Graphically, the targeted minion's gem would go to the player's hand and the minion would lose its text. The player would receive a card with the power, with the cost of the targeted minion. For example, played on Cairne Bloodhoof:
For lack of patience, I only made the first round of cards. Imagine that re-summoning sherazin the 2nd time would require playing 3 rare cards in a turn, the 3rd time re-summoning would require 2 epics in a turn, and the 4th time would require 1 legendary. After this it would just repeat.
I decided to make it because sherazin only briefly took off in miracle rogue, and I figured it would be nice for it to see play in priest. I know people will think this is too strong of a card, but playing it is basically a worse vilebrood skitterer, and would only be strong against an deck with large minions. It would also require anywhere from 4-1 cards in a turn, which can be difficult (especially with priest). It also would have to have a target each turn or else be silenced, and that might lead to awkward plays when trying not to leave it on the board (working around playing a legendary so as not to activate it). Overall, it would be good against aggro or midrange decks, but would be too slow for combo decks.
I hate druids but, this will make it fun. Destroying epic cards is more extreme than destroying legendaries, so, the ones in hand wont be touched by this effect.
Sure, he's an "epic hero" and all, but he's still mad he doesn't get a Hero Power. Or Armor.
There are wordplay cards for all the other rarities in the thread, but none for Epics. Every Epic card you play is a continuation of this hero's journey, letting him grow in power and glory. Warrior has historically had some very good, cheap epics like
Shield Slam
,
Bring It On!
and
Dead Man's Hand
, so this shouldn't be too hard to activate.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
But only if you have all 4 rarities in your hand. You will need to consider the rarity distribution of your deck to be able to make this card work, as well as planning what to play so you hold what you need.
There are 4 rarities, so you won't always be able to select what you want. The destroying effect is an aura, so as long as this minion is alive (and unsilenced), it will continually destroy any minions your opponent plays of your chosen rarity. Preemptive
Assassinate
, but only against a selective group of minions.
i had no idea what a Image to put so i put this one lol
Graphically, the targeted minion's gem would go to the player's hand and the minion would lose its text. The player would receive a card with the power, with the cost of the targeted minion. For example, played on Cairne Bloodhoof:
Tokens
For lack of patience, I only made the first round of cards. Imagine that re-summoning sherazin the 2nd time would require playing 3 rare cards in a turn, the 3rd time re-summoning would require 2 epics in a turn, and the 4th time would require 1 legendary. After this it would just repeat.
I decided to make it because sherazin only briefly took off in miracle rogue, and I figured it would be nice for it to see play in priest. I know people will think this is too strong of a card, but playing it is basically a worse vilebrood skitterer, and would only be strong against an deck with large minions. It would also require anywhere from 4-1 cards in a turn, which can be difficult (especially with priest). It also would have to have a target each turn or else be silenced, and that might lead to awkward plays when trying not to leave it on the board (working around playing a legendary so as not to activate it). Overall, it would be good against aggro or midrange decks, but would be too slow for combo decks.
I hate druids but, this will make it fun. Destroying epic cards is more extreme than destroying legendaries, so, the ones in hand wont be touched by this effect.
A cheaper Sprint that tutors! 6 mana because it's not always guaranteed to draw you 4 cards.
Sure, he's an "epic hero" and all, but he's still mad he doesn't get a Hero Power. Or Armor.
There are wordplay cards for all the other rarities in the thread, but none for Epics. Every Epic card you play is a continuation of this hero's journey, letting him grow in power and glory. Warrior has historically had some very good, cheap epics like Shield Slam , Bring It On! and Dead Man's Hand , so this shouldn't be too hard to activate.
Flavour: "He's far too wealthy to mingle with Common cards."
"He's a champion of the Common people, whether they be farmers or Faerie Dragons."
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Aside from general situations, it's also great against duplicating cards like Saronite Chain Gang , Doubling Imp , and Faceless Manipulator . It also deals with Silver Hand Recruit shenanigans well.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
3 mana 7/7 with Rush and Taunt!
But only if you have all 4 rarities in your hand. You will need to consider the rarity distribution of your deck to be able to make this card work, as well as planning what to play so you hold what you need.
Click the image to go to my custom Time Traveler class.
There are 4 rarities, so you won't always be able to select what you want. The destroying effect is an aura, so as long as this minion is alive (and unsilenced), it will continually destroy any minions your opponent plays of your chosen rarity. Preemptive Assassinate , but only against a selective group of minions.