Thanks for the feedback. I might tweak my card a bit more, don't know how though...
Yara feels a bit too much like Dragon's Fury, its ok but nothing too interesting.
The Quartermaster is just crazy with Sonya Shadowdancer and Swashburglar, might enable an interesting (read: watered-down) follow up to quest rogue.
Modrion is not so interesting. If you consider Nerubian Prophet I think you could cost it a bit more aggressively (e.g. reduce the cost by 2 each turn). There is no real reason for hand positioning here, so it feels a bit forced...
All in all this competition is one of the most difficult ones so far. It's super tough to make this effect not feel forced...
Two ideas I had this week; Arcane Resonance is a pure meme card and I thought it'd be fun, Ethereal Pickpocket is a card I just can't seem to get the wording right on though so hopefully it makes sense. I feel like for the body you're getting and the knowledge/effect from the card 7 mana is more than warranted although i'm thinking of changing it to a 3/4 cost spell.
Let me know what you think and i'll leave my own feedback soon!
5 damage to your opponent and a minion is okay, that's basically two Fireball or 8 Mana worth of damage. My concern is with burning the card because it doesn't really fit the flavour of Mage and if your opponent has an even number of cards would that mean you burn no cards or burn two cards? I like the concept and giant lasers are cool in my book, but it might not be the best fit for Mage.
Here are the two cards I think I might use for the competition:
Soul Transfer: I know that Warlock already has two hand buff cards but the concept works best with thier class. Destroying a powerful minion and then buffing something like Doubling Imp, Omega Agent, or a taunt like Vulgar Homunculus is very useful and I think it's fairly well costed.
Spiked Shield: Same base damage as Fiery War Axe, but takes a little longer to destroy so you can properly pick your target. Obviously, this doesn't work in a taunt deck but the extra +3 Health should turn most minions into decent taunts that your opponent has to remove.
I've come up with a new idea, along with buffing the mass-summon version of Dark Mirror:
->
->
I despise card ideas that automatically function before you've ever played them; these require a down-payment first. I'm not sure about the numbers, questioning whether it's too expensive or the damage is off. Either-way, the card's inherent function is the same: you can play cards cheaper than normal, in exchange for the initial mana cost and the self-damage as penalties. The Warrior and the Priest are both semi-capable of countering the damage, so it creates a game of measuring how much pain you can take to maintain the advantage.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
EDIT: Obviously, the disco refers to the discard mechanic, but the "dancer"-part was also ment as a reference to the left-right mechanic (as dance steps).
incredibly broken for a common, honestly i think this card deserves legendary status at minimum epic
Kind of struggling with the text box limitations. I highly appreciate any kind of feedback and help for fixing/simplifying the wording.
If you want me to be completely honest, I hate this card. Cards should not automatically activate in your hand with no additional effort on your part, as they'll always create a polarizing experience:
A: If their counterbalancing penalty is not enough or non-existent, it allows the player to run rampant with a free bonus effect your opponent cannot disrupt. I posted a hand-aura card a few spots up from here, but it at least requires activation before the effect begins. If the Warlock can successfully combat or prevent the additional damage, Fel Corruption's mana-cost is meaningless.
B: If the penalty is too much, you doom yourself before you have a chance to purge it from your hand. This card is particularly dangerous in that regard, for mulligan-ing Fel Corruption into your first hand slot would be grounds for an automatic concede.
I've reworked my original idea and come up with a couple of others, feedback would be much appreciated.
"ALL" doesn't need to be capitalized: Blizzard stopped doing that a while ago :P
Yara the Prodigy is likely to kill herself with her Battlecry, making her rather unappealing. Having it be "all other minions" would be better.
A zero-attack Pirate is very interesting; I think the Rogue card - with additional support - could push a new, non-Aggro archetype for Pirates...but I wonder if Pirate players would truly want that :/
Honestly I think Mordrion is too much work. Mulchmuncher fulfills a similar goal for Treant Druids, and other archetypes would rather focus their efforts on cards that can be ramped into and/or comboed without additional hoops to jump through.
So how about a nice, simple tool for Recruit Warrior? I feel like they could benefit from the ability to shuffle minions back into their deck, and doing it to a specific minion is better than doing it to a random one. What do you think?
I really like the intention behind this card, to make Recruiting more reliable. Drawing your Recruit targets is really disheartening; as a Kathrena Winterwisp player, I know all about this :( I would upvote this.
Two ideas I had this week; Arcane Resonance is a pure meme card and I thought it'd be fun, Ethereal Pickpocket is a card I just can't seem to get the wording right on though so hopefully it makes sense. I feel like for the body you're getting and the knowledge/effect from the card 7 mana is more than warranted although i'm thinking of changing it to a 3/4 cost spell.
Let me know what you think and i'll leave my own feedback soon!
I'm not a fan of the Rogue card: it's providing a lot of "free" information, while being prone to nabbing a high-quality card. The left-most card has been in-hand the longest, meaning it's probably expensive and/or an important "I'll need this later" card (like a major clear). I know in exchange you've knocked its stats a lot, but still.
Lately the Mage has been getting a ton of cards that don't need a target: Research Project, Luna's Pocket Galaxy, Unexpected Results, Cinderstorm, Book of Specters, and Astral Rift are all from the last two expansions. This makes combo-ing spells with Arcane Resonance a lot more appealing than normal, to the point where 8-mana is arguably cheaper than it should be. If you bring attention to this fact, it should help sell your card.
i can't think of a way to shorten cure of the giants text anymore. i like the flavor of this idea though.
I would say this card has various problems:
There are a couple of editing errors: "have" and "giants" on the Quest are not capitalized, the Reward's text is messy, and "Rest of Game" is a forced way to phrase the Reward. A card like that would normally say the whole spiel: "For the rest of the game, X."
The Reward violates the unspoken rule about cards having 4 lines of text or less. If a card requires 5 or more lines, it's too complicated.
Handlock can hit maximum hand-size with relative ease, making the Quest's requirement a non-issue. It doesn't encourage a change in play-style, either: you do what you would normally do as a Handlock and be heavily rewarded.
A replenishing army of cheap Mountain Giants is nuts; Naga Sea Witch was nerfed murdered for a reason. You wouldn't even need her for the deck.
Here are the two cards I think I might use for the competition:
Soul Transfer: I know that Warlock already has two hand buff cards but the concept works best with thier class. Destroying a powerful minion and then buffing something like Doubling Imp, Omega Agent, or a taunt like Vulgar Homunculus is very useful and I think it's fairly well costed.
Spiked Shield: Same base damage as Fiery War Axe, but takes a little longer to destroy so you can properly pick your target. Obviously, this doesn't work in a taunt deck but the extra +3 Health should turn most minions into decent taunts that your opponent has to remove.
I would go with Spiked Shield because the card is more unique: weapons are not an obvious usage for the hand-position mechanic. The effect is similar to Val'anyr's gimmick but it's a controllable one-off.
That's a fairly neat re-imagining of Carnivorous Cube, although if possible you should zoom out a bit with the art: the yeti looks like the focus, which is wrong.
I really like Gordawg: it's a fairly ingenious, simple way to help push an Elemental Rogue deck, and keeping the tokens blank is the right call for balance. I also think it could be seen as a healthier alternative to the Quest.
EDIT: Obviously, the disco refers to the discard mechanic, but the "dancer"-part was also ment as a reference to the left-right mechanic (as dance steps).
incredibly broken for a common, honestly i think this card deserves legendary status at minimum epic
Lathy already upgraded it to a Legendary; on the next page :P
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
EDIT: Obviously, the disco refers to the discard mechanic, but the "dancer"-part was also ment as a reference to the left-right mechanic (as dance steps).
I'd be okay with this being the knockout win for the comp if the effect was a passive and not a permanent. Being able to discard Clutchmother Zavas 4-5 times (it returns to the same spot in the hand, right?) would make a permanent effect like this very dangerous. Nope, returns on the right. Disregard that.
A bit wordy but not sure how else to say it all. I like the idea of "waiting your turn" or doing things in a line. And the Echo plus cycling back to the front means you could give +2/+2 to 5 minions, or +10/+10 to a single minion depending on how your hand looks/deck is built. Thoughts?
A bit wordy but not sure how else to say it all. I like the idea of "waiting your turn" or doing things in a line. And the Echo plus cycling back to the front means you could give +2/+2 to 5 minions, or +10/+10 to a single minion depending on how your hand looks/deck is built. Thoughts?
This is what I came up with to cut it down to four lines (as it needs to be):
While your card has the versatility to multi-buff a small collection of minions, in wide hands it is blatantly inferior to Smuggler's Run. Handbuff Paladin didn't go anywhere in Mean Streets of Gadgetzan, and I don't believe it would technically proc The Last Kaleidosaur either. I'm just not sure if people would bother with it :(
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Mmmh, could it bu useful in some deck? It's basicly hand vision + card "stealing"
I like the idea of King Menethil II adding a "Ghost" (Echo-card) to your hand, it's pretty flavorful (if I understand it correctly?). I'm not sure if it's the best way to implement it, but for now I don't have that many ideas myself.
I changed the Shadow Codex to be right-most. Thanks for the feedback. Soul Cast is a better Blodbloom (it costs o instead of 2) but you don't have that much control of what you can play. Ink drain is a pre-emptive silence. It costs the same but it has a different target. You can't use it to get rid of buffs on already played minions, but it can cancel powerful battlecries.
Glad you changed Shadow Codex to right-most so it doesn't become a dud. This is definitely the best of the three. I'm not sure if it's too good (I'm thinking some sort of Mind Blast shenanigans or the likes), but I do like it.
(Whoops, forgot the Mech tribe) Initially this was supposed to be something that throws/shoots a Hunk of Junk, but I couldn't find fitting art for that. Not sure if this would really count since it's not direct hand position.
Basically it'd initially make the formerly rightmost card and whatever enters their hand next cost extra until it's played. If the frostbitten player plays the card to its left, the effect moves to its new neighbor just like things like Dire Wolf Alpha buffs. Be careful with Mind Vision and Chameleos; if they copy this, it could be trouble.
Instead of neighbors, I'd use "adjacent cards" like you did on the token. Other than that, I like it, though it's a bit weak having no immediate effect.
So I got 2 ideas off the bat, whilst Lathy might've beaten me to discard synergy, I feel like this card makes slightly more sense to read and easier to use (no offense Lathy, controllable discard is still something I greatly appreciate nonetheless), thus Unfortunate Experiment was born.
Something I feel like all of really did was just focus on the left or right-most cards, but we could take this prompt a step further with Surge Coil. It would however need to be hard-coded so it wouldn't copy itself if you have multiples in your hand.
I don't dig Surge Coil. Unfortunate Experiment is a nice card, but it lacks flavor imo. You're right though, controllable discard is nice though.
This is my initial idea, it can either be a Dirty Rat that steals your opponent's card, a way to cheat out a big card on turn 6, or a 6 mana 7/7. The stats aren't usually important in constructed, which is why I figured I'd push them a bit, but this can also serve as a pretty good arena card.
I'm not sure I get this right? Which player and how is it decided? The minion in transforms into, does that disappear from the player's hand and is replaced by a Shadow Reflection? In that case, I'd use "That minion is replaced..."
Wow that was some crazy positive feedback, cheers guys. I hear what you're saying, so I've updated it to a legendary - does it still keep its flavor?
@Linkblade; I see what you're saying with the left/right part, but it just feels more intuitive (imo) that you discard from the left side, while Luna makes you draw from the right side. It also sounds better with from left to right than from right to left ;)
I'll make sure to return the feedback tomorrow or the day after!
Here's the new version:
absolutely bril, only suggestion ... 'Disco Romulo' has no need to point out he's a dancer?! ;D
i know ive gone to the bare minimum with text/explanation but it would be apparent and visible as the card-costs would change eg Shadow Fiend , OL text added accordingly (until a card is played). The reduction is left to right; leftmost (1)...(2)...(3)...etc. Can imagine some interesting plays :D
PS is this art already in use, looks familiar :/ edit haha got it straight away when i refreshed Air Elemental
Cheers man. Disco Romulo could definitely work. The reason i've made it "Disco Dancer Romulo" is beacuse I want the disco to refer to discard, and the dancer to the left-right mechanic (as in dance steps). That might be putting too much into it, and might not be needed to understand that reference?
As for you card: Maybe you could do "... costs (1) less for each card to its left and Overloads the same." It's not the exact same discount (one off), but I think it's more understandable.
This makes any sense? Too broken? Based on Prismatic Lens.
I like the idea, but the insane value potential of this card is just to much. It could potentially be a turn 2 Tirion Fordring, The Lich King or the likes. Wouldn't seem unrealistic to run a cheap minion/expensive minion combo to pull this off for an early win.
I know we had a Druid overdose last week, but my idea cannot fit in any other class. It basically lets you mulligan your left most or your right most card in your hand.
If anyone can find a way to explain the effect in a shorter or more elegant fashion, it will be very welcome.
Also, I'm considering to make it cheaper, as the effect can be really useful in the early game.
I think it's a simple but versatile tool. I like it. As for the wording, maybe you could go with: "Choose One - Shuffle the right-most minion in your hand into your deck and draw a card; or The left-most." - the draw a card isn't written as part of the "or"-effect, but I think it's pretty obvious that would still happen.
Can't find a better art... thoughs on flavor / balance / wording (mostly last one)?
@Teezy I like your card. BUT the "Magic Mirror" theme will be used by a lot of people (e.g. see above) so I d suggest you changing it. For the rest, it's a very good card
@Lathy You already won this competition XD
@Noah_McGrath I prefer the first card. Versatility is one of Mages main theme, I really like it, though I d prefer something like 2 mana Deal 3vdamage to a minion if... or deal 2 damage to all minions if... because a 2 mana 2/3 elemental isbpretty underwhelming
Not the biggest fan of this mate. Instead of burn, I think you want to use "discard". Also, what if your opponent has an equal amount of cards? Would it just discard one at random, or none? It's a hand-attack, and I don't dig those (exceptions can be found), but it's a very weak one at 10 mana.
Kind of struggling with the text box limitations. I highly appreciate any kind of feedback and help for fixing/simplifying the wording.
So this card has effect without playing it, and you pay 6 mana to get rid of the effect? If that's the case, I really don't like it, sorry. I don't like cards having an effect on the game without even being played.
Kind of struggling with the text box limitations. I highly appreciate any kind of feedback and help for fixing/simplifying the wording.
That's a really tough one. I tried a couple of ways of re-wording it, but I couldn't find anything shorter than what you've put. The idea is interesting, but it's a pretty brutal downside if that ends up in your opening hand as the left-most card.
Can't find a better art... thoughs on flavor / balance / wording (mostly last one)?
I would have phrased it as "Deal 5 to your opponent's middle minion and to your opponent, and destroy the middle card in his hand." Also, what happens if your opponent has six cards in his hand? Does it destroy the 3rd and 4th cards, or does it choose one randomly? I feel like there should be something in the text of the card to clarify that, but then you might not be able to fit it all in.
I've reworked my original idea and come up with a couple of others, feedback would be much appreciated.
I can dig the idea of a sort of Recruit-style warrior, that shuffles minions back in your deck. The only thing that bothers me is the stats, which I believe are on point if it shuffles a minion back, but if you only have spells in hand, it's a bit too good. Not over the top, so I think it'll work. I don't like the art though.
Two ideas I had this week; Arcane Resonance is a pure meme card and I thought it'd be fun, Ethereal Pickpocket is a card I just can't seem to get the wording right on though so hopefully it makes sense. I feel like for the body you're getting and the knowledge/effect from the card 7 mana is more than warranted although i'm thinking of changing it to a 3/4 cost spell.
Let me know what you think and i'll leave my own feedback soon!
Arcane Resonance is boring imo. Ethereal Pickpocket is great! What bothers me though, is that it feels more like a Priest card. Priests gain cards that your opponent HAS in the deck while rogues gain random class cards from your opponent. Lastly, the stats are 3,5 mana, the Discover effect with a card gain is roughly worth 1-1,5 mana making the effect of partly gaining knowledge of your opponent's hand is worth 3-3,5 mana. I think that's way overstatted, and I think you should lower it to atleast a 6-cost minion.
i can't think of a way to shorten cure of the giants text anymore. i like the flavor of this idea though.
I'm sorry, but I think this card is a tad too complicated and crowded with text. I don't think it's likely to slim the amount of text on your reward card enough to make it fit four lines.
Here are the two cards I think I might use for the competition:
Soul Transfer: I know that Warlock already has two hand buff cards but the concept works best with thier class. Destroying a powerful minion and then buffing something like Doubling Imp, Omega Agent, or a taunt like Vulgar Homunculus is very useful and I think it's fairly well costed.
Spiked Shield: Same base damage as Fiery War Axe, but takes a little longer to destroy so you can properly pick your target. Obviously, this doesn't work in a taunt deck but the extra +3 Health should turn most minions into decent taunts that your opponent has to remove.
Not a fan og Spiked Shield. Soul Transfer has potential, but is way too costly. Void Terror costs 3 and comes with a 3/3 body. I know your card is a bit more versatile and could transfer insane damage to cards like Leeroy, but it's still too costly imo.
Seems like a craaaaaaaaaazy card if your opponent doesn't run a silence. It's 1 stat below vanilla, and has the potential of giving you a legion of doomguards or gul'dans. I think you should restrict it to a spell if anything.
I dig Gorddawg. It doesn't seem very rogue like (except for what I presume is a reference to Crystal Core?). I don't presume they keep card text as well?
I've come up with a new idea, along with buffing the mass-summon version of Dark Mirror:
->
->
I despise card ideas that automatically function before you've ever played them; these require a down-payment first. I'm not sure about the numbers, questioning whether it's too expensive or the damage is off. Either-way, the card's inherent function is the same: you can play cards cheaper than normal, in exchange for the initial mana cost and the self-damage as penalties. The Warrior and the Priest are both semi-capable of countering the damage, so it creates a game of measuring how much pain you can take to maintain the advantage.
Not quite sure how Shadow Pact/Ignore Pain works. It seems to me, the way it's worded, that the card already functions without having played it initially? Anyways, I like Dark Mirror way more - can have an insane outcome summoning crazy big minions, or you could face a spell hunter and make it a dud... Not sure I dig the swing potential that much, but it's definitely the better of your cards :)
EDIT: Obviously, the disco refers to the discard mechanic, but the "dancer"-part was also ment as a reference to the left-right mechanic (as dance steps).
incredibly broken for a common, honestly i think this card deserves legendary status at minimum epic
Cheers! As you can see on page 2, I've already changed it to legendary status :)
(spell minion interactions make the spell a battlecry and the spell summons the minion instead)
I made it more creative and fun, but also interactive.
I'd go with "Swap the Cost and card text of the left-most and right-most minion in your hand." - Remember capital letters. That said, I think this could lead to some nasty combos.
EDIT: Obviously, the disco refers to the discard mechanic, but the "dancer"-part was also ment as a reference to the left-right mechanic (as dance steps).
I'd be okay with this being the knockout win for the comp if the effect was a passive and not a permanent. Being able to discard Clutchmother Zavas 4-5 times (it returns to the same spot in the hand, right?) would make a permanent effect like this very dangerous. Nope, returns on the right. Disregard that.
Cheers! I've upgraded it to a legendary version to make the card more suiting the effect. If Clutchmother Zavas was to return to the same spot, this card wouldn't work, I agree! I simply wanted to make it permanent in order for it to be more reliable, and doesn't have be in a sort of "combo". I hope the change of rarity to Legendary will make it more fitting.
I've come up with a new idea, along with buffing the mass-summon version of Dark Mirror:
->
->
I despise card ideas that automatically function before you've ever played them; these require a down-payment first. I'm not sure about the numbers, questioning whether it's too expensive or the damage is off. Either-way, the card's inherent function is the same: you can play cards cheaper than normal, in exchange for the initial mana cost and the self-damage as penalties. The Warrior and the Priest are both semi-capable of countering the damage, so it creates a game of measuring how much pain you can take to maintain the advantage.
Not quite sure how Shadow Pact/Ignore Pain works. It seems to me, the way it's worded, that the card already functions without having played it initially? Anyways, I like Dark Mirror way more - can have an insane outcome summoning crazy big minions, or you could face a spell hunter and make it a dud... Not sure I dig the swing potential that much, but it's definitely the better of your cards :)
It's supposed to be a hand-aura you activate: the Echo-esque token is what really powers the effect. You can then play the token to turn it off. Objective assessment tells me too many words are required to phrase it correctly lel
Edit: I agree with Hereharehere on Page 2 that you don't need the "Dancer" in the name of your card: "Disco Romulo" flows better and is more funny as a result.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So how about a nice, simple tool for Recruit Warrior? I feel like they could benefit from the ability to shuffle minions back into their deck, and doing it to a specific minion is better than doing it to a random one. What do you think?
Really nice card! I like these cards with a seeming downside that can be converted into an upside through strategy and deck building.
Two ideas I had this week; Arcane Resonance is a pure meme card and I thought it'd be fun, Ethereal Pickpocket is a card I just can't seem to get the wording right on though so hopefully it makes sense. I feel like for the body you're getting and the knowledge/effect from the card 7 mana is more than warranted although i'm thinking of changing it to a 3/4 cost spell.
Let me know what you think and i'll leave my own feedback soon!
I like Ethereal Pickpocket a lot, even though I get @linkblade's concerns. However, it should be a Priest card. Rogue's stealing is always the "card from your opponent's class" thing, instead of taking them from the deck. Also, the flavour doesn't seem Boomsday at all, so I'd change the set (not like it's a big deal, but I'm a bit OCD with this kind of stuff xD)
I'm a sucker for these "second version" type of cards, and this is pretty remarkable at that. Also love the pun a lot. However, as @linkblade said, the art doesn't seem to focus on the sphere, so I'd suggest finding another one or using a more proper zooming.
Cheers! I've upgraded it to a legendary version to make the card more suiting the effect. If Clutchmother Zavas was to return to the same spot, this card wouldn't work, I agree! I simply wanted to make it permanent in order for it to be more reliable, and doesn't have be in a sort of "combo". I hope the change of rarity to Legendary will make it more fitting.
EDIT: Here's the new legendary version:
I mean, we all now your card is gonna win, but I think that the wording would be more consistent like this "For the rest of the game, you always Discard the left-most card in your hand". Maybe it's a bit longer, but that way is consistent with Stargazer Luna and Soul Infusion.
Alright, my turn now. I have a second iteration of Chi Transmuter, as well as a new card inspired by @ChildOfTheAtom12's Clockwork Scout.
Okay, so this version of Chi Transmuter features the wording @Kovachut suggested me. I also gave it +1 Attack, because a 3/5 stuck me as too weak (every 3/5 and even 3/6 in the game have effects that seem stronger, IMO).
Then, about Exile Enforcer, the basic mechanic is very similar to targeted Discard. However, it can be used to dilute your opponent's deck a la Weasel Tunneler in combination with a cheap minion. Flame Elemental from a Fire Fly would be a premium target.
Edit: I originally called my last card Tartarus Enslaver, but I was told it's better not to reference slavery, so I called him Exile Enforcer, which makes a lot of sense too.
Yara feels a bit too much like Dragon's Fury, its ok but nothing too interesting.
The Quartermaster is just crazy with Sonya Shadowdancer and Swashburglar, might enable an interesting (read: watered-down) follow up to quest rogue.
Modrion is not so interesting. If you consider Nerubian Prophet I think you could cost it a bit more aggressively (e.g. reduce the cost by 2 each turn). There is no real reason for hand positioning here, so it feels a bit forced...
All in all this competition is one of the most difficult ones so far. It's super tough to make this effect not feel forced...
Two ideas I had this week; Arcane Resonance is a pure meme card and I thought it'd be fun, Ethereal Pickpocket is a card I just can't seem to get the wording right on though so hopefully it makes sense. I feel like for the body you're getting and the knowledge/effect from the card 7 mana is more than warranted although i'm thinking of changing it to a 3/4 cost spell.
Let me know what you think and i'll leave my own feedback soon!
Weekly Card Design Competition 10.15
Any thoughts?
Just your average off-metamancer here.
Also a member of the real casual play network https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/222850-new-third-game-mode-real-casual-play-network
5 damage to your opponent and a minion is okay, that's basically two Fireball or 8 Mana worth of damage. My concern is with burning the card because it doesn't really fit the flavour of Mage and if your opponent has an even number of cards would that mean you burn no cards or burn two cards? I like the concept and giant lasers are cool in my book, but it might not be the best fit for Mage.
i can't think of a way to shorten cure of the giants text anymore. i like the flavor of this idea though.
Here are the two cards I think I might use for the competition:
Soul Transfer: I know that Warlock already has two hand buff cards but the concept works best with thier class. Destroying a powerful minion and then buffing something like Doubling Imp, Omega Agent, or a taunt like Vulgar Homunculus is very useful and I think it's fairly well costed.
Spiked Shield: Same base damage as Fiery War Axe, but takes a little longer to destroy so you can properly pick your target. Obviously, this doesn't work in a taunt deck but the extra +3 Health should turn most minions into decent taunts that your opponent has to remove.
Thanks for the feedback on my cards so far, I'll see about some changes.
Also had one more idea I want to try out:
Could be really strong depending on what it pulls, not sure if 7 mana is expensive enough though.
Thoughts?
Any thoughts?
We're fucked.
Anyway, my current ideas:
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I've come up with a new idea, along with buffing the mass-summon version of Dark Mirror:
->
->
I despise card ideas that automatically function before you've ever played them; these require a down-payment first. I'm not sure about the numbers, questioning whether it's too expensive or the damage is off. Either-way, the card's inherent function is the same: you can play cards cheaper than normal, in exchange for the initial mana cost and the self-damage as penalties. The Warrior and the Priest are both semi-capable of countering the damage, so it creates a game of measuring how much pain you can take to maintain the advantage.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
incredibly broken for a common, honestly i think this card deserves legendary status at minimum epic
(spell minion interactions make the spell a battlecry and the spell summons the minion instead)
I made it more creative and fun, but also interactive.
Just your average off-metamancer here.
Also a member of the real casual play network https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/222850-new-third-game-mode-real-casual-play-network
If you want me to be completely honest, I hate this card. Cards should not automatically activate in your hand with no additional effort on your part, as they'll always create a polarizing experience:
I really like the intention behind this card, to make Recruiting more reliable. Drawing your Recruit targets is really disheartening; as a Kathrena Winterwisp player, I know all about this :( I would upvote this.
I'm not a fan of the Rogue card: it's providing a lot of "free" information, while being prone to nabbing a high-quality card. The left-most card has been in-hand the longest, meaning it's probably expensive and/or an important "I'll need this later" card (like a major clear). I know in exchange you've knocked its stats a lot, but still.
Lately the Mage has been getting a ton of cards that don't need a target: Research Project, Luna's Pocket Galaxy, Unexpected Results, Cinderstorm, Book of Specters, and Astral Rift are all from the last two expansions. This makes combo-ing spells with Arcane Resonance a lot more appealing than normal, to the point where 8-mana is arguably cheaper than it should be. If you bring attention to this fact, it should help sell your card.
I would say this card has various problems:
nerfedmurdered for a reason. You wouldn't even need her for the deck.I would go with Spiked Shield because the card is more unique: weapons are not an obvious usage for the hand-position mechanic. The effect is similar to Val'anyr's gimmick but it's a controllable one-off.
You should change the name, though, because Spiked Shield is a token of Unidentified Shield.
Hand-summoning minions usually rely on a Deathrattle, to provide opponents a chance to react (Deathwing, Dragonlord, Voidcaller, Coffin Crasher, Giant Anaconda, Kobold Illusionist). As seen by the examples they're almost always class minions, as well. A Neutral hand-summoner who's guaranteed to get one off before your opponent can do anything should definitely be expensive. At 7-mana you're mana-cheating anything above that with the addition of a 2/4 body: Ragnaros the Firelord, The Lich King, Y'Shaarj, Rage Unbound, Hadronox, Tirion Fordring, etc.; there are plenty of enticing targets.
That's a fairly neat re-imagining of Carnivorous Cube, although if possible you should zoom out a bit with the art: the yeti looks like the focus, which is wrong.
I really like Gordawg: it's a fairly ingenious, simple way to help push an Elemental Rogue deck, and keeping the tokens blank is the right call for balance. I also think it could be seen as a healthier alternative to the Quest.
Lathy already upgraded it to a Legendary; on the next page :P
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'd be okay with this being the knockout win for the comp if the effect was a passive and not a permanent.
Being able to discard Clutchmother Zavas 4-5 times (it returns to the same spot in the hand, right?) would make a permanent effect like this very dangerous.Nope, returns on the right. Disregard that.A bit wordy but not sure how else to say it all. I like the idea of "waiting your turn" or doing things in a line. And the Echo plus cycling back to the front means you could give +2/+2 to 5 minions, or +10/+10 to a single minion depending on how your hand looks/deck is built. Thoughts?
This is what I came up with to cut it down to four lines (as it needs to be):
While your card has the versatility to multi-buff a small collection of minions, in wide hands it is blatantly inferior to Smuggler's Run. Handbuff Paladin didn't go anywhere in Mean Streets of Gadgetzan, and I don't believe it would technically proc The Last Kaleidosaur either. I'm just not sure if people would bother with it :(
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I like the idea of King Menethil II adding a "Ghost" (Echo-card) to your hand, it's pretty flavorful (if I understand it correctly?). I'm not sure if it's the best way to implement it, but for now I don't have that many ideas myself.
Glad you changed Shadow Codex to right-most so it doesn't become a dud. This is definitely the best of the three. I'm not sure if it's too good (I'm thinking some sort of Mind Blast shenanigans or the likes), but I do like it.
Instead of neighbors, I'd use "adjacent cards" like you did on the token. Other than that, I like it, though it's a bit weak having no immediate effect.
I don't dig Surge Coil. Unfortunate Experiment is a nice card, but it lacks flavor imo. You're right though, controllable discard is nice though.
Should be right-most*, and not most-right. It's just Chameleos with a little tweak. Not very exciting imo, sorry.
I'm not sure I get this right? Which player and how is it decided? The minion in transforms into, does that disappear from the player's hand and is replaced by a Shadow Reflection? In that case, I'd use "That minion is replaced..."
Cheers man. Disco Romulo could definitely work. The reason i've made it "Disco Dancer Romulo" is beacuse I want the disco to refer to discard, and the dancer to the left-right mechanic (as in dance steps). That might be putting too much into it, and might not be needed to understand that reference?
As for you card: Maybe you could do "... costs (1) less for each card to its left and Overloads the same." It's not the exact same discount (one off), but I think it's more understandable.
I like the idea, but the insane value potential of this card is just to much. It could potentially be a turn 2 Tirion Fordring, The Lich King or the likes. Wouldn't seem unrealistic to run a cheap minion/expensive minion combo to pull this off for an early win.
I think it's a simple but versatile tool. I like it. As for the wording, maybe you could go with: "Choose One - Shuffle the right-most minion in your hand into your deck and draw a card; or The left-most." - the draw a card isn't written as part of the "or"-effect, but I think it's pretty obvious that would still happen.
Not the most exciting effect, but it's simple, elegant and flavorful.
Not the biggest fan of this mate. Instead of burn, I think you want to use "discard". Also, what if your opponent has an equal amount of cards? Would it just discard one at random, or none? It's a hand-attack, and I don't dig those (exceptions can be found), but it's a very weak one at 10 mana.
So this card has effect without playing it, and you pay 6 mana to get rid of the effect? If that's the case, I really don't like it, sorry. I don't like cards having an effect on the game without even being played.
I can dig the idea of a sort of Recruit-style warrior, that shuffles minions back in your deck. The only thing that bothers me is the stats, which I believe are on point if it shuffles a minion back, but if you only have spells in hand, it's a bit too good. Not over the top, so I think it'll work. I don't like the art though.
Arcane Resonance is boring imo. Ethereal Pickpocket is great! What bothers me though, is that it feels more like a Priest card. Priests gain cards that your opponent HAS in the deck while rogues gain random class cards from your opponent. Lastly, the stats are 3,5 mana, the Discover effect with a card gain is roughly worth 1-1,5 mana making the effect of partly gaining knowledge of your opponent's hand is worth 3-3,5 mana. I think that's way overstatted, and I think you should lower it to atleast a 6-cost minion.
I'm sorry, but I think this card is a tad too complicated and crowded with text. I don't think it's likely to slim the amount of text on your reward card enough to make it fit four lines.
Not a fan og Spiked Shield. Soul Transfer has potential, but is way too costly. Void Terror costs 3 and comes with a 3/3 body. I know your card is a bit more versatile and could transfer insane damage to cards like Leeroy, but it's still too costly imo.
Seems like a craaaaaaaaaazy card if your opponent doesn't run a silence. It's 1 stat below vanilla, and has the potential of giving you a legion of doomguards or gul'dans. I think you should restrict it to a spell if anything.
I dig Gorddawg. It doesn't seem very rogue like (except for what I presume is a reference to Crystal Core?). I don't presume they keep card text as well?
Not quite sure how Shadow Pact/Ignore Pain works. It seems to me, the way it's worded, that the card already functions without having played it initially? Anyways, I like Dark Mirror way more - can have an insane outcome summoning crazy big minions, or you could face a spell hunter and make it a dud... Not sure I dig the swing potential that much, but it's definitely the better of your cards :)
Cheers! As you can see on page 2, I've already changed it to legendary status :)
I'd go with "Swap the Cost and card text of the left-most and right-most minion in your hand." - Remember capital letters.
That said, I think this could lead to some nasty combos.
Cheers! I've upgraded it to a legendary version to make the card more suiting the effect. If Clutchmother Zavas was to return to the same spot, this card wouldn't work, I agree! I simply wanted to make it permanent in order for it to be more reliable, and doesn't have be in a sort of "combo". I hope the change of rarity to Legendary will make it more fitting.
EDIT: Here's the new legendary version:
It's supposed to be a hand-aura you activate: the Echo-esque token is what really powers the effect. You can then play the token to turn it off. Objective assessment tells me too many words are required to phrase it correctly lel
Edit: I agree with Hereharehere on Page 2 that you don't need the "Dancer" in the name of your card: "Disco Romulo" flows better and is more funny as a result.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Really nice card! I like these cards with a seeming downside that can be converted into an upside through strategy and deck building.
I like Ethereal Pickpocket a lot, even though I get @linkblade's concerns. However, it should be a Priest card. Rogue's stealing is always the "card from your opponent's class" thing, instead of taking them from the deck. Also, the flavour doesn't seem Boomsday at all, so I'd change the set (not like it's a big deal, but I'm a bit OCD with this kind of stuff xD)
I'm a sucker for these "second version" type of cards, and this is pretty remarkable at that. Also love the pun a lot. However, as @linkblade said, the art doesn't seem to focus on the sphere, so I'd suggest finding another one or using a more proper zooming.
I mean, we all now your card is gonna win, but I think that the wording would be more consistent like this "For the rest of the game, you always Discard the left-most card in your hand". Maybe it's a bit longer, but that way is consistent with Stargazer Luna and Soul Infusion.
Alright, my turn now. I have a second iteration of Chi Transmuter, as well as a new card inspired by @ChildOfTheAtom12's Clockwork Scout.
Okay, so this version of Chi Transmuter features the wording @Kovachut suggested me. I also gave it +1 Attack, because a 3/5 stuck me as too weak (every 3/5 and even 3/6 in the game have effects that seem stronger, IMO).
Then, about Exile Enforcer, the basic mechanic is very similar to targeted Discard. However, it can be used to dilute your opponent's deck a la Weasel Tunneler in combination with a cheap minion. Flame Elemental from a Fire Fly would be a premium target.
Edit: I originally called my last card Tartarus Enslaver, but I was told it's better not to reference slavery, so I called him Exile Enforcer, which makes a lot of sense too.