Druid finally has hard removal! Except that instead of a 1/1, its a 2/2 and cost 1 more mana. But with extra cost you get the flexibility to transform a minion instead of an Ironbark Protector which may be useful against aggro. Note: While similar to Dinosize, note that the transformed minion can not immediately attack.
Great synergy with
Witchwood Apple
to fill up your board, and if you already have Treants on the board, you can give them some extra boost.
Without Treants, he's just a vanilla 7/7. I don't see the point of subtracting stats to boost his power, as he requires multiple other cards to provide synergy.
This is a combination of the "Unidentified" ( Unidentified Elixir , etc..) + Worgen ( Spellshifter , etc...) effects.
Obviously the shifting follow the order of the seasons, so it's Summer → Autumn → Winter → Spring → Summer again → ...
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Note that it saids *ALL* traints, so it affects also the ones for your oponent. Wanted to try something risky for my first card.
A copy of a copy of a copy of a copy
Edit: Changed to 'after' instead of 'whenever'
Very similar to Violet Teacher , a card traditionally used in Token Druid. The bigger tokens are balanced by a much easier to remove body.
It's also a good way to feed Mulchmuncher .
i'm sorry
My first attempt at this competition. Seems like a good idea to me.
“ Even in this version, he still doesn't wear a shirt."
Druid finally has hard removal! Except that instead of a 1/1, its a 2/2 and cost 1 more mana. But with extra cost you get the flexibility to transform a minion instead of an Ironbark Protector which may be useful against aggro. Note: While similar to Dinosize, note that the transformed minion can not immediately attack.
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"So THIS is what you meant by 'Branching Paths'..."
SoonTM
Great synergy with Witchwood Apple to fill up your board, and if you already have Treants on the board, you can give them some extra boost.
Without Treants, he's just a vanilla 7/7. I don't see the point of subtracting stats to boost his power, as he requires multiple other cards to provide synergy.
(Mushroom has no abilities)
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