This is the first time I post also in the discussion topic, but is also the first time that my entry is so "complex".
The idea behind the card is quite simple but full of flavor: Treants are living trees (more or less) so seasons mean to influence them.
From here I tought a kind of Evolving Spores for Treants only with obviously 4 choices. I want my special "adaptations" to be original, slightly stronger than the usual and linked to the seasonal theme. The mana cost I finally pick is 5, because the card gives many solid opportunities, but maybe it could also be 4 considering that it influences only Treant minions.
Consideration on the seasons:
Summer
The first I tougth of. In summer trees give fruits and the artwork of Witchwood Apple instantly blinks i my mind.
This season has 0 impact on the board, is just for the fatigue games and control vs control match-up, but can also helps an aggro deck that runs out of gas. Witchwood Apple is not that good, we know, but at least it gives something to play.
Winter
Well this flavor connection between season and effect is so... flavorous!
This effect is intended for not changing any other thing in the Treant status: it will keep any damage, bonus, silence, etc... And, yes, it will not attack that turn, what a shame...
This is too weak, you say? Well, do trees like winter?
Spring comes third out of my brain, and was not easy to put it down.
I started with +1/+1, or something less elegant such +1/+2, but it was so boring!
At the end I'm quite content of the two keywords: Lifesteal remembers of the rebirth of the springtime, and Rush of the speed rate of changing in trees features.
This season can win the aggro vs aggro match-up or help slower decks survive with the combination of spot removal and life gain.
Autumn
This was the hardest one. I want the "falling leaves" to have a part on it but changed many ideas until I set on this deathrattle, just a different kind of Soul of the Forest (weakest or strongest I don't know).
This season could be used for survival pourpose on control/combo decks or as an alternative Soul of the Forest for (Treant only) Token Druid.
This is the first time I post also in the discussion topic, but is also the first time that my entry is so "complex".
The idea behind the card is quite simple but full of flavor: Treants are living trees (more or less) so seasons mean to influence them.
From here I tought a kind of Evolving Spores for Treants only with obviously 4 choices. I want my special "adaptations" to be original, slightly stronger than the usual and linked to the seasonal theme. The mana cost I finally pick is 5, because the card gives many solid opportunities, but maybe it could also be 4 considering that it influences only Treant minions.
Consideration on the seasons:
Summer
The first I tougth of. In summer trees give fruits and the artwork of Witchwood Apple instantly blinks i my mind.
This season has 0 impact on the board, is just for the fatigue games and control vs control matchups, but can also helps an aggro deck that runs out of gas. Witchwood Apple is not that good, we know, but at least it gives something to play.
Winter
Well this flavor connection between season and effect is so... flavorous!
This effect is intended for not changing any other thing in the Treant status: it will keep any damage, bonus, silence, etc... And, yes, it will not attack that turn, what a shame...
This is too weak, you say? Well, do trees like winter?
Hi, first of all, you are trying to pass a "dormant minion" card type as a spell. Just select the spell card type in HC lol. I guess it might be that the art you chose wouldnt fit in a frame for spell, well that sucks, but that is just the absolute basic "rule" that you should follow, to assign proper card type to your cards. Obviously all the token cards should be spells as well.
Season Bliss: the text should probably be just "Choose a season for your Treants.", Choose One is a keyword and you are using it wrong in this context, even tho technically the mechanical aspect of it fits what you are trying to do. Also there is no way you can have this card in a Classic set, since you are mentioning Witchwood Apple and Lifesteal/Rush. Just put it in WW.
The tokens seem ok i suppose and the spell overall too. Not that im too impressed by it, but i can see the flavor and i dont think that any option is too strong, some r actually a little weak (winter), but at the same time it can be exactly what you want in certain situation, so the flexibility is nice.
You are wrong in the first comment and right in the second!
The Winter image is not that of the dormant Treant, is just one of the four that will appear after you cast Season Bliss. Then, if you pick Winter, all your Treant will go dormant in a way I dont figured, my bad...
Your text for the main card is probably more correct then mine (cut probably). I just want it to make clear that this was a "Druid-pick-an-option-cards". Also "your Treants" is not see in any other cards (only "friedly Treants"), but I go that way for the same Try-to-make-it-easy-and-elegant rule.
You are wrong in the first comment and right in the second!
The Winter image is not that of the dormant Treant, is just one of the four that will appear after you cast Season Bliss. Then, if you pick Winter, all your Treant will go dormant in a way I dont figured, my bad...
Your text for the main card is probably more correct then mine (cut probably). I just want it to make clear that this was a "Druid-pick-an-option-cards". Also "your Treants" is not see in any other cards (only "friedly Treants"), but I go that way for the same Try-to-make-it-easy-and-elegant rule.
Ty again!
I dont think you understood me. I meant that your card should look like this (a spell card), not a 5-cost minion card with no stats.
Phrase "your Treants" is fine, it does look better in this case.
Omg sorry! I haven't seen your card in Discussion Topic. Mine is quite similar, though not identical. Excuse me again I didn't want to steal your idea :P
I believe you actually submitted before i posted my ideas here, so no worries :)
Uproot: someone is missing the old FoN+SR combo i see :) It has to cost at least 3 mana, so you have to use Innervate to achieve the combo Living Mana + Savage Roar + Uproot for 30 dmg on an empty board. If it would be just a 3 card combo that would be way too strong.
Impassable Thicket: i kinda like this one, even tho its another stall tol for druid; i guess the most value you would get out of this is if your opponent had board but you didnt.
Oakshaping: even tho it could make for some interesting deck building, im not sure i like it too much.
My bad - i absolutely forgot that Living Mana existed x)
Other than that i agree that Oakshaping is likely the least interesting as we already have that kind of effect in Zerek's Cloning Gallery. And even though i like the flavor of Uproot a little more, Thicket is the more interesting and probably less problematic effect. I believe you can use it a lot more modular than just for stalling and even if you do - 2/2's are a lot easier to deal with than 1/5's.
Mass review time! Since there are only 4 pages, I can afford to do individual reviews.
@linkblade91 - While I get the flavor behind Tree Harvester, it's contrary to Druid's flavor which is supposed to be about defending forests, but razing them. The card itself is alright but don't stand out. Axil is useful for exactly 1 card, Witchwood Appel, and even then, it remains mostly useless as Druid isn't a Mech class. Page 3 update: Ok, that Axil is more useful, but it's too bland for a WCDC.
@teknician - This is extremely underpowered. Five 2/2s for 9 isn't that good and if you don't have a Treant to do an Ironbark then you're fucked. Not salvageable imo.
@Lathy - Root would be absolute cancer. FoN was nerfed for a reason. War Club is absolutely underpowered except to break the Twig, which makes it super OP. Splinter is the best and most original. Would upvote (though I think the wording could be shortened)
@Demonxz95 - It's decent but not very impressive. A lot of people have submitted similar cards.
@Noah_McGrath - Vicious Druid ecent but not impressive. These WCDCs need flashy cards. Forest Protector is slightly better but still not flashy enough. Also, it has the issue that it must be constantly revealed in your hand to allow your opponent to see why the fuck cards get added to your hand out of nowhere. Page 3 update: Life Seed is very good! But it needs to cost more (2 or 3 is balanced) and Deathrattle must be bolded. Would upvote Life Seed with those changes.
@Wailor - Both effects will be overdone, while the second one only benefits from one card: Witchwood Apple. Among your page 2 cards, Geranium Geneticist is the least bland, but still not good enough to my taste.
@WeoWeoWi - The second Kindred Spirit is best, although still too bland to my taste.
@Thezzy - While the transform effect is overdone, I think this one stands out and is balanced. Would upvote.
@Fortify - Gardener is complicated and unoriginal. Planting is quite literaly a weaker Arcane Raven. I suggest you to find other ideas. Update page 4: Ok, this version makes more sense. However, why is it summoned through a spell rather than being a minion of its own? It doesn't make sense. Also, it needs to have an artwork different than that of regular treants so that we see it has a special effect. Would upvote with those changes.
@CecilHoshino - Manwe is a wall of text despite having a effect that is really boring and not worthy of an orange gem. Witchwood Nymph is decent but Druid doesn't really need it. Treant decks are aggro-midrange decks, those generally don't use healing. The Green Father is decent, but not impressive enough for a WCDC.
@RazorofArtorias - I like thie idea, but the effect needs to be a Battlecry, otherwise it's underpowered af. Would upvote with those changes.
@ihascorm - Your first two cards are really bland and don't really fit a WCDC. I have to pick one, it will be Incendiary Sap. However it needs a better artwork.
@DanAnon - It makes sense, but it needs an artwork change. Would upvote with these changes.
@Tophatguy - 1/ Never post your cards as attachments 2/ Artwork needs to be higher definition 3/ Where are the tokens?
@SillyRaptor - I lol'd at Forest Fight, would upvote. As for the Lone Treant : Your cards NEED to be druid cards, and it's worse than Dreadsteed even though it has an orange gem.
@Destroyer - Very good. Would upvote.
@LowFlow - 1/ Never post your cards as attachments. There are some serious issue with your card's wording that other people have exposed so I won't do it again. However, even without taking those into account, your card is very bland for a quest.
@Nirast - "Treant" needs to be capitalized and the art needs to be more hearthstone-y. Would upvote with those changes. Update page 3: Your first card was better.
@acegame... - 2mana 0/20 ? Please no.
@Pumpkin03 - As it is, the card isn't really interesting. However, a Druid card called Trick of Treant should obviously be a Choose One card.
@Hieii - It's decent, but it doesn't feel Druid-y.
@LevaVanCheef - I like the first card. It's deck disruption but it's balanced because it also affects you. Would upvote.
@Suskis - Too bland for this comp.
@Riko111 - I like Broll Bearmantle. But the wording needs to be changed. "Battlecry: Summon copies of your Treants" and Treants shouldn't be bolded. Also, maybe it shouldn't be a legendary?
@11marty - Too much cards in one post. Also, they must imperatively be druid cards. Update end of page 4: This is better, but still too blanc to my taste.
@MrUncreative - Oakshaping is awesome, but too cheap? It's too expensive given how situational it is! Would upvote if cheaper. The other cards would cancerize the game.
@Vignu - I like the base idea of choosing a Season for your Treants, but the current implementation feels wrong.
Upon reviewing, I noted that my theme is much more limiting that I thought. I think the winner will stand out because of great flavor rather than original mechanic.
@Demonxz95 - It's decent but not very impressive. A lot of people have submitted similar cards.
I would make the argument that I made my card first, but I digress (the most overused phrase for me apparently). I see your point.
EDIT: As for your cards, I think One With Nature is best for a Treant deck. Whilst pDusktalon Witch and Swamp Corruptor have interesting effects that power up the Treants, it's anti-synergistic with cards like Dendrologist and Mulchmuncher. I feel like One With Nature would also just replace Greedy Sprite, Treant deck or not.
@Demonxz95 - It's decent but not very impressive. A lot of people have submitted similar cards.
I would make the argument that I made my card first, but I digress (the most overused phrase for me apparently). I see your point.
EDIT: As for your cards, I think One With Nature is best for a Treant deck. Whilst pDusktalon Witch and Swamp Corruptor have interesting effects that power up the Treants, it's anti-synergistic with cards like Dendrologist and Mulchmuncher. I feel like One With Nature would also just replace Greedy Sprite, Treant deck or not.
The bad thing about the comps format is, that even if you came up with an idea first, if someone beats you to it in the submission thread, there is not much you can do about it. Just hope you did a better job with a flavor and ppl will vote for it. I know it sucks ass, but not much we can do about that.
Btw i agree with you on Cheese's cards, One With Nature is the best one.
Remember those are druid cards so balance doesn't really matter. 2 cards seen in the submission thread and they are already broken.. and we blame blizzard.
Man, i wasnt gonna do a Treant summoning card, but after seeing this art, it just felt so right :D I admit, the card is probably super boring, but i think it would fit in a Treant Druid nicely and it also fits in the Classic set just right. What do you think ?:)
Upon reviewing, I noted that my theme is much more limiting that I thought. I think the winner will stand out because of great flavor rather than original mechanic.
While I'm at it, here's an update on my cards:
The last two have Identical effects. I know my own cards can feed pretty bland, but that's the best I can come up with now.
Mine is the only one you didn’t criticize PogChamp
its on page 2 of the submission thread BTW
as for your cards, it’s as creative as this theme lets it be (It’s cool, but as you said, limiting), so that’s a plus. I like Swamp Corruptor most, it fits more with the flavor and has more survivable, which means more value, AKA what this concept is all about. Would upvote!
Man, i wasnt gonna do a Treant summoning card, but after seeing this art, it just felt so right :D I admit, the card is probably super boring, but i think it would fit in a Treant Druid nicely and it also fits in the Classic set just right. What do you think ?:)
I feel the card is nice (as you said, the art also feels right). Not outstanding, I don't think it'll do well as it is, it feels bland, a bit too bland considering the other submissions.
Just thought before of not participating, but remembering that I've got this art, whatever, I'll go for it! XP. I even went through different pages to look up at the different uses of tree sap to make this card flavourful (and balanced too, I mean cost 2 is very low and it can get absurd). Compare balance with Drywhisker Armorer and Happy Ghoul, the latter is not a direct comparision, but this can get you to gain mana for free AND summoning a 2/2.
Just thought before of not participating, but remembering that I've got this art, whatever, I'll go for it! XP. I even went through different pages to look up at the different uses of tree sap to make this card flavourful (and balanced too, I mean cost 2 is very low and it can get absurd). Compare balance with Drywhisker Armorer and Happy Ghoul, the latter is not a direct comparision, but this can get you to gain mana for free AND summoning a 2/2.
Im trying to decide, if it should cost 3 or not, but dunno. Btw mby call it Sap Collector? Or Gatherer? Extractor feels weird. But then again, mby the other two might sound weird for someone else :o
I am seriously devoid of good ideas this week :/ My latest is a card not unlike Living Mana, except you're using your Armor to build up rather than build out:
A = the Armor spent; 20 Armor would summon a 20/20 that returns 10 Armor upon death. I was going to make it cost more, but it's (supposed to be) harder to stack Armor than Mana Crystals.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The season card shown precedently gave me this idea:
(the Summer version will be the collectible one)
Alternatively, I can use the "Unidentified" mechanic the same way (I didn't bother with the tokens yet but they would be identical except for the "change its effect" part, since it would just be a one-time thing)
My previous cards for reference:
I also had this idea. It's supposed to be a weapon-slot neutralizer, but I don't think it's a good idea to give druid exclusive usage of this shit.
@linkblade - I think it could give you back all of the armor and still be balanced. The prevalence of transform and silence means this will never be viable anyway.
@LarryMoments - I think it's nice, fits well in Treant druid, would upvote if you change the art. The one I used for Robotanist would fit well imo.
@linkblade - I think it could give you back all of the armor and still be balanced. The prevalence of transform and silence means this will never be viable anyway.
Probably not :/
The "Worgen" each-turn mechanic is the more logical way to connect your seasonal Treant's flavor with gameplay, although acquiring what you want when you want it will be a pain. Of your options, I like the seasonal Treant or the clever Robotanist name.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Kinda been done before exactly like this for different "tribes" or tokens, but yeah, it seems ok.
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In the spoiler there's my entry for this week: Seasons Bless.
Summer gives Witchwood Apple cards.
Autumn deathrattle minion is in the spoiler.
This is the first time I post also in the discussion topic, but is also the first time that my entry is so "complex".
The idea behind the card is quite simple but full of flavor: Treants are living trees (more or less) so seasons mean to influence them.
From here I tought a kind of Evolving Spores for Treants only with obviously 4 choices. I want my special "adaptations" to be original, slightly stronger than the usual and linked to the seasonal theme. The mana cost I finally pick is 5, because the card gives many solid opportunities, but maybe it could also be 4 considering that it influences only Treant minions.
Consideration on the seasons:
Summer
The first I tougth of. In summer trees give fruits and the artwork of Witchwood Apple instantly blinks i my mind.
This season has 0 impact on the board, is just for the fatigue games and control vs control match-up, but can also helps an aggro deck that runs out of gas. Witchwood Apple is not that good, we know, but at least it gives something to play.
Winter
Well this flavor connection between season and effect is so... flavorous!
This effect is intended for not changing any other thing in the Treant status: it will keep any damage, bonus, silence, etc... And, yes, it will not attack that turn, what a shame...
This is too weak, you say? Well, do trees like winter?
Still can be used in some situation: avoiding mass removals, Doomsayer (also our doomsayers), in combination with Twig of the World Tree and Deathwing, ...
Spring
Spring comes third out of my brain, and was not easy to put it down.
I started with +1/+1, or something less elegant such +1/+2, but it was so boring!
At the end I'm quite content of the two keywords: Lifesteal remembers of the rebirth of the springtime, and Rush of the speed rate of changing in trees features.
This season can win the aggro vs aggro match-up or help slower decks survive with the combination of spot removal and life gain.
Autumn
This was the hardest one. I want the "falling leaves" to have a part on it but changed many ideas until I set on this deathrattle, just a different kind of Soul of the Forest (weakest or strongest I don't know).
This season could be used for survival pourpose on control/combo decks or as an alternative Soul of the Forest for (Treant only) Token Druid.
Hope you guys enjoy it!
Cya
I get that, new ppl come and ideas repeat, i dont have anything against that, if the idea is incorporated into a well made card.
Tree Witch is ok i suppose. Dont think it should be epic, could even be just common.
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Hi, first of all, you are trying to pass a "dormant minion" card type as a spell. Just select the spell card type in HC lol. I guess it might be that the art you chose wouldnt fit in a frame for spell, well that sucks, but that is just the absolute basic "rule" that you should follow, to assign proper card type to your cards. Obviously all the token cards should be spells as well.
Season Bliss: the text should probably be just "Choose a season for your Treants.", Choose One is a keyword and you are using it wrong in this context, even tho technically the mechanical aspect of it fits what you are trying to do. Also there is no way you can have this card in a Classic set, since you are mentioning Witchwood Apple and Lifesteal/Rush. Just put it in WW.
The tokens seem ok i suppose and the spell overall too. Not that im too impressed by it, but i can see the flavor and i dont think that any option is too strong, some r actually a little weak (winter), but at the same time it can be exactly what you want in certain situation, so the flexibility is nice.
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Hi, thanks for the Reply.
You are wrong in the first comment and right in the second!
The Winter image is not that of the dormant Treant, is just one of the four that will appear after you cast Season Bliss. Then, if you pick Winter, all your Treant will go dormant in a way I dont figured, my bad...
Your text for the main card is probably more correct then mine (cut probably). I just want it to make clear that this was a "Druid-pick-an-option-cards". Also "your Treants" is not see in any other cards (only "friedly Treants"), but I go that way for the same Try-to-make-it-easy-and-elegant rule.
Ty again!
I dont think you understood me. I meant that your card should look like this (a spell card), not a 5-cost minion card with no stats.
Phrase "your Treants" is fine, it does look better in this case.
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Ty a lot, now I get it!
I believe you actually submitted before i posted my ideas here, so no worries :)
My bad - i absolutely forgot that Living Mana existed x)
Other than that i agree that Oakshaping is likely the least interesting as we already have that kind of effect in Zerek's Cloning Gallery. And even though i like the flavor of Uproot a little more, Thicket is the more interesting and probably less problematic effect. I believe you can use it a lot more modular than just for stalling and even if you do - 2/2's are a lot easier to deal with than 1/5's.
SoonTM
Mass review time! Since there are only 4 pages, I can afford to do individual reviews.
@linkblade91 - While I get the flavor behind Tree Harvester, it's contrary to Druid's flavor which is supposed to be about defending forests, but razing them. The card itself is alright but don't stand out. Axil is useful for exactly 1 card, Witchwood Appel, and even then, it remains mostly useless as Druid isn't a Mech class. Page 3 update: Ok, that Axil is more useful, but it's too bland for a WCDC.
@teknician - This is extremely underpowered. Five 2/2s for 9 isn't that good and if you don't have a Treant to do an Ironbark then you're fucked. Not salvageable imo.
@Lathy - Root would be absolute cancer. FoN was nerfed for a reason. War Club is absolutely underpowered except to break the Twig, which makes it super OP. Splinter is the best and most original. Would upvote (though I think the wording could be shortened)
@Demonxz95 - It's decent but not very impressive. A lot of people have submitted similar cards.
@Noah_McGrath - Vicious Druid ecent but not impressive. These WCDCs need flashy cards. Forest Protector is slightly better but still not flashy enough. Also, it has the issue that it must be constantly revealed in your hand to allow your opponent to see why the fuck cards get added to your hand out of nowhere. Page 3 update: Life Seed is very good! But it needs to cost more (2 or 3 is balanced) and Deathrattle must be bolded. Would upvote Life Seed with those changes.
@Wailor - Both effects will be overdone, while the second one only benefits from one card: Witchwood Apple. Among your page 2 cards, Geranium Geneticist is the least bland, but still not good enough to my taste.
@WeoWeoWi - The second Kindred Spirit is best, although still too bland to my taste.
@Thezzy - While the transform effect is overdone, I think this one stands out and is balanced. Would upvote.
@Fortify - Gardener is complicated and unoriginal. Planting is quite literaly a weaker Arcane Raven. I suggest you to find other ideas. Update page 4: Ok, this version makes more sense. However, why is it summoned through a spell rather than being a minion of its own? It doesn't make sense. Also, it needs to have an artwork different than that of regular treants so that we see it has a special effect. Would upvote with those changes.
@CecilHoshino - Manwe is a wall of text despite having a effect that is really boring and not worthy of an orange gem. Witchwood Nymph is decent but Druid doesn't really need it. Treant decks are aggro-midrange decks, those generally don't use healing. The Green Father is decent, but not impressive enough for a WCDC.
@RazorofArtorias - I like thie idea, but the effect needs to be a Battlecry, otherwise it's underpowered af. Would upvote with those changes.
@ihascorm - Your first two cards are really bland and don't really fit a WCDC. I have to pick one, it will be Incendiary Sap. However it needs a better artwork.
@DanAnon - It makes sense, but it needs an artwork change. Would upvote with these changes.
@Tophatguy - 1/ Never post your cards as attachments 2/ Artwork needs to be higher definition 3/ Where are the tokens?
@SillyRaptor - I lol'd at Forest Fight, would upvote. As for the Lone Treant : Your cards NEED to be druid cards, and it's worse than Dreadsteed even though it has an orange gem.
@Destroyer - Very good. Would upvote.
@LowFlow - 1/ Never post your cards as attachments. There are some serious issue with your card's wording that other people have exposed so I won't do it again. However, even without taking those into account, your card is very bland for a quest.
@Nirast - "Treant" needs to be capitalized and the art needs to be more hearthstone-y. Would upvote with those changes. Update page 3: Your first card was better.
@acegame... - 2mana 0/20 ? Please no.
@Pumpkin03 - As it is, the card isn't really interesting. However, a Druid card called Trick of Treant should obviously be a Choose One card.
@Hieii - It's decent, but it doesn't feel Druid-y.
@Shatterstar1998 - Both are really bland.
@Prod - Looks waaay too OP when followed by Living Mana or Force of Nature.
@LevaVanCheef - I like the first card. It's deck disruption but it's balanced because it also affects you. Would upvote.
@Suskis - Too bland for this comp.
@Riko111 - I like Broll Bearmantle. But the wording needs to be changed. "Battlecry: Summon copies of your Treants" and Treants shouldn't be bolded. Also, maybe it shouldn't be a legendary?
@11marty - Too much cards in one post. Also, they must imperatively be druid cards. Update end of page 4: This is better, but still too blanc to my taste.
@MrUncreative - Oakshaping is awesome, but too cheap? It's too expensive given how situational it is! Would upvote if cheaper. The other cards would cancerize the game.
@Vignu - I like the base idea of choosing a Season for your Treants, but the current implementation feels wrong.
Upon reviewing, I noted that my theme is much more limiting that I thought. I think the winner will stand out because of great flavor rather than original mechanic.
While I'm at it, here's an update on my cards:
Mana Treant
Splitting Sapling
The last two have Identical effects. I know my own cards can feed pretty bland, but that's the best I can come up with now.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I would make the argument that I made my card first, but I digress (the most overused phrase for me apparently). I see your point.
EDIT: As for your cards, I think One With Nature is best for a Treant deck. Whilst pDusktalon Witch and Swamp Corruptor have interesting effects that power up the Treants, it's anti-synergistic with cards like Dendrologist and Mulchmuncher. I feel like One With Nature would also just replace Greedy Sprite, Treant deck or not.
Click the image to go to my custom Time Traveler class.
The bad thing about the comps format is, that even if you came up with an idea first, if someone beats you to it in the submission thread, there is not much you can do about it. Just hope you did a better job with a flavor and ppl will vote for it. I know it sucks ass, but not much we can do about that.
Btw i agree with you on Cheese's cards, One With Nature is the best one.
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Remember those are druid cards so balance doesn't really matter. 2 cards seen in the submission thread and they are already broken.. and we blame blizzard.
Man, i wasnt gonna do a Treant summoning card, but after seeing this art, it just felt so right :D I admit, the card is probably super boring, but i think it would fit in a Treant Druid nicely and it also fits in the Classic set just right. What do you think ?:)
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Mine is the only one you didn’t criticize PogChamp
its on page 2 of the submission thread BTW
as for your cards, it’s as creative as this theme lets it be (It’s cool, but as you said, limiting), so that’s a plus. I like Swamp Corruptor most, it fits more with the flavor and has more survivable, which means more value, AKA what this concept is all about. Would upvote!
I feel the card is nice (as you said, the art also feels right). Not outstanding, I don't think it'll do well as it is, it feels bland, a bit too bland considering the other submissions.
Just thought before of not participating, but remembering that I've got this art, whatever, I'll go for it! XP. I even went through different pages to look up at the different uses of tree sap to make this card flavourful (and balanced too, I mean cost 2 is very low and it can get absurd). Compare balance with Drywhisker Armorer and Happy Ghoul, the latter is not a direct comparision, but this can get you to gain mana for free AND summoning a 2/2.
The joke is you.
Im trying to decide, if it should cost 3 or not, but dunno. Btw mby call it Sap Collector? Or Gatherer? Extractor feels weird. But then again, mby the other two might sound weird for someone else :o
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I am seriously devoid of good ideas this week :/ My latest is a card not unlike Living Mana, except you're using your Armor to build up rather than build out:
A = the Armor spent; 20 Armor would summon a 20/20 that returns 10 Armor upon death. I was going to make it cost more, but it's (supposed to be) harder to stack Armor than Mana Crystals.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The season card shown precedently gave me this idea:
(the Summer version will be the collectible one)
Alternatively, I can use the "Unidentified" mechanic the same way (I didn't bother with the tokens yet but they would be identical except for the "change its effect" part, since it would just be a one-time thing)
My previous cards for reference:
I also had this idea. It's supposed to be a weapon-slot neutralizer, but I don't think it's a good idea to give druid exclusive usage of this shit.
@linkblade - I think it could give you back all of the armor and still be balanced. The prevalence of transform and silence means this will never be viable anyway.
@LarryMoments - I think it's nice, fits well in Treant druid, would upvote if you change the art. The one I used for Robotanist would fit well imo.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Probably not :/
The "Worgen" each-turn mechanic is the more logical way to connect your seasonal Treant's flavor with gameplay, although acquiring what you want when you want it will be a pain. Of your options, I like the seasonal Treant or the clever Robotanist name.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Good change of the art Larry, now the card looks rly good! ;-)
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