Class border is a bit unfitting, imo. I'd try something more "cold", it goes well with ice, death, and stuff.
Example cards:
I loveUnnatural Selector.
Detonate Mana: The effect doesn't even have anything to do with mana- 0/10. Jokes aside, it seems fine, don't think it needs Freezing added to it.
Immortality project: Immortality was kinda Priest's thing in Boomsday, with the whole cloning thing and such. I'd try more of a "Necromancy Project" or "Resurrection project and such.
I'd include a Freeze and a Dragon card in the example list. One is a huge part in the identity of the class, the other is a neat mechanic to look forward to, imo. Also maybe some Deathrattle stuff, interactions and such, perhaps.
Not included in the example cards, but here's some, imo, better artwork for Skeletal Guard. Maybe you can give it some use.
Thank you for the feedback :D
Sorry, I must have missed it the first time you mentioned Icy Touch as being a Hero Power. This is the part where I would say "but the Lich class comes first, so they could just name DK Jaina's Power something else," but I'm gonna cave and rename it.
I honestly don't know what card border to use beyond this one, as I had my first choice shot down as well. There's a "Lich" one there, but I don't care for the icy white; I'd make my own but I don't know how...probably requires signing up, which I still have not done.
Detonate Mana mimics the way it functions in the Kel'Thuzad fight :P A mana-user loses a large chunk of their mana, and they explode with damage to any surrounding ally (while they take nothing). My question, though, was rather if I should drop it as a showcase; your later remark about Freeze and Dragons hints at a Yes.
I was thinking the overlap might be present as well, but the Priest science is cloning so I thought I might slip by unnoticed. Obviously not lol.
Thanks for the art suggestions. I've been kind of struggling on that front.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hi everyone, still busy with my class. Just have some minor questions:
1. Does somebody know how to make it work so images are centered in the post. It doesn't show them in the middle for some reason even when put while making the post. I think there was some way to make it work in the source code, but I forgot how it works. Probably would be helpful to know for others aswell.
2. Are we allowed to "decorate" our submission with images that are not necessarily needed?
3. My class has a pool of token cards that are essential to gameplay and identity of it. Just like Spare Parts they can't be opened in packs or crafted, only obtained through minions and spells. Can I show them in the submission? They are all "boon" cards so all start with "While this is in your hand, ..." so are all same in mechanic. The class has no special keyword, so these are kind of a compensation for that.
Hi everyone, still busy with my class. Just have some minor questions:
1. Does somebody know how to make it work so images are centered in the post. It doesn't show them in the middle for some reason even when put while making the post. I think there was some way to make it work in the source code, but I forgot how it works. Probably would be helpful to know for others aswell.
2. Are we allowed to "decorate" our submission with images that are not necessarily needed?
3. My class has a pool of token cards that are essential to gameplay and identity of it. Just like Spare Parts they can't be opened in packs or crafted, only obtained through minions and spells. Can I show them in the submission? They are all "boon" cards so all start with "While this is in your hand, ..." so are all same in mechanic. The class has no special keyword, so these are kind of a compensation for that.
Does "Align Center" not work for you? I've seen it where you Align Center while editing but upon posting the alignment goes away; sadly I don't know what to do about it.
No, we'd rather you did not decorate your submission. From our standpoint we'd rather your words and your cards speak for themselves; any additional "flash" is just an empty means to draw attention, like golden cards in the WCDC.
Unless your tokens are created via your Hero Power (like the Shaman totems), we don't currently want to see the tokens or cards that create them. This is an entry-level showcase round, and we want to avoid over-complicating the matter.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hi everyone, still busy with my class. Just have some minor questions:
1. Does somebody know how to make it work so images are centered in the post. It doesn't show them in the middle for some reason even when put while making the post. I think there was some way to make it work in the source code, but I forgot how it works. Probably would be helpful to know for others aswell.
2. Are we allowed to "decorate" our submission with images that are not necessarily needed?
3. My class has a pool of token cards that are essential to gameplay and identity of it. Just like Spare Parts they can't be opened in packs or crafted, only obtained through minions and spells. Can I show them in the submission? They are all "boon" cards so all start with "While this is in your hand, ..." so are all same in mechanic. The class has no special keyword, so these are kind of a compensation for that.
1. Are you by any chance highlighting image when you try to center it. I don't think that works. I have the blinking line (the one that tells you your current space when you type) right next to the image, then I use the center option and that works.
2. If you mean banners, then yes. I got a banner.
3. Are they produced by your Hero Power? If so, then yes you are allowed to show them. If not, I can't help you. You'll need mod assistance for that.
2. Not even if it's only a perfect matching card-back? :)
Yep, that's exactly what we don't want :P A title banner like what Demon suggested is as far as we want to take it.
Later Phases will most likely have a submission template.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Welp, the semester is FINALLY over and I have a few days before I have so start learning for finals, so if anyone needs some feedback this late in the game, let me know. In the meantime, here's my final lineup for
The Metamorpher!(banner may be coming soon)
The class' theme is that it uses the elements to imbue himself, his minions and his weapons with the power of the 3 elemental forces of Azeroth: Storm, Earth and Fire.
The good:
Good board presence
Minion buffing, though more focused on adjacent minions
Good defensive tools
Good board control
The bad:
Weak single target removal, requires the use of additional resources
Weak AoE
The ugly unique:
Big focus on adjacent minions, thus board positioning
Keyword that focuses on minion heath and cost
Weapons with weird or exotic effects
Cards:
The class keyword. The effect can activate multiple times, just like any After effect.
The class' signature cards, as well as a showcase of the emphasis it places on adjacency.
The Legendary for KotFT, and a good example of the board control aspect of the class.
A versatile weapon with a unique effect.
The class' resident single target removal, if you're willing to put additional resources into it.
Overall
The whole idea behind the class seems fine. Kinda like a Paladin-Shaman Hybrid. Though,I feel the class is a bit lackluster. There's not much to look forward to. It's probably missing some other card that brings some other playstyle.
Consumorph is pretty neat considering the class has both healing and buffs. The name's pretty weird though, I'd reconsider it if possible.
Maybe include some cards that take advantage of or interact with buffs and enchantments through some other way that is not Consumorph.
The card border, I feel, doesn't match the neither the cards nor class.
I'd change the hero. Doesn't feel neither Hearthstone-y nor Warcraft-y. That's just me though.
Cards:
Defend Argus: Flavor makes no sense. Argus has absolutely nothing to do with the class. Try something more related to Earth, since it's about Taunts and such.
Lady Deathwhisper: Should cost (5).
Spitfire Blade: Seems rather weak to me, but I guess it's fine if you want the class to have poor AoE.
Metamorph Dust: Try looking for some other art, one that's at least brighter. I have some examples below, from what I think the card is about. Though perhaps they don't fit your class, though that's up to you.
Thanks for the feedback. Yeah, a combo of shamy and pally is pretty much what I was going for. As for another playstyle, I have plans to give the class some transform capabilities, but I can't in this phase because I'm not allowed to use tokens.
I think I'm just going to name the keyword Metamorph, and change the Dust spell to something else (maybe "Turn to Dust", and use "Turn to -" for other spells, like power words and blessings)
I'll see what I'll do about the border. Last CCC, I made my own, but I'm not sure if I have the time this year, at least not for this phase.
Kinda hard to find fitting art for my hero. That being said, I feel the Super Skrull could pass for a Blood Elf Metamorpher. Just need to choose an image:
Uhm, Defend Argus is a word play on Defender of Argus, basically the battlecry without the body.
The Necrolyte is an expert in dark weaponry and shadow magic. It wields the ability to call forth the forces of darkness to do it's bidding. When deemed useless, it will sacrifice them without hesitation to fuel it's own goals.
So, since I've been feeling so unsure about my previous class idea, I thought I'd try it again with a different one. This time around it's a minion-centric midrange-aggro-ish class. Flavour-wise, think of an opposite to Paladin: Shadow magic, twisted minions, weapons of dark properties and overall disregard for its minion's lives.
As for new mechanics, I've wanted to use this one for a while since the last expansion competition: Sacrifice. The way it works is, when a Sacrifice card is played, you can choose another minion (if not specified) to destroy. If you do so, the card gains a bonus. When you play a Sacrifice card, the following will pop up. From there on, it's your choice.
Example cards
Some mechanics
Sacrifice interactions.
Deathrattle synergy.
Shadowfiends and token generation.
Weapons.
"Multiple copies" mechanics.
Hand-size synergy.
Other cards
Sorry I've not given feedback lately, I'll try to lend a hand to whoever I can. If you want some feedback just ask.
The hero power seems really weak, even with the synergy of having the token in hand. Maybe have the HP reduce it's cost to 1 the turn you get it in hand? Avaricious Hoarder seems kinda weak to me, even with the second card it draws. I'd make it 2/2 and only have it draw 1 The rest of your cards seems fine, however I feel like your class is just a warlock with less options. You should try and add some mechanics from other classes. But that's just me.
I honestly don't know what card border to use beyond this one, as I had my first choice shot down as well. There's a "Lich" one there, but I don't care for the icy white; I'd make my own but I don't know how...probably requires signing up, which I still have not done.
I'd recommend you use the Blue Witchdoctor border. Either that or the old DK border, but that one fits nicely, imo.
Also shameless bump; I'd appreciate if you gave me some feedback on my class, the Necrolyte :p
I honestly don't know what card border to use beyond this one, as I had my first choice shot down as well. There's a "Lich" one there, but I don't care for the icy white; I'd make my own but I don't know how...probably requires signing up, which I still have not done.
I'd recommend you use the Blue Witchdoctor border. Either that or the old DK border, but that one fits nicely, imo.
Also shameless bump; I'd appreciate if you gave me some feedback on my class, the Necrolyte :p
It was toss-up between the Blue Witchdoctor and the current one I'm using. I went with this one because the color combination is growing on me, and the Lich in my mind is a mixture of purple and blue.
As for your class...sorry DX I was busy submitting my Lich, and completely forgot about reciprocation:
lol at having Druid of the Flame in your Sacrifice example picture. I know you edited the Choose One picture, but it's still funny to me.
Another thing that amuses me: you have no Rare cards. Just about everything is a Common or an Epic.
Your showcase roster seems fine to me; you can't really remove one, as they each work to tick off the thematic boxes of your class. I like Dark Rebirth the most: it's simple, effective, and demonstrates your class well.
Shadow Weaver basically requires 10-mana to function, making it a hard sell for me. Would you spend 10-mana for a worse Dragoncaller Alanna? Yours is capable of proccing multiple times, being an Epic, but still.
Darkflame is a better Demonfire, but a Basic card.
I like Darkblade a lot, but as I said I don't know what you would replace to make it a showcase. If weapons are a big deal, showing one makes sense to me.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So I've done a little rework on the class and incorporated some of the cards text into one ability for the class called Flight.
The Dragoon will be an aggro / midrange based class whose will try to overwhelm an opponent's defensive options. Strengths: Aggressive board presence and securing damage to an opponent through Flight Weaknesses: The class will have very few defensive options / no healing. Spell effects will have to be carried through the Hero itself.
Went with the suggested changes and made it +2/-1 and able to target any minion.
Highwind Dragonling is a suitable target for early hero power pressure, can choose to sacrifice a Dragonling for additional tokens. Chained Drake I wanted the flavor of a Dragon breaking free from it's chains and taking flight. Dragon's Breath is a weak AOE but could be used as a damage buff to your hero through own tokens.
As for Death From Above I kept it at 4 mana with it being compared to Fireball for 4 but Mage can't carry additional damage with a weapon. As for Kill Command hunter has an additional requirement with a beast so it seems fair where it is at. Bahamut is probably the card that will need more work, I do want a battlecry off of the # of dragons in hand but not sure where to take it.
A weapon in mind would have Flight attached to it with low durability. Any suggestions please let me know. Thanks again
I think you have a lot going on there and i like it, really cool ideas! I think Apothecary Putress is an awesome showcase Legendary, Tidal Elemental is my 2nd Favourite out of your examples I think. What you don't really need though, I'd at least say so, is the Mix Keyword. Experiments card text could be easily replaced by: Replace your 1-Cost minions in your hand with a minion [...] I think in like 99% of the time you can get around the Keyword by going with Replace, Combine and some other words i can't think of right now. However, it's not part of your Showcase cards, so I'd say, you should go right ahead ;D
I think you have a lot going on there and i like it, really cool ideas! I think Apothecary Putress is an awesome showcase Legendary, Tidal Elemental is my 2nd Favourite out of your examples I think. What you don't really need though, I'd at least say so, is the Mix Keyword. Experiments card text could be easily replaced by: Replace your 1-Cost minions in your hand with a minion [...] I think in like 99% of the time you can get around the Keyword by going with Replace, Combine and some other words i can't think of right now. However, it's not part of your Showcase cards, so I'd say, you should go right ahead ;D
Pro-tip: Best idea is to use the Quote button when you reply to a post. It allows people to see what you're replying to right away and gives a better context.
Friendly neighborhood Ren, away.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
(I anticipate a comment on Amalgamate's art: remember Simulacrum and Pure Cold)
Other HPs I have considered
Restricted to minions -
Potions but less complicated -
Other showcase cards I have considered
Looks good?
I think you have a lot going on there and i like it, really cool ideas! I think Apothecary Putress is an awesome showcase Legendary, Tidal Elemental is my 2nd Favourite out of your examples I think. What you don't really need though, I'd at least say so, is the Mix Keyword. Experiments card text could be easily replaced by: Replace your 1-Cost minions in your hand with a minion [...] I think in like 99% of the time you can get around the Keyword by going with Replace, Combine and some other words i can't think of right now. However, it's not part of your Showcase cards, so I'd say, you should go right ahead ;D
I think you have a lot going on there and i like it, really cool ideas! I think Apothecary Putress is an awesome showcase Legendary, Tidal Elemental is my 2nd Favourite out of your examples I think. What you don't really need though, I'd at least say so, is the Mix Keyword. Experiments card text could be easily replaced by: Replace your 1-Cost minions in your hand with a minion [...] I think in like 99% of the time you can get around the Keyword by going with Replace, Combine and some other words i can't think of right now. However, it's not part of your Showcase cards, so I'd say, you should go right ahead ;D
Pro-tip: Best idea is to use the Quote button when you reply to a post. It allows people to see what you're replying to right away and gives a better context.
Friendly neighborhood Ren, away.
Sry dude, my mistake, just missed it. I knew about this already, thanks for reminding me though! Edit: Not going to delete my original post, so you, and to a lesser extent me don't seem delusional.
I know i already submitted, maybe a bit early, but i just want some opinions on my own class, have thinking about these mechanics for a long time :) (Putting most of it in a spoiler so it doesn't clutter everything)
The Cursed Witchdoctor
Background:
Kneel before the master of the cursed flames! Witchdoctor Ziu'tekhul is the leader of a secret human group known as the ShadowcinderCult located in Stranglethorn worshipping the Shadows and practicing fiery magic. The difference between the Trolls and these jungle inhabitants is that the Shadowcinders do not worship any kind of god, but rather the Shadows themselves, trying to become one with the void.
One facette of this class is its innate leaning towards combo decks because of its Hero Power. Blazing Rune allows to "store" mana for later turns, which is really strong. In the process though, you neither develop anything on board, nor do you actually increase the value of your hand by that much. Value wise, the Warlock Hero Power would probably still be considered stronger.
Another component of this class (and the one i want to showcase with the example cards) is the Shadow Realmmechanic. The Shadow Realm basically is like a bank in which you can store cards. Minions can be copied, put, summoned in and out of it and a lot more. Xipilli, Jeweled Princeis just one of many more examples to come (if i proceed of course) showcasing unusual Shadow Realm interactions.
Since the Shadowcinder Cult is located in Stranglethorn and fire magic is one of their staples, a few Beasts and Dragons here and there might pop up, but they won't be the classes main focus. Also, to explain the names of some of these cards: Ziu'tekhul is my easier to pronounce version of Xiutecuhtli, which means gentleman of fire in Aztec. Xipilli also literally translates to jeweled prince. I think these Names are very fitting and i will probably continue with Aztec names, unless they don't fit the character of course.
New Keyword!
Example Cards
Skullswinger: Easy to understand basic card. The Witchdoctor might get a few cheap spells or other combo tools to make more use out of it than currently possible.
Spirit Channeler: Standard sized 2-drop that you most of the time do not want to play on 2. Since its not copying, but putting the friendly minion into the Shadow Realm, it is a heavy anti-tempo card, and you mostly don't want 1-Cost minions in your Shadow Realm anyways.
Shadowseer: Nothing all too special, just exploring the mechanics further. It has to be noted, that effects that put cards from your deck into the shadow realm are already considered, so this could actually give card advantage without previously losing a card from your hand or board to achieve that.
Shadowball: This is an epic spell because it can actually put your opponents minions into your Realm, something that won't be the focus of this class, but might appear again once or twice.
Xipilli, Jeweled Prince: One of the cards that actually is the strongest as long as you keep it in the Shadows. This could be a deck buildaround card, just trying to put as many Xipillis as possible into your Shadow Realm giving ridiculous buffs to your board for the entire rest of the game.
That is it for the most part, hope you guys like my ideas! If there are any major mistakes I made I'm sorry, english is not my main language.
I love your theme and names ! The cards seems great to me but you don't have much variety so it's hard to see what the class is about besides Shadow Realm interactions. On that note, the inconsistent wording makes it hard to understand what it is meant to do : some times you use "THE Shadow Realm", implying that it is shared by both players, but other time you use "YOUR Shadow Realm" with would mean that each player has it's own Shadow Realm. I don't know which one you are going for but it need clarification and consistency. If it is the later (both players have their own) I'm concerned that opponent who get some Shadow Realm cards will never be able to use them. Overall it's a cool mechanic so I think it would be best to let both player interact with it, especially in mirror matches.
Thank you for the feedback :D
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hi everyone, still busy with my class. Just have some minor questions:
1. Does somebody know how to make it work so images are centered in the post. It doesn't show them in the middle for some reason even when put while making the post. I think there was some way to make it work in the source code, but I forgot how it works. Probably would be helpful to know for others aswell.
2. Are we allowed to "decorate" our submission with images that are not necessarily needed?
3. My class has a pool of token cards that are essential to gameplay and identity of it. Just like Spare Parts they can't be opened in packs or crafted, only obtained through minions and spells. Can I show them in the submission? They are all "boon" cards so all start with "While this is in your hand, ..." so are all same in mechanic. The class has no special keyword, so these are kind of a compensation for that.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
1. Are you by any chance highlighting image when you try to center it. I don't think that works. I have the blinking line (the one that tells you your current space when you type) right next to the image, then I use the center option and that works.
2. If you mean banners, then yes. I got a banner.
3. Are they produced by your Hero Power? If so, then yes you are allowed to show them. If not, I can't help you. You'll need mod assistance for that.
EDIT: Link beat me to it.
Click the image to go to my custom Time Traveler class.
1. -.- thx Demonxz95
2. Not even if it's only a perfect matching card-back? :)
3. Ok, that's a little weird then since these token cards are like a core part of the class. Guess I describe them then.
Yep, that's exactly what we don't want :P A title banner like what Demon suggested is as far as we want to take it.
Later Phases will most likely have a submission template.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The hero power seems really weak, even with the synergy of having the token in hand. Maybe have the HP reduce it's cost to 1 the turn you get it in hand? Avaricious Hoarder seems kinda weak to me, even with the second card it draws. I'd make it 2/2 and only have it draw 1 The rest of your cards seems fine, however I feel like your class is just a warlock with less options. You should try and add some mechanics from other classes. But that's just me.
I'd recommend you use the Blue Witchdoctor border. Either that or the old DK border, but that one fits nicely, imo.
Also shameless bump; I'd appreciate if you gave me some feedback on my class, the Necrolyte :p
I'll go cry now in my lonely creative corner.
Hey everyone ! Just posted my entry, it's not quite I was originally planning but I'm happy with the result. Hope you go check it out and like it !
It was toss-up between the Blue Witchdoctor and the current one I'm using. I went with this one because the color combination is growing on me, and the Lich in my mind is a mixture of purple and blue.
As for your class...sorry DX I was busy submitting my Lich, and completely forgot about reciprocation:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here's my planned submission:
(I anticipate a comment on Amalgamate's art: remember Simulacrum and Pure Cold)
Other HPs I have considered
Restricted to minions -
Potions but less complicated -
Other showcase cards I have considered
Looks good?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
So I've done a little rework on the class and incorporated some of the cards text into one ability for the class called Flight.
The Dragoon will be an aggro / midrange based class whose will try to overwhelm an opponent's defensive options.
Strengths: Aggressive board presence and securing damage to an opponent through Flight
Weaknesses: The class will have very few defensive options / no healing. Spell effects will have to be carried through the Hero itself.
Went with the suggested changes and made it +2/-1 and able to target any minion.
Highwind Dragonling is a suitable target for early hero power pressure, can choose to sacrifice a Dragonling for additional tokens.
Chained Drake I wanted the flavor of a Dragon breaking free from it's chains and taking flight.
Dragon's Breath is a weak AOE but could be used as a damage buff to your hero through own tokens.
As for Death From Above I kept it at 4 mana with it being compared to Fireball for 4 but Mage can't carry additional damage with a weapon. As for Kill Command hunter has an additional requirement with a beast so it seems fair where it is at.
Bahamut is probably the card that will need more work, I do want a battlecry off of the # of dragons in hand but not sure where to take it.
A weapon in mind would have Flight attached to it with low durability. Any suggestions please let me know. Thanks again
I think you have a lot going on there and i like it, really cool ideas! I think Apothecary Putress is an awesome showcase Legendary, Tidal Elemental is my 2nd Favourite out of your examples I think. What you don't really need though, I'd at least say so, is the Mix Keyword. Experiments card text could be easily replaced by: Replace your 1-Cost minions in your hand with a minion [...]
I think in like 99% of the time you can get around the Keyword by going with Replace, Combine and some other words i can't think of right now. However, it's not part of your Showcase cards, so I'd say, you should go right ahead ;D
Pro-tip: Best idea is to use the Quote button when you reply to a post. It allows people to see what you're replying to right away and gives a better context.
Friendly neighborhood Ren, away.
Click the image to go to my custom Time Traveler class.
I think you have a lot going on there and i like it, really cool ideas! I think Apothecary Putress is an awesome showcase Legendary, Tidal Elemental is my 2nd Favourite out of your examples I think. What you don't really need though, I'd at least say so, is the Mix Keyword. Experiments card text could be easily replaced by: Replace your 1-Cost minions in your hand with a minion [...]
I think in like 99% of the time you can get around the Keyword by going with Replace, Combine and some other words i can't think of right now. However, it's not part of your Showcase cards, so I'd say, you should go right ahead ;D
Sry dude, my mistake, just missed it. I knew about this already, thanks for reminding me though!
Edit: Not going to delete my original post, so you, and to a lesser extent me don't seem delusional.
I know i already submitted, maybe a bit early, but i just want some opinions on my own class, have thinking about these mechanics for a long time :) (Putting most of it in a spoiler so it doesn't clutter everything)
The Cursed Witchdoctor
Background:
Kneel before the master of the cursed flames! Witchdoctor Ziu'tekhul is the leader of a secret human group known as the Shadowcinder Cult located in Stranglethorn worshipping the Shadows and practicing fiery magic. The difference between the Trolls and these jungle inhabitants is that the Shadowcinders do not worship any kind of god, but rather the Shadows themselves, trying to become one with the void.
One facette of this class is its innate leaning towards combo decks because of its Hero Power.
Blazing Rune allows to "store" mana for later turns, which is really strong. In the process though, you neither develop anything on board, nor do you actually increase the value of your hand by that much. Value wise, the Warlock Hero Power would probably still be considered stronger.
Another component of this class (and the one i want to showcase with the example cards) is the Shadow Realmmechanic.
The Shadow Realm basically is like a bank in which you can store cards. Minions can be copied, put, summoned in and out of it and a lot more. Xipilli, Jeweled Prince is just one of many more examples to come (if i proceed of course) showcasing unusual Shadow Realm interactions.
Since the Shadowcinder Cult is located in Stranglethorn and fire magic is one of their staples, a few Beasts and Dragons here and there might pop up, but they won't be the classes main focus. Also, to explain the names of some of these cards: Ziu'tekhul is my easier to pronounce version of Xiutecuhtli, which means gentleman of fire in Aztec. Xipilli also literally translates to jeweled prince. I think these Names are very fitting and i will probably continue with Aztec names, unless they don't fit the character of course.
New Keyword!
Example Cards
Skullswinger: Easy to understand basic card. The Witchdoctor might get a few cheap
spells or other combo tools to make more use out of it than currently possible.
Spirit Channeler:
Standard sized 2-drop that you most of the time do not want to play on 2. Since its not copying, but putting the friendly minion into the Shadow Realm, it is a heavy anti-tempo card, and you mostly don't want 1-Cost minions in your Shadow Realm anyways.
Shadowseer:
Nothing all too special, just exploring the mechanics further. It has to be noted, that effects that put cards from your deck into the shadow realm are already considered, so this could actually give card advantage without previously losing a card from your hand or board to achieve that.
Shadowball:
This is an epic spell because it can actually put your opponents minions into your
Realm, something that won't be the focus of this class, but might appear again once or twice.
Xipilli, Jeweled Prince:
One of the cards that actually is the strongest as long as you keep it in the Shadows. This could be a deck buildaround card, just trying to put as many Xipillis as possible into your Shadow Realm giving ridiculous buffs to your board for the entire rest of the game.
That is it for the most part, hope you guys like my ideas! If there are any major mistakes I made I'm sorry,
english is not my main language.
Im most proud of my idea for the names tbh ^^
@Flipombe_DJ
I love your theme and names ! The cards seems great to me but you don't have much variety so it's hard to see what the class is about besides Shadow Realm interactions. On that note, the inconsistent wording makes it hard to understand what it is meant to do : some times you use "THE Shadow Realm", implying that it is shared by both players, but other time you use "YOUR Shadow Realm" with would mean that each player has it's own Shadow Realm. I don't know which one you are going for but it need clarification and consistency. If it is the later (both players have their own) I'm concerned that opponent who get some Shadow Realm cards will never be able to use them. Overall it's a cool mechanic so I think it would be best to let both player interact with it, especially in mirror matches.
nvm