Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Honestly this theme has a lot of potential for some really interesting cards! Not sure if mine do, but I tried, they may be a little too overdone, but I tried, at least with the flavour not so sure in the balance :P
Honestly this theme has a lot of potential for some really interesting cards! Not sure if mine do, but I tried, they may be a little too overdone, but I tried, at least with the flavour not so sure in the balance :P
May remove the 0 from rock for random purposes
I like Ramming Centipede the most, I think. I always love big Taunt minions, and the Warrior could use more of them.
I will say, however, that my main purpose for this post was to let you know that Omniscient Telltaler (you're missing a second i) is not allowed for this competition. It would fall under the second blurb's warning against generating cards.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@wailor I was going to make Telepathy Apprentice :P But that means I like the idea. The crystal is also interesting, though even with a Cost increase, I could see it being abused.
@WeoWeoVi The Pantheon flavor is fitting, and I like how it takes an already ambitious deck and makes it even more outrageous. I just think that 7 Legendaries may be too much. The Reward is naturally slow, and combined with the inherent slowness of legend-heavy decks, you'd be dead before you could get much out of this.
@The_Edel_Bernal This just feels like a convoluted Burgle, though it doesn't even specify "from your opponent's class". It would be a lot simpler if it was just "Choose an enemy minion. Add 2 cards of its rarity" for (3); the Deathrattle thing, though flavorful, feels contrived to me.
@Lathy I'm assuming that Gronn Slayer can't attack heroes. With that assumption, it's probably my favorite of your 3; 4 mana 7/7 may be overtuned, but I like the simplicity. Loot Crate seems pretty swingy since most Legendary weapons have to be built around. Only Val'anyr would be consistently really good, with Aluneth, The Runespear and Woecleaver being the other decent ones. My main problem with The Collector is that he's neutral hard removal, which presents problems for class identity, but I also don't find him that interesting.
@CecilHoshino The theme behind True to Form is really fun, and Legendary Dragons are similar enough that it isn't tooo swingy. I like it. As for Dragon Tamer, anything that tutors is an automatic red flag for me, but I'm not sure what you'd do with a Dragon, and the condition is pretty significant. In fact, the card seems pretty niche. Golden Egg is just straight value, which means it's either trash or near auto-include. Not huge on that one.
Thanks for the feedback. As I mentioned: "Tokens without rarities cannot be selected and won't be destroyed." I didn't consider the status of basic cards, I don't know if it would make sense to make them nontargetable as well. But in general, many of the cards posted here cannot interact with basic cards, so I'll keep it as is. (Basic card indirect buff, xD)
Basic cards are generally considered to be equivalent to Commons, in regards to their supposed rarity.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Honestly this theme has a lot of potential for some really interesting cards! Not sure if mine do, but I tried, they may be a little too overdone, but I tried, at least with the flavour not so sure in the balance :P
May remove the 0 from rock for random purposes
I like Ramming Centipede the most, I think. I always love big Taunt minions, and the Warrior could use more of them.
I will say, however, that my main purpose for this post was to let you know that Omniscient Telltaler (you're missing a second i) is not allowed for this competition. It would fall under the second blurb's warning against generating cards.
oof oke
Got it. Also my easy guess is that a lot of people (if not some) are going to fail on that blurb is that even a word, it kind of happened last week's competition.
So, like I said, that initial post of mine was more for a joke, punning on the concept of "The Tragedy of the Commons" and getting the requisite Giant out of the way. Now for some serious concepts...
The theme behind True to Form is something I thought might be interesting. While the Dragon Aspects have set-in-stone "mortal" forms, it would be fun to pick a friendly minion and reveal that they were Ysera or Nozdormu or Deathwing all along. There's the highroll of Deathwing (either form in Wild), and the low roll of Temporus, but on average you land on an 8/8. Sacrificing an already established minion for it might be too high a cost, so maybe this could be a 5 mana card. (There's also the idea of zooming in on the art so you can see Katrana Prestor taking on her dragon form)
Dragon Tamer was kind of the result of looking at Rend Blackhand and thinking "What's the opposite of that?" So, a tutor tool for Dragon Priest, and a play on the whole "If you're holding a Dragon..." mechanic. Finally, as for the Golden Egg, I did think of maybe starting with a Neutral goose that lays a golden egg in your deck or hand or field, but then it's just Elise the Trailblazer. And since random cards tend to be worse than cards you put in your deck, 5 Mana Draw 5 is a bit more justifiable, I thought, although this could go to 6 or 7 mana.
All 3 of these are hilarious and awesome in their own ways XD id personally make golden egg an epic card cause running 2 would be fun as heck in some games XD but if i had to pick one as a fave it's definitely true to form.
Rollback Post to RevisionRollBack
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
Got it. Also my easy guess is that a lot of people (if not some) are going to fail on that blurb is that even a word, it kind of happened last week's competition.
Hopefully not :/ This theme has technically been done before (hence the "Redux" in the title), but eliminating the more obvious effects from contention should open up the creativity and keep it from being a simple repeat.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'm dropping my weapon-guy; the text required to pull him off is just too complicated. Hopefully this is better/more cool:
"Edwin fights for the Common people, whether they be farmers or Faerie Dragons."
Rush is mainly a Warrior thing, but maybe Edwin could push a Rush Rogue. This would give the class a chance at reasonable board control, and could combine well with Combo to pump out minions and, well, combos (like with Defias Ringleader). Edit: I figured someone else would post something like this, with the Start of Game, but I guess not heh
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
FLAVOR TEXT: "It could sabotage your opponent and make you win the football final by forfeit..."
Rollback Post to RevisionRollBack
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
I'll be honest: I was a little skeptical of this topic at first. People have made with some neat stuff, though. This is what I managed to think up:
Bounty Hunter is just something simple and flavorful. The idea behind Alia is that she's inspired by all the heroes at the Grand Tournament and wants to imitate them. Compared to Shifter Zerus, her transform pool is better, but she has a barrier to transforming. If you get something good, though, you could refrain from using your Hero Power and keep her as-is for when the time is right.
I know it's not the most creative, but would like to know some feedback of my first idea.
The idea is to deny enemy combos (malygos, togg druid) or at least they have to kill this first. I know it might be super-situational.
My concern with Miracle Finder as a tech card is that it is both situational and too broad a focus. It works like Loatheb, but it can target a more complex variety of situations (because "Legendary" is less defined as a subset versus "spell"). You could shut down Malygos as you noted, but you could also prevent control decks from playing Frost Lich Jaina or Bloodreaver Gul'dan, disrupt Quest Warrior's ability to play Sulfuras, and/or completely stop Kingsbane Rogues dead in their tracks (well not 100%, but it's still significant). These are very specific scenarios, but the spectrum of what's possible is far greater than the other tech cards, like simply destroying a Taunt with The Black Knight.
It's not a super-bad idea or anything like that, but a tech card related to the least-defined rarity is asking for trouble, you know what I mean? Miracle Finder could be further complicated by future expansions, as other types of Legendary cards come into existence; it's not like we have Rare Quests or Epic Hero cards. Those brand-new card types will most likely be Legendaries.
I'll be honest: I was a little skeptical of this topic at first. People have made with some neat stuff, though. This is what I managed to think up:
Bounty Hunter is just something simple and flavorful. The idea behind Alia is that she's inspired by all the heroes at the Grand Tournament and wants to imitate them. Compared to Shifter Zerus, her transform pool is better, but she has a barrier to transforming. If you get something good, though, you could refrain from using your Hero Power and keep her as-is for when the time is right.
I really like the idea behind Alia, but does she keep the Inspire after transforming? Going by your explanation that seems to be what you want, but it's also not an inherent conclusion based on the text (or rather, what's not in the text). I don't know if needs to be explicitly stated - Shifter Zerus gets his idea across by saying "each turn", without telling us it keeps going post-transformation - but I also wonder if some people will misunderstand the card written as-is.
Edit: Phoenix actually posted/submitted a similar card, so it relates to my question:
Does a card like this (or Alia) require that last part of the text? One could argue yay or nay on it; the text looks better/cleaner without the clarification, but leaving it ambiguous could hurt people's understanding.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@WeoWeoVi The Pantheon flavor is fitting, and I like how it takes an already ambitious deck and makes it even more outrageous. I just think that 7 Legendaries may be too much. The Reward is naturally slow, and combined with the inherent slowness of legend-heavy decks, you'd be dead before you could get much out of this.
Yeah, I went with a different idea in the end. Decided that the quest would probably end up like Quest Rogue and leave the deck being real bad against Aggro while making it really unfun for Control decks to face.
I think "Deal 4 damage to a random Common minion. Repeat for each other rarity," would be better wording. Follows the Corpsetaker template. Or 'repeat twice for each rarity' of you're intending it to deal damage 8 times.
Thanks for the feedbacks on my card, I knew the texts are kinda convoluted, but I feel I kinda have to put it this way to explain things clearly, and yes, the possibility to Mill your opponent with this is intended. WoW players all have sweet memory of their bag full and can't loot anymore valuable stuffs (Especially in earlier WoW), and I intend to recreate that.
The tutor card is much better imo, and just like what other people already said, its mana cost needs to be higher, because unlike Druid, Paladin lacks draw, and the variety of draws allowed by this card makes more powerful than the melon.
As for others...I don't think you submitted a card here? Or have I missed it...?
Re-posting these to get feedback. Now with art and stuff!
Spell for rogue. It's hard to keep a lot of coins in your hand, so i thought the random element and the number of how many cards you can get from this is enough for 1 mana, especialy if it's a legendary spell.
Has +2/+2 in comparaisson with Unpowered Steambot but it can be ignored by some minions. It's a straight upgrade from the steambot but it's taunt is only for some minions. Choosing a rare minion let's common, epic and legendary past it.
Hand disruption that you can control. You want to get rid of a specific part of their combo? Now you can. Give them Millhouse Manastorm for their Aviana! Give them Hungry Crab for their Star Aligner!
Here are some of my ideas. Originally had them under a new Keyword (Fellowship: Do something when you play a minion of the same Rarity) but I’ve decided to change that for the sake of the competition. Thoughts?
Here are some of my ideas. Originally had them under a new Keyword (Fellowship: Do something when you play a minion of the same Rarity) but I’ve decided to change that for the sake of the competition. Thoughts?
That was a very good idea, because people frown on introducing new Keywords in regular competitions. Of the three, I like Beast Collector the most. While it ultimately hearkens back to the Hunter's original draw engine (Starving Buzzard), it marries its flavor with an attempt to give the Hunter what it badly wants. The Hunter has been taking some time off from its extreme Beast-synergy for multiple expansions now - something I wholeheartedly approve of - but that doesn't mean Blizzard has to abandon it entirely.
Just as a quick side-note, Blizzard's precedent with rarity-words in a card's text shows us that only the word "Legendary" is printed in bold, like with The Storm Bringer; "Rare" is not given the same treatment (as shown in Rare Spear). Presumably, Epic and Common would not be in bold either.
Lastly, I would discard your second option, Xur'ios: one could argue you are attempting to circumvent the rules, including the first part (playing Legendaries) to get around our desire to avoid entries with the second part (generating random Legendaries).
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here are some of my ideas. Originally had them under a new Keyword (Fellowship: Do something when you play a minion of the same Rarity) but I’ve decided to change that for the sake of the competition. Thoughts?
That was a very good idea, because people frown on introducing new Keywords in regular competitions. Of the three, I like Beast Collector the most. While it ultimately hearkens back to the Hunter's original draw engine (Starving Buzzard), it marries its flavor with an attempt to give the Hunter what it badly wants. The Hunter has been taking some time off from its extreme Beast-synergy for multiple expansions now - something I wholeheartedly approve of - but that doesn't mean Blizzard has to abandon it entirely.
Just as a quick side-note, Blizzard's precedent with rarity-words in a card's text shows us that only the word "Legendary" is printed in bold, like with The Storm Bringer; "Rare" is not given the same treatment (as shown in Rare Spear). Presumably, Epic and Common would not be in bold either.
Lastly, I would discard your second option, Xur'ios: one could argue you are attempting to circumvent the rules, including the first part (playing Legendaries) to get around our desire to avoid entries with the second part (generating random Legendaries).
Thanks for the feedback! And yeah, you’re probably right. I’ll discard Xur’ios and add this one:
As you’v probably seen, I keep bolding the Rarity. I do that because in my experience, adventure-and-tavern-brawl-only cards tend to be a little more... inconsistent with HS text rules. It would be really odd if they treated the Legendary Rarity differently in terms of text for no reason, so I decided to keep it this way. Plus, the Rare Spear is one of the oldest there, and you normally go by the most recent card.
Plus, the Rare Spear is one of the oldest there, and you normally go by the most recent card.
While true, Blizzard had a chance to be consistent when they printed Rare Spear, if that's what they wanted; after all, Rend Blackhand already existed with Legendary printed in bold. We could extrapolate from this trend - bold Legendary, don't bold Rare, bold Legendary again with Prince Liam and The Storm Bringer - that they don't care about printing the other rarities in bold. We won't know for sure until they do it again, to see if they stick with the set precedent or realign with how they treat Legendary; until that happens, Rare Spear tells us what we should do *shrugs*
...I'm typing a ton of words to discuss something of minimal importance lol. Still, the precedent exists.
Edit: Anyway, I still like Beast Collector over Telltale Bard. The Bard encourages a deck filled with Epic minions, which would be very expensive in terms of dust cost. People already complain about the rising cost of playing Hearthstone, and I think the Bard would exacerbate those concerns.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
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The Submission Topic is open!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Honestly this theme has a lot of potential for some really interesting cards! Not sure if mine do, but I tried, they may be a little too overdone, but I tried, at least with the flavour not so sure in the balance :P
May remove the 0 from rock for random purposesThe joke is you.
I like Ramming Centipede the most, I think. I always love big Taunt minions, and the Warrior could use more of them.
I will say, however, that my main purpose for this post was to let you know that Omniscient Telltaler (you're missing a second i) is not allowed for this competition. It would fall under the second blurb's warning against generating cards.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
@wailor I was going to make Telepathy Apprentice :P But that means I like the idea. The crystal is also interesting, though even with a Cost increase, I could see it being abused.
@WeoWeoVi The Pantheon flavor is fitting, and I like how it takes an already ambitious deck and makes it even more outrageous. I just think that 7 Legendaries may be too much. The Reward is naturally slow, and combined with the inherent slowness of legend-heavy decks, you'd be dead before you could get much out of this.
@The_Edel_Bernal This just feels like a convoluted Burgle, though it doesn't even specify "from your opponent's class". It would be a lot simpler if it was just "Choose an enemy minion. Add 2 cards of its rarity" for (3); the Deathrattle thing, though flavorful, feels contrived to me.
@Lathy I'm assuming that Gronn Slayer can't attack heroes. With that assumption, it's probably my favorite of your 3; 4 mana 7/7 may be overtuned, but I like the simplicity. Loot Crate seems pretty swingy since most Legendary weapons have to be built around. Only Val'anyr would be consistently really good, with Aluneth, The Runespear and Woecleaver being the other decent ones. My main problem with The Collector is that he's neutral hard removal, which presents problems for class identity, but I also don't find him that interesting.
@CecilHoshino The theme behind True to Form is really fun, and Legendary Dragons are similar enough that it isn't tooo swingy. I like it. As for Dragon Tamer, anything that tutors is an automatic red flag for me, but I'm not sure what you'd do with a Dragon, and the condition is pretty significant. In fact, the card seems pretty niche. Golden Egg is just straight value, which means it's either trash or near auto-include. Not huge on that one.
Basic cards are generally considered to be equivalent to Commons, in regards to their supposed rarity.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
oof okeGot it. Also my easy guess is that a lot of people (if not some) are going to fail on that blurb
is that even a word, it kind of happened last week's competition.The joke is you.
All 3 of these are hilarious and awesome in their own ways XD id personally make golden egg an epic card cause running 2 would be fun as heck in some games XD but if i had to pick one as a fave it's definitely true to form.
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
Hopefully not :/ This theme has technically been done before (hence the "Redux" in the title), but eliminating the more obvious effects from contention should open up the creativity and keep it from being a simple repeat.
Also, "Blurb: Noun; a brief advertisement or announcement, especially a laudatory one." https://www.dictionary.com/browse/blurb :P
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'm dropping my weapon-guy; the text required to pull him off is just too complicated. Hopefully this is better/more cool:
"Edwin fights for the Common people, whether they be farmers or Faerie Dragons."
Rush is mainly a Warrior thing, but maybe Edwin could push a Rush Rogue. This would give the class a chance at reasonable board control, and could combine well with Combo to pump out minions and, well, combos (like with Defias Ringleader). Edit: I figured someone else would post something like this, with the Start of Game, but I guess not heh
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
FLAVOR TEXT: "It could sabotage your opponent and make you win the football final by forfeit..."
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
I'll be honest: I was a little skeptical of this topic at first. People have made with some neat stuff, though. This is what I managed to think up:
Bounty Hunter is just something simple and flavorful. The idea behind Alia is that she's inspired by all the heroes at the Grand Tournament and wants to imitate them. Compared to Shifter Zerus, her transform pool is better, but she has a barrier to transforming. If you get something good, though, you could refrain from using your Hero Power and keep her as-is for when the time is right.
My concern with Miracle Finder as a tech card is that it is both situational and too broad a focus. It works like Loatheb, but it can target a more complex variety of situations (because "Legendary" is less defined as a subset versus "spell"). You could shut down Malygos as you noted, but you could also prevent control decks from playing Frost Lich Jaina or Bloodreaver Gul'dan, disrupt Quest Warrior's ability to play Sulfuras, and/or completely stop Kingsbane Rogues dead in their tracks (well not 100%, but it's still significant). These are very specific scenarios, but the spectrum of what's possible is far greater than the other tech cards, like simply destroying a Taunt with The Black Knight.
It's not a super-bad idea or anything like that, but a tech card related to the least-defined rarity is asking for trouble, you know what I mean? Miracle Finder could be further complicated by future expansions, as other types of Legendary cards come into existence; it's not like we have Rare Quests or Epic Hero cards. Those brand-new card types will most likely be Legendaries.
I really like the idea behind Alia, but does she keep the Inspire after transforming? Going by your explanation that seems to be what you want, but it's also not an inherent conclusion based on the text (or rather, what's not in the text). I don't know if needs to be explicitly stated - Shifter Zerus gets his idea across by saying "each turn", without telling us it keeps going post-transformation - but I also wonder if some people will misunderstand the card written as-is.
Edit: Phoenix actually posted/submitted a similar card, so it relates to my question:
Does a card like this (or Alia) require that last part of the text? One could argue yay or nay on it; the text looks better/cleaner without the clarification, but leaving it ambiguous could hurt people's understanding.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Yeah, I went with a different idea in the end. Decided that the quest would probably end up like Quest Rogue and leave the deck being real bad against Aggro while making it really unfun for Control decks to face.
I think "Deal 4 damage to a random Common minion. Repeat for each other rarity," would be better wording. Follows the Corpsetaker template. Or 'repeat twice for each rarity' of you're intending it to deal damage 8 times.
@Wailor @Kwakdizzle @TheProgenitor
Thanks for the feedbacks on my card, I knew the texts are kinda convoluted, but I feel I kinda have to put it this way to explain things clearly, and yes, the possibility to Mill your opponent with this is intended. WoW players all have sweet memory of their bag full and can't loot anymore valuable stuffs (Especially in earlier WoW), and I intend to recreate that.
Now for your cards...
@Wailor
The tutor card is much better imo, and just like what other people already said, its mana cost needs to be higher, because unlike Druid, Paladin lacks draw, and the variety of draws allowed by this card makes more powerful than the melon.
As for others...I don't think you submitted a card here? Or have I missed it...?
Re-posting these to get feedback. Now with art and stuff!
Spell for rogue. It's hard to keep a lot of coins in your hand, so i thought the random element and the number of how many cards you can get from this is enough for 1 mana, especialy if it's a legendary spell.
Has +2/+2 in comparaisson with Unpowered Steambot but it can be ignored by some minions. It's a straight upgrade from the steambot but it's taunt is only for some minions. Choosing a rare minion let's common, epic and legendary past it.
Hand disruption that you can control. You want to get rid of a specific part of their combo? Now you can. Give them Millhouse Manastorm for their Aviana! Give them Hungry Crab for their Star Aligner!
Here are some of my ideas. Originally had them under a new Keyword (Fellowship: Do something when you play a minion of the same Rarity) but I’ve decided to change that for the sake of the competition. Thoughts?
damn, I had so much stuff come up i might miss ut on this one tbh. Plus im trying to actually hit legend this month (im hardstuck at R9 rn)
Just wanna say I love all the creativity in here and the submission thread. Makes me REALLY ope blizzard toys with rarity in the game one day lol.
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
That was a very good idea, because people frown on introducing new Keywords in regular competitions. Of the three, I like Beast Collector the most. While it ultimately hearkens back to the Hunter's original draw engine (Starving Buzzard), it marries its flavor with an attempt to give the Hunter what it badly wants. The Hunter has been taking some time off from its extreme Beast-synergy for multiple expansions now - something I wholeheartedly approve of - but that doesn't mean Blizzard has to abandon it entirely.
Just as a quick side-note, Blizzard's precedent with rarity-words in a card's text shows us that only the word "Legendary" is printed in bold, like with The Storm Bringer; "Rare" is not given the same treatment (as shown in Rare Spear). Presumably, Epic and Common would not be in bold either.
Lastly, I would discard your second option, Xur'ios: one could argue you are attempting to circumvent the rules, including the first part (playing Legendaries) to get around our desire to avoid entries with the second part (generating random Legendaries).
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Thanks for the feedback! And yeah, you’re probably right. I’ll discard Xur’ios and add this one:
As you’v probably seen, I keep bolding the Rarity. I do that because in my experience, adventure-and-tavern-brawl-only cards tend to be a little more... inconsistent with HS text rules. It would be really odd if they treated the Legendary Rarity differently in terms of text for no reason, so I decided to keep it this way. Plus, the Rare Spear is one of the oldest there, and you normally go by the most recent card.
While true, Blizzard had a chance to be consistent when they printed Rare Spear, if that's what they wanted; after all, Rend Blackhand already existed with Legendary printed in bold. We could extrapolate from this trend - bold Legendary, don't bold Rare, bold Legendary again with Prince Liam and The Storm Bringer - that they don't care about printing the other rarities in bold. We won't know for sure until they do it again, to see if they stick with the set precedent or realign with how they treat Legendary; until that happens, Rare Spear tells us what we should do *shrugs*
...I'm typing a ton of words to discuss something of minimal importance lol. Still, the precedent exists.
Edit: Anyway, I still like Beast Collector over Telltale Bard. The Bard encourages a deck filled with Epic minions, which would be very expensive in terms of dust cost. People already complain about the rising cost of playing Hearthstone, and I think the Bard would exacerbate those concerns.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3