These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit
only one entry
. An entry normally consists of only
one
collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic
only once
, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic
, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for
submissions only
. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make
only minor changes
to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some
minimal additional commentary
to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You
may not
submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of
your own creation
. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome,
you MUST host your card somewhere other than Hearthcards.
Save it and upload it to
Imgur
,
Photobucket
, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
When you post your Imgur link,
make sure it's the actual image and not the hosting page!
You need to right-click and open the image in a new window/tab first; the link should have an "i" in front of it, "i.imgur.XXXX". HearthPwn won't be able to direct-post your card, otherwise.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit. Emote-related cards will be considered a troll entry.
We reserve the right to classify cards as "troll" entries as we deem necessary, even if the reasoning is
not
explicitly stated in the rules.
A Note on Group Submissions: if you team up with other people to submit an entry, you must enclose that information in your submission and
none
of you may upvote that entry.
That would be considered an unfair advantage and we will treat it as vote-manipulation. You are technically voting for yourself, and that is not allowed. Failing to tell us you're in a group is also against the rules, as we'll have no choice but to assume that you withheld the information to ghost-vote your group's submission.
TIP:
Though not a rule exactly, we
highly
recommend that you insert your images using this icon on the bar above the post text editor:
. Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Preview Phase
(Starts Now! Ends 21:00 UTC 18/10/2018)
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase
(Starts 21:00 UTC 18/10/2018,, Ends 21:00 UTC 22/10/2018)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase
(Starts 21:00 UTC 22/10/2018, Ends 21:00 UTC 23/10/2018)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase
(Starts 21:00 UTC 23/10/2018 Ends 21:00 UTC 24/10/2018)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(
ab
) / (
c
) =
x
Where,
a
= The total number of submissions on the same page as the submission.
b
= The total number of up-votes that the submission received.
c
= The total number of up-votes on the same page as the submission.
x
= The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a
Wild Card
, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our
Winners' Gallery
!
They will be allowed to select the next card design competition theme.
And a unique
Avatar Border
& "
Card Design Champion
" Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this
FAQ
to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
"Every choice in life can be seen as branches, and antlers are just weird, bony branches."
Note:
It targets the left/right-most
beast
, so if you have 8 spells then draw 2 beasts, the 9th and 10th cards will be the targets. If you only have one beast in your hand, it will automatically give it +3 health, and simply won't activate if you have no beasts in hand. If you have 3 or more beasts in hand, only first or last ones will get the buff.
If you top-deck a card that you don't think will be useful for this match up (ex:
Rotten Applebaum
in control match up), you can use this card to turn it into something more useful (usually your big value card that you held on to as your left-most card) by paying 1 mana. Or if you draw an expansive/tech card that you don't think you'll have time to play, this card can transform it into a cheaper card that you kept in your mulligan.
If you have a card that you think you'll need two of in this game that can't be copied by
Zola the Gorgon
(ex: Your Death Knight or big spells), you can played this card to get another copies for it.
Very simple and straightforward. The idea is that since Kargath replaced his left hand with a blade, if you managed to get him to be your leftmost hand, he goes chopchop!
Saw a bunch of people doing left-most and right-most synergies and wanted to put a sort of different spin on my idea. To clarify: 1st, 2nd, etc. means leftmost, second-leftmost, etc.
Keywords look familiar, by the way? Introducing Dr. Boom's personal assistant and
Zilliax's chief designer.
Max is designed to reward Mech decks able to maintain sizable hands filled with Mechs. The more Mechs in hand, the easier it is to manipulate one's hand to get a desirable combination of keywords. He sort of plays into the theme of Magnetic effects in that he enables all sorts of crazy combinations of effects on Mechs to happen.
One can think of it as similar to Dragon synergy. Whereas Dragons encouraged you to hold on to Dragons to enable synergies, with Max you want to keep some Mechs in hand to keep Mechs you draw in the future from moving too far left. You might keep a couple Glow-Trons in hand to make sure your Missile Launcher gets the Lifesteal bonus.
To clarify, it initially affects the formerly-right-most card and the next card to enter the player's hand; even if it hits your own face from
Misdirection
and gives
you
the token.
Flavour Text: The best offence is a good defence, especially if that defence is a giant slab of metal with spikes.
Same base damage as
Fiery War Axe
, but takes a little longer to destroy so you can properly pick your target. Obviously, this doesn't work in a taunt deck but the extra +3 Health should turn most minions into decent taunts that your opponent has to remove.
...eh? Where'd I get it? Don't be askin' questions ye' don't want the answers to. Grumf, dearie, please show our guest the door.
Ever had a hand full of cards and no way to play 'em? Want to auction off some of that value for cold, hard tempo? Maybe you've got an eye on that extra special combo, but you just don't have the cash on hand. Whatever it may be, if you're lookin' for some good coin-flippin' fun, just remember, Goldfinger & Co. is ready to help.
Sponsored by Edwin VanCleef and the Miracle Rogue Foundation. All rights reserved.
Rules Note: When you play Goldfinger & Co., adjacent cards revert to their original forms.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Controllable discard is something we'd all want, but is unfortunately pretty much guaranteed to never happen and would be too broken because of
Silverware Golem
and
Clutchmother Zavas
.
Unfortunate Experiment
solves the random element, and allows you to avoid discarding cards you want to keep, giving you some ability to control what you discard without being too broken with Golem or Zavas.
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Planned A Hand
This week's theme comes from DanAnon , whose "Master Michelo" was the winner of our A Rarity Redux competition!
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
A Note on Group Submissions: if you team up with other people to submit an entry, you must enclose that information in your submission and none of you may upvote that entry. That would be considered an unfair advantage and we will treat it as vote-manipulation. You are technically voting for yourself, and that is not allowed. Failing to tell us you're in a group is also against the rules, as we'll have no choice but to assume that you withheld the information to ghost-vote your group's submission.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 18/10/2018)
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts 21:00 UTC 18/10/2018,, Ends 21:00 UTC 22/10/2018)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 21:00 UTC 22/10/2018, Ends 21:00 UTC 23/10/2018)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 23/10/2018 Ends 21:00 UTC 24/10/2018)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
( ab ) / ( c ) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card , which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery !
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & " Card Design Champion " Title, as depicted below!
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Good Luck!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
"Every choice in life can be seen as branches, and antlers are just weird, bony branches."
Note: It targets the left/right-most beast , so if you have 8 spells then draw 2 beasts, the 9th and 10th cards will be the targets. If you only have one beast in your hand, it will automatically give it +3 health, and simply won't activate if you have no beasts in hand. If you have 3 or more beasts in hand, only first or last ones will get the buff.
Wow, gorillas have come along way since the days of the Silverback Patriarch, don't you think?
The card is useful in two front:
The name is a reverse to Stargazer Luna.
Edit: Fix some wording.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Very simple and straightforward. The idea is that since Kargath replaced his left hand with a blade, if you managed to get him to be your leftmost hand, he goes chopchop!
Saw a bunch of people doing left-most and right-most synergies and wanted to put a sort of different spin on my idea. To clarify: 1st, 2nd, etc. means leftmost, second-leftmost, etc.
Keywords look familiar, by the way? Introducing Dr. Boom's personal assistant and Zilliax's chief designer.
Max is designed to reward Mech decks able to maintain sizable hands filled with Mechs. The more Mechs in hand, the easier it is to manipulate one's hand to get a desirable combination of keywords. He sort of plays into the theme of Magnetic effects in that he enables all sorts of crazy combinations of effects on Mechs to happen.
One can think of it as similar to Dragon synergy. Whereas Dragons encouraged you to hold on to Dragons to enable synergies, with Max you want to keep some Mechs in hand to keep Mechs you draw in the future from moving too far left. You might keep a couple Glow-Trons in hand to make sure your Missile Launcher gets the Lifesteal bonus.
EDIT: Effect clarification, wording
"Come forth, coward, and prepare to be roasted!"
Let's make another shot at dragon paladin :)
Good luck, all!
'Likes to merge his two passions - thievery and teaching.'
Weekly Card Design Competition 10.15
"Giving freezer burn a whole new meaning."
To clarify, it initially affects the formerly-right-most card and the next card to enter the player's hand; even if it hits your own face from Misdirection and gives you the token.
Flavour Text: The best offence is a good defence, especially if that defence is a giant slab of metal with spikes.
Same base damage as Fiery War Axe , but takes a little longer to destroy so you can properly pick your target. Obviously, this doesn't work in a taunt deck but the extra +3 Health should turn most minions into decent taunts that your opponent has to remove.
bepisStorm Nebulizer
edit: '...this turn...' included.
Say... Ye' want an Arcane Golem on the cheap? How 'bout a Poisoned Blade ? Or perhaps I could interest you in the legendary Dragon Soul ? It's all cheap-cheap-cheap!
...eh? Where'd I get it? Don't be askin' questions ye' don't want the answers to. Grumf, dearie, please show our guest the door.
Ever had a hand full of cards and no way to play 'em? Want to auction off some of that value for cold, hard tempo? Maybe you've got an eye on that extra special combo, but you just don't have the cash on hand. Whatever it may be, if you're lookin' for some good coin-flippin' fun, just remember, Goldfinger & Co. is ready to help.
Sponsored by Edwin VanCleef and the Miracle Rogue Foundation. All rights reserved.
Rules Note: When you play Goldfinger & Co., adjacent cards revert to their original forms.
#gNOmeferatu
Controllable discard is something we'd all want, but is unfortunately pretty much guaranteed to never happen and would be too broken because of Silverware Golem and Clutchmother Zavas . Unfortunate Experiment solves the random element, and allows you to avoid discarding cards you want to keep, giving you some ability to control what you discard without being too broken with Golem or Zavas.
Click the image to go to my custom Time Traveler class.
Boom Bot EHEHEHOHOHAHA Boom Bot
THERE IS NO GAME.
Take control of your hand to benefit Stargazer Luna .