I made the cards all even in cost as I created this in inspiration of making an even priest deck. Also tried to keep them simple, as that is generally how hearthstone cards go.
Endarken: Very simple concept, it's an Embrace the Shadow but only for a single healing effect. it being 0 allows you to be very versatile with it.
Auchenai Caller: another way to get an auchenai priest out. although the card is fairly slow by itself, if you can get the deathrattle off you have a free turn to abuse its effect and hopefully get some burst in with cards like Squashling.
Shadowburst: this card is a potentially very powerfull board clear. combining this with for example Circle of Healing can guarantee insane amounts of damage, and thus an instant board wipe. its drawback is that you do need other cards (or hero power) to get a good result.
Sen'jin: this is probably a very powerful card, that can be run in many priest variants just bc it's fairly generic. I wanted priest to have a feasable win condition that can be reliable. this would give priest a setup for a kill turn with 2x Squashling for example, but also gets a lot of versatility as it allows you to do effective trades for 2 straight turns. the clear drawback is playing a 10 mana 7/7 that doesnt directly do anything. But imo, priests need a win condition, and this could be one of them.
Let me know your thoughts and I'm always open for feedback.
The 0 mana priest spell is surely totally fine; i think that a spell with the effect alone is worth being 0 mana. Embrace the Shadow was simply too expensive; and even through it's only next spell only, i think it's ok.
Auchenai Caller is simply too slow. 6 mana 3/5 with deathrattle summon a 3/5 is too slow, period. I would maybe nerf it's stats and make it a Battlecry: Put a Auchenai Soulpriest in your hand, Deathrattle: summon an auchenai soulpriest. But every minion after 6 mana follows a rule: it needs to have an immediate impact on the board; if it doesn't, it can be as strong as you want, most of the time it doesn't work. Look at Bone Drake or Grave digger. It can have crazy value, but after 5 mana, it needs to affect he board instantly.
Shadowburst is too expensive: you need first to heal something, then you need to have circle or more than the hero-power, and this need all cost no less than 4 mana. And this is only useable after a LOT of preparation and is completely useless at 6 mana. Sorry, but this will not work with this crazy high mana cost. Why not simply use a real board control? This is even much worse than simply having Circle of Healing and Auchenai Soulpriest. I doubt this would even work at 4 mana; look at Blade Flurry; at 5 mana it's totally useless; even at 2 mana it wasn't used until you could get crazy numbers; and this took LESS preparations to this. 2-3 mana ok, 6 is a BIG NO! I could see it dealing damage equal to the healing done in this game, then we could talk. If this is too strong (and yes, it think it might be), you could change it to: deal damage to all minions equal to the amount of healing done while you are HOLDING the card. So like Spellstones, it charges when you are holding it and then deals damage equal to the amount you healed while this was in your possession. Insane when you are hold it quite long, as a top-deck often totally useless.
Sen'jin can be a strong card but here's the same problem: why is the cost too high? Even if the effect is good and can lead to an otk, it's too expensive.
a few cards i made out of boredom.
Explanation:
I made the cards all even in cost as I created this in inspiration of making an even priest deck. Also tried to keep them simple, as that is generally how hearthstone cards go.
Endarken: Very simple concept, it's an Embrace the Shadow but only for a single healing effect. it being 0 allows you to be very versatile with it.
Auchenai Caller: another way to get an auchenai priest out. although the card is fairly slow by itself, if you can get the deathrattle off you have a free turn to abuse its effect and hopefully get some burst in with cards like Squashling.
Shadowburst: this card is a potentially very powerfull board clear. combining this with for example Circle of Healing can guarantee insane amounts of damage, and thus an instant board wipe. its drawback is that you do need other cards (or hero power) to get a good result.
Sen'jin: this is probably a very powerful card, that can be run in many priest variants just bc it's fairly generic. I wanted priest to have a feasable win condition that can be reliable. this would give priest a setup for a kill turn with 2x Squashling for example, but also gets a lot of versatility as it allows you to do effective trades for 2 straight turns. the clear drawback is playing a 10 mana 7/7 that doesnt directly do anything. But imo, priests need a win condition, and this could be one of them.
Let me know your thoughts and I'm always open for feedback.
Why u hav to be mad? is only card gaem.
Wow, i love the Shadowburst idea, continue with this good work
/clap
The 0 mana priest spell is surely totally fine; i think that a spell with the effect alone is worth being 0 mana. Embrace the Shadow was simply too expensive; and even through it's only next spell only, i think it's ok.
Auchenai Caller is simply too slow. 6 mana 3/5 with deathrattle summon a 3/5 is too slow, period. I would maybe nerf it's stats and make it a Battlecry: Put a Auchenai Soulpriest in your hand, Deathrattle: summon an auchenai soulpriest. But every minion after 6 mana follows a rule: it needs to have an immediate impact on the board; if it doesn't, it can be as strong as you want, most of the time it doesn't work. Look at Bone Drake or Grave digger. It can have crazy value, but after 5 mana, it needs to affect he board instantly.
Shadowburst is too expensive: you need first to heal something, then you need to have circle or more than the hero-power, and this need all cost no less than 4 mana. And this is only useable after a LOT of preparation and is completely useless at 6 mana. Sorry, but this will not work with this crazy high mana cost. Why not simply use a real board control? This is even much worse than simply having Circle of Healing and Auchenai Soulpriest. I doubt this would even work at 4 mana; look at Blade Flurry; at 5 mana it's totally useless; even at 2 mana it wasn't used until you could get crazy numbers; and this took LESS preparations to this. 2-3 mana ok, 6 is a BIG NO! I could see it dealing damage equal to the healing done in this game, then we could talk. If this is too strong (and yes, it think it might be), you could change it to: deal damage to all minions equal to the amount of healing done while you are HOLDING the card. So like Spellstones, it charges when you are holding it and then deals damage equal to the amount you healed while this was in your possession. Insane when you are hold it quite long, as a top-deck often totally useless.
Sen'jin can be a strong card but here's the same problem: why is the cost too high? Even if the effect is good and can lead to an otk, it's too expensive.