- the various npcs can be unlocked by gaining prestige.
- Each npc offers a quest chain and a reward of prestige for accomplishing it.
- These quests are built off the dailies system
- Quests can only be completed within the PVE modes.
- Only 1 guild quest can be active at once but it can be deactivated at any time
- Quests may require defeating a boss with a specific class, defeating x of a type of creatures within 1 battle. Taking x damage in a battle, dealing x damage in a battle, achieving a unique board state, win specific battles with specific cards, achieve x wins within a PVE "run", etc.
- Set reward chests unlock at certain prestige levels. Other items may be directly purchasable with points.
- New quests and npcs wings can be added to this mode with subsequent expansions or once yearly
- Quest chains of individual npcs are linear however the order of completing npcs chains is non-linear
- The last quest for each npc should be quite difficult and have a larger prestige reward.
Share ideas for quests (think PVE achievements) or comments/criticisms regarding this idea.
This mode would allow players to improve the "replayability" of older PVE content through a type of Achievement system. The achievements would be gained by completing quests given by NPC's unlocked with "prestige" points. These NPC's could be divided into wings based on the expansion PVE content they relate to. Quests requiring the player to play "purchase only" content would initiate the battle without purchasing or unlocking that content (but would not give the rewards besides the prestige for the quest).
The mode could be expanded yearly with a new wing of NPC's for the set of Expansions from the previous year.
The reward for this mode would be Prestige points which could be spent to buy things like older PVE content, hero skins, past card backs, exclusive cosmetics, etc.
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New PVE mode
- Uses Puzzle Lab interface
- the various npcs can be unlocked by gaining prestige.
- Each npc offers a quest chain and a reward of prestige for accomplishing it.
- These quests are built off the dailies system
- Quests can only be completed within the PVE modes.
- Only 1 guild quest can be active at once but it can be deactivated at any time
- Quests may require defeating a boss with a specific class, defeating x of a type of creatures within 1 battle. Taking x damage in a battle, dealing x damage in a battle, achieving a unique board state, win specific battles with specific cards, achieve x wins within a PVE "run", etc.
- Set reward chests unlock at certain prestige levels. Other items may be directly purchasable with points.
- New quests and npcs wings can be added to this mode with subsequent expansions or once yearly
- Quest chains of individual npcs are linear however the order of completing npcs chains is non-linear
- The last quest for each npc should be quite difficult and have a larger prestige reward.
Share ideas for quests (think PVE achievements) or comments/criticisms regarding this idea.
To Clarify:
This mode would allow players to improve the "replayability" of older PVE content through a type of Achievement system. The achievements would be gained by completing quests given by NPC's unlocked with "prestige" points. These NPC's could be divided into wings based on the expansion PVE content they relate to. Quests requiring the player to play "purchase only" content would initiate the battle without purchasing or unlocking that content (but would not give the rewards besides the prestige for the quest).
The mode could be expanded yearly with a new wing of NPC's for the set of Expansions from the previous year.
The reward for this mode would be Prestige points which could be spent to buy things like older PVE content, hero skins, past card backs, exclusive cosmetics, etc.