sethraliss is a loa as well as bwonsomdi and bwonsomdi isn't an animal.
¯\_(ツ)_/¯, be that as it may, I'm just parotting what's been written. If the mods will allow it, cool.
Edit to your Edit: Looking into it, the Sethraliss you have in the card is only Sethraliss' Avatar, not the Loa herself. And I could flip a coin between my and your printing of her ability
sadly there doesn't seem to be any sethraliss art and the avatar and the model from the cut scene are the same. I don't want to use your idea because that would overload you entirely the next turn and you would have to play a lot of overload to make that useful at all. i want it to be slower but powerful. like if you play earth elemental with sethraliss on the board, you would get 2 elementals.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
sethraliss is a loa as well as bwonsomdi and bwonsomdi isn't an animal.
¯\_(ツ)_/¯, be that as it may, I'm just parotting what's been written. If the mods will allow it, cool.
Edit to your Edit: Looking into it, the Sethraliss you have in the card is only Sethraliss' Avatar, not the Loa herself. And I could flip a coin between my and your printing of her ability
sadly there doesn't seem to be any sethraliss art and the avatar and the model from the cut scene are the same. I don't want to use your idea because that would overload you entirely the next turn and you would have to play a lot of overload to make that useful at all. i want it to be slower but powerful. like if you play earth elemental with sethraliss on the board, you would get 2 elementals.
Ultimately, it's your card to make, but I think you misunderstand the meaning of my interpretation. The fact is that our two wordings have completely different tempos.
"Battlecry: Cast all Overload card's you've played this game, but do not Overload." Means that having played an Earth Elemental this game, you summon yet a new Earth Elemental, but you do not Overload 3.
"Your Overload cards cast a second time with targets chosen randomly." Means Sethraliss has to be on the field, then an Earth Elemental is played, a second one is summoned by Sethraliss, and you're overloaded for 6.
In fact, in these cases, I think it's your wording that end up completely overloading your mana,
Since Mage Loa is a "Dragonhawk", should I rename it "Spirit of the Dragonhawk?"
Also thoughts on flavor/ balance and art (I ll probably change the latter)?
To anyone attending this competition, you should use the animals already decided for every class
Hunter- Lynx
Mage- Dragonhawk
Priest- Bwonsadmi/ Undead
Rogue- Shark
Warrior- Rhino
Warlock- Bat
Shaman- Frog
Paladin- Tiger
Druid- can't remember this one, should be snake
@Williamo15
This card is very good, it's perfectly balanced and kinda remembers me Blood-Queen Lana'thel...
Spirits only have 3 hp max.
And I dont know if I would run this card personally. Maybe if it was a bit cheaper 4-5 mana and it would only deal the excess damage split among all enemies instead of the actual damage?
Williamo15
This card is very good, it's perfectly balanced and kinda remembers me Blood-Queen Lana'thel...
sethraliss is a loa as well as bwonsomdi and bwonsomdi isn't an animal.
¯\_(ツ)_/¯, be that as it may, I'm just parotting what's been written. If the mods will allow it, cool.
Edit to your Edit: Looking into it, the Sethraliss you have in the card is only Sethraliss' Avatar, not the Loa herself. And I could flip a coin between my and your printing of her ability
sadly there doesn't seem to be any sethraliss art and the avatar and the model from the cut scene are the same. I don't want to use your idea because that would overload you entirely the next turn and you would have to play a lot of overload to make that useful at all. i want it to be slower but powerful. like if you play earth elemental with sethraliss on the board, you would get 2 elementals.
Ultimately, it's your card to make, but I think you misunderstand the meaning of my interpretation. The fact is that our two wordings have completely different tempos.
"Battlecry: Cast all Overload card's you've played this game, but do not Overload." Means that having played an Earth Elemental this game, you summon yet a new Earth Elemental, but you do not Overload 3.
"Your Overload cards cast a second time with targets chosen randomly." Means Sethraliss has to be on the field, then an Earth Elemental is played, a second one is summoned by Sethraliss, and you're overloaded for 6.
In fact, in these cases, I think it's your wording that end up completely overloading your mana,
I do think that your version is a little bit too strong. The whole point of overloading is to balance out the mana cost of a card (or being able to play a good card a turn earlier with the drawback of overloading.) and because that doesn't reoccur with your Loa I think that it is too much free value (with the only restriction is being that you can't run Volcano or other user targeted spells.)
I don't know and could be entirely wrong since in the end it's the same as Tess (but with less requirements needed.)
In regards to the "Loas are Beasts"/"not all Loas are Beasts" situation: As I said before it appears as though Rastakhan's Rumble will be sticking to the Beast-Loas, with the sole exception of Bwomsamdi. For our purposes, he will remain the lone example. Your Loas are supposed to be your team mascots, and being "the Tiger", "the Kodo", "the Spider" etc. keeps us in line with the spirit of the expansion.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
sethraliss is a loa as well as bwonsomdi and bwonsomdi isn't an animal.
¯\_(ツ)_/¯, be that as it may, I'm just parotting what's been written. If the mods will allow it, cool.
Edit to your Edit: Looking into it, the Sethraliss you have in the card is only Sethraliss' Avatar, not the Loa herself. And I could flip a coin between my and your printing of her ability
sadly there doesn't seem to be any sethraliss art and the avatar and the model from the cut scene are the same. I don't want to use your idea because that would overload you entirely the next turn and you would have to play a lot of overload to make that useful at all. i want it to be slower but powerful. like if you play earth elemental with sethraliss on the board, you would get 2 elementals.
Ultimately, it's your card to make, but I think you misunderstand the meaning of my interpretation. The fact is that our two wordings have completely different tempos.
"Battlecry: Cast all Overload card's you've played this game, but do not Overload." Means that having played an Earth Elemental this game, you summon yet a new Earth Elemental, but you do not Overload 3.
"Your Overload cards cast a second time with targets chosen randomly." Means Sethraliss has to be on the field, then an Earth Elemental is played, a second one is summoned by Sethraliss, and you're overloaded for 6.
In fact, in these cases, I think it's your wording that end up completely overloading your mana,
Thats actually how I want it to work. The spirit and the Los should work together. As such you would get overloaded less with a spirit and cast copies.
@Pumpkin People are free to use whatever animal they would like, although they are also welcome to provide their own interpretation of the official Loas chosen. The idea is that we're bringing our own teams to Rastkhan's arena.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@Pumpkin People are free to use whatever animal they would like, although they are also welcome to provide their own interpretation of the official Loas chosen. The idea is that we're bringing our own teams to Rastkhan's arena.
Thank you for clarifications, I have probably misread
Since Mage Loa is a "Dragonhawk", should I rename it "Spirit of the Dragonhawk?"
Also thoughts on flavor/ balance and art (I ll probably change the latter)?
To anyone attending this competition, you should use the animals already decided for every class
Hunter- Lynx
Mage- Dragonhawk
Priest- Bwonsadmi/ Undead
Rogue- Shark
Warrior- Rhino
Warlock- Bat
Shaman- Frog
Paladin- Tiger
Druid- can't remember this one, should be snake
@Williamo15
This card is very good, it's perfectly balanced and kinda remembers me Blood-Queen Lana'thel...
Spirits only have 3 hp max.
And I dont know if I would run this card personally. Maybe if it was a bit cheaper 4-5 mana and it would only deal the excess damage split among all enemies instead of the actual damage?
Williamo15
This card is very good, it's perfectly balanced and kinda remembers me Blood-Queen Lana'thel...
What is this referring to?
And I compmetly forgot also about 3 health, I didn't think that was mandatory. I was refering to the Shark Loa BTW, 1/6 Stealth Gain +1/+1... That's a cool card IMHO
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Hraz'actl, the Bat : Feeds of the a possible Lifesteal synnergy in warlock. Get's bigger the more you lifesteal off stuff. He can get quite big, but a silence in enough to reduce it to a frog.
Icarus, the Pheonix : Basicly, priest has a lot of healing, but if you go full heal, you have no win condition. This can be that. If you are at 2 hp, and you haven't healed or armored at all, it'll do 7 to all enemies and heal you for 7. To otk your enemy you'll need to have taken 120 damage minimum. Not that easy to do.
Vixtraus, the Rat: Quest synnergy! Simmilar to Queen Carnassa, but can potentially give you more than 15 minions. The rats buff every newly played 1 drop, so if you play 7 of them in a turn you'll have the perfect board for a Defile [sic] ;(.
I think the Bat is def the best of the three; Icarus and Vixtraus are too complex. I'd prefer if he started at 1/1, though, just so it's not a total waste if he's Silenced (it costs 10, after all). The Spellstone synergy is also a bit worrisome, especially because he can buff himself.
Not a bad idea - I think Freeze Shaman is something people want to see - but the effect should be something other than a face hit. Big damage bursts aren't a ton of fun either way; it requires very little thinking on your part and involves very little interaction on your opponent's.
The idea is to come up with a Spirit that synergizes with Surrender to Madness, but ramp simply doesn't fit the priest aesthetic.
I've pretty much narrowed it down to these 3 variations.
I like the first version best. The fact that it does nothing the turn it's played isn't ideal, but it's much more elegant than the other two. Also, should probably change that watermark before a certain someone shows up.
I'm thankful for opinions from @Wailor, @linkblade91 and @livesage about my cards! I took your opinions into consideration and changed some stuff about Akali, because I think that's what I'm going to stick to - a bit of a big change to Akali's functionality, as the requirement of at least 3 minions damaged, while a good idea, would make the text too small, and I'm a freak of aestethics when creatings cards ;p. I'll also try and review other card ideas of the rest.
This is much more fair than the previous version. Remembering our favorite Pirate, though, I wonder if 3/3 is still too much of a swing.
Since Mage Loa is a "Dragonhawk", should I rename it "Spirit of the Dragonhawk?"
Also thoughts on flavor/ balance and art (I ll probably change the latter)?
To anyone attending this competition, you should use the animals already decided for every class
Hunter- Lynx
Mage- Dragonhawk
Priest- Bwonsadmi/ Undead
Rogue- Shark
Warrior- Rhino
Warlock- Bat
Shaman- Frog
Paladin- Tiger
Druid- can't remember this one, should be snake
@Williamo15
This card is very good, it's perfectly balanced and kinda remembers me Blood-Queen Lana'thel…
If this works how I think, it would trigger off of itself until your opponent's board is all dead. And even if we say that it didn't, since it kills the minions that would potentially take it out, it kind of protects itself beyond that initial Stealth, which may end up being unfun.
Krag'wa, the Toad works with Totems because of the promotional trailer, but I've received feedback it's not exciting enough :(
As Heavy Metal! showed us, Armor is probably going to be Warrior's theme this expansion, hence I made Tortolla, the Tortoise. I am worried it's not very fitting for a Legendary minion, given Crypt Lord has a very similar effect and it's a Common :_D
Finally, there's Spirit of the Hawk, which I believe to be my best card. I think Rush is a great way to make Windfury relevant, as it allows them to use their ability immediately without enabling huge damage burst like Doomhammer used to do back in the Shamanstone decks. 1 mana might be a tad too cheap, but Windfury needs A LOT of support to work.
The first Krag'wa plays with the Toad theming by turning EVERYTHING into a toad. Similar to Sunkeeper Tarim, the transformation can be either a buff or a debuff. Buff your Totems whilst neutralizing a board full of Shudderwocks or some other high-profile target. Flavor tidbit: The stats are equal to double the Attack and Health of the Toad tokens created by Rain of Toads (which is the same token Krag'wa transforms minions into.
The second Krag'wa is different in flavor. It eats the minions, then they can climb back out when Krag'wa dies. It's a huge Moat Lurker for the whole board, but I like the flavor of the first one more.
EDIT: I just noticed the first one should say "Toads" instead of "Frogs".
Titanus, the Turtle is another in my series of unrequited love letters to an archetype that was never meant to be. Titanus turns all of your Taunt minions into Voodoo Hexxers, only better because they can Freeze enemies who target them with damage effects, spells, or Powers.
Hey, I was digging around in the WoW wiki to learn some lore about Loas. Freeze Shaman already has Moorabi as a legendary, and coincidentally it is Moorabi who killed the loa Mam'toth the Mammoth. There is also a turtle loa called Torga if you're interested in that.
I'll give the Mammoth a look; thanks :D I started out trying to remain "true" to the existing Loas, but many of them are missing good art...or any art for that matter (plus 99% of the time in-game screenshots are bad calls). So it wouldn't surprise you to know that I made up Karnak and Titanus lel.
Krag'wa, the Toad works with Totems because of the promotional trailer, but I've received feedback it's not exciting enough :(
As Heavy Metal! showed us, Armor is probably going to be Warrior's theme this expansion, hence I made Tortolla, the Tortoise. I am worried it's not very fitting for a Legendary minion, given Crypt Lord has a very similar effect and it's a Common :_D
Finally, there's Spirit of the Hawk, which I believe to be my best card. I think Rush is a great way to make Windfury relevant, as it allows them to use their ability immediately without enabling huge damage burst like Doomhammer used to do back in the Shamanstone decks. 1 mana might be a tad too cheap, but Windfury needs A LOT of support to work.
Bump
That Warrior Loa is a blatant attempt to manipulate @ShadowsOfSense into giving you an executive Wild Card :P I feel like it should say "this minion" to be perfectly clear, and it might look better with a fourth line as the text wouldn't be running up against the edges of the space. Lastly, you don't need a period after Taunt.
I like Spirit of the Hawk, and I would definitely use it, but I feel like a deck that can viably take advantage of such a Spirit would be busted. For one extra mana, you have a doubly-effective Rush minion; Stormwatcher in particular would be quite powerful. You're basically making all of your Windfury minions into disciples of Al'Akir the Windlord, and Corpsetakers into actual Windlords lol
The first Krag'wa plays with the Toad theming by turning EVERYTHING into a toad. Similar to Sunkeeper Tarim, the transformation can be either a buff or a debuff. Buff your Totems whilst neutralizing a board full of Shudderwocks or some other high-profile target. Flavor tidbit: The stats are equal to double the Attack and Health of the Toad tokens created by Rain of Toads (which is the same token Krag'wa transforms minions into.
The second Krag'wa is different in flavor. It eats the minions, then they can climb back out when Krag'wa dies. It's a huge Moat Lurker for the whole board, but I like the flavor of the first one more.
I agree in-that I like the flavor of the first one more:
It showcases Transform in a powerful, flashy way.
Like Sunkeeper Tarim it gives the Shaman a dependable Legendary that's not reliant on outside factors. Most recent Shaman Legends are niche in their usage.
You inherently benefit from utilizing an existing token.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Reworked my Shaman and Druid Loas! Now everyone is a real Loa, even if they're not the same as the expansion's official choice:
As before, Shadra is pushing a control-based Even Hunter, maximizing the potential of the cheaper Hero Power shots. I still believe she could be okay at 6-mana, as long as I keep her stats low.
Like the Kodo from before Gonk is encouraging a "Feral" Odd Druid, using cards like Claw and the Dire Shapeshift power to boost his Attack. He is a play on Bolvar Fordragon's effect, keeping in mind that both versions the original Bolvar is quite bad.
Mam'toth is a Giant Mastodon + Voodoo Hexxer, with the final addition of destroying Frozen minions each round. Obviously goes into a Freeze Shaman, controlling the board with Freeze before Mam'toth stomps on the icicles to shatter them. You can even combo Frost Shock on turn 10 for an immediate proc of the effect.
I think their respective flavor is fairly obvious, although I do have to credit Zardoz for the hidden Mam'toth-Moorabi lore connection :) Edit: I know that's not what Gonk looks like (he's a reddish raptor with Zandalari armor), but I couldn't find appropriate art... Thanks to DestroyerR for locating the right art :D
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My first attempts, featuring synergy with Savage Striker and a (possibly futile) attempt to make Even Druid a thing. Before anyone points it out, I'm aware that I forgot the "beast" tag on Gonk. That will be fixed if people think it's good enough to submit.
I will be giving feedback on other people's cards, but here in the UK it's far too late at night for me to do that now. I'll go through the thread properly tomorrow.
I think pushing Even Druid is an odd choice (no pun intended), considering Gloom Stag's existence. If anything, Blizzard would try harder to make Odd Druid a thing, you know? My other small complaint with the Loa is that the "mass army of 3/2 Raptors" idea has already been covered with The Marsh Queen and its Carnassa's Brood tokens. Neither of those are deal-breakers, though, and I do like the card.
My Gonk has the same art from your Spirit heh. I've tried a couple times to make "Kingsbane but for Druid" a thing in the past, and after the various feedback I've been given I'm starting to believe it would be a bad idea. Also, the phrasing is off: it should say something more like "Whenever your hero attacks, Shapeshift permanently gains +1 Attack." The last little niggle I have regarding your Spirit is that the Druid can attack without using the Hero Power, which makes for a somewhat counter-intuitive connection. I use Claw, Bite, Twig of the World Tree; etc., but my Hero Power gains +1 Attack despite not even using it?
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'd change the wording a bit. There's no need for 'and so on' to be tacked onto text.
Battlecry: Deal 4 damage to an enemy minion.
Overkill: Deal 4 damage to a random enemy minion.
That would work just fine. As for it's cost and stats, it 'may' be a bit powerful? Hard to say. It's overkill on a standard attack is pretty much guaranteed with it's 12 attack. But then again, it is a 10 mana class legendary so they're kind of meant to be overpowered. I say use your best judgement.
yea i think i should reduce his cost, attack and health
also i want his ability to reflect his abilities from wow, ya know corrupted blood
I feel that this competition kinda missed the point by not asking us to submit BOTH Spirit and a Loa.
Bwonsamdi and Hir'eek are both weak and nigh-useless without synergy provided by their Spirit, by submitting only one in this competition, we end up unable to come up with something truly unique, because there won't be any cards to support it.
Gral's flavor is that he's so fearsome, he scares your minions back into your hand. Works nicely with his Spirit, makes Battlecry minions priority targets, and could enable some dank Edwin plays. The Mage Spirit is pretty low-hanging fruit, but sometimes people go for that. I know that the actual animal is the dragonhawk, but I didn't find any art I liked. Wind serpent is kinda similar and even has its own Loa, and this artwork is sorta spirit-like, so... yeah.
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sadly there doesn't seem to be any sethraliss art and the avatar and the model from the cut scene are the same. I don't want to use your idea because that would overload you entirely the next turn and you would have to play a lot of overload to make that useful at all. i want it to be slower but powerful. like if you play earth elemental with sethraliss on the board, you would get 2 elementals.
And the card art as promised.
I did make a few changes though.
Any thoughts?
Since Mage Loa is a "Dragonhawk", should I rename it "Spirit of the Dragonhawk?"
Also thoughts on flavor/ balance and art (I ll probably change the latter)?
To anyone attending this competition, you should use the animals already decided for every class
Hunter- Lynx
Mage- Dragonhawk
Priest- Bwonsadmi/ Undead
Rogue- Shark
Warrior- Rhino
Warlock- Bat
Shaman- Frog
Paladin- Tiger
Druid- can't remember this one, should be snake
@Williamo15
This card is very good, it's perfectly balanced and kinda remembers me Blood-Queen Lana'thel...
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
No, you shouldn’t.... there’s no rule enforcing this. (BTW, Druid is Raptor)
Ultimately, it's your card to make, but I think you misunderstand the meaning of my interpretation. The fact is that our two wordings have completely different tempos.
"Battlecry: Cast all Overload card's you've played this game, but do not Overload." Means that having played an Earth Elemental this game, you summon yet a new Earth Elemental, but you do not Overload 3.
"Your Overload cards cast a second time with targets chosen randomly." Means Sethraliss has to be on the field, then an Earth Elemental is played, a second one is summoned by Sethraliss, and you're overloaded for 6.
In fact, in these cases, I think it's your wording that end up completely overloading your mana,
"Hit them very hard"
-Raid Leader
- Williamo's card gallery -
I do think that your version is a little bit too strong. The whole point of overloading is to balance out the mana cost of a card (or being able to play a good card a turn earlier with the drawback of overloading.) and because that doesn't reoccur with your Loa I think that it is too much free value (with the only restriction is being that you can't run Volcano or other user targeted spells.)
I don't know and could be entirely wrong since in the end it's the same as Tess (but with less requirements needed.)
- Williamo's card gallery -
The Submission thread is open.
In regards to the "Loas are Beasts"/"not all Loas are Beasts" situation: As I said before it appears as though Rastakhan's Rumble will be sticking to the Beast-Loas, with the sole exception of Bwomsamdi. For our purposes, he will remain the lone example. Your Loas are supposed to be your team mascots, and being "the Tiger", "the Kodo", "the Spider" etc. keeps us in line with the spirit of the expansion.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Thats actually how I want it to work. The spirit and the Los should work together. As such you would get overloaded less with a spirit and cast copies.
@Pumpkin People are free to use whatever animal they would like, although they are also welcome to provide their own interpretation of the official Loas chosen. The idea is that we're bringing our own teams to Rastkhan's arena.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
I think the Bat is def the best of the three; Icarus and Vixtraus are too complex. I'd prefer if he started at 1/1, though, just so it's not a total waste if he's Silenced (it costs 10, after all). The Spellstone synergy is also a bit worrisome, especially because he can buff himself.
Not a bad idea - I think Freeze Shaman is something people want to see - but the effect should be something other than a face hit. Big damage bursts aren't a ton of fun either way; it requires very little thinking on your part and involves very little interaction on your opponent's.
I like the first version best. The fact that it does nothing the turn it's played isn't ideal, but it's much more elegant than the other two. Also, should probably change that watermark before a certain someone shows up.
This is much more fair than the previous version. Remembering our favorite Pirate, though, I wonder if 3/3 is still too much of a swing.
If this works how I think, it would trigger off of itself until your opponent's board is all dead. And even if we say that it didn't, since it kills the minions that would potentially take it out, it kind of protects itself beyond that initial Stealth, which may end up being unfun.
Bump
Really late, but after quite a while, I finally came up with worthwhile ideas.
Token: Toad
The first Krag'wa plays with the Toad theming by turning EVERYTHING into a toad. Similar to Sunkeeper Tarim, the transformation can be either a buff or a debuff. Buff your Totems whilst neutralizing a board full of Shudderwocks or some other high-profile target. Flavor tidbit: The stats are equal to double the Attack and Health of the Toad tokens created by Rain of Toads (which is the same token Krag'wa transforms minions into.
The second Krag'wa is different in flavor. It eats the minions, then they can climb back out when Krag'wa dies. It's a huge Moat Lurker for the whole board, but I like the flavor of the first one more.
EDIT: I just noticed the first one should say "Toads" instead of "Frogs".
Click the image to go to my custom Time Traveler class.
I'll give the Mammoth a look; thanks :D I started out trying to remain "true" to the existing Loas, but many of them are missing good art...or any art for that matter (plus 99% of the time in-game screenshots are bad calls). So it wouldn't surprise you to know that I made up Karnak and Titanus lel.
That Warrior Loa is a blatant attempt to manipulate @ShadowsOfSense into giving you an executive Wild Card :P I feel like it should say "this minion" to be perfectly clear, and it might look better with a fourth line as the text wouldn't be running up against the edges of the space. Lastly, you don't need a period after Taunt.
I like Spirit of the Hawk, and I would definitely use it, but I feel like a deck that can viably take advantage of such a Spirit would be busted. For one extra mana, you have a doubly-effective Rush minion; Stormwatcher in particular would be quite powerful. You're basically making all of your Windfury minions into disciples of Al'Akir the Windlord, and Corpsetakers into actual Windlords lol
I agree in-that I like the flavor of the first one more:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Reworked my Shaman and Druid Loas! Now everyone is a real Loa, even if they're not the same as the expansion's official choice:
both versionsthe original Bolvar is quite bad.I think their respective flavor is fairly obvious, although I do have to credit Zardoz for the hidden Mam'toth-Moorabi lore connection :)
Edit: I know that's not what Gonk looks like (he's a reddish raptor with Zandalari armor), but I couldn't find appropriate art...Thanks to DestroyerR for locating the right art :DBehold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I think pushing Even Druid is an odd choice (no pun intended), considering Gloom Stag's existence. If anything, Blizzard would try harder to make Odd Druid a thing, you know? My other small complaint with the Loa is that the "mass army of 3/2 Raptors" idea has already been covered with The Marsh Queen and its Carnassa's Brood tokens. Neither of those are deal-breakers, though, and I do like the card.
My Gonk has the same art from your Spirit heh. I've tried a couple times to make "Kingsbane but for Druid" a thing in the past, and after the various feedback I've been given I'm starting to believe it would be a bad idea. Also, the phrasing is off: it should say something more like "Whenever your hero attacks, Shapeshift permanently gains +1 Attack." The last little niggle I have regarding your Spirit is that the Druid can attack without using the Hero Power, which makes for a somewhat counter-intuitive connection. I use Claw, Bite, Twig of the World Tree; etc., but my Hero Power gains +1 Attack despite not even using it?
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
yea i think i should reduce his cost, attack and health
also i want his ability to reflect his abilities from wow, ya know corrupted blood
edit:
Blizz, can i play class other than paladin?
I feel that this competition kinda missed the point by not asking us to submit BOTH Spirit and a Loa.
Bwonsamdi and Hir'eek are both weak and nigh-useless without synergy provided by their Spirit, by submitting only one in this competition, we end up unable to come up with something truly unique, because there won't be any cards to support it.
Ideas, finally:
Gral's flavor is that he's so fearsome, he scares your minions back into your hand. Works nicely with his Spirit, makes Battlecry minions priority targets, and could enable some dank Edwin plays. The Mage Spirit is pretty low-hanging fruit, but sometimes people go for that. I know that the actual animal is the dragonhawk, but I didn't find any art I liked. Wind serpent is kinda similar and even has its own Loa, and this artwork is sorta spirit-like, so... yeah.