Thanks for the further feedback! I’ll submit the Beast Collector then. And while you do have a point, I still think it’s better to bold the Rarity, just because while other rarities weren’t written besides Rare Spear, I still think non-collectible cards can’t really make a valid precedent
(unless it’ll make the entry disqualified. Then I’ll probably change it :P)
Edit: also, here’s some evidence that suggests non-collectible cards disregard these rules: Opening the Dark Portal
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I posted something quite similar on the previous page :(
You would need to phrase it like I did, where all of your other minions must be Common. Otherwise, Comm Ander violates her own requirement (for she is a Legendary minion in your deck).
+3/+3 is WAY too good. Common minions are not that terrible; this would be an insane buff to start with. How's a 4/6 Dire Mole on turn-1 sound? How about a 6/5 Faerie Dragon the following turn? D:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I have this so far. Will have to find art for it when i get home and the name is a placeholder as well.
I don’t really get the flavor, but the idea is nice. Only I think a hard-removal AND a summon is worth more than 7 Mana (comparing to Assassinate)
Well, there is no flavor rly, not yet. That will have to come with name and art :) But im glad you like the idea. I am not 100% sure about the cost, but i kinda compared it to Firelands Portal. You cant go face, but have an assassinate effect instead. But you dont get a guaranteed "semi-worth-it" minion, you can get a worse one or a better one. Im not sure if i should factor that in more or not. It rly feels like 7 mana is pushing it, since if you have to kill a taunt with it or something, chances r u r gonna get a random common/rare minion. Sure you can save it for legendary, but in that case you are holding onto a card till a specific situation occurs and in the end it will be kinda Rend Blackhand.
I have this so far. Will have to find art for it when i get home and the name is a placeholder as well.
I don’t really get the flavor, but the idea is nice. Only I think a hard-removal AND a summon is worth more than 7 Mana (comparing to Assassinate)
Well, there is no flavor rly, not yet. That will have to come with name and art :) But im glad you like the idea. I am not 100% sure about the cost, but i kinda compared it to Firelands Portal. You cant go face, but have an assassinate effect instead. But you dont get a guaranteed "semi-worth-it" minion, you can get a worse one or a better one. Im not sure if i should factor that in more or not. It rly feels like 7 mana is pushing it, since if you have to kill a taunt with it or something, chances r u r gonna get a random common/rare minion. Sure you can save it for legendary, but in that case you are holding onto a card till a specific situation occurs and in the end it will be kinda Rend Blackhand.
IDK... the problem with summoning minions with the same Rarity is MUCH more swingy than with the same cost. You could get an insane Rare minion, and a horrible Legendary. That’s why this would be very random, so I don’t think people would run it on serious decks. And honestly, the effect is a teeeeeeny tiny bit boring. Nice, but boring. Does that make sense?
Theme : " You get a candle and you get a candle, everybody gets a candle."
Lore "Morphis, Candlemaker is the kind and generous boss of all the Wax Elements in Candle Rock, Highmountain. He usually spends all day creating all kinds of shapes from wax but never forgets to put a little fuse on the top. It is said that when attacked he takes the form of your worst nightmares, hence all the Kobold legends that The Darkness resides in the Candle Rock Cave."
This minion works like Lotus Illusionist in way that he transforms into a minion with higher rarity right after he performs the attack, but also has a reverse transformation when he is attacked (evidently only if he isn't killed in the process). The minions he transforms and reverts to are random, meaning that you won't get the same results.
Another note is that each minion he transforms into should keep the card text somehow. I don't know if it is possible but it is the essence of the card that you can transform him infinitely if you can keep him on the board. Also, if he reaches Legend/Common then the process stops, he doesn't transform anymore.
Feedback is greatly appreciated. Hope you like it, i've been trying my best in the last competitions :D
I have this so far. Will have to find art for it when i get home and the name is a placeholder as well.
I don’t really get the flavor, but the idea is nice. Only I think a hard-removal AND a summon is worth more than 7 Mana (comparing to Assassinate)
Well, there is no flavor rly, not yet. That will have to come with name and art :) But im glad you like the idea. I am not 100% sure about the cost, but i kinda compared it to Firelands Portal. You cant go face, but have an assassinate effect instead. But you dont get a guaranteed "semi-worth-it" minion, you can get a worse one or a better one. Im not sure if i should factor that in more or not. It rly feels like 7 mana is pushing it, since if you have to kill a taunt with it or something, chances r u r gonna get a random common/rare minion. Sure you can save it for legendary, but in that case you are holding onto a card till a specific situation occurs and in the end it will be kinda Rend Blackhand.
IDK... the problem with summoning minions with the same Rarity is MUCH more swingy than with the same cost. You could get an insane Rare minion, and a horrible Legendary. That’s why this would be very random, so I don’t think people would run it on serious decks. And honestly, the effect is a teeeeeeny tiny bit boring. Nice, but boring. Does that make sense?
Yeah, i get what ur saying :) About the randomness, thats why i dont think i can justify having it cost more than 7, otherwise it wouldnt be played at all. And i also understand what you mean by it being a bit boring, but i was goin for a rather simple design ;-)
Theme : " You get a candle and you get a candle, everybody gets a candle."
Lore "Morphis, Candlemaker is the kind and generous boss of all the Wax Elements in Candle Rock, Highmountain. He usually spends all day creating all kinds of shapes from wax but never forgets to put a little fuse on the top. It is said that when attacked he takes the form of your worst nightmares, hence all the Kobold legends that The Darkness resides in the Candle Rock Cave."
This minion works like Lotus Illusionist in way that he transforms into a minion with higher rarity right after he performs the attack, but also has a reverse transformation when he is attacked (evidently only if he isn't killed in the process). The minions he transforms and reverts to are random, meaning that you won't get the same results.
Another note is that each minion he transforms into should keep the card text somehow. I don't know if it is possible but it is the essence of the card that you can transform him infinitely if you can keep him on the board. Also, if he reaches Legend/Common then the process stops, he doesn't transform anymore.
Feedback is greatly appreciated. Hope you like it, i've been trying my best in the last competitions :D
Hi, first of all, you broke the non-written rule about card having max. 4 lines of text. Anything that cannot fit on 4 lines of text is waaaaaay too complicated/complex and should be redesigned.
Then for the ability itself, there is no way that a card will remember its original card text when transformed. When you transform a card, it is a completely new card. So Not only would it not work as you want it to (from your description), it would not work very well with this card text. It would either transform up when it attacked, or down after being attacked. It would not keep bouncing back and forth, cause it would lose the ability after the first transformation.
Theme : " You get a candle and you get a candle, everybody gets a candle."
Lore "Morphis, Candlemaker is the kind and generous boss of all the Wax Elements in Candle Rock, Highmountain. He usually spends all day creating all kinds of shapes from wax but never forgets to put a little fuse on the top. It is said that when attacked he takes the form of your worst nightmares, hence all the Kobold legends that The Darkness resides in the Candle Rock Cave."
This minion works like Lotus Illusionist in way that he transforms into a minion with higher rarity right after he performs the attack, but also has a reverse transformation when he is attacked (evidently only if he isn't killed in the process). The minions he transforms and reverts to are random, meaning that you won't get the same results.
Another note is that each minion he transforms into should keep the card text somehow. I don't know if it is possible but it is the essence of the card that you can transform him infinitely if you can keep him on the board. Also, if he reaches Legend/Common then the process stops, he doesn't transform anymore.
Feedback is greatly appreciated. Hope you like it, i've been trying my best in the last competitions :D
Hi, first of all, you broke the non-written rule about card having max. 4 lines of text. Anything that cannot fit on 4 lines of text is waaaaaay too complicated/complex and should be redesigned.
Then for the ability itself, there is no way that a card will remember its original card text when transformed. When you transform a card, it is a completely new card. So Not only would it not work as you want it to (from your description), it would not work very well with this card text. It would either transform up when it attacked, or down after being attacked. It would not keep bouncing back and forth, cause it would lose the ability after the first transformation.
I have this so far. Will have to find art for it when i get home and the name is a placeholder as well.
I don’t really get the flavor, but the idea is nice. Only I think a hard-removal AND a summon is worth more than 7 Mana (comparing to Assassinate)
Well, there is no flavor rly, not yet. That will have to come with name and art :) But im glad you like the idea. I am not 100% sure about the cost, but i kinda compared it to Firelands Portal. You cant go face, but have an assassinate effect instead. But you dont get a guaranteed "semi-worth-it" minion, you can get a worse one or a better one. Im not sure if i should factor that in more or not. It rly feels like 7 mana is pushing it, since if you have to kill a taunt with it or something, chances r u r gonna get a random common/rare minion. Sure you can save it for legendary, but in that case you are holding onto a card till a specific situation occurs and in the end it will be kinda Rend Blackhand.
IDK... the problem with summoning minions with the same Rarity is MUCH more swingy than with the same cost. You could get an insane Rare minion, and a horrible Legendary. That’s why this would be very random, so I don’t think people would run it on serious decks. And honestly, the effect is a teeeeeeny tiny bit boring. Nice, but boring. Does that make sense?
Yeah, i get what ur saying :) About the randomness, thats why i dont think i can justify having it cost more than 7, otherwise it wouldnt be played at all. And i also understand what you mean by it being a bit boring, but i was goin for a rather simple design ;-)
Been thinking about new cards while trying to sleep, would like to know your opinions about this two :D
Jiva the Gambler does looks good for combo Rogue. But at the same time you have to replace minions to get those Coin. I think it's OK overall.
However as for Tyrande Whisperwind, I really like the idea of this card because you get card draw on your oppenent's turn (if you have a card of the same rarity of course), but also the chance of working out what may be in their hand. Plus it's one of those card which even if it doesn't have Taunt, most would try to remove it because of the powerful effect. If I was to choose between the two, I would go for Tyrande (though I do wonder how this card would act if you were playing as Tyrande while playing Tyrande).
Theme : " You get a candle and you get a candle, everybody gets a candle."
Lore "Morphis, Candlemaker is the kind and generous boss of all the Wax Elements in Candle Rock, Highmountain. He usually spends all day creating all kinds of shapes from wax but never forgets to put a little fuse on the top. It is said that when attacked he takes the form of your worst nightmares, hence all the Kobold legends that The Darkness resides in the Candle Rock Cave."
This minion works like Lotus Illusionist in way that he transforms into a minion with higher rarity right after he performs the attack, but also has a reverse transformation when he is attacked (evidently only if he isn't killed in the process). The minions he transforms and reverts to are random, meaning that you won't get the same results.
Another note is that each minion he transforms into should keep the card text somehow. I don't know if it is possible but it is the essence of the card that you can transform him infinitely if you can keep him on the board. Also, if he reaches Legend/Common then the process stops, he doesn't transform anymore.
Feedback is greatly appreciated. Hope you like it, i've been trying my best in the last competitions :D
Firstly this text is way too long. More than 5 lines most people wouldn't even consider voting for it, it's more of a guideline rather than a rule per se. However that said, I do feel this card has a effect which doesn't work how you think it would work. The word Transform will change this minion into another minion, so the effect would be lose the moment it changes, that's just how it works. So if you wanted a minion that has this effect as it changes than sorry to say this wouldn't work as it is.
But I sense another problem with this card. You could attack on turn 5 and get a Mulchmuncher, Nightscale Matriarch or a Bone Drake, which would be good. However there are more Rare cards that cost 4 or less, in other words you could attack an enemy and the minion it would transform into would likely be worst than the minion you first had. And it's because of this, I don't think this would be good to use.
Well the idea was you could change the gem and so if there were more effects like Rend Blackhand, you could protect certain minions from them. However since than I have thought of two other ideas.
Rollback Post to RevisionRollBack
My Entry for this week's Card Design Competition - Season 8.16:
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Thanks for the further feedback! I’ll submit the Beast Collector then. And while you do have a point, I still think it’s better to bold the Rarity, just because while other rarities weren’t written besides Rare Spear, I still think non-collectible cards can’t really make a valid precedent
(unless it’ll make the entry disqualified. Then I’ll probably change it :P)
Edit: also, here’s some evidence that suggests non-collectible cards disregard these rules: Opening the Dark Portal
I agree that bold for all rarities just feels and looks better. A shame Blizzard has made cards that disregard that previously.
You're fine :P I'm just prone to verbose rambling about rules minutiae lol It's really not that important.
(It doesn't help that I'm tired but cannot sleep, and bored).
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Keleseth like.
Is too boring?
Feedback:
1. I don’t get the name...
2. Proper text would be ‘Start of Game: If your other minions are all Common, give them +3/+3.’
3. This is probably too hard of a requirement. And if it isn’t, it’s broken OP.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I have this so far. Will have to find art for it when i get home and the name is a placeholder as well.
- Click Here To Join Us On Discord! -
lel, beyond busted
- Click Here To Join Us On Discord! -
I don’t really get the flavor, but the idea is nice. Only I think a hard-removal AND a summon is worth more than 7 Mana (comparing to Assassinate)
Well, there is no flavor rly, not yet. That will have to come with name and art :) But im glad you like the idea. I am not 100% sure about the cost, but i kinda compared it to Firelands Portal. You cant go face, but have an assassinate effect instead. But you dont get a guaranteed "semi-worth-it" minion, you can get a worse one or a better one. Im not sure if i should factor that in more or not. It rly feels like 7 mana is pushing it, since if you have to kill a taunt with it or something, chances r u r gonna get a random common/rare minion. Sure you can save it for legendary, but in that case you are holding onto a card till a specific situation occurs and in the end it will be kinda Rend Blackhand.
- Click Here To Join Us On Discord! -
IDK... the problem with summoning minions with the same Rarity is MUCH more swingy than with the same cost. You could get an insane Rare minion, and a horrible Legendary. That’s why this would be very random, so I don’t think people would run it on serious decks. And honestly, the effect is a teeeeeeny tiny bit boring. Nice, but boring. Does that make sense?
Introducing - Morphis, Candlemaker
Theme : " You get a candle and you get a candle, everybody gets a candle."
Lore "Morphis, Candlemaker is the kind and generous boss of all the Wax Elements in Candle Rock, Highmountain. He usually spends all day creating all kinds of shapes from wax but never forgets to put a little fuse on the top. It is said that when attacked he takes the form of your worst nightmares, hence all the Kobold legends that The Darkness resides in the Candle Rock Cave."
This minion works like Lotus Illusionist in way that he transforms into a minion with higher rarity right after he performs the attack, but also has a reverse transformation when he is attacked (evidently only if he isn't killed in the process). The minions he transforms and reverts to are random, meaning that you won't get the same results.
Another note is that each minion he transforms into should keep the card text somehow. I don't know if it is possible but it is the essence of the card that you can transform him infinitely if you can keep him on the board. Also, if he reaches Legend/Common then the process stops, he doesn't transform anymore.
Feedback is greatly appreciated. Hope you like it, i've been trying my best in the last competitions :D
Why is the rum gone?
So I have a few more ideas. Any advice would be helpful.
My Entry for this week's Card Design Competition - Season 8.16:
Is there uses for this effect?
Yeah, i get what ur saying :) About the randomness, thats why i dont think i can justify having it cost more than 7, otherwise it wouldnt be played at all. And i also understand what you mean by it being a bit boring, but i was goin for a rather simple design ;-)
- Click Here To Join Us On Discord! -
Hi, first of all, you broke the non-written rule about card having max. 4 lines of text. Anything that cannot fit on 4 lines of text is waaaaaay too complicated/complex and should be redesigned.
Then for the ability itself, there is no way that a card will remember its original card text when transformed. When you transform a card, it is a completely new card. So Not only would it not work as you want it to (from your description), it would not work very well with this card text. It would either transform up when it attacked, or down after being attacked. It would not keep bouncing back and forth, cause it would lose the ability after the first transformation.
- Click Here To Join Us On Discord! -
Also, since when do commons have a name?
yeah, I get that. The card is good anyway
Jiva the Gambler does looks good for combo Rogue. But at the same time you have to replace minions to get those Coin. I think it's OK overall.
However as for Tyrande Whisperwind, I really like the idea of this card because you get card draw on your oppenent's turn (if you have a card of the same rarity of course), but also the chance of working out what may be in their hand. Plus it's one of those card which even if it doesn't have Taunt, most would try to remove it because of the powerful effect. If I was to choose between the two, I would go for Tyrande (though I do wonder how this card would act if you were playing as Tyrande while playing Tyrande).
Firstly this text is way too long. More than 5 lines most people wouldn't even consider voting for it, it's more of a guideline rather than a rule per se. However that said, I do feel this card has a effect which doesn't work how you think it would work. The word Transform will change this minion into another minion, so the effect would be lose the moment it changes, that's just how it works. So if you wanted a minion that has this effect as it changes than sorry to say this wouldn't work as it is.
But I sense another problem with this card. You could attack on turn 5 and get a Mulchmuncher, Nightscale Matriarch or a Bone Drake, which would be good. However there are more Rare cards that cost 4 or less, in other words you could attack an enemy and the minion it would transform into would likely be worst than the minion you first had. And it's because of this, I don't think this would be good to use.
My Entry for this week's Card Design Competition - Season 8.16:
Well the idea was you could change the gem and so if there were more effects like Rend Blackhand, you could protect certain minions from them. However since than I have thought of two other ideas.
My Entry for this week's Card Design Competition - Season 8.16: