to hear some opinions, dunno if this is a good selection of basic cards, or how the class seems overall. Thanks.
You misread my statement. I threatened to punch Zany, not you. No offense, but I wouldn't joke like that to not mods, but just anyone I'm not fairly familiar with.
Question: If you target Jinada on yourself, do you gain +2 Attack? Evasion is an okay keyword, but it has very limited design space.
As for the cards:
Click the image to go to my custom Time Traveler class.
Ha ha ha. Just... we aren't be responsible for any injuries or ailments influenced through conversation in this medium.
...And if you really must, don't aim for the face
Zany's beautiful face.(Also, I'll do reviews... later... It's 11pm and I need to sleep)
Wished to be pink.
Then did.
Then fired myself.
Then did again.
@LarryMoments I'm going to have to warn you right away; There's a two cards that always makes these concepts risky. Emperor Thaurissan and Malygos. It's the same reason they can't make druid cards that generate more than the two Moonfires you can put in your deck. If you had access to, say, a 3 mana 2/2 minion that gave you a Moonfire, suddenly you can deal 24 damage for only 9 mana. Now, many people would correctly say that's really slow, which is the big problem here... Since your hero power generates 1 mana deal 2's, if you trigger it three turns before turn 6, throw down a Thaurissan, you can immediately deal 21 damage on turn 8 with a Malygos. The big issue is this is not a five turn combo, but that it's a two-card combo. It's really easy to trigger, to the point that Malygos and Thaurissan would be in every single deck of your class when Thaur was in standard. This is exacerbated by the fact that your class encourages you to keep the Elemental Orbs in your hand to trigger forecasts. My best reccomendation is to change the effect of the Orb or make it directly remove HP? (Idk, that seems too complicated as well...)
Edit: You could keep a similar Keyword and instead have the card do Curse Of Rafaam style damage from your opponents had and all the Thaurissan problems go away. It should only do 1 damage per turn or 2 damage to the owner when played. That'd also just generally be pretty neat.
@PhoenixFeather Jokes on you, my face is the worst. I looked over your concept and whiel I like the Hero Power, like a lot, I think your legendary is too... Undestructive for a classic legendary. I covered it in my post but all Class legendaries are some kind of crazy endgame leg and this falls flat in my opinion. Also, Timekeeper honestly feels too complicatd for basic.
@Freddocino 7 more minions makes all Resummon Legendaries unbalanced (N'Zoth, the Corruptor is the neutral that comes to mind), as neat as the concept is. The other parts of this class are cool, but you 100% cannot put Evasion on your hero. It would be too gamebreaking.
@Thepowrofcheese Not a bad set so far, but be mindful of putting too many Scrapbot interact cards in your class. No one enjoys Mind Visioning a Leeching Poison or Level Up!.