I did not know this card :o Well, I guess i will have to put "until he dies" for the enemy minion if I want to keep treant as board, or make another card since its already existing :/
You dont, like i said, Bubba's Bloodhounds stay on board, if the targeted minion is dead. He summons six 1/1s total, and if you target a 4/4 with his battlecry, it will kill the 4/4 and leave two 1/1s on the board, get it?:)
So your spell will summon seven 2/2s, and if you target a 4/4 with it, it will kill it and leave five 2/2s on the board. Not need to say "until he dies", it is already implied by how the mechanic works.
Interesting, i think it could work. It would be a pretty decent win more card, playable on its own and there is a way to counter it play-wise and the treant numbers r not infinite either, i think it looks good.
Seems ok i suppose, but it feels a little weird, if the minions is just "treant", like why is he the special snowflake that keeps coming back?:)) I would expect an effect like that on a more notable minion, thats all. I get the flavor, it just doesnt feel right to me :o
Ok, given my previous cards were poorly received, I'll post three more and hope one of them is good enough.
Ecologist is very similar to Violet Teacher, a Neutral card that Druid used to use a lot. She produces stronger tokens, but her main body is much easy to remove.
Geranium Genetist is based on the fact that geraniums can reproduce by splitting, so he will implant their genes into Treants to make them stickier. He can be played on curve (as a 2/3 is more or less hard to remove at turn 2) or in combination with Treant generators, due to its cheap cost. I'm considering making him a 1/3.
Finally, the new version of Wicked Overgrowth is my last take on transforming Treants. I decided to use Splitting Festeroot instead of Rotten Applebaum to make it weaker, as they don't directly impact the board.
I'll return any feedback received, altough only today, because I'm going on a trip tonight.
Bumping this.
Ecologist is kind of trash compare to Vex Crow. The other two cards are insanely OP for how many tokens they can potentially produce. Like, Genetist + Force of Nature or Soul of the Forest create so many bodies. Or [cardForce of Nature[/card] + Wicked Overgrowth create 24 mana worth of value. I think transforming them into Ironwood Golem is the best option. They still impact the board but you have to set up a little bit for them to attack.
These are my ideas, please tell me which is the best/how to improve them. I only wrote text because I don’t feel the need to make cards for the ones I won’t use.
Logg Saron: 10 mana 5/5 - summon all friendly Treants that died this game.
If a Treant falls in a forest... - 11 mana - Summon two mini-Mulchmunchers. Costs (1) less for each friendly treant that died this game.
Mini-Mulchmuncher: 4 mana 4/4 with rush
Treant: 2 mana 2/2 - echo
Forest Trunk: 2 mana 0/3 - Inspire to summon a 1/1 sapling. Summon 3 Treants to upgrade.
Forrest Trunk: 2 mana 0/3 - Inspire to summon a 2/2 Treant. Summon 3 Treants to upgrade.
Forrrest Trunk: 2 mana 0/3 - Inspire to summon a 2/2 Spittling Sapling.
My take on my cards:
Logg Saron - Hope you guys like the pun! Thought it was a nice take on the card.
If a Treant falls in a forest... - My pun game was really on today!
Treant - This is my most realistic card. Basically a Ghost Light Angler that works with Treant synergies or Druid buffs.
Forrest Trunk - Yes, this was a play in for Forrest Gump. I was trying to make the text fit the movie, but gave up and went with this. This is also fairly balanced - basically a mix of a vilefin inquisitor and a primalfin totem.
Overall I guess I see Treants in the same way I see murlocs - tiny minions with nice synergies that can spiral out of control.
These are my ideas, please tell me which is the best/how to improve them. I only wrote text because I don’t feel the need to make cards for the ones I won’t use.
Logg Saron: 10 mana 5/5 - summon all friendly Treants that died this game.
If a Treant falls in a forest... - 11 mana - Summon two mini-Mulchmunchers. Costs (1) less for each friendly treant that died this game.
Mini-Mulchmuncher: 4 mana 4/4 with rush
Treant: 2 mana 2/2 - echo
Forest Trunk: 2 mana 0/3 - Inspire to summon a 1/1 sapling. Summon 3 Treants to upgrade.
Forrest Trunk: 2 mana 0/3 - Inspire to summon a 2/2 Treant. Summon 3 Treants to upgrade.
Forrrest Trunk: 2 mana 0/3 - Inspire to summon a 2/2 Spittling Sapling.
My take on my cards:
Logg Saron - Hope you guys like the pun! Thought it was a nice take on the card.
If a Treant falls in a forest... - My pun game was really on today!
Treant - This is my most realistic card. Basically a Ghost Light Angler that works with Treant synergies or Druid buffs.
Forrest Trunk - Yes, this was a play in for Forrest Gump. I was trying to make the text fit the movie, but gave up and went with this. This is also fairly balanced - basically a mix of a vilefin inquisitor and a primalfin totem.
Overall I guess I see Treants in the same way I see murlocs - tiny minions with nice synergies that can spiral out of control.
Im sorry, but if you dont feel the need to make an effort, we dont feel the need to give you feedback. No one is gonna read that wall of text and try to figure out how should the card(s) actually look/work. Thats why you make the card in a first place to make it easy to spot issues with it and give you feedback on ...
Feedback Please! How can I improve/which should I submit? Sinti I was writing that on my phone so I was unable to create cards at the time. My apologies, although you made that more rude that necessary. Mods feel free to delete my other post, I would appreciate that.
Hopefully a fun take on Yogg Saron!
Hopefully nice flavor. Same effect as a regular mulchmuncher, except a spell - and costs 1 more mana because the minions are split up and can take out two targets at once.
Basically a Ghost Light Angler with treant synergies & druid buffs.
Play on Forrest Gump. Probably my best pun and card of the set :P. It's a mix of vilefin inquisitor & primalfin totem.
Overall I went with a murloc approach to my cards - sort of how I would see treants playing out. Tons of small minions that have a nice synergy and quickly get out of control.
OK so one last idea before I submit an idea. A spell which will make Treants have +1/+1 for the rest of the game. I have chosen the boomday logo because legendary were only realised since that expansion, otherwise I would have gone for Witchwood.
Rollback Post to RevisionRollBack
My Entry for this week's Card Design Competition - Season 8.16:
Feedback Please! How can I improve/which should I submit? Sinti I was writing that on my phone so I was unable to create cards at the time. My apologies, although you made that more rude that necessary. Mods feel free to delete my other post, I would appreciate that.
Hopefully a fun take on Yogg Saron!
Hopefully nice flavor. Same effect as a regular mulchmuncher, except a spell - and costs 1 more mana because the minions are split up and can take out two targets at once.
Basically a Ghost Light Angler with treant synergies & druid buffs.
Play on Forrest Gump. Probably my best pun and card of the set :P. It's a mix of vilefin inquisitor & primalfin totem.
Overall I went with a murloc approach to my cards - sort of how I would see treants playing out. Tons of small minions that have a nice synergy and quickly get out of control.
In the future, please try and make your cards smaller so that it doesn't bog the entire screen.
Also, none of your cards are Druid cards, and would immediately get disqualified.
Logg-Saron: Funny, but really bad. 10 mana 5/8 (which is already awful stats) for potentially 6 2/2s. Almost every removal spell will counter this. Also, Treant is not a keyword. Any card that refers to another card should not be bolded. For example, look at Ball of Spiders. the card Webspinner is not bolded. The only words that are ever bolded in this game AT ALL are the specific keywords. If you're unsure, go to the wiki and search for all the keywords.
If a Treant Falls in a Forest: The name is too long. You also used the Mulchmuncher art, and I can see why, but you really shouldn't. As for the effect, it's pretty good, getting a bunch of 4/4s to flood the board is a reasonable effect. However, I would lower the mana cost just a little bit, due to how scarce Treants are in the game. They aren't abundant like wisps.
Treant: This is just boring, lazy and bad. You didn't even bother giving it a different name, even as simple as something like "Illusory Treant". You straight up copied Ghost Light Angler. (sidenote: the Echo keyword came only in the Witchwood, so it should have a Witchwood watermark)
Forest Trunk: I like the reference, but there are so many things wrong with this card. Like the last card, you're using the Inspire keyword in the wrong expansion (it should only be in The Grand Tournament). Besides, there's no point to these upgrades. You really only want the second form of this card. If you're playing Treant Druid (again, Treant is NOT a keyword), you don't want Splitting Saplings or regular Saplings. In general, I would recommend you stave off of these upgrade cards (upgrade is also not a keyword), because you're going to need to come up with three different names (adding a letter doesn't count) and find three different arts. I like the inspire idea though, so I would just make it a 0/3 with "Inspire: summon a Treant".
OK so one last idea before I submit an idea. A spell which will make Treants have +1/+1 for the rest of the game. I have chosen the boomday logo because legendary were only realised since that expansion, otherwise I would have gone for Witchwood.
I like it. It's kinda like Prince Keleseth (I really hope they don't nerf him), but because he doesn't work on summoned minions, this fixes the problem. However, in order to combat that, I feel like you should make this 2 mana.
Actually had some early ideas, so i guess i'll try to participate in the discussion topic a bit this week.
Edit: Oakshaping might be a little too cheap.
Uproot: Interesting idea, but I feel like this card will either be vastly underpowered or overpowered. I feel like most of the time, you don't really want charge on your tokens so that you can buff them later. I think this would be a nice finisher.
Impassable Thicket: Probably my favourite out of the three. A really neat tech idea that serves multiple purposes really. It can fill your board against control decks or decks with big minions, or you can use this against aggro decks almost like Spreading Plague.
Oakshaping: It's a similar issue with Zerek's Cloning Gallery, you need cards that either has a good deathrattle or that does cool shit while on the board. However, Druid really lacks those types of cards, especially when the largest source of Treants is through spells and minion battlecries. Unless there's a way to summon Treants passively, this card probably won't see paly.
Feedback Please! How can I improve/which should I submit? Sinti I was writing that on my phone so I was unable to create cards at the time. My apologies, although you made that more rude that necessary. Mods feel free to delete my other post, I would appreciate that.
Hopefully a fun take on Yogg Saron!
Hopefully nice flavor. Same effect as a regular mulchmuncher, except a spell - and costs 1 more mana because the minions are split up and can take out two targets at once.
Basically a Ghost Light Angler with treant synergies & druid buffs.
Play on Forrest Gump. Probably my best pun and card of the set :P. It's a mix of vilefin inquisitor & primalfin totem.
Overall I went with a murloc approach to my cards - sort of how I would see treants playing out. Tons of small minions that have a nice synergy and quickly get out of control.
Well, you could have said you are on a phone and cannot make the cards right now and that you would make them later and all would be fine. But instead your tone was very condescending, you said you dont feel the need to make those cards, cause you might not use them anyway. So why bother and waste time on it, right? How do you think that looked to a person who you want feedback from? Their time is not as valuable as yours? They r just obligated to give you feedback, cause you so "graciously" asked? Hell no. If you dont make at least a little effort, why should ppl waste their time and energy to make an effort in return? Mby i am a bit harsh about this, but at least you can now realize how your post appeared to others and can make sure that doesnt happen in the future.
Looking at your cards, you do need quite a lot of help to improve your card design. And that is ok, thats why the discussion topic is here. No one started making top notch cards right from the get-go. And thats why you make the cards in a first place, cause from just a text description we couldnt see that you would forget to assign the cards to a proper class or that you are bolding words like Treant when they shouldnt be bolded or that you put "future" mechanics to a card in Classic set etc.
GameTheory345 gave you pretty good feedback and i dont think i have anything to add. He listed all the shortcomings of your cards and i totally agree even with the fact that many of your designs r just boring or a plain rip-off of existing cards, mechanic wise or just the art. I hope you dont take this criticism in a bad way, we do want to help you to get better, but you have a long way to go and these little things matter a lot, so it would be a good idea to focus on them as well ;-) Try coming up with something more original and get back to us for more feedback when ur done ;-)
Actually had some early ideas, so i guess i'll try to participate in the discussion topic a bit this week.
Edit: Oakshaping might be a little too cheap.
Omg sorry! I haven't seen your card in Discussion Topic. Mine is quite similar, though not identical. Excuse me again I didn't want to steal your idea :P
Rollback Post to RevisionRollBack
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Actually had some early ideas, so i guess i'll try to participate in the discussion topic a bit this week.
Edit: Oakshaping might be a little too cheap.
Uproot: someone is missing the old FoN+SR combo i see :) It has to cost at least 3 mana, so you have to use Innervate to achieve the combo Living Mana + Savage Roar + Uproot for 30 dmg on an empty board. If it would be just a 3 card combo that would be way too strong.
Impassable Thicket: i kinda like this one, even tho its another stall tol for druid; i guess the most value you would get out of this is if your opponent had board but you didnt.
Oakshaping: even tho it could make for some interesting deck building, im not sure i like it too much.
OK so one last idea before I submit an idea. A spell which will make Treants have +1/+1 for the rest of the game. I have chosen the boomday logo because legendary were only realised since that expansion, otherwise I would have gone for Witchwood.
And this is an idea i got this morning. Not sure if broken or underpowered:
Vengeful Ancient: seems ok and balanced, basically a 3/3 body and a Starfall AoE; slightly better, since you can choose the dmg distribution, but you have to pay 8 mana for it. Yeah, seems pretty good.
Xavius: first of all, all existing Start of Game cards have the keyword on a single line alone; and we can clearly see how small the letters r ... the text is too complicated to fit on 4 lines of text properly = the ability is too complex and should be redone.
Yes, I know, treant isn't a type of minion. Just bear with me and tell me thoughts.
Hero Power has to have the words Hero Power on it (look up existing examples).
You are still making neutral cards, instead of Druid cards.
You are still making rip-off cards instead of your own designs (Dinomancy). You can include an ability of a card, but dont just change the name and art and give it to another class, that is cheap and uninteresting. Also Treant should start with a capital T.
You dont, like i said, Bubba's Bloodhounds stay on board, if the targeted minion is dead. He summons six 1/1s total, and if you target a 4/4 with his battlecry, it will kill the 4/4 and leave two 1/1s on the board, get it?:)
So your spell will summon seven 2/2s, and if you target a 4/4 with it, it will kill it and leave five 2/2s on the board. Not need to say "until he dies", it is already implied by how the mechanic works.
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Nerfed. Thoughts?
So I rework an idea of mine. Thoughts?
My Entry for this week's Card Design Competition - Season 8.16:
Interesting, i think it could work. It would be a pretty decent win more card, playable on its own and there is a way to counter it play-wise and the treant numbers r not infinite either, i think it looks good.
Seems ok i suppose, but it feels a little weird, if the minions is just "treant", like why is he the special snowflake that keeps coming back?:)) I would expect an effect like that on a more notable minion, thats all. I get the flavor, it just doesnt feel right to me :o
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Ecologist is kind of trash compare to Vex Crow. The other two cards are insanely OP for how many tokens they can potentially produce. Like, Genetist + Force of Nature or Soul of the Forest create so many bodies. Or [cardForce of Nature[/card] + Wicked Overgrowth create 24 mana worth of value. I think transforming them into Ironwood Golem is the best option. They still impact the board but you have to set up a little bit for them to attack.
I feel like the mana cost need to be increase to 4. 3 is way too cheap for the effect.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
These are my ideas, please tell me which is the best/how to improve them. I only wrote text because I don’t feel the need to make cards for the ones I won’t use.
Logg Saron: 10 mana 5/5 - summon all friendly Treants that died this game.
If a Treant falls in a forest... - 11 mana - Summon two mini-Mulchmunchers. Costs (1) less for each friendly treant that died this game.
Mini-Mulchmuncher: 4 mana 4/4 with rush
Treant: 2 mana 2/2 - echo
Forest Trunk: 2 mana 0/3 - Inspire to summon a 1/1 sapling. Summon 3 Treants to upgrade.
Forrest Trunk: 2 mana 0/3 - Inspire to summon a 2/2 Treant. Summon 3 Treants to upgrade.
Forrrest Trunk: 2 mana 0/3 - Inspire to summon a 2/2 Spittling Sapling.
My take on my cards:
Logg Saron - Hope you guys like the pun! Thought it was a nice take on the card.
If a Treant falls in a forest... - My pun game was really on today!
Treant - This is my most realistic card. Basically a Ghost Light Angler that works with Treant synergies or Druid buffs.
Forrest Trunk - Yes, this was a play in for Forrest Gump. I was trying to make the text fit the movie, but gave up and went with this. This is also fairly balanced - basically a mix of a vilefin inquisitor and a primalfin totem.
Overall I guess I see Treants in the same way I see murlocs - tiny minions with nice synergies that can spiral out of control.
Im sorry, but if you dont feel the need to make an effort, we dont feel the need to give you feedback. No one is gonna read that wall of text and try to figure out how should the card(s) actually look/work. Thats why you make the card in a first place to make it easy to spot issues with it and give you feedback on ...
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Feedback Please! How can I improve/which should I submit? Sinti I was writing that on my phone so I was unable to create cards at the time. My apologies, although you made that more rude that necessary. Mods feel free to delete my other post, I would appreciate that.
Hopefully a fun take on Yogg Saron!
Hopefully nice flavor. Same effect as a regular mulchmuncher, except a spell - and costs 1 more mana because the minions are split up and can take out two targets at once.
Basically a Ghost Light Angler with treant synergies & druid buffs.
Play on Forrest Gump. Probably my best pun and card of the set :P. It's a mix of vilefin inquisitor & primalfin totem.
Overall I went with a murloc approach to my cards - sort of how I would see treants playing out. Tons of small minions that have a nice synergy and quickly get out of control.
So many of the cards submitted so far are ridiculously overpowered and would completely dominate if they saw print...
Actually had some early ideas, so i guess i'll try to participate in the discussion topic a bit this week.
Edit: Oakshaping might be a little too cheap.
SoonTM
OK so one last idea before I submit an idea. A spell which will make Treants have +1/+1 for the rest of the game. I have chosen the boomday logo because legendary were only realised since that expansion, otherwise I would have gone for Witchwood.
My Entry for this week's Card Design Competition - Season 8.16:
In the future, please try and make your cards smaller so that it doesn't bog the entire screen.
Also, none of your cards are Druid cards, and would immediately get disqualified.
Logg-Saron: Funny, but really bad. 10 mana 5/8 (which is already awful stats) for potentially 6 2/2s. Almost every removal spell will counter this. Also, Treant is not a keyword. Any card that refers to another card should not be bolded. For example, look at Ball of Spiders. the card Webspinner is not bolded. The only words that are ever bolded in this game AT ALL are the specific keywords. If you're unsure, go to the wiki and search for all the keywords.
If a Treant Falls in a Forest: The name is too long. You also used the Mulchmuncher art, and I can see why, but you really shouldn't. As for the effect, it's pretty good, getting a bunch of 4/4s to flood the board is a reasonable effect. However, I would lower the mana cost just a little bit, due to how scarce Treants are in the game. They aren't abundant like wisps.
Treant: This is just boring, lazy and bad. You didn't even bother giving it a different name, even as simple as something like "Illusory Treant". You straight up copied Ghost Light Angler. (sidenote: the Echo keyword came only in the Witchwood, so it should have a Witchwood watermark)
Forest Trunk: I like the reference, but there are so many things wrong with this card. Like the last card, you're using the Inspire keyword in the wrong expansion (it should only be in The Grand Tournament). Besides, there's no point to these upgrades. You really only want the second form of this card. If you're playing Treant Druid (again, Treant is NOT a keyword), you don't want Splitting Saplings or regular Saplings. In general, I would recommend you stave off of these upgrade cards (upgrade is also not a keyword), because you're going to need to come up with three different names (adding a letter doesn't count) and find three different arts. I like the inspire idea though, so I would just make it a 0/3 with "Inspire: summon a Treant".
I like it. It's kinda like Prince Keleseth (I really hope they don't nerf him), but because he doesn't work on summoned minions, this fixes the problem. However, in order to combat that, I feel like you should make this 2 mana.
Uproot: Interesting idea, but I feel like this card will either be vastly underpowered or overpowered. I feel like most of the time, you don't really want charge on your tokens so that you can buff them later. I think this would be a nice finisher.
Impassable Thicket: Probably my favourite out of the three. A really neat tech idea that serves multiple purposes really. It can fill your board against control decks or decks with big minions, or you can use this against aggro decks almost like Spreading Plague.
Oakshaping: It's a similar issue with Zerek's Cloning Gallery, you need cards that either has a good deathrattle or that does cool shit while on the board. However, Druid really lacks those types of cards, especially when the largest source of Treants is through spells and minion battlecries. Unless there's a way to summon Treants passively, this card probably won't see paly.
Here's a better card art:
And this is an idea i got this morning. Not sure if broken or underpowered:
Well, you could have said you are on a phone and cannot make the cards right now and that you would make them later and all would be fine. But instead your tone was very condescending, you said you dont feel the need to make those cards, cause you might not use them anyway. So why bother and waste time on it, right? How do you think that looked to a person who you want feedback from? Their time is not as valuable as yours? They r just obligated to give you feedback, cause you so "graciously" asked? Hell no. If you dont make at least a little effort, why should ppl waste their time and energy to make an effort in return? Mby i am a bit harsh about this, but at least you can now realize how your post appeared to others and can make sure that doesnt happen in the future.
Looking at your cards, you do need quite a lot of help to improve your card design. And that is ok, thats why the discussion topic is here. No one started making top notch cards right from the get-go. And thats why you make the cards in a first place, cause from just a text description we couldnt see that you would forget to assign the cards to a proper class or that you are bolding words like Treant when they shouldnt be bolded or that you put "future" mechanics to a card in Classic set etc.
GameTheory345 gave you pretty good feedback and i dont think i have anything to add. He listed all the shortcomings of your cards and i totally agree even with the fact that many of your designs r just boring or a plain rip-off of existing cards, mechanic wise or just the art. I hope you dont take this criticism in a bad way, we do want to help you to get better, but you have a long way to go and these little things matter a lot, so it would be a good idea to focus on them as well ;-) Try coming up with something more original and get back to us for more feedback when ur done ;-)
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Omg sorry! I haven't seen your card in Discussion Topic. Mine is quite similar, though not identical. Excuse me again I didn't want to steal your idea :P
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Uproot: someone is missing the old FoN+SR combo i see :) It has to cost at least 3 mana, so you have to use Innervate to achieve the combo Living Mana + Savage Roar + Uproot for 30 dmg on an empty board. If it would be just a 3 card combo that would be way too strong.
Impassable Thicket: i kinda like this one, even tho its another stall tol for druid; i guess the most value you would get out of this is if your opponent had board but you didnt.
Oakshaping: even tho it could make for some interesting deck building, im not sure i like it too much.
I guess its ok. Not very interesting tho.
Vengeful Ancient: seems ok and balanced, basically a 3/3 body and a Starfall AoE; slightly better, since you can choose the dmg distribution, but you have to pay 8 mana for it. Yeah, seems pretty good.
Xavius: first of all, all existing Start of Game cards have the keyword on a single line alone; and we can clearly see how small the letters r ... the text is too complicated to fit on 4 lines of text properly = the ability is too complex and should be redone.
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Well, let me give this a take two.
Yes, I know, treant isn't a type of minion. Just bear with me and tell me thoughts.
Hero Power has to have the words Hero Power on it (look up existing examples).
You are still making neutral cards, instead of Druid cards.
You are still making rip-off cards instead of your own designs (Dinomancy). You can include an ability of a card, but dont just change the name and art and give it to another class, that is cheap and uninteresting. Also Treant should start with a capital T.
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Druid has more than enough draw cards, this is very uninteresting.
Treant.
Also interacting with cards based on what is in their card text feels super awkward.
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