And if you urgently need a tool, he can make them too.
Take in mind that, even though Warrior uses the "take damage" stuff, the minion's effect fits more into Rogue, why? Firstly, it gives you a kind of free HP everytime it takes damage. It's versatile enough, at least, it's a 3/6 that equips you a 2/1, at best, this takes damage, you strike, then this takes damage and equips a weapon for you and so on, so instead of using mana for your HP you can use this.
The Skeleton King, featuring King Leoric in art :)
The idea behind this card is to have an minion that never leaves the board; a constant threat for enemy minions. It would be ideal to use him in slow decks to deal with all those pesky aggro decks; if used by aggro decks then they will face a bad curve by playing it and the the restriction on the amount of attack and health TSK has: always 1. Even if you have an aura minion (like
Raid Leader
) TSK's Attack is still 1.
The Skeleton King is immune to single target effects, however, it can still be sent to his owner's hand, shuffled or destroyed by random effects.
EDIT: Changed to Epic (as intended) and rebalanced cost from 8 to 6.
Powerful aoe spell that triggers many of Warrior's self-harm effects. Pretty crazy with
Commanding Shout
but you need a board first. Also its Even, because Odd warriors have enough board clears.
Essentially I wanted an early game taunt that rewards you for having a smaller board. It's hard to remove for opponents with large minions and punishing to aggro decks... But you can't summon a bunch of them, or even have multiple taunts up without it becoming essentially a 4 mana 3/2 taunt. Also, the effect applies to both sides of the board; Therefore, if you're facing an opponent with two 2/2 minions, and they trade them in... You summon one extra Cursed Berserker and then the second time it dies it doesn't proc, because there have been 4 deaths so far. It's good against spell removal and Zilliax too.
Great way to get value out of deathrattles if you can kill one and not the other. This card will resurrect the first minion killed if the second is not also killed with the same card.
Examples:
Raising the Dead is not always worth it.
This card is actually already present in the game files but not used :o -> https://hearthstone.gamepedia.com/Skeleton_ (unused_3/3)
And if you urgently need a tool, he can make them too.
Take in mind that, even though Warrior uses the "take damage" stuff, the minion's effect fits more into Rogue, why? Firstly, it gives you a kind of free HP everytime it takes damage. It's versatile enough, at least, it's a 3/6 that equips you a 2/1, at best, this takes damage, you strike, then this takes damage and equips a weapon for you and so on, so instead of using mana for your HP you can use this.
The joke is you.
Removed.
[deck]Deck ID or Code[/deck]Card Name Pyramid shine
The Skeleton King, featuring King Leoric in art :)
The idea behind this card is to have an minion that never leaves the board; a constant threat for enemy minions. It would be ideal to use him in slow decks to deal with all those pesky aggro decks; if used by aggro decks then they will face a bad curve by playing it and the the restriction on the amount of attack and health TSK has: always 1. Even if you have an aura minion (like Raid Leader ) TSK's Attack is still 1.
The Skeleton King is immune to single target effects, however, it can still be sent to his owner's hand, shuffled or destroyed by random effects.
EDIT: Changed to Epic (as intended) and rebalanced cost from 8 to 6.
Powerful aoe spell that triggers many of Warrior's self-harm effects. Pretty crazy with Commanding Shout but you need a board first. Also its Even, because Odd warriors have enough board clears.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
bepisEssentially I wanted an early game taunt that rewards you for having a smaller board. It's hard to remove for opponents with large minions and punishing to aggro decks... But you can't summon a bunch of them, or even have multiple taunts up without it becoming essentially a 4 mana 3/2 taunt. Also, the effect applies to both sides of the board; Therefore, if you're facing an opponent with two 2/2 minions, and they trade them in... You summon one extra Cursed Berserker and then the second time it dies it doesn't proc, because there have been 4 deaths so far. It's good against spell removal and Zilliax too.
Great way to get value out of deathrattles if you can kill one and not the other. This card will resurrect the first minion killed if the second is not also killed with the same card.
This space is intentionally blank.
DOOT DOOT
Best of luck to everyone.
Note: Edited the phrasing.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
"But Kel'Thuzad, aren't those skeleton warriors raised from the skeleton warriors you just knocked out?"
Tips: It's collectible. It will be added to your deck after the mulligen. (won't appear in the mulligen process)