Huh, not seeing too many people playing around with the "third card in hand" idea. Not sure how it would be executed, but I think it could be pretty interesting to see done well.
Just an observation since the majority of cards here seen to have some variation on left-most or right-most.
Soulcast allows you to discard a specific card in your hand, or play a spell with greatly reduced cost. It would still count as a discard for discard-related interactions if the left-most card is a spell.
Shady trader is hand disruption that doesn't completely ruin your opponent's combo. It just asks them to pay 1 mana and 1 health to get whatever you stole back. If you manage to draw and play said card, they don't get anything from playing the fake coin.
Added a bit more flavour to Shadow Codes. If you just want a third or fourth copy of a card, then you have to pay 1 more mana, but you could just play the original itself for a reduced cost.
I don't know if i can say anything that hasn't already been told by others, so sorry for no feedback.
Alright, my turn now. I have a second iteration of Chi Transmuter, as well as a new card inspired by @ChildOfTheAtom12's Clockwork Scout.
Okay, so this version of Chi Transmuter features the wording @Kovachut suggested me. I also gave it +1 Attack, because a 3/5 stuck me as too weak (every 3/5 and even 3/6 in the game have effects that seem stronger, IMO).
Then, I want to point out two things about Tartarus Enslaver:
Gameplay wise: The basic mechanic is very similar to targeted Discard. However, it can be used to dilute your opponent's deck a la Weasel Tunneler in combination with a cheap minion. Flame Elemental from a Fire Fly would be a premium target.
About the name: I was about to call him Slave Trader, which matches his effect better, but I thought Tartarus Enslaver was fancier, even though the Tartarus doens't exist in WoW as far as I know. Let me know which name you prefer.
I personally would never recommend using the word "Slave" in a name, especially "Slave Trader". There are some darker concepts (like slavery) that just don't need to be brought up in a friendly card game. I still prefer Chi Transmuter, anyway.
(Edit: Apologies for my triple post...)
Sorry for that. I forgot this word has darker implications in the U.S. than in my country.
Here in Spain it's obviously remembered as a horrible episode of human history, but it wouldn't be politically incorrect to put it in a game like Hearthstone. It could be comparable with, let's say, Inquisition (which is already referenced in Vilefin Inquisitor).
Again, sorry. I hope I didn't offend anyone.
I'd go for a name like "Tartarus Banisher" - i.e. It 'banishes' your minion from your hand into the opponent's deck. Enforcer could work too, in that it's removing the minion from your hand to enforce some kind of rule or edict.
I combined both of your approaches and called him Exile Enforcer. I prefered to leave Tartarus out of the equation too, because it doesn't exist in the WoW universe.
I already edited my post, leaving a small clarification of what happened in case someone sees this discussion.
This Rexxar could be the top curve card of hard-aggro, beast-oriented strategy. He helps with card drawing (with some little fatigue-risk factor) while trying to destroy some AoE removals or other useful cards.
Using Fire Arrow will show an arrow shot from the circle (like in the original hero power), but instead of hitting the enemy hero, it will of course hit his left-most (older) card. A quick animation then will show the card burns to nothing.
This Rexxar could be the top curve card of hard-aggro, beast-oriented strategy. He helps with card drawing (with some little fatigue-risk factor) while trying to destroy some AoE removals or other useful cards.
Using Fire Arrow will show an arrow shot from the circle (like in the original hero power), but instead of hitting the enemy hero, it will of course hit his left-most (older) card. A quick animation then will show the card burns to nothing.
Any suggestion or comment will be appreciated.
Cya
To be fair, I'm not a big fan of aggro play, however that said when you compare this to Deathstalker Rexxar, I think most would rather have a card which can make more beasts as this has a way to complete against class if their other cards fail.
However a suggestion I do have is that a spell Hunter could be more use of a card like this, so rather have an hero power which destroys a player's card why not a hero power which put your right-most card back into your deck and draw a card. This would mean the beasts you summon will still have that deathrattle, but can also move through your deck to find an answer you may need.
I like the idea, however having 5 in your deck, does seem a bit too much. Maybe three Magacoils? That's may opinion, some others may disagree with me, so maybe wait on others or go with you gut if you think five is enough.
Anyway I also have another idea (and yes I am a bit of a Sonic fan before you ask). So the idea is simple, you get a 3/3 mech of a card in your hand. Though I'm wondering if it should go for the left-most or right-most... and maybe the keyword... but I will see what you think.
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My Entry for this week's Card Design Competition - Season 8.16:
Thanks for all the feedback, I've changed the mirror a bit:
So say there is a Flamestrike in your hand and it's the right-most spell in your hand, then this is a Flamestrike for 5 mana. It will change to whatever the right-most spell in your hand is. Obviously if you have no other spells in your hand, it's a dud, which balances it.
Anyway I also have another idea (and yes I am a bit of a Sonic fan before you ask). So the idea is simple, you get a 3/3 mech of a card in your hand. Though I'm wondering if it should go for the left-most or right-most... and maybe the keyword... but I will see what you think.
Two thoughts: first, this would probably be broken for Big Priest. Barnes is undeniably the powerhouse of that deck, so giving Big Priest access to what is essentially two more would push it over the top. Second, the second sentence of the text seems unrelated to the rest of the card, both mechanically and flavor-wise. Why does it get Taunt, and why only some of the time?
It won't be playable if you have less than 7 cards before casting it.
Vampiric Smile is an awesome idea, but the main problem is the clunkiness of the wording: "third card" is already a new phrase for Hearthstone, so "third card from the middle" is totally unprecedented, which makes it seem unprofessional. Plus, this restricts the hand size at which it works, which is kind of bizarre. I'd suggest having it apply to the left and right-most cards in the player's hand. It may be more basic, but it makes the card much more Hearthstone-y. As an aside, even with the change it's probably too weak, since it's a 3 mana spell that does nothing when you cast it, and Warlock already has a lot of healing.
I very much like the flavor of Favorite Companion: what do you mean by "crafting" though? It should probably be worded something like "The left-most Beast in your hand will always be an option when you Discover."
Thanks for all the feedback, I've changed the mirror a bit:
So say there is a Flamestrike in your hand and it's the right-most spell in your hand, then this is a Flamestrike for 5 mana. It will change to whatever the right-most spell in your hand is. Obviously if you have no other spells in your hand, it's a dud, which balances it.
Thoughts?
This is definitely too powerful. Compare this to Primordial Glyph. Much of the time, despite being random, this will probably be at least as useful, since the cards that you put into your deck are going to be of a higher quality than the overall Discover pool, and it's not properly random because you can control it. You don't need to cast it to get the mana reduction, and any deck that runs this will probably run a variety of spells, so the drawback is pretty minimal. Another serious concern is that this allows you to essentially run 2 additional copies of a given spell, which means that with Open the Waygate, you could get 4 turns in a row.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
This Rexxar could be the top curve card of hard-aggro, beast-oriented strategy. He helps with card drawing (with some little fatigue-risk factor) while trying to destroy some AoE removals or other useful cards.
Using Fire Arrow will show an arrow shot from the circle (like in the original hero power), but instead of hitting the enemy hero, it will of course hit his left-most (older) card. A quick animation then will show the card burns to nothing.
Any suggestion or comment will be appreciated.
Cya
I'm sorry, but I don't think a direct hand attack built on a Hero Power would be healthy for the game.
I like it, I could see this making it to the finals. But as @Fortify said, 5 Coils might just be too much.
My only issue with it it's the name, doesn't seem legendary at all. If you can't think of anything, you can use this site to generate random WoW Goblin names.
Anyway I also have another idea (and yes I am a bit of a Sonic fan before you ask). So the idea is simple, you get a 3/3 mech of a card in your hand. Though I'm wondering if it should go for the left-most or right-most... and maybe the keyword... but I will see what you think.
This card does... a lot of stuff that doesn't seem related at all. The idea of turning a minion into a Mech is neat, but I don't think it fits this week's competition.
Thanks for the feedback. Would you mind giving me your thoughts on my re-worked version?
It now shuffles any card, not just a minion, and the art is (in my opinion) a lot better. I suspect that this will be the card that I post in the submission thread but I'm interested to see if anyone can spot any flaws with it.
The art and statline are better, but I prefered the previous effect, as you could build it around better.
Thanks for all the feedback, I've changed the mirror a bit:
So say there is a Flamestrike in your hand and it's the right-most spell in your hand, then this is a Flamestrike for 5 mana. It will change to whatever the right-most spell in your hand is. Obviously if you have no other spells in your hand, it's a dud, which balances it.
Thoughts?
To be honest, Alarm-o-bot 2.0 and Brain Swapper were much more interesting (although Brain Swapper was broken AF)
Ok, I'm going to submit Chi Transmuter, but I'd like to know which statline do you prefer: 3/5, 4/5 or 3/6.
My idea based off the the crone tavern brawl. Wanted to give paladin a new hero similar to Dr. Boom, Mad Genius. However I changed Dorothee's charge effect to rush, for balancing reasons. What do you guys think?
To make sure I understand the card, you're essentially swapping their stats, right? In most cases, you'd still be playing both minions, so you haven't gained any stats, making this card pretty much useless, but at the same time I'm concerned because if you have Deathwing on the left and Stonetusk Boar on the right (or vice versa, whatever), you're getting a 1 mana 12/12 with charge in hand. Then on turn 6, drop it alongside a Faceless Manipulator...
The idea is interesting, but I'm at a loss as to how you might balance it, considering how it can range from near useless to game-breakingly OP.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Soulcast allows you to discard a specific card in your hand, or play a spell with greatly reduced cost. It would still count as a discard for discard-related interactions if the left-most card is a spell.
Shady trader is hand disruption that doesn't completely ruin your opponent's combo. It just asks them to pay 1 mana and 1 health to get whatever you stole back. If you manage to draw and play said card, they don't get anything from playing the fake coin.
Added a bit more flavour to Shadow Codes. If you just want a third or fourth copy of a card, then you have to pay 1 more mana, but you could just play the original itself for a reduced cost.
I don't know if i can say anything that hasn't already been told by others, so sorry for no feedback.
Soulcast it kind of interesting. It plays off of the spell-cheating theme started by Bloodbloom. Shady Dealer looks like Curse of Rafaam pretending to be hand disruption since the card is so easy to get back; not a fan. The new Shadow Codex is maybe more interesting gameplay-wise, but it doesn't have the simplicity that I think was a big draw to the original.
I like this just because it's so out there; definitely one of the most unique ideas here. I'd change the name, though; it doesn't sound very Legendary. I think 5 cards is good since you need to draw 2 before they do anything and might need to play some since they're dead draws otherwise. My only other concern is that (2) may be too big a Cost reduction.
Kind of struggling with the text box limitations. I highly appreciate any kind of feedback and help for fixing/simplifying the wording.
That's a really tough one. I tried a couple of ways of re-wording it, but I couldn't find anything shorter than what you've put. The idea is interesting, but it's a pretty brutal downside if that ends up in your opening hand as the left-most card.
Can't find a better art... thoughs on flavor / balance / wording (mostly last one)?
I would have phrased it as "Deal 5 to your opponent's middle minion and to your opponent, and destroy the middle card in his hand." Also, what happens if your opponent has six cards in his hand? Does it destroy the 3rd and 4th cards, or does it choose one randomly? I feel like there should be something in the text of the card to clarify that, but then you might not be able to fit it all in.
I've reworked my original idea and come up with a couple of others, feedback would be much appreciated.
I can dig the idea of a sort of Recruit-style warrior, that shuffles minions back in your deck. The only thing that bothers me is the stats, which I believe are on point if it shuffles a minion back, but if you only have spells in hand, it's a bit too good. Not over the top, so I think it'll work. I don't like the art though.
Thanks for the feedback. Would you mind giving me your thoughts on my re-worked version?
It now shuffles any card, not just a minion, and the art is (in my opinion) a lot better. I suspect that this will be the card that I post in the submission thread but I'm interested to see if anyone can spot any flaws with it
This is pretty solid. It might benefit from being a stat point bigger because the effect effectively discards a card, which is worth one mana. This is pretty minor, but to me it feels weird in Boomsday since it interferes with The Boomship, though the robot guy wouldn't really fit anywhere else.
Of the two, I prefer Faquir, though I'm not sure what the flavor is supposed to be. I don't know what to suggest art-wise since I'm not sure what you're going for. Bartleby isn't bad, but he feels a little complex, and there are the potential Open the Waygate shenanigans.
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Huh, not seeing too many people playing around with the "third card in hand" idea. Not sure how it would be executed, but I think it could be pretty interesting to see done well.
Just an observation since the majority of cards here seen to have some variation on left-most or right-most.
Modified stuff a bit:
Fake Coin:
Soulcast allows you to discard a specific card in your hand, or play a spell with greatly reduced cost. It would still count as a discard for discard-related interactions if the left-most card is a spell.
Shady trader is hand disruption that doesn't completely ruin your opponent's combo. It just asks them to pay 1 mana and 1 health to get whatever you stole back. If you manage to draw and play said card, they don't get anything from playing the fake coin.
Added a bit more flavour to Shadow Codes. If you just want a third or fourth copy of a card, then you have to pay 1 more mana, but you could just play the original itself for a reduced cost.
I don't know if i can say anything that hasn't already been told by others, so sorry for no feedback.
Just something I quickly came up with:
Any thoughts?
I combined both of your approaches and called him Exile Enforcer. I prefered to leave Tartarus out of the equation too, because it doesn't exist in the WoW universe.
I already edited my post, leaving a small clarification of what happened in case someone sees this discussion.
@lathy Yep, that's the idea ! But like @Wailor said, it's much more a priest card, so i'll make it priest !
Love the tribes.
This Rexxar could be the top curve card of hard-aggro, beast-oriented strategy. He helps with card drawing (with some little fatigue-risk factor) while trying to destroy some AoE removals or other useful cards.
Using Fire Arrow will show an arrow shot from the circle (like in the original hero power), but instead of hitting the enemy hero, it will of course hit his left-most (older) card. A quick animation then will show the card burns to nothing.
Any suggestion or comment will be appreciated.
Cya
Feedback is highly appreciated!
To be fair, I'm not a big fan of aggro play, however that said when you compare this to Deathstalker Rexxar, I think most would rather have a card which can make more beasts as this has a way to complete against class if their other cards fail.
However a suggestion I do have is that a spell Hunter could be more use of a card like this, so rather have an hero power which destroys a player's card why not a hero power which put your right-most card back into your deck and draw a card. This would mean the beasts you summon will still have that deathrattle, but can also move through your deck to find an answer you may need.
I like the idea, however having 5 in your deck, does seem a bit too much. Maybe three Magacoils? That's may opinion, some others may disagree with me, so maybe wait on others or go with you gut if you think five is enough.
Anyway I also have another idea (and yes I am a bit of a Sonic fan before you ask). So the idea is simple, you get a 3/3 mech of a card in your hand. Though I'm wondering if it should go for the left-most or right-most... and maybe the keyword... but I will see what you think.
My Entry for this week's Card Design Competition - Season 8.16:
Vampiric Smile in game Visualization:
It won't be playable if you have less than 7 cards before casting it.
A twisted Earthen Ring Farseer that will make you keep an eye on the opponent's hand, and yes, she's intended to work whit Auchenai Soulpriest to.
This is my first idea. Not too exciting and even a little boring, but I wanted to know your thoughts nonetheless
@Lathy
Thanks for feedback! I give this one up, but thank you anyway.
For your card, I guess it's a good idea, however it's too op for discard warlock, since player could control which card to discard.
Two new ideas. And ask for better arts, thanks.
Thanks for all the feedback, I've changed the mirror a bit:
So say there is a Flamestrike in your hand and it's the right-most spell in your hand, then this is a Flamestrike for 5 mana. It will change to whatever the right-most spell in your hand is. Obviously if you have no other spells in your hand, it's a dud, which balances it.
Thoughts?
I feel like this makes the card viable and fun
Just your average off-metamancer here.
Also a member of the real casual play network https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/222850-new-third-game-mode-real-casual-play-network
Two thoughts: first, this would probably be broken for Big Priest. Barnes is undeniably the powerhouse of that deck, so giving Big Priest access to what is essentially two more would push it over the top. Second, the second sentence of the text seems unrelated to the rest of the card, both mechanically and flavor-wise. Why does it get Taunt, and why only some of the time?
Vampiric Smile is an awesome idea, but the main problem is the clunkiness of the wording: "third card" is already a new phrase for Hearthstone, so "third card from the middle" is totally unprecedented, which makes it seem unprofessional. Plus, this restricts the hand size at which it works, which is kind of bizarre. I'd suggest having it apply to the left and right-most cards in the player's hand. It may be more basic, but it makes the card much more Hearthstone-y. As an aside, even with the change it's probably too weak, since it's a 3 mana spell that does nothing when you cast it, and Warlock already has a lot of healing.
I very much like the flavor of Favorite Companion: what do you mean by "crafting" though? It should probably be worded something like "The left-most Beast in your hand will always be an option when you Discover."
This is definitely too powerful. Compare this to Primordial Glyph. Much of the time, despite being random, this will probably be at least as useful, since the cards that you put into your deck are going to be of a higher quality than the overall Discover pool, and it's not properly random because you can control it. You don't need to cast it to get the mana reduction, and any deck that runs this will probably run a variety of spells, so the drawback is pretty minimal. Another serious concern is that this allows you to essentially run 2 additional copies of a given spell, which means that with Open the Waygate, you could get 4 turns in a row.
#gNOmeferatu
I'm sorry, but I don't think a direct hand attack built on a Hero Power would be healthy for the game.
I like it, I could see this making it to the finals. But as @Fortify said, 5 Coils might just be too much.
My only issue with it it's the name, doesn't seem legendary at all. If you can't think of anything, you can use this site to generate random WoW Goblin names.
This card does... a lot of stuff that doesn't seem related at all. The idea of turning a minion into a Mech is neat, but I don't think it fits this week's competition.
The art and statline are better, but I prefered the previous effect, as you could build it around better.
I like Faquir a lot more, although I don't get the relation between its flavour and effect. Also, doesn't fit Boomsday at all.
About the art, if you want something similar to what you have, this fanart from Diablo could work.
To be honest, Alarm-o-bot 2.0 and Brain Swapper were much more interesting (although Brain Swapper was broken AF)
Ok, I'm going to submit Chi Transmuter, but I'd like to know which statline do you prefer: 3/5, 4/5 or 3/6.
My idea based off the the crone tavern brawl. Wanted to give paladin a new hero similar to Dr. Boom, Mad Genius. However I changed Dorothee's charge effect to rush, for balancing reasons. What do you guys think?
To make sure I understand the card, you're essentially swapping their stats, right? In most cases, you'd still be playing both minions, so you haven't gained any stats, making this card pretty much useless, but at the same time I'm concerned because if you have Deathwing on the left and Stonetusk Boar on the right (or vice versa, whatever), you're getting a 1 mana 12/12 with charge in hand. Then on turn 6, drop it alongside a Faceless Manipulator...
The idea is interesting, but I'm at a loss as to how you might balance it, considering how it can range from near useless to game-breakingly OP.
#gNOmeferatu
Soulcast it kind of interesting. It plays off of the spell-cheating theme started by Bloodbloom. Shady Dealer looks like Curse of Rafaam pretending to be hand disruption since the card is so easy to get back; not a fan. The new Shadow Codex is maybe more interesting gameplay-wise, but it doesn't have the simplicity that I think was a big draw to the original.
I like this just because it's so out there; definitely one of the most unique ideas here. I'd change the name, though; it doesn't sound very Legendary. I think 5 cards is good since you need to draw 2 before they do anything and might need to play some since they're dead draws otherwise. My only other concern is that (2) may be too big a Cost reduction.
This is definitely better than your other card. I like the information-giving aspect especially.
This is pretty solid. It might benefit from being a stat point bigger because the effect effectively discards a card, which is worth one mana. This is pretty minor, but to me it feels weird in Boomsday since it interferes with The Boomship, though the robot guy wouldn't really fit anywhere else.
Of the two, I prefer Faquir, though I'm not sure what the flavor is supposed to be. I don't know what to suggest art-wise since I'm not sure what you're going for. Bartleby isn't bad, but he feels a little complex, and there are the potential Open the Waygate shenanigans.