I'm looking at this with cards like Explodinator and Green Jelly in mind, and it seems pretty UP. The flavor is awesome, but I wouldn't be afraid to give the tokens 1 or two attack. I would change the art too, they don't really fit well together imo. But yeah, the flavor is really working for this one.
Here's my entry for this week, let me know what you think!
The main idea behind this minion is combining it with Freeze effect cards to bolster the control aspect of mage decks that utilise the mechanic. You can combo it with cheap freeze effects like Glacial Shard, set up freezes a turn ahead with cards like Water Elemental, or play spells like Blizzard the turn after, letting you trade it in to activate the deathrattle.
With below average stats and a conditional effect, the potential impact of the card can be much greater, while adding a degree of flexibility not seen in most other cards (i.e. if you can't activate the battlecry, you may be able to activate the deathrattle). That said; like Coldwraith, you only gain 5 armor per effect, regardless of how many enemies are frozen.
I'll make the card art first thing tonight, as I can't do it right now, but here are my ideas so far:
Cultist of the Damned Neutral Minion 4 mana 2/3 Battlecry: Summon a 1/2 Skeleton for each minion that died this turn.
Skeletal Mystic Mage Minion 5 mana 5/5 +1 Spell Damage, takes half damage from spells, rounded down.
Shambling Skeleton Neutral Minion 3 mana 3/3 If this minion dies with excess damage, resummon it with 1 health.
The Cultist is a callback to Warcraft III Necromancers, the Skeletal Mystic is a link to Skeletons sometimes being resistant to magic and Shambling Skeleton refers to blasting a Skeleton away only for the bones to come back together.
I'll make the card art first thing tonight, as I can't do it right now, but here are my ideas so far:
Cultist of the Damned Neutral Minion 4 mana 2/3 Battlecry: Summon a 1/2 Skeleton for each minion that died this turn.
Skeletal Mystic Mage Minion 5 mana 5/5 +1 Spell Damage, takes half damage from spells, rounded down.
Shambling Skeleton Neutral Minion 3 mana 3/3 If this minion dies with excess damage, resummon it with 1 health.
The Cultist is a callback to Warcraft III Necromancers, the Skeletal Mystic is a link to Skeletons sometimes being resistant to magic and Shambling Skeleton refers to blasting a Skeleton away only for the bones to come back together.
Any thoughts?
I like the last one the most, I'd make it a legendary, but I'm not sure how powerful it'd be. How about "Deathrattle: If this dies with excess damage, resummon it with that much health"?
I'll make the card art first thing tonight, as I can't do it right now, but here are my ideas so far:
Cultist of the Damned Neutral Minion 4 mana 2/3 Battlecry: Summon a 1/2 Skeleton for each minion that died this turn.
Skeletal Mystic Mage Minion 5 mana 5/5 +1 Spell Damage, takes half damage from spells, rounded down.
Shambling Skeleton Neutral Minion 3 mana 3/3 If this minion dies with excess damage, resummon it with 1 health.
The Cultist is a callback to Warcraft III Necromancers, the Skeletal Mystic is a link to Skeletons sometimes being resistant to magic and Shambling Skeleton refers to blasting a Skeleton away only for the bones to come back together.
Any thoughts?
I like the last one the most, I'd make it a legendary, but I'm not sure how powerful it'd be. How about "Deathrattle: If this dies with excess damage, resummon it with that much health"?
Fun fact, I actually made a minion with that effect a long while ago (Phasebound Elemental) for an earlier competition. Think it's better if I don't use it again to that exact degree. If it's to be a Legendary though, I'd rather make it a bit beefier and maybe name it The Shambler. Maybe it should then have: "Deathrattle: If this minion dies with excess damage, go Dormant until the start of your next turn."
I may find another card to make, this is just an idea I had and made it in a few minutes. Probably not the best but I'll brainstorm some when I have time.
Minus kudos for not naming the Bone like a real skeleton part, I mean spine could work anyways.
I like this card, it's such a simple effect, but I think it's cool. Altough the whole "take damage" stuff is more Warrior than Rogue.
Last chance to get a theme in Season 8. If you have a good theme relevant to this season, now's your last chance. Which is why it's not going to be me because my first card sucks.
Unfortunately, it feels too weak at 5, but too strong at 4. I can't really change the stats either because then you lose some of the flavor.
Yeah, it's interesting, but really hard to balance. Maybe you could get away with it costing 4 if you make it a class card (I guess Warlock or Rogue would be the most fitting).
I've updated my card idea as well as the art. Any thoughts on this version?
This version is much better than the original, art, flavour and balance-wise.
I do agree with @NiRaSt, it should be an Un'goro card.
Okay, I've updated my card. @Lathy told me he (or she, I don't know) liked the card, but didn't get the effect until reading my explanation. So, I've thought two alternative texts:
Keep in mind the last version is a bit different than the other two, as it will revive after being killed a Poisonous minion that also killed it with damage (for instance, after attacking an Emperor Cobra while having 1 or 2 Health).
So, here is my submission for this week's competition, still trying to make it into the finalists for once :P
I'm not sure with which art should i go for the submission so i posted all 3 of them. Leave a feedback if you like one more then the other.
The card is just another dragon that has a new synergy with the Death Knight hero card and ofc it's a bone dragon, Arthas's favourite Frost Wyrm. This card is neutral so each hero can benefit from it's frost nova battlecry and giving the requirements, i don't think it's too overpowered. What do you think?
Sylvanas basically force both players to track their current hand as well as having to guess which card they draw based on the mana cost, appliable targets or by tutoring effects like Shadow Visions (and no, using deck tracker do not work since her effect apply during the draw phase). Andarius is basially Priest's Shudderwock.
Token:
I like the nice wow flavor on both cards, Andarius would be busted when you combined it with Zerek’s Deathrattle if you had enough spells.
Sylvanas seems good, but a bit expensive for a counter/tech card, maybe you should reduce the mana cost.
I was thinking in either making it a mage hero or a warlock hero, since he fits perfectly well on both (not the effect, of course), what do you guys think?
I was thinking in either making it a mage hero or a warlock hero, since he fits perfectly well on both (not the effect, of course), what do you guys think?
Well, i would rather go with a more "drawish" art for the card like this :
Despite its meme potential, I would like to get feedback on the power level. I would say it is similar to play dead, so I could even go down to 1 mana. What do you think?
So, here is my submission for this week's competition, still trying to make it into the finalists for once :P
I'm not sure with which art should i go for the submission so i posted all 3 of them. Leave a feedback if you like one more then the other.
The card is just another dragon that has a new synergy with the Death Knight hero card and ofc it's a bone dragon, Arthas's favourite Frost Wyrm. This card is neutral so each hero can benefit from it's frost nova battlecry and giving the requirements, i don't think it's too overpowered. What do you think?
First, if I were to choose one art, it would bethe second one, since the first one is a bit to simple and the third one is more apropiate for a spell.
Second, I would change the wording to something as: “ If your hero isn’t the one that you started with”, that way, it would work with any hero card.
Sylvanas basically force both players to track their current hand as well as having to guess which card they draw based on the mana cost, appliable targets or by tutoring effects like Shadow Visions (and no, using deck tracker do not work since her effect apply during the draw phase). Andarius is basially Priest's Shudderwock.
Token:
I like the nice wow flavor on both cards, Andarius would be busted when you combined it with Zerek’s Deathrattle if you had enough spells.
Sylvanas seems good, but a bit expensive for a counter/tech card, maybe you should reduce the mana cost.
I was thinking in either making it a mage hero or a warlock hero, since he fits perfectly well on both (not the effect, of course), what do you guys think?
The card cost way too much for any discard effect to take advantage of it the turn it was played. This is really big since this is the first Hero card where the Battlecry basically do nothing if you don't combine with another card. I'd drop the cost to 7, maybe even 6.
I feel that Sylvanas would be way disruptive if she has lower cost. Maybe I'll just raise her stat to 8/8. Or I'll just follow the footstep of the original Sylvanas and make her 6 mana:
You’ll always craft/get Spooky, but if for some reason you want Scary in your starting deck you can just go to your card collection, choose to view Spooky and switch him to Scary via a special button appearing in the side. Thoughts?
After a Secret is revealed, when your opponent hovers over it with their mouse, it shows which Secret it is, much like it would to you.
Probably should make it a 3/2. It feels quite weak as is right now.
I'm looking at this with cards like Explodinator and Green Jelly in mind, and it seems pretty UP. The flavor is awesome, but I wouldn't be afraid to give the tokens 1 or two attack. I would change the art too, they don't really fit well together imo. But yeah, the flavor is really working for this one.
Unpopular opinion: Rogue is OP
Here's my entry for this week, let me know what you think!
The main idea behind this minion is combining it with Freeze effect cards to bolster the control aspect of mage decks that utilise the mechanic. You can combo it with cheap freeze effects like Glacial Shard, set up freezes a turn ahead with cards like Water Elemental, or play spells like Blizzard the turn after, letting you trade it in to activate the deathrattle.
With below average stats and a conditional effect, the potential impact of the card can be much greater, while adding a degree of flexibility not seen in most other cards (i.e. if you can't activate the battlecry, you may be able to activate the deathrattle). That said; like Coldwraith, you only gain 5 armor per effect, regardless of how many enemies are frozen.
Your thoughts?
Fossil:
I've updated my card idea as well as the art. Any thoughts on this version?
I'll make the card art first thing tonight, as I can't do it right now, but here are my ideas so far:
Cultist of the Damned
Neutral Minion
4 mana
2/3
Battlecry: Summon a 1/2 Skeleton for each minion that died this turn.
Skeletal Mystic
Mage Minion
5 mana
5/5
+1 Spell Damage, takes half damage from spells, rounded down.
Shambling Skeleton
Neutral Minion
3 mana
3/3
If this minion dies with excess damage, resummon it with 1 health.
The Cultist is a callback to Warcraft III Necromancers, the Skeletal Mystic is a link to Skeletons sometimes being resistant to magic and Shambling Skeleton refers to blasting a Skeleton away only for the bones to come back together.
Any thoughts?
I really like it. Maybe reduce the health to 5 or 6 to make it more balanced, but otherwise, great work.
Feels kinda weird that killing the remains brings back the original. Also, why is this Boomsday and not Un'Goro? Great card otherwise.
I like the last one the most, I'd make it a legendary, but I'm not sure how powerful it'd be. How about "Deathrattle: If this dies with excess damage, resummon it with that much health"?
Fun fact, I actually made a minion with that effect a long while ago (Phasebound Elemental) for an earlier competition. Think it's better if I don't use it again to that exact degree. If it's to be a Legendary though, I'd rather make it a bit beefier and maybe name it The Shambler. Maybe it should then have: "Deathrattle: If this minion dies with excess damage, go Dormant until the start of your next turn."
It's an interesting tech, but I think it's a bit too niche. I'd give it a cantrip effect and make it cost 1.
However, knowing you, I'm sure you can think of something better.
I like this card, it's such a simple effect, but I think it's cool. Altough the whole "take damage" stuff is more Warrior than Rogue.
Yeah, it's interesting, but really hard to balance. Maybe you could get away with it costing 4 if you make it a class card (I guess Warlock or Rogue would be the most fitting).
I don't get the flavour of Skeleton Key, and Down to the Bone is just a healing Feign Death.
I'm quite fond on Flaming Bonehead, non-Happy Ghoul Suicide Warlock is cool.
To be a little nitpicky, this card doesn't look too loyal, given it damages its fellow minions. Other than that, pretty neat.
This version is much better than the original, art, flavour and balance-wise.
I do agree with @NiRaSt, it should be an Un'goro card.
Okay, I've updated my card. @Lathy told me he (or she, I don't know) liked the card, but didn't get the effect until reading my explanation. So, I've thought two alternative texts:
This card is intended to synergize with Void Terror, Ravenous Pterrordax or Sanguine Reveler. It can also be used to clear Poisonous minions.
Keep in mind the last version is a bit different than the other two, as it will revive after being killed a Poisonous minion that also killed it with damage (for instance, after attacking an Emperor Cobra while having 1 or 2 Health).
Which version do you like the most?
I think this is too powerful right? :/
Love the tribes.
So, here is my submission for this week's competition, still trying to make it into the finalists for once :P
I'm not sure with which art should i go for the submission so i posted all 3 of them. Leave a feedback if you like one more then the other.
The card is just another dragon that has a new synergy with the Death Knight hero card and ofc it's a bone dragon, Arthas's favourite Frost Wyrm. This card is neutral so each hero can benefit from it's frost nova battlecry and giving the requirements, i don't think it's too overpowered. What do you think?
Why is the rum gone?
IMO it's too powerful. Also, the art style for the token is also not the same as the main card, you should find another art for one of them.
Yeah, maybe i'll have to make "if all 3 bunch of bones survived then summon the skeleton king" :/
And its hard to find a bunch of bones art but i'll look at it !
Love the tribes.
I like the nice wow flavor on both cards, Andarius would be busted when you combined it with Zerek’s Deathrattle if you had enough spells.
Sylvanas seems good, but a bit expensive for a counter/tech card, maybe you should reduce the mana cost.
Edit: Any suggestions on this idea?
Well, i would rather go with a more "drawish" art for the card like this :
https://i.pinimg.com/564x/9c/8d/ce/9c8dce6e8f95a042edad0545303c7c01.jpg
https://i.pinimg.com/564x/12/49/d8/1249d82a22c6a44326c2e8758ed0e7ef.jpg
https://i.pinimg.com/564x/50/0a/13/500a136c2f73534a8835c9d881c4d61d.jpg
Why is the rum gone?
Despite its meme potential, I would like to get feedback on the power level. I would say it is similar to play dead, so I could even go down to 1 mana. What do you think?
First, if I were to choose one art, it would bethe second one, since the first one is a bit to simple and the third one is more apropiate for a spell.
Second, I would change the wording to something as: “ If your hero isn’t the one that you started with”, that way, it would work with any hero card.
The card cost way too much for any discard effect to take advantage of it the turn it was played. This is really big since this is the first Hero card where the Battlecry basically do nothing if you don't combine with another card. I'd drop the cost to 7, maybe even 6.
I feel that Sylvanas would be way disruptive if she has lower cost. Maybe I'll just raise her stat to 8/8. Or I'll just follow the footstep of the original Sylvanas and make her 6 mana:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Ooohhh, I’ve got something good...
Get it? GET IT? AHAHAHAHAHAHAHAHA
You’ll always craft/get Spooky, but if for some reason you want Scary in your starting deck you can just go to your card collection, choose to view Spooky and switch him to Scary via a special button appearing in the side. Thoughts?