Congrats to all the finalists! I wasn't expecting much from this theme, but there are some neat ideas here. Voted for Garona, King's Guard, and Edwin - they all have great flavor, don't restrict rarity design space, and encourage counterplay or deckbuilding - though I also like Michelo, Erin, and Reflecting Gyreworm.
(No, I don't usually post in final polls, but it looks weird for there to be no replies here, and 7 hours in to boot. Where is everyone?)
I went for the Snobbish Noble, because the wordplay is so simple and elegant. It made me laugh - I can almost hear it said aloud in a blood elf voice - but it's also an interesting mechanic explained using clear and concise card text. Terrific economy of language.
And I also voted for Edwin, because it's a clever deck-building idea that's accessible to F2P players. As such, it's the exact opposite of Erin, although admittedly it would be fun watching wallet-heavy players flounder as they tried to make that card work with no real synergy among their 30 legendaries. Lapdogs, all of them...
(No, I don't usually post in final polls, but it looks weird for there to be no replies here, and 7 hours in to boot. Where is everyone?)
No idea, but they ain't exactly absentee-voting either :(
Thanks for the positive words for Edwin, by the way. Same to randommerryman.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Congrats to all the finalists! I wasn't expecting much from this theme, but there are some neat ideas here. Voted for Garona, King's Guard, and Edwin - they all have great flavor, don't restrict rarity design space, and encourage counterplay or deckbuilding - though I also like Michelo, Erin, and Reflecting Gyreworm.
(No, I don't usually post in final polls, but it looks weird for there to be no replies here, and 7 hours in to boot. Where is everyone?)
They are on magic arena :D
I guess we are at the end of the Boomsday expansion so the website attendance is lower than usual :/ They will be back soon with the new announcement in november ;o
Btw, common sense could have won pun competition :D
Man Edwin the Revolutionary is such a cool and flavorful but also simple idea. Well done linkblade, you have my vote!
I like Edwin too, because I had a simmilar idea in mind, when I read about the competition (only common cards -> reduce cost by (1)). But I am a bad designer, so that I don't participate. So I'm glad someone came up with it.
Man Edwin the Revolutionary is such a cool and flavorful but also simple idea. Well done linkblade, you have my vote!
I like Edwin too, because I had a simmilar idea in mind, when I read about the competition (only common cards -> reduce cost by (1)). But I am a bad designer, so that I don't participate. So I'm glad someone came up with it.
You should try, it's by making bad design that you will improve and become better. Everyone can win, take your chance next time !
EDIT: And there is a discussion topic to help you, don't be afraid to ask help, I usualy do because of my bad english :D
Snobbish Noble is incredibly well designed for what it is, what it's supposed to be. Voted for a number of others, but I really do hope it wins. Excellent design.
Congrats to the finalists. This was my first card design competition entry. Unfortunately I didn't make it to the finals, but any way... My vote for Chosen One... I like it. It is really simple. Wonder why creator went for Paladin card specifically? :D
I am personally so impressed by "Gem Vendor" great Name, Art, Flavour, Balance and one of the most beautiful designed Toudor effects I have ever seen. If Blizzard would implement it, it would be my favorite card in the game.
Infinity Stones would be way too overpowered to actually work. Edwin gets my vote and Flaming Candle is a great yet simple evolution of the spellstone mechanic.
Wow, this time is really exceptional. I don't see one bad or poorly designed card in the bunch. I would vote for all of them, but then it would mean nothing lol.
I ended up going with three: Master Michelo (because I love the idea of hand information), Kings Guard (just amazing flavor and I think it might actually be playable), and Infinity Stones (even though it might be a little OP, the flavor is absolutely perfect).
Surprised by the amount of classism-themed cards people went for this week :D Also surprised that i made it in this time - first time recieving a wild card for me. Thank you to whoever was responsible for that.
It's been a while since i last did a 'big review' of a final but i'm feeling like it so:
Master Michelo: I feel like hand information is always a bit overhyped. The effect is certainly flashy and innovative so good job there, but it does try to fill a niche that's not really there in my opinion. The target audience for this card is most likely casual players who don't want to do exhausting things like hand reading themselves - but would those players spend 1600 dust (and a deck slot) just for that option?
Garona, Kingslayer: Another mechanic that seems to excite a lot of people are these Patches-like recruit effects. And while i certainly find them to be more interesting than most hand information cards, the flavor of this one doesn't really resonate with me (unless i'm missing some key WoW-lore). I would probably play it simply because it's free stuff plus deck thinning but the rest of the effect feels uninteresting to me.
Snobbish Noble: The 'Commons can't hurt this card of superior rarity'-theme was kind of a low hanging fruit this week but it is simply well executed since everytime i read the effect i imagine it being told to me in a posh accent. So, good job, i guess :D
King's Guard: In my opinion this is much better flavor-wise than Garona. It just 'clicks' much better if you assume that legendarys are 'kings' and kings bring along their guards - sweet, obvious and concise. That said i also think it is completely broken in any tempo based deck since you can even run two of these. Keleseth on 2 is already a delight, but just imagine him bringing his 1/4 bodyguards. Delicious!
Communism: As others have already pointed out - yeah this should have really been named 'Commonism'. Also these universe-breaking cards are generally not really my cup of tea - even though puns mostly are. Strictly effectwise it feels fine - but also more like the type of effect a legendary spell would have.
Infinity Stones: This slots right into Odd Warrior - a fatigue deck that already plays a bunch of cards of each rarity with ease and doesn't mind the tempo loss on turn one. At the same time it gives you the opportunity to kill some hard counters like Hunter and Shaman by launching them miles deeper into fatigue or wiping out core pieces of your combo. In conclusion: probably too strong.
Edwin, the Revolutionary: I'm not the biggest expert in WoW-lore, but i believe this depiction of Edwin is pretty lore friendly - so the flavor is spot-on. Also i'd really like to try and tinker with this card a bit as i feel like it also has a ton of potential to be strong. Maybe even a little too strong since Odd Rogue already plays mostly common minions. The fact that it only restricts your minions but not your spells is really sweet too. I love these cards that make you wonder what kind of deck you can build around them and it's even a nice option for players with a cheap collection. Nicely done.
Flaming Candle: I also thought about creating a card like this one but couldn't be bothered to search endlessly for four matching artworks. Like Snobbish Noble the design feels a little like a low hanging fruit to me and it could certainly use a little improvement flavor-wise but it also feels familiar, is easy to understand and well executed.
Hogger, Nightthief: This is another card that just doesn't really resonate with me flavor-wise. The effect doesn't excite me either and it feels tough to evaluate whether its condition is hard enough to achieve or not. This card has left me not knowing what to think of it in every aspect of it - i'm not even sure if thats a good or a bad thing as it's a neutral legendary and i just feel very neutral about it.
Erin the Wealthy: While Edwin seems like an interesting and competitive deck building challenge, this feels like it's more on the casual side of things - high budget casual of course - but funny nonetheless. The effect also feels a lot more bland but i guess some people who own a full collection might have a fair amount of fun with this.
Epic Giant: I'm surprised a Giant card actually made it to the finals. These usually don't interest me unless they do a really unique spin on the mandatory reduction effect. Sadly this one might even be too strong because of its unique quirk since it includes the epic cards played by your opponent.
The Chosen One: Balance-wise this card is probably fine but i'm really torn on it because its flavor is all over the place :D. The artwork infers someone (Illidan?) being chosen by the Light so Paladin seems to fit even though this kind of transformation effect is usually attributed to Shaman. Also a spell called 'The Chosen One' should probably be a legendary spell but the effect is way too insignificant for that. I think i like the card but it's the little things that nag me about it.
Common Sense: I feel like there is some flavor or joke in this card, but i have to admit that i simply don't get it :(. Why is common sense a weapon? Why is it a gauntlet? Why does it interact with everything but common minions? Is it because you feel them up and can tell your common friends from others? So many questions!
Reflecting Gyreworm: This also is one of the more unique ideas in this final and it's one that i adore somehow. Maybe it's because the original post also stated that the worm changes colors based on the current chosen rarity - which is an adorable little gimmick that sadly isn't included here. Overall i think the card is also fine balance-wise as you can't simply sit on one rarity without making the worm pretty much useless.
Gem Vendor: I'll put this in a spoiler since i don't want to advertise my on card but if you're interested in my thoughts, go ahead:
I think i managed to create a pretty intricate decision with this. Sure you can hypothetically use this to fetch your Mecha'thun or Shudderwock but is that worth givin your opponent their Leeroy, Myra's, their own Shudderwock? Is something other more valuable right now? Can you build your deck in a way that lets you fetch certain cards aside legendarys - some key epics, maybe even rares? The 'neutrality' flavor (neutral card, neutral vendor, selling goods to both players) also reflects the parallel effect quite well i believe. It's certeinly not a flashy effect though and also one that may be considered a low hanging fruit. I think i managed to make it quite simple and coherent so i'm happy with it.
Overall i'm not sure about my top three yet, but i think Edwin and Reflecting Gyreworm are among them.
Rollback Post to RevisionRollBack
SoonTM
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This Week's Finalists
Competition-Specific Restrictions:
We have whittled down ~90 valid submissions to just 15 of the community's favorites.
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
by DanAnon
by Heinibrother
by WeoWeoVi
by DemonicPlushie
by Yinghao
by RenoLord
by linkblade91
by RazorOfArtorias
by KingKuba
by UgandanScout
by MattyHooba
by Happy115
by Sinti
by ThisOtherGuyTox
by MrUncreative (Wild Card)
Master Michelo
Infinity Stones
Flaming Candle
You can find me here! Good luck everyone!
Congrats to all the finalists! I wasn't expecting much from this theme, but there are some neat ideas here. Voted for Garona, King's Guard, and Edwin - they all have great flavor, don't restrict rarity design space, and encourage counterplay or deckbuilding - though I also like Michelo, Erin, and Reflecting Gyreworm.
(No, I don't usually post in final polls, but it looks weird for there to be no replies here, and 7 hours in to boot. Where is everyone?)
I went for the Snobbish Noble, because the wordplay is so simple and elegant. It made me laugh - I can almost hear it said aloud in a blood elf voice - but it's also an interesting mechanic explained using clear and concise card text. Terrific economy of language.
And I also voted for Edwin, because it's a clever deck-building idea that's accessible to F2P players. As such, it's the exact opposite of Erin, although admittedly it would be fun watching wallet-heavy players flounder as they tried to make that card work with no real synergy among their 30 legendaries. Lapdogs, all of them...
I'm me - who are you?
No idea, but they ain't exactly absentee-voting either :(
Thanks for the positive words for Edwin, by the way. Same to randommerryman.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
They are on magic arena :D
I guess we are at the end of the Boomsday expansion so the website attendance is lower than usual :/ They will be back soon with the new announcement in november ;o
Btw, common sense could have won pun competition :D
Love the tribes.
Man Edwin the Revolutionary is such a cool and flavorful but also simple idea. Well done linkblade, you have my vote!
I like Edwin too, because I had a simmilar idea in mind, when I read about the competition (only common cards -> reduce cost by (1)). But I am a bad designer, so that I don't participate. So I'm glad someone came up with it.
You should try, it's by making bad design that you will improve and become better. Everyone can win, take your chance next time !
EDIT: And there is a discussion topic to help you, don't be afraid to ask help, I usualy do because of my bad english :D
Love the tribes.
Stoked to have made it. Good luck to all the other finalists.
Snobbish Noble is incredibly well designed for what it is, what it's supposed to be. Voted for a number of others, but I really do hope it wins. Excellent design.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Congrats to the finalists. This was my first card design competition entry. Unfortunately I didn't make it to the finals, but any way... My vote for Chosen One... I like it. It is really simple. Wonder why creator went for Paladin card specifically? :D
The fact that Communism card isn't called Commonism is triggering me
Oh, these r good finals. You better vote ppl! It will be close.
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Edwin and Snobbish Noble are the two best imo. Well done!
Unpopular opinion: Rogue is OP
I am personally so impressed by "Gem Vendor" great Name, Art, Flavour, Balance and one of the most beautiful designed Toudor effects I have ever seen. If Blizzard would implement it, it would be my favorite card in the game.
Infinity Stones would be way too overpowered to actually work. Edwin gets my vote and Flaming Candle is a great yet simple evolution of the spellstone mechanic.
Wow, this time is really exceptional. I don't see one bad or poorly designed card in the bunch. I would vote for all of them, but then it would mean nothing lol.
I ended up going with three: Master Michelo (because I love the idea of hand information), Kings Guard (just amazing flavor and I think it might actually be playable), and Infinity Stones (even though it might be a little OP, the flavor is absolutely perfect).
Good luck all!!
Yay i made it for Once anyway Edwin and Hogger get my vote
Also i fell like Garona is poorly designed because even if it was a 1/4 stealth poisonius it would still be ok but with that upside it becomes very OP
Check out my Custom Expansion
Blasted Lands
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220269-blasted-lands-custom-expansion-4-classes-complete
GARONA forever
Surprised by the amount of classism-themed cards people went for this week :D
Also surprised that i made it in this time - first time recieving a wild card for me. Thank you to whoever was responsible for that.
It's been a while since i last did a 'big review' of a final but i'm feeling like it so:
Master Michelo: I feel like hand information is always a bit overhyped. The effect is certainly flashy and innovative so good job there, but it does try to fill a niche that's not really there in my opinion. The target audience for this card is most likely casual players who don't want to do exhausting things like hand reading themselves - but would those players spend 1600 dust (and a deck slot) just for that option?
Garona, Kingslayer: Another mechanic that seems to excite a lot of people are these Patches-like recruit effects. And while i certainly find them to be more interesting than most hand information cards, the flavor of this one doesn't really resonate with me (unless i'm missing some key WoW-lore). I would probably play it simply because it's free stuff plus deck thinning but the rest of the effect feels uninteresting to me.
Snobbish Noble: The 'Commons can't hurt this card of superior rarity'-theme was kind of a low hanging fruit this week but it is simply well executed since everytime i read the effect i imagine it being told to me in a posh accent. So, good job, i guess :D
King's Guard: In my opinion this is much better flavor-wise than Garona. It just 'clicks' much better if you assume that legendarys are 'kings' and kings bring along their guards - sweet, obvious and concise. That said i also think it is completely broken in any tempo based deck since you can even run two of these. Keleseth on 2 is already a delight, but just imagine him bringing his 1/4 bodyguards. Delicious!
Communism: As others have already pointed out - yeah this should have really been named 'Commonism'. Also these universe-breaking cards are generally not really my cup of tea - even though puns mostly are. Strictly effectwise it feels fine - but also more like the type of effect a legendary spell would have.
Infinity Stones: This slots right into Odd Warrior - a fatigue deck that already plays a bunch of cards of each rarity with ease and doesn't mind the tempo loss on turn one. At the same time it gives you the opportunity to kill some hard counters like Hunter and Shaman by launching them miles deeper into fatigue or wiping out core pieces of your combo. In conclusion: probably too strong.
Edwin, the Revolutionary: I'm not the biggest expert in WoW-lore, but i believe this depiction of Edwin is pretty lore friendly - so the flavor is spot-on. Also i'd really like to try and tinker with this card a bit as i feel like it also has a ton of potential to be strong. Maybe even a little too strong since Odd Rogue already plays mostly common minions. The fact that it only restricts your minions but not your spells is really sweet too. I love these cards that make you wonder what kind of deck you can build around them and it's even a nice option for players with a cheap collection. Nicely done.
Flaming Candle: I also thought about creating a card like this one but couldn't be bothered to search endlessly for four matching artworks. Like Snobbish Noble the design feels a little like a low hanging fruit to me and it could certainly use a little improvement flavor-wise but it also feels familiar, is easy to understand and well executed.
Hogger, Nightthief: This is another card that just doesn't really resonate with me flavor-wise. The effect doesn't excite me either and it feels tough to evaluate whether its condition is hard enough to achieve or not. This card has left me not knowing what to think of it in every aspect of it - i'm not even sure if thats a good or a bad thing as it's a neutral legendary and i just feel very neutral about it.
Erin the Wealthy: While Edwin seems like an interesting and competitive deck building challenge, this feels like it's more on the casual side of things - high budget casual of course - but funny nonetheless. The effect also feels a lot more bland but i guess some people who own a full collection might have a fair amount of fun with this.
Epic Giant: I'm surprised a Giant card actually made it to the finals. These usually don't interest me unless they do a really unique spin on the mandatory reduction effect. Sadly this one might even be too strong because of its unique quirk since it includes the epic cards played by your opponent.
The Chosen One: Balance-wise this card is probably fine but i'm really torn on it because its flavor is all over the place :D. The artwork infers someone (Illidan?) being chosen by the Light so Paladin seems to fit even though this kind of transformation effect is usually attributed to Shaman. Also a spell called 'The Chosen One' should probably be a legendary spell but the effect is way too insignificant for that. I think i like the card but it's the little things that nag me about it.
Common Sense: I feel like there is some flavor or joke in this card, but i have to admit that i simply don't get it :(. Why is common sense a weapon? Why is it a gauntlet? Why does it interact with everything but common minions? Is it because you feel them up and can tell your common friends from others? So many questions!
Reflecting Gyreworm: This also is one of the more unique ideas in this final and it's one that i adore somehow. Maybe it's because the original post also stated that the worm changes colors based on the current chosen rarity - which is an adorable little gimmick that sadly isn't included here. Overall i think the card is also fine balance-wise as you can't simply sit on one rarity without making the worm pretty much useless.
Gem Vendor: I'll put this in a spoiler since i don't want to advertise my on card but if you're interested in my thoughts, go ahead:
I think i managed to create a pretty intricate decision with this. Sure you can hypothetically use this to fetch your Mecha'thun or Shudderwock but is that worth givin your opponent their Leeroy, Myra's, their own Shudderwock? Is something other more valuable right now? Can you build your deck in a way that lets you fetch certain cards aside legendarys - some key epics, maybe even rares? The 'neutrality' flavor (neutral card, neutral vendor, selling goods to both players) also reflects the parallel effect quite well i believe. It's certeinly not a flashy effect though and also one that may be considered a low hanging fruit. I think i managed to make it quite simple and coherent so i'm happy with it.
Overall i'm not sure about my top three yet, but i think Edwin and Reflecting Gyreworm are among them.
SoonTM